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FF2 About one subplugin.


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liketask
Junior Member
Join Date: Oct 2017
Location: Vsh_Pumpkin_Fort_V2
Old 12-25-2019 , 06:41   About one subplugin.
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Hi everyone.
Who knows there is a subplugin that during the appearance of the boss changes the players(in RED Team) model?
I'll be grateful
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MAGNAT2645
Senior Member
Join Date: Nov 2015
Location: AlliedMods.net
Old 12-25-2019 , 09:04   Re: About one subplugin.
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You can easily make such subplugin on your own. All you need is to hook teamplay_round_start or arena_round_start event. In event callback you can do what you want (in your case, AcceptEntityInput named SetCustomModel with SetVariantString to your model path (hardcode or use FF2_GetAbilityArgumentString (or FF2_GetArgS on some forks))

There is a caveat, the player can change own model using plugins (if any).
In this case, you need to somehow hook prop named m_ModelName and force player to use your model while arena round preparing.
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doroemon
Senior Member
Join Date: Dec 2009
Location: TF2 AFK Server
Old 12-25-2019 , 10:31   Re: About one subplugin.
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https://forums.alliedmods.net/showthread.php?t=318612
Maybe try to use ffbat_publicpack "special_lastmanbackup"?
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Hoto Cocoa
Senior Member
Join Date: Jun 2018
Location: Somewhere
Old 12-25-2019 , 13:11   Re: About one subplugin.
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You can do it with ModeManager
tf_models_equip <target> <name>
and with "command" in boss config of Batfoxkid's fork or you will have to make a plugin yourself.
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