I have edited whole of the settings for Zombie Plague 5 , I change the sounds/music in zombieplague.ini and change a lot of things in zombieplague.cfg
My musics and sounds file are .wav & .mp3 , but when I started my CS Zombie Plague then there is only few sounds , no music for something like Ambience Sounds ... This is how my zombieplague.ini looks like ...
--- zombieplague.ini -------
Code:
; ------------------------------------
; Zombie Plague 5.0 Customization File
; ------------------------------------
; Any changes you make here will be
; automatically loaded at map start
; Note: No error parsing is done for this.
; Make sure you don't mistype anything.
[Access Flags]
MAKE ZOMBIE = d
MAKE HUMAN = d
MAKE NEMESIS = d
MAKE SURVIVOR = d
RESPAWN PLAYERS = d
ADMIN MODELS = d
START GAME MODE = d
[Player Models] (randomly chosen if more than one)
NEMESIS = zombie_source
SURVIVOR = guerilla , sas
ADMIN ZOMBIE = zombie_source
ADMIN HUMAN = vip
[Weapon Models]
V_KNIFE NEMESIS = models/zombie_plague/v_knife_zombie.mdl
V_WEAPON SURVIVOR = models/v_m249.mdl
GRENADE INFECT = models/zombie_plague/v_grenade_infect.mdl
GRENADE FIRE = models/zombie_plague/v_grenade_fire.mdl
GRENADE FROST = models/zombie_plague/v_grenade_frost.mdl
GRENADE FLARE = models/zombie_plague/v_grenade_flare.mdl
V_KNIFE ADMIN HUMAN = models/v_knife_VIP.mdl
V_KNIFE ADMIN ZOMBIE = models/zombie_plague/v_knife_zombie.mdl
[Grenade Sprites]
TRAIL = sprites/laserbeam.spr
RING = sprites/shockwave.spr
FIRE = sprites/flame.spr
SMOKE = sprites/black_smoke3.spr
GLASS = models/glassgibs.mdl
[Sounds] (randomly chosen if more than one)
WIN ZOMBIES = zombie_plague/zombie_win1.wav , zombie_plague/zombie_win3.wav , zombie_plague/zombie_win2.wav
WIN HUMANS = zombie_plague/win_humans4.wav , zombie_plague/win_humans1.wav , zombie_plague/win_humans3.wav
WIN NO ONE = ambience/3dmstart.wav
ZOMBIE INFECT = zombie_plague/zombie_infec1.wav , zombie_plague/zombie_infec2.wav , zombie_plague/zombie_infec3.wav , scientist/c1a0_sci_catscream.wav , scientist/scream01.wav
ZOMBIE PAIN = zombie_plague/zombie_pain1.wav , zombie_plague/zombie_pain2.wav , zombie_plague/zombie_pain3.wav , zombie_plague/zombie_pain4.wav , zombie_plague/zombie_pain5.wav
NEMESIS PAIN = zombie_plague/nemesis_pain1.wav , zombie_plague/nemesis_pain2.wav , zombie_plague/nemesis_pain3.wav
ZOMBIE DIE = zombie_plague/zombie_die1.wav , zombie_plague/zombie_die2.wav , zombie_plague/zombie_die3.wav , zombie_plague/zombie_die4.wav , zombie_plague/zombie_die5.wav
ZOMBIE FALL = zombie_plague/zombie_fall1.wav
ZOMBIE MISS SLASH = weapons/knife_slash1.wav , weapons/knife_slash2.wav
ZOMBIE MISS WALL = weapons/zombie_hitwall1.wav , weapons/zombie_hitwall2.wav , weapons/zombie_hitwall3.wav , weapons/zombie_hitwall4.wav
ZOMBIE HIT NORMAL = weapons/knife_zombie_1.wav , weapons/knife_zombie_2.wav , weapons/knife_zombie_3.wav , weapons/knife_zombie_4.wav
ZOMBIE HIT STAB = weapons/zombie_stab1.wav , weapons/zombie_stab2.wav , weapons/zombie_stab3.wav , weapons/zombie_stab4.wav , weapons/zombie_stab5.wav , weapons/zombie_stab6.wav
ZOMBIE IDLE = zombie_plague/zombie_idle1.wav , zombie_plague/zombie_idle2.wav , zombie_plague/zombie_idle3.wav
ZOMBIE IDLE LAST = zombie_plague/zombie_idlelast.wav
ZOMBIE MADNESS = zombie_plague/zombie_madness1.wav , zombie_plague/zombie_madness2.wav , zombie_plague/zombie_madness3.wav , zombie_plague/zombie_madness4.wav
ROUND NEMESIS = zombie_plague/nemesis1.wav , zombie_plague/nemesis2.wav
ROUND SURVIVOR = zombie_plague/survivor1.wav , zombie_plague/survivor2.wav
ROUND SWARM = ambience/the_horror2.wav
ROUND MULTI = ambience/the_horror2.wav
ROUND PLAGUE = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
ROUND ARMAGEDDON = zombie_plague/nemesis1.wav , zombie_plague/survivor1.wav
GRENADE INFECT EXPLODE = zombie_plague/grenade_infect.wav
GRENADE INFECT PLAYER = scientist/scream20.wav , scientist/scream22.wav , scientist/scream05.wav
GRENADE FIRE EXPLODE = zombie_plague/grenade_explode.wav
GRENADE FIRE PLAYER = zombie_plague/zombie_burn3.wav , zombie_plague/zombie_burn4.wav , zombie_plague/zombie_burn5.wav , zombie_plague/zombie_burn6.wav , zombie_plague/zombie_burn7.wav
GRENADE FROST EXPLODE = warcraft3/frostnova.wav
GRENADE FROST PLAYER = warcraft3/impalehit.wav
GRENADE FROST BREAK = warcraft3/impalelaunch1.wav
GRENADE FLARE = items/nvg_on.wav
ANTIDOTE = items/smallmedkit1.wav
THUNDER = zombie_plague/thunder1.wav , zombie_plague/thunder2.wav
[Ambience Sounds] (only .wav and .mp3 formats supported, duration is in seconds)
SOUNDS (Infection Mode) = zombie_plague/Normal_Zombie_Music.mp3 , zombie_plague/Normal_Zombie_Music2.mp3 , zombie_plague/Normal_Zombie_Music3.mp3
DURATIONS (Infection Mode) = 200
SOUNDS (Multiple Infection Mode) = zombie_plague/Normal_Zombie_Music.mp3 , zombie_plague/Normal_Zombie_Music2.mp3 , zombie_plague/Normal_Zombie_Music3.mp3
DURATIONS (Multiple Infection Mode) = 200
SOUNDS (Swarm Mode) = zombie_plague/Swarm_Zombie_Music.mp3
DURATIONS (Swarm Mode) = 210
SOUNDS (Nemesis Mode) = zombie_plague/Nemesis_Music.mp3
DURATIONS (Nemesis Mode) = 230
SOUNDS (Survivor Mode) = zombie_plague/Survivor_Music.wav
DURATIONS (Survivor Mode) = 300
SOUNDS (Plague Mode) = zombie_plague/Plague_Zombie_Music.mp3
DURATIONS (Plague Mode) = 250
SOUNDS (Armageddon Mode) = zombie_plague/Arma_Music.mp3
DURATIONS (Armageddon Mode) = 157
[Buy Menu Weapons]
PRIMARY = weapon_galil , weapon_famas , weapon_sg552 , weapon_tmp , weapon_mac10 , weapon_ump45 , weapon_mp5navy , weapon_p90
SECONDARY = weapon_usp , weapon_glock18
GRENADES = weapon_smokegrenade
[Extra Items: Weapons and their costs]
NAMES = Napalm Nade , Frost Nade , Flare , Assassin Silenced SNIPER , MachineGun Para SAW , Ak47-Snow , Swat M4A1 , Black AuGust , Laser ShotGun , FastBullet-ShotGun
ITEMS = weapon_hegrenade , weapon_flashbang , weapon_smokegrenade , weapon_awp , weapon_m249 , weapon_ak47 , weapon_m4a1 , weapon_aug , weapon_m3 , weapon_xm1014
[Weather Effects]
RAIN = 0
SNOW = 1
FOG = 1
FOG DENSITY = 0.0019
FOG COLOR = 20 20 40
[Custom Skies] (randomly chosen if more than one)
ENABLE = 1
SKY NAMES = space
[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb
[Zombie Decals] (for bloodstains/footsteps)
DECALS = 25 , 37 , 51 , 69 , 78 , 94 , 133 , 172 , 266
[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
P228 = 2.4
SCOUT = 6.5
XM1014 = 9.5
MAC10 = 2.3
AUG = 8.2
ELITE = 2.4
FIVESEVEN = 2.0
UMP45 = 2.4
SG550 = 5.3
GALIL = 5.5
FAMAS = 5.5
USP = 2.2
GLOCK18 = 2.0
AWP = 13.7
MP5NAVY = 2.5
M249 = 7.4
M3 = 10.7
M4A1 = 8.8
TMP = 2.4
G3SG1 = 6.5
DEAGLE = 5.3
SG552 = 5.0
AK47 = 9.4
P90 = 2.0
[Objective Entities] (and anything that would affect gameplay that needs to be removed)
OBJECTIVES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue
GAMEPLAY = func_vehicle , item_longjump
[SVC_BAD Prevention] (if you experience *many* SVC_BAD kicks, try one of the following)
; A. Increase delay between model changes here (in 0.1 increments until the kicks are gone)
MODELCHANGE DELAY = 0.2
; B. If kicks are happenning at round start, increase this instead
ROUNDSTART DELAY = 2.0
; If you want your models to use custom hitboxes, try enabling this.
; Note: make sure your models have the right hitboxes for CS to use,
; otherwise this setting might cause your server insane cpu usage and lag!
SET MODELINDEX OFFSET = 0
And when I become Zombie , I'm using Human's Knife not Crawl lol ?
And this is how my zp_zombieclasses.ini looks like ...
-----------zp_zombieclasses.ini---------
Code:
; -------------------------------------
; Zombie Plague 5.0 Zombie Classes File
; -------------------------------------
; Any changes you make here will be
; automatically loaded at map start
; This file will be automatically updated with new
; editable entries as you install new zombie classes.
[Normal Zombie]
NAME = Classic Zombie
INFO = Normal HP , Speed , Jump [Balanced]
MODELS = zombie_source
CLAWMODEL = models/zombie_plague/v_knife_zombie.mdl
HEALTH = 2000
SPEED = 0.88
GRAVITY = 1.00
KNOCKBACK = 0.95
[Raptor Zombie]
NAME = Raptor Zombie
INFO = Low HP , Very High Speed , [Runner]
MODELS = zombie_source
CLAWMODEL = models/zombie_plague/v_knife_zombie.mdl
HEALTH = 999
SPEED = 1.3
GRAVITY = 1.00
KNOCKBACK = 1.40
[Light Zombie]
NAME = Light Zombie
INFO = Good Speed , Excellent Jump [Jumper]
MODELS = zombie_source
CLAWMODEL = models/zombie_plague/v_knife_zombie.mdl
HEALTH = 1400
SPEED = 0.93
GRAVITY = 0.72
KNOCKBACK = 1.25
[Fat Zombie]
NAME = Fat Zombie
INFO = Very High HP, Very Low Speed & Jump [Tanker]
MODELS = zombie_source
CLAWMODEL = models/zombie_plague/v_knife_zombie.mdl
HEALTH = 3200
SPEED = 0.75
GRAVITY = 1.10
KNOCKBACK = 0.50
[Leech Zombie]
NAME = Leech Zombie
INFO = Low Speed [+ HP when Kill Human]
MODELS = zombie_source
CLAWMODEL = models/zombie_plague/v_knife_zombie.mdl
HEALTH = 1400
SPEED = 0.79
GRAVITY = 1.00
KNOCKBACK = 1.15
HP REWARD = 200
[Rage Zombie]
NAME = Rage Zombie
INFO = High HP , High HP , High Jump , but fast -HP when shooted [Madness]
MODELS = zombie_source
CLAWMODEL = models/zombie_plague/v_knife_zombie.mdl
HEALTH = 2400
SPEED = 1.1
GRAVITY = 0.81
KNOCKBACK = 1.80
At scripting file , (C:\....\cstrike\addons\amxmodx\scripting)
I have copied all files inside the zp50 folder to scripting folder , then I click Compile and it says "Done" , then I go to Compiled Folder and copied whole files to the plugins files .. but It just still sames !
There is a lot of problems with my Zombie Plague , I just want to add somethings but can't
AmxModX Version : 1.8.1
Counter Strike Version : p47
Zombie Plague Version : 5.0
But why I go to every zombie server , I can hear all the sounds and it'z very cool but mine can't
I just used a lot of days to do this but when I play .... my custom musics , sounds doesn't working
My Musics is .mp3 and sounds is .wav
I just copied from Left 4 Dead and pasted to CS Folder
I Super NEED Help !!!!!