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FF2 About one subplugin.


  
 
 
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MAGNAT2645
Senior Member
Join Date: Nov 2015
Location: AlliedMods.net
Old 12-25-2019 , 09:04   Re: About one subplugin.
Reply With Quote #2

You can easily make such subplugin on your own. All you need is to hook teamplay_round_start or arena_round_start event. In event callback you can do what you want (in your case, AcceptEntityInput named SetCustomModel with SetVariantString to your model path (hardcode or use FF2_GetAbilityArgumentString (or FF2_GetArgS on some forks))

There is a caveat, the player can change own model using plugins (if any).
In this case, you need to somehow hook prop named m_ModelName and force player to use your model while arena round preparing.
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