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[L4D & L4D2] Prototype Grenades (1.47) [21-Apr-2024]


  
 
 
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Author
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Plugin ID:
6742
Plugin Version:
1.47
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    23 
    Plugin Description:
    Creates a selection of different grenade types.
    Old 10-02-2019 , 21:00   [L4D & L4D2] Prototype Grenades (1.47) [21-Apr-2024]
    Reply With Quote #1



    About:
    • 20 different types.
    • Customize lots of options in the \data\l4d_grenades.cfg file.
    • Customize which types to allow and which grenade they work for.
    • Menu to change the grenade type. Can be used in combination with the key changing method.
    • Players can equip a grenade and hold SHOOT (LMB) + SHOVE (RMB) keys to change grenade type.
    • Bots can use Prototype Grenades. Requires external plugin.
    • Random grenade type when picking up or client preferences to save selected type for each grenade.
    • Adding new grenade types should be easy so feel free to suggest ideas.


    Thanks:
    • Lux - Naming the plugin, code stocks and reviewing code.
    • Dragokas - Various bug reports and new Russian translations.
    • KRUTIK - Russian translations.
    • asd2323208 - Simplified Chinese translations.
    • fbef0102 - Traditional Chinese translations.


    Grenade Types:
    • Molotov:
      - Bomb: Explosive grenade. Detonates on impact.
      - Cluster: Shoots out multiple explosive projectiles.
      - Firework: Firework crate explosion. L4D2 only.
      - Smoke: Smoke screen to hide an area.
      - Cluster Fire: Shoots out multiple small fires. L4D2 only.
      - Flak: Shoots up sparks igniting nearby enemies.
      - Airstrike: (L4D2 only, requires "F-18 Airstrike" plugin). Flare to signal Airstrike destination.
    • PipeBomb:
      - Black Hole: Pulls enemies in toward the center.
      - Flashbang: Blinds Survivors and Special Infected on detonation.
      - Shield: Reduces damage to Survivors inside the area.
      - Tesla: Electrocutes enemies inside the area pushing them back.
      - Bullets: Shoots out multiple bullets.
      - Glow: Glow through walls for a short time.
      - Weapon: Creates a weapon on detonation. Choose types via plugin config.
    • VomitJar: (L4D1: these types are split between Molotov and PipeBomb)
      - Chemical: Acid puddle on the ground to damage enemies.
      - Freezer: Freezes enemies inside the area of influence.
      - Medic: Heals - only works on Survivors.
      - Vaporizer: Dissolves enemies within the area.
      - Extinguisher: Extinguishes fires from the ground and players, can remove Boomer vomit effect and Spitter Acid (L4D2).
      - Anti-Gravity: Makes enemies jump up and slowly fall down.


    Public Commands:

    PHP Code:
    // Type: [1=Bomb, 2=Cluster, 3=Firework, 4=Smoke, 5=Black Hole, 6=Flashbang, 7=Shield, 8=Tesla, 9=Chemical, 10=Freeze, 11=Medic, 12=Vaporizer,
    // 13=Extinguisher, 14=Glow, 15=Anti-Gravity, 16=Fire Cluster, 17=Bullets, 18=Flak, 19=Airstrike, 20=Weapon]
    sm_grenade // Opens a menu to choose the current grenades mode. Optional: force change with args, usage: sm_grenade [type: 1 - 20] 

    Admin Commands: (requires "z" flag)

    PHP Code:
    sm_grenade_reload    // Reloads the settings config.

    // Type: <1=Bomb, 2=Cluster, 3=Firework, 4=Smoke, 5=Black Hole, 6=Flashbang, 7=Shield, 8=Tesla, 9=Chemical, 10=Freeze, 11=Medic, 12=Vaporizer,
    // 13=Extinguisher, 14=Glow, 15=Anti-Gravity, 16=Fire Cluster, 17=Bullets, 18=Flak, 19=Airstrike, 20=Weapon>
    sm_grenade_spawn     // Spawn grenade explosions. Usage: sm_grenade_spawn <type: 1 - 20>
    sm_grenade_throw     // Spawn grenade projectile. Usage: sm_grenade_throw <type: 1 - 20> 

    Cvars:

    Saved to l4d_grenades.cfg in your servers \cfg\sourcemod\ folder.

    PHP Code:
    // 0=Plugin off, 1=Plugin on.
    l4d_grenades_allow "1"

    // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
    l4d_grenades_modes ""

    // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = off).
    l4d_grenades_modes_off ""

    // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
    l4d_grenades_modes_tog "0"

    // Grenade Mods plugin version.
    l4d_grenades_version 


    Changes:
    Code:
    1.47 (21-Apr-2024)
        - Added data setting "effect_types" for the "Extinguisher" type to set if the grenade can remove fires, boomer effect and Spitter acid. Requested by "blackbread183".
        - Fixed duplicate messages when equipping a grenade.
    
    1.46 (22-Nov-2023)
        - Fixed not pushing the Witch. Thanks to "HarryPotter" for finding and fixing.
    
    1.45 (07-Nov-2023)
        - Fixed the "Bullets" type damage becoming extremely high. Thanks to "HarryPotter" for finding and fixing.
    
    1.44 (15-Jun-2022)
        - Added data setting "effect_freeze" for the "Freezer" type to set how long Survivors and Special Infected are frozen for. Requested by "weakestL4D2enjoyer".
        - Added data setting "damage_bonus" for the "Glow" type to set a damage multiplier while affected by the "Glow". Requested by "weakestL4D2enjoyer".
        - Changed the "BlackHole" type to not throw Survivors or Special Infected unless they are on the ground.
        - Changes to fix warnings when compiling on SourceMod 1.11.
    
    1.43 (02-Feb-2022)
        - Fixed the "Medic" type not following the "targets" data settings. Thanks to "NoroHime" for reporting.
        - Fixed being able to select the "Airstrike" grenade type if disabled when using M2 to change types. Thanks to "KadabraZz" for reporting.
    
    1.42 (29-Oct-2021)
        - Changed "Medic" grenade type to allow healing all targets specified, no longer only Survivors. Requested by "Dragokas".
        - Fixed "Bullets" and "Freezer" types not excluding the tank correctly.
    
    1.41 (29-Sep-2021)
        - Changed method of creating an explosive to prevent it being visible (still sometimes shows, but probably less).
    
    1.40 (19-Sep-2021)
        - Fixed users without access to the "sm_grenade" command from having different grenade modes when picking up grenades.
        - Thanks to "Darkwob" for reporting.
    
    1.39 (25-Jul-2021)
        - Fixed index errors (replaced using "m_iHammerID" with a variable array). Thanks to "Elite Biker" for reporting.
        - L4D1: Fixed the "Airstrike" potentially showing in the menu.
    
    1.38 (16-Jun-2021)
        - Added new grenade type "Weapon" to spawn weapons and items when the grenade explodes.
        - L4D2 only: Added new grenade type: "Airstrike" to call an Airstrike on the grenade explosion position. Requires the "F-18 Airstrike" plugin.
        - All translation files updated.
        - Config file updated.
        - Requested by "Darkwob"
    
    1.37 (04-Jun-2021)
        - Now tests if clients have access to the "sm_grenade" command to restrict Prototype Grenades to specific users. Requested by "Darkwob".
        - Use the "sourcemod/configs/admin_overrides.cfg" to modify the command flags required.
        - Data config change: "Tesla" and "Black Hole" types no longer create a shake on explosion.
    
    1.36 (10-Apr-2021)
        - Fixed not resetting gravity from the "Anti-Gravity" type when a client died. Thanks to "Voevoda" for reporting.
    
    1.35 (27-Mar-2021)
        - L4D1: Fixed client console error about unknowing particle "sparks_generic_random" and "fireworks_sparkshower_01e" when using the "Flak" type.
        - Added "Flak" type "damage_type" config key value to specify which enemies catch on fire instead of stumble.
        - Changed "Flak" type damage to Blast instead of burn for Special Infected. Thanks to "sbeve" for reporting.
        - Data config "data/l4d_grenades.cfg" updated to reflect changes.
    
    1.34 (04-Mar-2021)
        - Fixed affecting special infected ghosts. Thanks to "Voevoda" for reporting.
    
    1.33 (23-Feb-2021)
        - Fixed errors caused by the last L4D2 update. Thanks to "sonic155" for reporting.
    
    1.32 (15-Feb-2021)
        - Fixed healing with full health when players are black and white.
    
    1.31 (30-Sep-2020)
        - Fixed compile errors on SM 1.11.
    
    1.30a (24-Sep-2020)
        - Compatibility update for L4D2's "The Last Stand" update.
        - GameData .txt file updated.
    
    1.30 (20-Sep-2020)
        - Fixed not working in L4D1 due to various L4D2 specific things not being ignored.
        - GameData for L4D1 updated to fix "CTerrorPlayer::OnStaggered" not being found when detoured by Left4DHooks.
    
    1.29 (18-Sep-2020)
        - L4D2 only: Added new config keys "damage_acid_comm", "damage_acid_self", "damage_acid_spec" and "damage_acid_surv".
        - These control the "Chemical" type acid puddle damage. Thanks to "SilentBr" for requesting.
        - Data config "data/l4d_grenades.cfg" updated to reflect changes.
    
    1.28 (10-Sep-2020)
        - Fixed "Glow" type not causing any damage. Thanks to "simvolist777" for reporting.
    
    1.27 (01-Sep-2020)
        - Fixed "Glow" type not instantly removing on player death. Thanks to "piggies" for reporting.
    
    1.26 (27-Aug-2020)
        - Fixed "mode_switch" option to block keybind control when using "2" value. Thanks to "Winn" for reporting.
    
    1.25 (15-Jul-2020)
        - Added more checks to prevent gravity reset error. Thanks to "Voevoda" for reporting.
    
    1.24 (14-May-2020)
        - Fixed grenade types not detonating on impact due to accidental deletion in 1.23 update.
        - Replaced some "point_hurt" damage calls with "SDKHooks_TakeDamage" function.
        - Support for compiling on SourceMod 1.11.
    
    1.23 (10-May-2020)
        - Added better error log message when gamedata file is missing.
        - Added random grenade spin when thrown if Left4DHooks is detected.
        - Extra checks to prevent "IsAllowedGameMode" throwing errors.
        - Fixed grenades not sticking if enabled, unless they hit a client.
        - Various changes to tidy up code.
        - Various optimizations and fixes.
    
    1.22 (01-Apr-2020)
        - Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.
        - Fixed not precaching "env_shake" which caused stutter on first explosion.
    
    1.21 (03-Mar-2020)
        - Fixed 2 particles missing from being precached. Thanks to "foxhound27" for reporting.
    
    1.20 (29-Feb-2020)
        - Fixed conflict with "Detonation Force" plugin. Thanks to "hoanganh81097" for reporting.
        - This will also fix conflicts with any other plugin detecting when a grenade projectile is destroyed.
    
    1.19 (04-Feb-2020)
        - Fixed dissolve from "Vaporizer" type potentially causing godmode zombies.
    
    1.18 (03-Feb-2020)
        - Fixed conflict with "Bile The World" plugin. Thanks to "3aljiyavslgazana" for reporting.
        - Plugin now compiled with SoureMod 1.10. Recompile yourself or time to upgrade your installation.
    
    1.17 (13-Jan-2020)
        - Fixed players "semi-falling" when colliding the grenade. Thanks to "Dragokas" for reporting a fix.
    
    1.16 (05-Jan-2020)
        - Added additional checks to prevent OnWeaponEquip errors. Thanks to "Mr. Man" for reporting.
        - Added Traditional Chinese translations. Thanks to "fbef0102" for providing.
    
    1.15 (29-Nov-2019)
        - Added "messages" option in the config to disable hint messages as requested by "BlackSabbarh".
        - Fixed "preferences" option "0" not resetting grenade type when players take over bots. Thanks to "Voevoda" for reporting.
    
    1.14 (24-Nov-2019)
        - Added Simplified Chinese translations. Thanks to "asd2323208" for providing.
        - Fix for potential godmode zombies when using LMC.
        - Fixed error msg: "Entity 157 (class 'pipe_bomb_projectile') reported ENTITY_CHANGE_NONE but 'm_flCreateTime' changed.".
    
    1.13 (11-Nov-2019)
        - Added option "0" to "preferences" in the config to give stock grenades on pickup.
    
    1.12 (10-Nov-2019)
        - Fixed breaking client preferences after map change due to last version fixes.
    
    1.11 (09-Nov-2019)
        - Small optimizations.
        - Fixed breaking equip on round restart.
        - Fixed "Shield" type not working. Thanks to "fbef0102" for reporting.
    
    1.10 (01-Nov-2019)
        - Changed the way grenade bounce sounds are replaced to prevent plugin conflicts. Thanks to "Lux" for the idea.
        - Optimizations: Changed string creation to static char for faster CPU cycles. Various string comparison changes.
        - Now only supports "Gear Transfer" plugin version 2.0 or greater to preserve random grenade type preferences.
        - Removed 1 frame delay on weapon equip from previous version of supporting "Gear Transfer" plugin.
        - Fixed "GrenadeMenu_Invalid" PrintToChat not replacing the colors. Thanks to "BHaType" for reporting.
    
    1.9 (23-Oct-2019)
        - Fixed "Freezer" mode not preserving special infected render color. Thanks to "Dragokas" for reporting.
    
    1.8 (23-Oct-2019)
        - Changed "Bullets" mode projectile sound.
        - Maybe fixed invalid entity errors again, reported by "KRUTIK".
        - Minor changes to late loading and turning the plugin on/off.
    
    1.7 (18-Oct-2019)
        - Fixed handle memory leak.
    
    1.6 (18-Oct-2019)
        - Fixed invalid entity errors reported by "KRUTIK".
        - Fixed L4D1 errors reported by "Dragokas".
        - Fixed not completely disabling everything when the plugin is turned off.
        - Now prevents ledge hanging when floating in Anti-Gravity.
    
    1.5 (17-Oct-2019)
        - Added 6 new types: "Extinguisher", "Glow", "Anti-Gravity", "Fire Cluster", "Bullets" and "Flak".
        - Added command "sm_grenade" to open a menu for choosing the grenade type. Optional args to specify a type.
        - Added "mode_switch" in the config to control how to change grenade type. Menu and/or key combination.
        - Auto display and close menu with "mode_switch" when selecting a different type via key combination.
        - Changed L4D2 vocalizations from "throwing pipebomb" or "throwing molotov" etc to "throwing grenade" when not stock.
        - Changed grenade bounce impact sound.
        - Cleaned up the sounds by changing some and adding a few missing ones.
        - Feature to push and stumble Common Infected now works in L4D1.
        - Fixed wrong Deafen offset for L4D1 Linux. Fixes "Flashbang".
        - Fixed wrong OnStaggered signature for Linux L4D1. Fixes staggering clients.
        - Fixed "Freezer" type not following the "targets" setting.
        - Fixed "damage_tick" to function for most types. Values smaller than "effect_tick" will use the effect tick time.
        - Thanks to "Dragokas" for the menu ideas and reporting problems in L4D1.
    
        - Required updated files:
        - Config: l4d_grenades.cfg
        - Gamedata: l4d_grenades.txt
        - Translations: grenades.phrases.txt.
    
    1.4 (10-Oct-2019)
        - Added Russian translations. Thanks to "KRUTIK" for providing.
        - Fixed OnNextEquip errors. Thanks to "KRUTIK" for reporting.
    
    1.3 (10-Oct-2019)
        - Added support for "Gear Transfer" plugin. For persistent grenade types when "preferences" is set to random grenade mode.
        - Changed "Vaporizer" to inflict full damage on Common instead of range scaled. Original functionality before 1.1.
    
    1.2 (10-Oct-2019)
        - Fixed OnWeaponDrop errors. Thanks to "BlackSabbarh" for reporting.
        - Some optimizations.
    
    1.1 (08-Oct-2019)
        - Added "bots" in the config to control if bots can use Prototype Grenades. Requires external plugin.
        - Added "damage_special", "damage_survivors", "damage_tank", "damage_witch" and "damage_physics" in the config to scale damage.
        - Added "preferences" in the config to save a players selected mode, or give a random grenade type. Persistent with dropping.
        - Added "targets" in the config to control who can be affected by the grenade effects.
        - Changed "nade" in the config to use bit flags, which allows all grenade modes to work for all grenades.
        - Fixed map transition breaking the ability to change grenade modes.
        - Fixed over-healing when a player has temp health.
        - Fixed sometimes detonating immediately after throwing.
        - Fixed sounds not stopping when reloading the plugin during an active grenade.
        - Updated data config, plugin requires new version, or effects will break: l4d_grenades.cfg.
    
    1.0 (03-Oct-2019)
        - Initial release.


    Installation:
    • Download the .zip and extract the files to their respective folders in your servers \addons\sourcemod\ folder.

    Updating from 1.4 or older:

    New updated files required:
    • Config: l4d_grenades.cfg
    • Gamedata: l4d_grenades.txt
    • Translations: grenades.phrases.txt.

    Current Translations: English (en), Russian (ru), Simplified Chinese (chi), Traditional Chinese (zho).
    Attached Files
    File Type: zip l4d_grenades.zip (108.0 KB, 45 views)
    __________________

    Last edited by Silvers; 04-21-2024 at 11:32.
    Silvers is offline
     



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