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Zp AntiDote Bomb For Zp Version 5.0.5


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shubhamgulati12
Senior Member
Join Date: Oct 2010
Location: Inida The Holy Place!!
Old 06-16-2012 , 06:48   Zp AntiDote Bomb For Zp Version 5.0.5
Reply With Quote #1

Hello friends ,
I know plugins related to same are released already.
But Same plugin works in zp 4 But not in zp 5.0.5
So I request if someone of you could make it compatible to zp 5.0.5
Code Of zp 4 In Description..
Thanks.
Attached Files
File Type: sma Get Plugin or Get Source (zp_antidote.sma - 1522 views - 8.3 KB)
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DeMNiX
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Join Date: Nov 2011
Location: Russia
Old 06-17-2012 , 08:02   Re: Zp AntiDote Bomb For Zp Version 5.0.5
Reply With Quote #2

Quote:
Originally Posted by shubhamgulati12 View Post
Hello friends ,
I know plugins related to same are released already.
But Same plugin works in zp 4 But not in zp 5.0.5
So I request if someone of you could make it compatible to zp 5.0.5
Code Of zp 4 In Description..
Thanks.
mmm... Question: Why it is crush server? I never use it on 5.0.
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Nick Haldem
Senior Member
Join Date: Jun 2011
Location: Moldova
Old 06-18-2012 , 04:53   Re: Zp AntiDote Bomb For Zp Version 5.0.5
Reply With Quote #3

He didnt say anythinh about crash.He just said that he want comatible to zp5.0
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anantthakor
Senior Member
Join Date: Aug 2009
Old 06-23-2012 , 03:40   Re: Zp AntiDote Bomb For Zp Version 5.0.5
Reply With Quote #4

lol shubham
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H.RED.ZONE
Veteran Member
Join Date: Sep 2011
Location: Serbia, Belgrade
Old 06-23-2012 , 10:21   Re: Zp AntiDote Bomb For Zp Version 5.0.5
Reply With Quote #5

Try.
PHP Code:
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <zombieplague>
#include <hamsandwich>
#include <fakemeta_util>

#define PLUGIN "Nowy Plugin"
#define VERSION "1.0"
#define AUTHOR "Sn!ff3r"

new const NADE_TYPE_ANTIDOTEBOMB 6969
new const Float:RADIUS 240.0
new const sprite_grenade_trail[] = "sprites/laserbeam.spr"
new const sprite_grenade_ring[] = "sprites/shockwave.spr"
new const item_cost 20
new const item_name[] = "Bomba Antidotum"
new const model_grenade_infect[] = "models/zombie_plague/v_grenade_infect.mdl"

new item_id
new has_bomb[33]
new 
cvar_enabledcvar_fragsinfectcvar_ammoinfectcvar_humanbonushpcvar_flaregrenades
new g_trailSprg_exploSprg_msgScoreInfog_msgDeathMsgg_msgScoreAttrib

public plugin_init() 
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
RegisterHam(Ham_Think"grenade""fw_ThinkGrenade")
    
RegisterHam(Ham_Killed"player""fw_PlayerKilled")
    
    
register_forward(FM_SetModel"fw_SetModel")    
    
    
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
    
    
cvar_enabled register_cvar("zp_antidote_bomb","1")
    
cvar_fragsinfect get_cvar_pointer("zp_zombie_frags_for_infect")
    
cvar_ammoinfect get_cvar_pointer("zp_zombie_infect_reward")
    
cvar_humanbonushp register_cvar("zp_antidote_bomb_extra_hp","10")    
    
    
g_msgScoreInfo get_user_msgid("ScoreInfo")
    
g_msgDeathMsg get_user_msgid("DeathMsg")
    
g_msgScoreAttrib get_user_msgid("ScoreAttrib")
}

public 
plugin_precache()
{
    
g_trailSpr engfunc(EngFunc_PrecacheModelsprite_grenade_trail)
    
g_exploSpr engfunc(EngFunc_PrecacheModelsprite_grenade_ring)
    
    
engfunc(EngFunc_PrecacheModelmodel_grenade_infect)
    
    
item_id zp_register_extra_item(item_name,item_cost,ZP_TEAM_HUMAN)
}

public 
client_disconnect(id)
{
    
has_bomb[id] = 0
}

public 
zp_extra_item_selected(playeritemid)
{
    if(
itemid == item_id)
    {
        
has_bomb[player] = 1    
        fm_strip_user_gun
(player,9)
        
fm_give_item(player,"weapon_smokegrenade")
    }
    
}

public 
fw_PlayerKilled(victimattackershouldgib)
{
    
has_bomb[victim] = 0    
}

public 
fw_ThinkGrenade(entity)
{    
    if(!
pev_valid(entity))
        return 
HAM_IGNORED
        
    
static Float:dmgtime    
    pev
(entitypev_dmgtimedmgtime)
    
    if (
dmgtime get_gametime())
        return 
HAM_IGNORED    
    
    
if(pev(entitypev_flTimeStepSound) == NADE_TYPE_ANTIDOTEBOMB)
        
antidote_explode(entity)
    
    return 
HAM_SUPERCEDE
}

public 
fw_SetModel(entity, const model[])
{
    if(!
get_pcvar_num(cvar_enabled))
        return    
    
    static 
Float:dmgtime
    pev
(entitypev_dmgtimedmgtime)
    
    if (
dmgtime == 0.0)
        return
    
    if (
equal(model[7], "w_sm"4))
    {        
        new 
owner pev(entitypev_owner)        
        
        if(!
zp_get_user_zombie(owner) && has_bomb[owner]) 
        {
            
has_bomb[owner] = 0            
            
            fm_set_rendering
(entitykRenderFxGlowShell2551280kRenderNormal16)
            
            
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
            
write_byte(TE_BEAMFOLLOW// TE id
            
write_short(entity// entity
            
write_short(g_trailSpr// sprite
            
write_byte(10// life
            
write_byte(10// width
            
write_byte(255// r
            
write_byte(128// g
            
write_byte(0// b
            
write_byte(200// brightness
            
message_end()
            
            
set_pev(entitypev_flTimeStepSoundNADE_TYPE_ANTIDOTEBOMB)
        }
    }
    
}


public 
antidote_explode(ent)
{
    if (!
zp_has_round_started()) return
    
    
set_pcvar_num(cvar_flaregrenades,1)
    
    static 
Float:originF[3]
    
pev(entpev_originoriginF)
    
    
create_blast(originF)    
    
    
//engfunc(EngFunc_EmitSound, ent, CHAN_WEAPON, grenade_infect[random_num(0, sizeof grenade_infect - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
    
    
static attacker
    attacker 
pev(entpev_owner)
    
    
has_bomb[attacker] = 0
    
    
static victim
    victim 
= -1
    
while ((victim engfunc(EngFunc_FindEntityInSpherevictimoriginFRADIUS)) != 0)
    {
        if (!
is_user_alive(victim) || !zp_get_user_zombie(victim) || zp_get_user_nemesis(victim) || zp_get_user_first_zombie(victim) || zp_get_user_last_zombie(victim))
            continue
        
        
SendDeathMsg(attackervictim)
        
FixDeadAttrib(victim)
        
UpdateFrags(attackervictimget_pcvar_num(cvar_fragsinfect), 11)
        
zp_disinfect_user(victim)
        
zp_set_user_ammo_packs(attacker,zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_ammoinfect))
        
fm_set_user_health(attackerpev(attackerpev_health)+get_pcvar_num(cvar_humanbonushp))
        
    }
    
    
engfunc(EngFunc_RemoveEntityent)
}

public 
create_blast(const Float:originF[3])
{
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0)
    
write_byte(TE_BEAMCYLINDER// TE id
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y
    
engfunc(EngFunc_WriteCoordoriginF[2]) // z
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x axis
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y axis
    
engfunc(EngFunc_WriteCoordoriginF[2]+385.0// z axis
    
write_short(g_exploSpr// sprite
    
write_byte(0// startframe
    
write_byte(0// framerate
    
write_byte(4// life
    
write_byte(60// width
    
write_byte(0// noise
    
write_byte(255// red
    
write_byte(128// green
    
write_byte(0// blue
    
write_byte(200// brightness
    
write_byte(0// speed
    
message_end()
    
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0)
    
write_byte(TE_BEAMCYLINDER// TE id
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y
    
engfunc(EngFunc_WriteCoordoriginF[2]) // z
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x axis
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y axis
    
engfunc(EngFunc_WriteCoordoriginF[2]+470.0// z axis
    
write_short(g_exploSpr// sprite
    
write_byte(0// startframe
    
write_byte(0// framerate
    
write_byte(4// life
    
write_byte(60// width
    
write_byte(0// noise
    
write_byte(255// red
    
write_byte(164// green
    
write_byte(0// blue
    
write_byte(200// brightness
    
write_byte(0// speed
    
message_end()
    
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0)
    
write_byte(TE_BEAMCYLINDER// TE id
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y
    
engfunc(EngFunc_WriteCoordoriginF[2]) // z
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x axis
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y axis
    
engfunc(EngFunc_WriteCoordoriginF[2]+555.0// z axis
    
write_short(g_exploSpr// sprite
    
write_byte(0// startframe
    
write_byte(0// framerate
    
write_byte(4// life
    
write_byte(60// width
    
write_byte(0// noise
    
write_byte(255// red
    
write_byte(200// green
    
write_byte(0// blue
    
write_byte(200// brightness
    
write_byte(0// speed
    
message_end()
}

public 
UpdateFrags(attackervictimfragsdeathsscoreboard)
{
    
set_pev(attackerpev_fragsfloat(pev(attackerpev_frags) + frags))
    
    
fm_set_user_deaths(victimfm_get_user_deaths(victim) + deaths)
    
    if (
scoreboard)
    {    
        
message_begin(MSG_BROADCASTg_msgScoreInfo)
        
write_byte(attacker// id
        
write_short(pev(attackerpev_frags)) // frags
        
write_short(fm_get_user_deaths(attacker)) // deaths
        
write_short(0// class?
        
write_short(fm_get_user_team(attacker)) // team
        
message_end()
        
        
message_begin(MSG_BROADCASTg_msgScoreInfo)
        
write_byte(victim// id
        
write_short(pev(victimpev_frags)) // frags
        
write_short(fm_get_user_deaths(victim)) // deaths
        
write_short(0// class?
        
write_short(fm_get_user_team(victim)) // team
        
message_end()
    }
}

stock fm_set_user_deaths(idvalue)
{
    
set_pdata_int(id444value5)
}

stock fm_get_user_deaths(id)
{
    return 
get_pdata_int(id4445)
}


stock fm_get_user_team(id)
{
    return 
get_pdata_int(id1145)
}

public 
SendDeathMsg(attackervictim)
{
    
message_begin(MSG_BROADCASTg_msgDeathMsg)
    
write_byte(attacker// killer
    
write_byte(victim// victim
    
write_byte(1// headshot flag
    
write_string("grenade"// killer's weapon
    
message_end()
}

public 
FixDeadAttrib(id)
{
    
message_begin(MSG_BROADCASTg_msgScoreAttrib)
    
write_byte(id// id
    
write_byte(0// attrib
    
message_end()
}

public 
replace_models(id)
{
    if (!
is_user_alive(id))
        return
    
    if(
get_user_weapon(id) == CSW_SMOKEGRENADE && has_bomb[id])
    {
        
set_pev(idpev_viewmodel2model_grenade_infect)
        
    }
}

public 
message_cur_weapon(msg_idmsg_destmsg_entity)
{
    
replace_models(msg_entity)

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shubhamgulati12
Senior Member
Join Date: Oct 2010
Location: Inida The Holy Place!!
Old 06-25-2012 , 06:01   Re: Zp AntiDote Bomb For Zp Version 5.0.5
Reply With Quote #6

Quote:
Originally Posted by H.RED.ZONE View Post
Try.
PHP Code:
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <zombieplague>
#include <hamsandwich>
#include <fakemeta_util>

#define PLUGIN "Nowy Plugin"
#define VERSION "1.0"
#define AUTHOR "Sn!ff3r"

new const NADE_TYPE_ANTIDOTEBOMB 6969
new const Float:RADIUS 240.0
new const sprite_grenade_trail[] = "sprites/laserbeam.spr"
new const sprite_grenade_ring[] = "sprites/shockwave.spr"
new const item_cost 20
new const item_name[] = "Bomba Antidotum"
new const model_grenade_infect[] = "models/zombie_plague/v_grenade_infect.mdl"

new item_id
new has_bomb[33]
new 
cvar_enabledcvar_fragsinfectcvar_ammoinfectcvar_humanbonushpcvar_flaregrenades
new g_trailSprg_exploSprg_msgScoreInfog_msgDeathMsgg_msgScoreAttrib

public plugin_init() 
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
RegisterHam(Ham_Think"grenade""fw_ThinkGrenade")
    
RegisterHam(Ham_Killed"player""fw_PlayerKilled")
    
    
register_forward(FM_SetModel"fw_SetModel")    
    
    
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
    
    
cvar_enabled register_cvar("zp_antidote_bomb","1")
    
cvar_fragsinfect get_cvar_pointer("zp_zombie_frags_for_infect")
    
cvar_ammoinfect get_cvar_pointer("zp_zombie_infect_reward")
    
cvar_humanbonushp register_cvar("zp_antidote_bomb_extra_hp","10")    
    
    
g_msgScoreInfo get_user_msgid("ScoreInfo")
    
g_msgDeathMsg get_user_msgid("DeathMsg")
    
g_msgScoreAttrib get_user_msgid("ScoreAttrib")
}

public 
plugin_precache()
{
    
g_trailSpr engfunc(EngFunc_PrecacheModelsprite_grenade_trail)
    
g_exploSpr engfunc(EngFunc_PrecacheModelsprite_grenade_ring)
    
    
engfunc(EngFunc_PrecacheModelmodel_grenade_infect)
    
    
item_id zp_register_extra_item(item_name,item_cost,ZP_TEAM_HUMAN)
}

public 
client_disconnect(id)
{
    
has_bomb[id] = 0
}

public 
zp_extra_item_selected(playeritemid)
{
    if(
itemid == item_id)
    {
        
has_bomb[player] = 1    
        fm_strip_user_gun
(player,9)
        
fm_give_item(player,"weapon_smokegrenade")
    }
    
}

public 
fw_PlayerKilled(victimattackershouldgib)
{
    
has_bomb[victim] = 0    
}

public 
fw_ThinkGrenade(entity)
{    
    if(!
pev_valid(entity))
        return 
HAM_IGNORED
        
    
static Float:dmgtime    
    pev
(entitypev_dmgtimedmgtime)
    
    if (
dmgtime get_gametime())
        return 
HAM_IGNORED    
    
    
if(pev(entitypev_flTimeStepSound) == NADE_TYPE_ANTIDOTEBOMB)
        
antidote_explode(entity)
    
    return 
HAM_SUPERCEDE
}

public 
fw_SetModel(entity, const model[])
{
    if(!
get_pcvar_num(cvar_enabled))
        return    
    
    static 
Float:dmgtime
    pev
(entitypev_dmgtimedmgtime)
    
    if (
dmgtime == 0.0)
        return
    
    if (
equal(model[7], "w_sm"4))
    {        
        new 
owner pev(entitypev_owner)        
        
        if(!
zp_get_user_zombie(owner) && has_bomb[owner]) 
        {
            
has_bomb[owner] = 0            
            
            fm_set_rendering
(entitykRenderFxGlowShell2551280kRenderNormal16)
            
            
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
            
write_byte(TE_BEAMFOLLOW// TE id
            
write_short(entity// entity
            
write_short(g_trailSpr// sprite
            
write_byte(10// life
            
write_byte(10// width
            
write_byte(255// r
            
write_byte(128// g
            
write_byte(0// b
            
write_byte(200// brightness
            
message_end()
            
            
set_pev(entitypev_flTimeStepSoundNADE_TYPE_ANTIDOTEBOMB)
        }
    }
    
}


public 
antidote_explode(ent)
{
    if (!
zp_has_round_started()) return
    
    
set_pcvar_num(cvar_flaregrenades,1)
    
    static 
Float:originF[3]
    
pev(entpev_originoriginF)
    
    
create_blast(originF)    
    
    
//engfunc(EngFunc_EmitSound, ent, CHAN_WEAPON, grenade_infect[random_num(0, sizeof grenade_infect - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
    
    
static attacker
    attacker 
pev(entpev_owner)
    
    
has_bomb[attacker] = 0
    
    
static victim
    victim 
= -1
    
while ((victim engfunc(EngFunc_FindEntityInSpherevictimoriginFRADIUS)) != 0)
    {
        if (!
is_user_alive(victim) || !zp_get_user_zombie(victim) || zp_get_user_nemesis(victim) || zp_get_user_first_zombie(victim) || zp_get_user_last_zombie(victim))
            continue
        
        
SendDeathMsg(attackervictim)
        
FixDeadAttrib(victim)
        
UpdateFrags(attackervictimget_pcvar_num(cvar_fragsinfect), 11)
        
zp_disinfect_user(victim)
        
zp_set_user_ammo_packs(attacker,zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_ammoinfect))
        
fm_set_user_health(attackerpev(attackerpev_health)+get_pcvar_num(cvar_humanbonushp))
        
    }
    
    
engfunc(EngFunc_RemoveEntityent)
}

public 
create_blast(const Float:originF[3])
{
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0)
    
write_byte(TE_BEAMCYLINDER// TE id
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y
    
engfunc(EngFunc_WriteCoordoriginF[2]) // z
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x axis
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y axis
    
engfunc(EngFunc_WriteCoordoriginF[2]+385.0// z axis
    
write_short(g_exploSpr// sprite
    
write_byte(0// startframe
    
write_byte(0// framerate
    
write_byte(4// life
    
write_byte(60// width
    
write_byte(0// noise
    
write_byte(255// red
    
write_byte(128// green
    
write_byte(0// blue
    
write_byte(200// brightness
    
write_byte(0// speed
    
message_end()
    
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0)
    
write_byte(TE_BEAMCYLINDER// TE id
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y
    
engfunc(EngFunc_WriteCoordoriginF[2]) // z
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x axis
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y axis
    
engfunc(EngFunc_WriteCoordoriginF[2]+470.0// z axis
    
write_short(g_exploSpr// sprite
    
write_byte(0// startframe
    
write_byte(0// framerate
    
write_byte(4// life
    
write_byte(60// width
    
write_byte(0// noise
    
write_byte(255// red
    
write_byte(164// green
    
write_byte(0// blue
    
write_byte(200// brightness
    
write_byte(0// speed
    
message_end()
    
    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYoriginF0)
    
write_byte(TE_BEAMCYLINDER// TE id
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y
    
engfunc(EngFunc_WriteCoordoriginF[2]) // z
    
engfunc(EngFunc_WriteCoordoriginF[0]) // x axis
    
engfunc(EngFunc_WriteCoordoriginF[1]) // y axis
    
engfunc(EngFunc_WriteCoordoriginF[2]+555.0// z axis
    
write_short(g_exploSpr// sprite
    
write_byte(0// startframe
    
write_byte(0// framerate
    
write_byte(4// life
    
write_byte(60// width
    
write_byte(0// noise
    
write_byte(255// red
    
write_byte(200// green
    
write_byte(0// blue
    
write_byte(200// brightness
    
write_byte(0// speed
    
message_end()
}

public 
UpdateFrags(attackervictimfragsdeathsscoreboard)
{
    
set_pev(attackerpev_fragsfloat(pev(attackerpev_frags) + frags))
    
    
fm_set_user_deaths(victimfm_get_user_deaths(victim) + deaths)
    
    if (
scoreboard)
    {    
        
message_begin(MSG_BROADCASTg_msgScoreInfo)
        
write_byte(attacker// id
        
write_short(pev(attackerpev_frags)) // frags
        
write_short(fm_get_user_deaths(attacker)) // deaths
        
write_short(0// class?
        
write_short(fm_get_user_team(attacker)) // team
        
message_end()
        
        
message_begin(MSG_BROADCASTg_msgScoreInfo)
        
write_byte(victim// id
        
write_short(pev(victimpev_frags)) // frags
        
write_short(fm_get_user_deaths(victim)) // deaths
        
write_short(0// class?
        
write_short(fm_get_user_team(victim)) // team
        
message_end()
    }
}

stock fm_set_user_deaths(idvalue)
{
    
set_pdata_int(id444value5)
}

stock fm_get_user_deaths(id)
{
    return 
get_pdata_int(id4445)
}


stock fm_get_user_team(id)
{
    return 
get_pdata_int(id1145)
}

public 
SendDeathMsg(attackervictim)
{
    
message_begin(MSG_BROADCASTg_msgDeathMsg)
    
write_byte(attacker// killer
    
write_byte(victim// victim
    
write_byte(1// headshot flag
    
write_string("grenade"// killer's weapon
    
message_end()
}

public 
FixDeadAttrib(id)
{
    
message_begin(MSG_BROADCASTg_msgScoreAttrib)
    
write_byte(id// id
    
write_byte(0// attrib
    
message_end()
}

public 
replace_models(id)
{
    if (!
is_user_alive(id))
        return
    
    if(
get_user_weapon(id) == CSW_SMOKEGRENADE && has_bomb[id])
    {
        
set_pev(idpev_viewmodel2model_grenade_infect)
        
    }
}

public 
message_cur_weapon(msg_idmsg_destmsg_entity)
{
    
replace_models(msg_entity)

Thanks Again Bro and now i have 2 servers running
1 for zp 4.3 :p
and other zp 5.0.5
So if i want to put golden ak i can @ zp 4.3
Thanks Red
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H.RED.ZONE
Veteran Member
Join Date: Sep 2011
Location: Serbia, Belgrade
Old 06-25-2012 , 07:06   Re: Zp AntiDote Bomb For Zp Version 5.0.5
Reply With Quote #7

Can you reply if it works (The Antidotebomb) we on zp forum had problems with it long time ago and if it works for zp 5.0 i will rewrite it and post it when i get time...
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anantthakor
Senior Member
Join Date: Aug 2009
Old 06-29-2012 , 12:16   Re: Zp AntiDote Bomb For Zp Version 5.0.5
Reply With Quote #8

shubham golden ak not giving ammos fast at LoG server
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Nick Haldem
Senior Member
Join Date: Jun 2011
Location: Moldova
Old 08-08-2012 , 17:40   Re: Zp AntiDote Bomb For Zp Version 5.0.5
Reply With Quote #9

Doesnt work on zp50
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Filcora
Member
Join Date: Nov 2008
Location: Poland ;)
Old 08-22-2012 , 16:06   Re: Zp AntiDote Bomb For Zp Version 5.0.5
Reply With Quote #10

Here is Antidote Bomb for ZP 5.0.x

Ave Me xD
Attached Files
File Type: sma Get Plugin or Get Source (zp50_item_antidote_bomb.sma - 1210 views - 10.4 KB)
File Type: zip Antidote.zip (364.1 KB, 357 views)
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