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Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack


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painkiller
Senior Member
Join Date: Jun 2011
Old 03-25-2019 , 08:55   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #201

Now I can see in the chat of the quake sounds on and off.

But unfortunately no sounds sound

please help

here is my config:

Code:
// NOTE: IF YOU DISABLE AN EVENT, FOR EXAMPLE "HEADSHOT EVENT", THE HEAD SHOT SOUNDS WILL NOT BE PRECACHED.
// NOTE: REGARDING HUD MESSAGES [TE_TEXTMESSAGE], USE THE EMPTY VALUE TO SET NO HUD MESSAGES.
// NOTE: IF YOU DISABLE THE PLUGIN, NO SOUNDS WILL BE PRECACHED.

# ENABLES OR DISABLES THE PLUGIN.
ENABLE/DISABLE PLUGIN = 1

# HUD MESSAGES IN RGB [RED, GREEN, BLUE].
#	NOTE: USE UNDERLINE FOR RANDOM VALUE. THE UNDERLINE IS '_'.
#	NOTE: THE MAXIMUM VALUE IS 255 AND THE MINIMUM VALUE IS 0.
HUDMSG RED = _
HUDMSG GREEN = _
HUDMSG BLUE = _

# KILLS STREAK.
#	NOTE: SOUNDS LIKE MONSTER KILL, GOD LIKE, MULTI KILL, MEGA KILL, TRIPLE KILL, ...
#	NOTE: YOU CAN MODIFY THE "REQUIREDKILLS" VALUES.
#	NOTE: YOU CAN ALSO MODIFY THE MESSAGES THAT WILL BE SENT TO THE PLAYERS.
#	NOTE: YOU CAN ALSO ADD OR REMOVE SOUNDS FROM THIS LIST.
#	NOTE: THERE'S NO SOUNDS LIMIT.
KILLSTREAK EVENT = 1

; Sounds structure:
;	SOUND = {soundnumber} REQUIREDKILLS {kills} = {sound}
;	SOUND = {soundnumber} MESSAGE @ %s {message}

SOUND = 1 REQUIREDKILLS 3 = QuakeSounds/x3.wav
SOUND = 1 MESSAGE @ %s has 3 kill in a row! 

SOUND = 2 REQUIREDKILLS 4 = QuakeSounds/x4.wav
SOUND = 2 MESSAGE @ %s has 4 kill in a row!

SOUND = 3 REQUIREDKILLS 5 = QuakeSounds/x5.wav
SOUND = 3 MESSAGE @ %s has 5 kill in a row!

SOUND = 4 REQUIREDKILLS 6 = QuakeSounds/x6.wav
SOUND = 4 MESSAGE @ %s has 6 kill in a row!

SOUND = 5 REQUIREDKILLS 7 = QuakeSounds/x7.wav
SOUND = 5 MESSAGE @ %s has 7 kill in a row!

SOUND = 6 REQUIREDKILLS 8 = QuakeSounds/x8.wav
SOUND = 6 MESSAGE @ %s has 8 kill in a row!

SOUND = 7 REQUIREDKILLS 9 = QuakeSounds/x9.wav
SOUND = 7 MESSAGE @ %s has 9 kill in a row!

SOUND = 8 REQUIREDKILLS 10 = QuakeSounds/x10.wav
SOUND = 8 MESSAGE @ %s IS OUT OF CONTROL! WAKE UP BITCHES 2 KILLS IN A ROW!

SOUND = 9 REQUIREDKILLS 11 = QuakeSounds/11inarow.wav
SOUND = 9 MESSAGE @ HEY ! %s IS GOING PoSt@L! Bitchslap him and claim the bonus kill reward!!

SOUND = 10 REQUIREDKILLS 12 = QuakeSounds/postel12.wav
SOUND = 10 MESSAGE @ %s is the PoSt@L !!!

SOUND = 11 REQUIREDKILLS 13 = QuakeSounds/more.wav
SOUND = 11 MESSAGE @ %s has 13 kill in a row!

SOUND = 12 REQUIREDKILLS 14 = QuakeSounds/more.wav
SOUND = 12 MESSAGE @ %s has 14 kill in a row!

SOUND = 13 REQUIREDKILLS 15 = QuakeSounds/more.wav
SOUND = 13 MESSAGE @ %s has 15 kill in a row!

SOUND = 14 REQUIREDKILLS 16 = QuakeSounds/rockspostalsensei1.wav
SOUND = 14 MESSAGE @ %s is the Sensei !

SOUND = 15 REQUIREDKILLS 17 = QuakeSounds/soeasy.wav
SOUND = 15 MESSAGE @ %s has 17 kill in a row!

SOUND = 16 REQUIREDKILLS 18 = QuakeSounds/soeasy.wav
SOUND = 16 MESSAGE @ %s has 18 kill in a row!

SOUND = 17 REQUIREDKILLS 19 = QuakeSounds/soeasy.wav
SOUND = 17 MESSAGE @ %s has 19 kill in a row!

SOUND = 18 REQUIREDKILLS 20 = QuakeSounds/soeasy.wav
SOUND = 18 MESSAGE @ %s has 20 kill in a row!

SOUND = 19 REQUIREDKILLS 21 = QuakeSounds/soeasy.wav
SOUND = 19 MESSAGE @ %s has 21 kill in a row!

SOUND = 20 REQUIREDKILLS 22 = QuakeSounds/soeasy.wav
SOUND = 20 MESSAGE @ %s has 22 kill in a row!

SOUND = 21 REQUIREDKILLS 23 = QuakeSounds/soeasy.wav
SOUND = 21 MESSAGE @ %s has 23 kill in a row!

SOUND = 22 REQUIREDKILLS 24 = QuakeSounds/soeasy.wav
SOUND = 22 MESSAGE @ %s has 24 kill in a row!

SOUND = 23 REQUIREDKILLS 25 = QuakeSounds/soeasy.wav
SOUND = 23 MESSAGE @ %s has 25 kill in a row!

SOUND = 24 REQUIREDKILLS 26 = QuakeSounds/soeasy.wav
SOUND = 24 MESSAGE @ %s has 26 kill in a row!

SOUND = 25 REQUIREDKILLS 27 = QuakeSounds/soeasy.wav
SOUND = 25 MESSAGE @ %s has 27 kill in a row!

SOUND = 26 REQUIREDKILLS 28 = QuakeSounds/soeasy.wav
SOUND = 26 MESSAGE @ %s has 28 kill in a row!

SOUND = 27 REQUIREDKILLS 29 = QuakeSounds/soeasy.wav
SOUND = 27 MESSAGE @ %s has 29 kill in a row!

SOUND = 28 REQUIREDKILLS 30 = QuakeSounds/soeasy.wav
SOUND = 28 MESSAGE @ %s has 30 kill in a row!

# IF YOU WANNA ADD ANOTHER KILLS STREAK SOUND, IT WILL BE THE SOUND WITH NUMBER '17'.

# HEADSHOT
#	NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
#	NOTE: EXAMPLE OF HUD MESSAGE FOR HEADSHOT: "%s REMOVED %s's HEAD!" (WITHOUT QUOTES).
#	NOTE: THIS HUD MESSAGE WILL BE SENT TO ALL PLAYERS (NOT ONLY TO THE KILLER OR ONLY TO THE VICTIM).
#	NOTE: I SUGGEST TO LEAVE THE MESSAGE EMPTY ON POPULATED GAME SERVERS.
#	NOTE: BUT IT LOOKS FINE ON DAY OF DEFEAT.
HEADSHOT EVENT = 1
HEADSHOT ONLY KILLER = 1
HEADSHOT SOUNDS = QuakeSounds/headshot-1.wav , QuakeSounds/headshot2.wav , QuakeSounds/headshot-2.wav  , QuakeSounds/head.wav , QuakeSounds/hds_as.wav , QuakeSounds/headshot.wav , QuakeSounds/boomheadshot.wav , QuakeSounds/wife-headshot.wav
HEADSHOT HUDMSG = 

# SUICIDE
#	NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE VICTIM.
SUICIDE EVENT = 1
SUICIDE SOUNDS = QuakeSounds/suicidebuzzer.wav , QuakeSounds/loser.wav
SUICIDE HUDMSG = %s Suicide is Painful

# GRENADE KILL
#	NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
NADE EVENT = 1
NADE SOUNDS = QuakeSounds/excellent.wav
NADE HUDMSG = %s Excellent %s !

# TEAM KILL
#	NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
TEAMKILL EVENT = 1
TEAMKILL SOUNDS = QuakeSounds/teamkiller.wav
TEAMKILL HUDMSG = %s IS SICK!

# KNIFE KILL
#	NOTE: THE HUDM ESSAGE STRUCTURE IS "%s {MESSAGE} %s {MESSAGE}", WHERE THE FIRST '%s' IS THE KILLER NAME AND THE NEXT '%s' IS THE VICTIM NAME.
KNIFE EVENT = 1
KNIFE SOUNDS = QuakeSounds/nomercy.wav
KNIFE HUDMSG = %s no MERCY %s!

# FIRST BLOOD
#	NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
FIRSTBLOOD EVENT = 1
FIRSTBLOOD SOUNDS = QuakeSounds/pwned.wav
FIRSTBLOOD HUDMSG = %s Got Firstblood !

# ROUND START
#	NOTE: THE HUD MESSAGE STRUCTURE IS "{MESSAGE}", THE MESSAGE YOU WANT, DON'T USE '%s' HERE!
ROUNDSTART EVENT = 1
ROUNDSTART SOUNDS = QuakeSounds/fighton.wav
ROUNDSTART HUDMSG = PREPARE TO FIGHT!

# DOUBLE KILL
#	NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER NAME.
DOUBLEKILL EVENT = 1
DOUBLEKILL SOUNDS = QuakeSounds/multikill-final.wav
DOUBLEKILL HUDMSG = WOW, %s made a MULTIKILL!

# HATTRICK
#	NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE LEADER NAME, THE PLAYER WITH MOST KILLS FOR THIS ROUND.
#	NOTE: THE 'MIN FRAGS FOR HATTRICK' MEANS HOW MANY FRAGS YOU SHOULD DO THIS ROUND TO APPEAR AT THE ROUND END AS "<%> WAS UNREAL THIS ROUND!".
HATTRICK EVENT = 1
HATTRICK SOUNDS = QuakeSounds/hattrick.wav
HATTRICK HUDMSG = %s WAS UNREAL THIS ROUND!
MIN FRAGS FOR HATTRICK = 7

# FLAWLESS VICTORY
#	NOTE: THE HUD MESSAGE STRUCTURE IS "{MESSAGE} %s {MESSAGE}", WHERE '%s' IS THE TEAM NAME.
#	NOTE: YOU CAN SET THE TEAM NAMES TO BE SHOWN. YOU CAN USE FOR EXAMPLE 'TERRO' INSTEAD OF THE DEFAULT VALUE 'TERRORIST'.
FLAWLESS VICTORY = 1
FLAWLESS SOUNDS = QuakeSounds/flawless.wav
FLAWLESS VICTORY HUDMSG = FLAWLESS %s VICTORY!
TERRO TEAM NAME = TERRORIST
CT TEAM NAME = COUNTER-TERRORIST

# REVENGE
#	NOTE: THE HUD MESSAGE STRUCTURE IS "%s {MESSAGE}" OR "{MESSAGE} %s", WHERE '%s' IS THE KILLER OR THE VICTIM NAME.
#	NOTE: IF 'REVENGE ONLY FOR KILLER' IS SET TO 1, THE VICTIM WILL NOT HEAR THE SOUND.
REVENGE EVENT = 1
REVENGE ONLY FOR KILLER = 0
REVENGE SOUNDS = QuakeSounds/drumsolo.wav
REVENGE KILLER MESSAGE = You got a comeback kill!
REVENGE VICTIM MESSAGE = %s HAS JUST PAID YOU BACK!

Last edited by painkiller; 03-25-2019 at 18:34.
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painkiller
Senior Member
Join Date: Jun 2011
Old 03-26-2019 , 05:18   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #202

I assume the kills in svencoop score points and thereby the quakesounds scipt it does not recognize.
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painkiller
Senior Member
Join Date: Jun 2011
Old 03-30-2019 , 16:56   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #203

Is there any support here?

Unfortunately, this plugin does not play at all as it says in the description.
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.egli
Junior Member
Join Date: Jul 2019
Location: Hamburg, Germany
Old 07-16-2019 , 04:47   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #204

I got no sounds and downloads too..
i copy and past it and and it in the plugins file
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bageta
New Member
Join Date: Sep 2010
Old 07-16-2019 , 13:57   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #205

great stuff
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Old 07-22-2019, 16:50
FeehSK
This message has been deleted by FeehSK.
Old 07-22-2019, 16:52
FeehSK
This message has been deleted by FeehSK.
claudiuhks
Yam Inside®™℠
Join Date: Jan 2010
Location: Living Randomly
Old 07-25-2019 , 15:47   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #206

Quote:
Originally Posted by painkiller View Post
Is there any support here?

Unfortunately, this plugin does not play at all as it says in the description.
Sven Co-op "DeathMsg" Issue @ 69515, try this one:

[WARNING!] DO NOT TRY IT ON A NON SVEN CO-OP GAME SERVER!


Attached Files
File Type: sma Get Plugin or Get Source (QuakeSounds.sma - 560 views - 42.6 KB)
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Last edited by claudiuhks; 07-26-2019 at 11:14.
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cybapunk
Junior Member
Join Date: Feb 2020
Old 02-16-2020 , 19:14   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #207

Hi, i have installed everything correctly and yet i see the kill counter in text but no sounds
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tarsisd2
Veteran Member
Join Date: Feb 2016
Location: brazil
Old 02-28-2020 , 13:36   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #208

Quote:
Originally Posted by claudiuhks View Post
Sven Co-op "DeathMsg" Issue @ 69515, try this one:

[WARNING!] DO NOT TRY IT ON A NON SVEN CO-OP GAME SERVER!


why not? i`m using this plugins in over 5 different cs servers and it works fine, if he cant get it to work hes doing something wrong
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gabuch2
AlliedModders Donor
Join Date: Mar 2011
Location: Chile
Old 03-18-2020 , 11:50   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #209

Any way to set-up a cooldown between each sound? On DM servers with many players the constant multikill announcements are very annoying.
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Calibru09
Junior Member
Join Date: Jan 2020
Location: Romania
Old 03-19-2020 , 18:49   Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #210

the sounds doesn't work
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