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Solved Base Comm Control Issue


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4bdul
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Join Date: Dec 2011
Location: United Kingdom
Old 07-02-2017 , 13:34   Base Comm Control Issue
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When executing basecomm commands in TF2 & CS:GO that either targets a group, or a player that is not in-game, it results in duplicate messages like this:

sm_ungag testing
[SM] No matching client was found.
[SM] No matching client was found.

sm_unmute @alive
[SM] No matching client was found.
[SM] Unmuted all alive players.

Is anyone else getting the same thing, or not?

I am using sm1.9
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Last edited by 4bdul; 07-05-2017 at 11:41.
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KissLick
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Join Date: Nov 2012
Location: void
Old 07-02-2017 , 15:01   Re: Base Comm Control Issue
Reply With Quote #2

So... Your scripting question is?
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4bdul
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Join Date: Dec 2011
Location: United Kingdom
Old 07-03-2017 , 12:20   Re: Base Comm Control Issue
Reply With Quote #3

Quote:
Originally Posted by KissLick View Post
So... Your scripting question is?
How would one go by fixing this I can't figure out what's causing it.
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Fyren
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Old 07-03-2017 , 18:36   Re: Base Comm Control Issue
Reply With Quote #4

You probably have another plugin listening for the same commands. You can try testing by doing like "sm plugins unload_all" and then "sm plugins load basecomm" and seeing if you still get double messages. If you don't, it's not basecomm. If you do, you probably aren't using basecomm from SM.
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4bdul
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Old 07-04-2017 , 09:24   Re: Base Comm Control Issue
Reply With Quote #5

Quote:
Originally Posted by Fyren View Post
You probably have another plugin listening for the same commands. You can try testing by doing like "sm plugins unload_all" and then "sm plugins load basecomm" and seeing if you still get double messages. If you don't, it's not basecomm. If you do, you probably aren't using basecomm from SM.
Thanks! That ended up being the problem
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Last edited by 4bdul; 07-04-2017 at 09:24.
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