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CS:S Blood & Gore v5.3.2


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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 07-02-2010 , 16:14   Re: CS:S Blood & Gore v5.3.1 [Updated with Video!]
Reply With Quote #431

Can I ask please Disco would this be right (bottom) without fear of trouble? I only had 4 bots and the server gets 32 players. I had to wait til 50am to try it, it was packed day and night thanks to EVERYBODY here!!! They love the server. And I am tired lol

And can I also ask/request a Cvar <<< wooooot That allows us to nominate the time that Skulls/Gibs etc take to disappear?

The result I got for the settings below are that the gore mod stiill works, blood spills more than it would without the .smx but within reason. I dont quite get the frequency part after playing with it.

Great work!!! (no errors either )

Code:
//Enabled or disables gibs, default: 1.
sm_gibs_enabled 1

//Hit points required to start the bleeding effect, default: 99.
sm_bleeding_health 99

//The amount of time in seconds between each bleeding effect, default: 15.
sm_bleeding_frequency 15

//Multiplier for amount of extra blood on normal impact damage, default: 2.
sm_impact_blood_multiplier 0

//Multiplier for amount of extra blood on headshot kills, default: 1.
sm_headshot_blood_multiplier 0

//Multiplier for amount of extra blood on normal deaths, default: 1
sm_death_blood_multiplier 0

Last edited by sinblaster; 07-02-2010 at 16:16.
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DiscoBBQ
Veteran Member
Join Date: Jan 2005
Location: Clemson, South Carolina
Old 07-02-2010 , 16:18   Re: CS:S Blood & Gore v5.3.1 [Updated with Video!]
Reply With Quote #432

Currently each gib removes itsself randomly between 15-30 seconds, but i can add a cvar to edit the time.

Those cvars should be correct, I don't see any lapses in the code at first glance, but if you can tell me exactly when you see more blood than average, it would help me pinpoint it.
(i.e., on normal damage, a headshot, or a heavy weapon kill, or normal death)
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zeroibis
Veteran Member
Join Date: Jun 2007
Old 07-02-2010 , 16:31   Re: CS:S Blood & Gore v5.3.1 [Updated with Video!]
Reply With Quote #433

I think this is the game data you needed. I am not sure if I have a backup of the source on my laptop but I might be able to dig it up in an archive when I get back from vacation.

Yea I only got the smx file for v3 here but no sp...
Attached Files
File Type: txt goremod.signatures.txt (432 Bytes, 299 views)
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Last edited by zeroibis; 07-02-2010 at 16:36.
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DiscoBBQ
Veteran Member
Join Date: Jan 2005
Location: Clemson, South Carolina
Old 07-02-2010 , 16:53   Re: CS:S Blood & Gore v5.3.1 [Updated with Video!]
Reply With Quote #434

Quote:
Originally Posted by zeroibis View Post
I think this is the game data you needed. I am not sure if I have a backup of the source on my laptop but I might be able to dig it up in an archive when I get back from vacation.

Yea I only got the smx file for v3 here but no sp...
Thank you!
I was going to give you +karma but it looks like they removed that feature.

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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 07-02-2010 , 21:19   Re: CS:S Blood & Gore v5.3.1 [Updated with Video!]
Reply With Quote #435

^^^ mmmwwhahahahaha

Thanks Disco. I'll google how to make a movie in source and try post a youtube like you did. cheers
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DiscoBBQ
Veteran Member
Join Date: Jan 2005
Location: Clemson, South Carolina
Old 07-02-2010 , 21:37   Re: CS:S Blood & Gore v5.3.1 [Updated with Video!]
Reply With Quote #436

It's okay, theres an older copy in my old-downloads folder
thanks though!
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shustas
SourceMod Donor
Join Date: May 2007
Location: London
Old 07-03-2010 , 11:05   Re: CS:S Blood & Gore v5.3.1 [Updated with Video!]
Reply With Quote #437

Kinda lots of these:

L 07/03/2010 - 11:47:52: [SM] Native "AcceptEntityInput" reported: Entity 2 (2) is not a CBaseEntity
L 07/03/2010 - 11:47:52: [SM] Displaying call stack trace for plugin "CSSGore.smx":
L 07/03/2010 - 11:47:52: [SM] [0] Line 253, C:\Users\Vaikutis\Desktop\CSSGore.sp::EmitBlo od()
L 07/03/2010 - 11:47:52: [SM] Native "AcceptEntityInput" reported: Entity 2 (2) is not a CBaseEntity
L 07/03/2010 - 11:47:52: [SM] Displaying call stack trace for plugin "CSSGore.smx":
L 07/03/2010 - 11:47:52: [SM] [0] Line 253, C:\Users\Vaikutis\Desktop\CSSGore.sp::EmitBlo od()
L 07/03/2010 - 11:47:52: [SM] Native "AcceptEntityInput" reported: Entity 2 (2) is not a CBaseEntity
L 07/03/2010 - 11:47:52: [SM] Displaying call stack trace for plugin "CSSGore.smx":
L 07/03/2010 - 11:47:52: [SM] [0] Line 253, C:\Users\Vaikutis\Desktop\CSSGore.sp::EmitBlo od()
L 07/03/2010 - 11:47:52: [SM] Native "AcceptEntityInput" reported: Entity 2 (2) is not a CBaseEntity
L 07/03/2010 - 11:47:52: [SM] Displaying call stack trace for plugin "CSSGore.smx":
L 07/03/2010 - 11:47:52: [SM] [0] Line 253, C:\Users\Vaikutis\Desktop\CSSGore.sp::EmitBlo od()
L 07/03/2010 - 11:47:52: [SM] Native "AcceptEntityInput" reported: Entity 2 (2) is not a CBaseEntity
L 07/03/2010 - 11:47:52: [SM] Displaying call stack trace for plugin "CSSGore.smx":
L 07/03/2010 - 11:47:52: [SM] [0] Line 253, C:\Users\Vaikutis\Desktop\CSSGore.sp::EmitBlo od()
L 07/03/2010 - 11:47:52: [SM] Native "AcceptEntityInput" reported: Entity 2 (2) is not a CBaseEntity
L 07/03/2010 - 11:47:52: [SM] Displaying call stack trace for plugin "CSSGore.smx":
L 07/03/2010 - 11:47:52: [SM] [0] Line 253, C:\Users\Vaikutis\Desktop\CSSGore.sp::EmitBlo od()
L 07/03/2010 - 11:47:52: [SM] Native "AcceptEntityInput" reported: Entity 2 (2) is not a CBaseEntity
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DiscoBBQ
Veteran Member
Join Date: Jan 2005
Location: Clemson, South Carolina
Old 07-03-2010 , 11:29   Re: CS:S Blood & Gore v5.3.1 [Updated with Video!]
Reply With Quote #438

Quote:
Originally Posted by shustas View Post
Kinda lots of these:

L 07/03/2010 - 11:47:52: [SM] Native "AcceptEntityInput" reported: Entity 2 (2) is not a CBaseEntity
L 07/03/2010 - 11:47:52: [SM] Displaying call stack trace for plugin "CSSGore.smx":
L 07/03/2010 - 11:47:52: [SM] [0] Line 253, C:\Users\Vaikutis\Desktop\CSSGore.sp::EmitBlo od()
L 07/03/2010 - 11:47:52: [SM] Native "AcceptEntityInput" reported: Entity 2 (2) is not a CBaseEntity
L 07/03/2010 - 11:47:52: [SM] Displaying call stack trace for plugin "CSSGore.smx":
L 07/03/2010 - 11:47:52: [SM] [0] Line 253, C:\Users\Vaikutis\Desktop\CSSGore.sp::EmitBlo od()
L 07/03/2010 - 11:47:52: [SM] Native "AcceptEntityInput" reported: Entity 2 (2) is not a CBaseEntity
L 07/03/2010 - 11:47:52: [SM] Displaying call stack trace for plugin "CSSGore.smx":
L 07/03/2010 - 11:47:52: [SM] [0] Line 253, C:\Users\Vaikutis\Desktop\CSSGore.sp::EmitBlo od()
L 07/03/2010 - 11:47:52: [SM] Native "AcceptEntityInput" reported: Entity 2 (2) is not a CBaseEntity
L 07/03/2010 - 11:47:52: [SM] Displaying call stack trace for plugin "CSSGore.smx":
L 07/03/2010 - 11:47:52: [SM] [0] Line 253, C:\Users\Vaikutis\Desktop\CSSGore.sp::EmitBlo od()
L 07/03/2010 - 11:47:52: [SM] Native "AcceptEntityInput" reported: Entity 2 (2) is not a CBaseEntity
L 07/03/2010 - 11:47:52: [SM] Displaying call stack trace for plugin "CSSGore.smx":
L 07/03/2010 - 11:47:52: [SM] [0] Line 253, C:\Users\Vaikutis\Desktop\CSSGore.sp::EmitBlo od()
L 07/03/2010 - 11:47:52: [SM] Native "AcceptEntityInput" reported: Entity 2 (2) is not a CBaseEntity
L 07/03/2010 - 11:47:52: [SM] Displaying call stack trace for plugin "CSSGore.smx":
L 07/03/2010 - 11:47:52: [SM] [0] Line 253, C:\Users\Vaikutis\Desktop\CSSGore.sp::EmitBlo od()
L 07/03/2010 - 11:47:52: [SM] Native "AcceptEntityInput" reported: Entity 2 (2) is not a CBaseEntity
Are you running any other note-able plugins? DM? Zombies?

The only way I can see this occurring is if someone dies and disconnects within < 1 second. But I'll put up a quick update to double-check this error
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shustas
SourceMod Donor
Join Date: May 2007
Location: London
Old 07-03-2010 , 13:46   Re: CS:S Blood & Gore v5.3.2 [Updated with Video!]
Reply With Quote #439

No, no dm, no gg, no zombies. Just couple bots
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Diablo3
Senior Member
Join Date: Feb 2010
Old 07-27-2010 , 16:09   Re: CS:S Blood & Gore v5.3.2 [Updated with Video!]
Reply With Quote #440

Code:
ERROR: Tried to SetParentAttachment for entity info_particle_system (CSSParticle), but it has no attachment named forward.
ERROR: Tried to SetParentAttachment for entity info_particle_system (CSSParticle), but it has no attachment named forward.
ERROR: Tried to SetParentAttachment for entity info_particle_system (CSSParticle), but it has no attachment named forward.
workig, but got this error...
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