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Grenade Trap


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff       
Cheap_Suit
Veteran Member
Join Date: May 2004
Old 07-21-2006 , 02:37   Grenade Trap
Reply With Quote #1

.: Description :.
Now you can rigged your grenades to explode when enemies are close.
This will bury your grenade on the ground for less visibility and when your
enemy gets too close to your grenade, it will pop out of the ground and explode!

.: Client Commands :.
say /buygt - Buys Grenade Trap (You still need a grenade though)
buygt - Binding purposes
attack2 - Activate trap mode


.: Cvars :.
gt_enable (D: 1) - If set to 0 it will pause the plugin when server is reloaded
gt_obey_buyzone(D: 1) - Obeys buy zone restriction
gt_obey_buytime(D: 1) - Obeys buy time restriction
gt_cost(D: 3000) - Sets grenade trap cost
gt_nades(D: abc) - Enable trap mode on certain grenade (a = he, b = fb, c = sg)
gt_throw_velocity(D: 90) How far you can throw a rigged grenade
gt_dig_origin(D: 7.2) - How deep the grenade will be burrowed
gt_activate_dis(D: 190) - Sets max distance to activate the grenade
gt_nade_velocity(D: 280) - Sets the grenades "up" velocity
gt_explode_delay(D: 0.5) - Sets the grenades explode delay after being activated


.: Credits :.
- Kensai - Tested on his server
- XxAvalanchexX - Found out how to stop grenades from exploding

.: Changelog :.
  • Version 1.0 - Initial Release
  • Version 1.1 - Fixed money bug
Attached Files
File Type: sma Get Plugin or Get Source (grenadetrap.sma - 2520 views - 8.4 KB)
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Last edited by Cheap_Suit; 07-23-2006 at 04:19.
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Kensai
Veteran Member
Join Date: Aug 2005
Location: San Diego, California
Old 07-21-2006 , 02:41   Re: Grenade Trap
Reply With Quote #2

Friggin sweet. We tested this a few minutes ago, so awesome. Kick ass job Cheap_Suit!
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{NM}Jason
AMX Mod X Beta Tester
Join Date: Mar 2004
Location: Texas
Old 07-21-2006 , 04:48   Re: Grenade Trap
Reply With Quote #3

Tested Very nice,
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 07-21-2006 , 09:21   Re: Grenade Trap
Reply With Quote #4

Sounds pretty cool.

I suggest converting your verbiage to the ML system and consider moving variable creation out of frequently called functions (i.e. the "thinks").
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 07-21-2006 , 10:50   Re: Grenade Trap
Reply With Quote #5

ML system is Multi Langauge I assume?

My think_bot works like server_frame. What do you mean?




Thank you for a fast approval
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Last edited by Cheap_Suit; 07-21-2006 at 11:00.
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george7004
Member
Join Date: Jul 2006
Old 07-21-2006 , 11:15   Re: Grenade Trap
Reply With Quote #6

nice!
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Lord_Destros
Veteran Member
Join Date: Jul 2004
Location: With stupid.
Old 07-21-2006 , 18:16   Re: Grenade Trap
Reply With Quote #7

rofl! sounds cool, too bad I don't run a CS server any more. Consider adding a nade restriction plugin (or restriction to how many nades can be buried?), pretty fast approval .
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 07-21-2006 , 19:08   Re: Grenade Trap
Reply With Quote #8

There is no limit. But if u want, you can just get a restriction plugin.

LOL I have fun with bots who dont detect them, like I made a trail of HEs and it will go off like dominos.
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Last edited by Cheap_Suit; 07-23-2006 at 12:47.
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ProjectManhatten
SourceMod Donor
Join Date: May 2005
Location: LA
Old 07-22-2006 , 23:21   Re: Grenade Trap
Reply With Quote #9

I'm sorry Cheap_Suite but you really need to improve your english becuase in the description I could barely understand what you were trying to say.
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k007
BANNED
Join Date: Mar 2006
Location: bacon?
Old 07-22-2006 , 23:26   Re: Grenade Trap
Reply With Quote #10

damn cheap_suit your the coolest man always man best plugins
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