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L4D 2 cvar list? (need help removing medkits)


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GanjaStar
Senior Member
Join Date: Jun 2009
Old 11-26-2009 , 20:18   L4D 2 cvar list? (need help removing medkits)
Reply With Quote #1

Anyone know where to find it? seems liek there's a lot new cvars now.


EDIT: thx to everyone for pointing me to the cvar list.

now i am wondering how to remove medkits from versus.

Last edited by GanjaStar; 12-02-2009 at 21:33. Reason: changed title
GanjaStar is offline
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SourceMod Donor
Join Date: May 2009
Location: IA
Old 11-26-2009 , 20:58   Re: cvar list? (updated for l4d 2)
Reply With Quote #2

Code:
         _resetgamestats                          : cmd      :                  : Erases current game stats and writes out a blank stats file
         _restart                                 : cmd      :                  : Shutdown and restart the engine.
         achievement_debug                        : 0        : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
         achievement_disable                      : 0        : , "sv", "cheat", "rep" : Turn off achievements.
         action_progress_reset_interval           : 1        : , "sv", "cheat"  : 
         addip                                    : cmd      :                  : Add an IP address to the ban list.
         adrenaline_backpack_speedup              : 0        : , "sv", "cheat", "rep" : Percent of normal backpack item use duration to use when affected by Adrenaline
         adrenaline_duration                      : 15       : , "sv", "cheat", "rep" : 
         adrenaline_health_buffer                 : 25       : , "sv", "cheat", "rep" : 
         adrenaline_revive_speedup                : 0        : , "sv", "cheat"  : Percent of normal revive duration to use when affected by Adrenaline
         adrenaline_run_speed                     : 260      : , "sv", "cheat", "rep" : 
         ai_debug_los                             : 0        : , "sv", "cheat"  : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
         ai_debug_ragdoll_magnets                 : 0        : , "sv"           : 
         ai_debug_shoot_positions                 : 0        : , "sv", "cheat", "rep" : 
         ai_debug_speech                          : 0        : , "sv"           : 
         ai_expression_frametime                  : 0        : , "sv"           : Maximum frametime to still play background expressions.
         ai_expression_optimization               : 0        : , "sv"           : Disable npc background expressions when you can't see them.
         ai_force_serverside_ragdoll              : 0        : , "sv"           : 
         ai_LOS_mode                              : 0        : , "sv", "rep"    : 
         ai_post_frame_navigation                 : 0        : , "sv"           : 
         ai_sequence_debug                        : 0        : , "sv"           : 
         ai_setupbones_debug                      : 0        : , "sv"           : Shows that bones that are setup every think
         ai_shot_bias_max                         : 1        : , "sv", "rep"    : 
         ai_shot_bias_min                         : -1       : , "sv", "rep"    : 
         ai_show_hull_attacks                     : 0        : , "sv"           : 
         ai_talk_idle_enabled                     : 1        : , "sv", "cheat"  : Set to 0 to disable TLK_IDLEs on survivors
         ai_use_visibility_cache                  : 1        : , "sv"           : 
         air_density                              : cmd      :                  : Changes the density of air for drag computations.
         alias                                    : cmd      :                  : Alias a command.
         allow_weapon_fire_to_use                 : 0        : , "sv", "cheat", "rep" : 
         ammo_adrenaline_max                      : 1        : , "sv", "rep"    : 
         ammo_ammo_pack_max                       : 1        : , "sv", "rep"    : 
         ammo_assaultrifle_max                    : 360      : , "sv", "rep"    : 
         ammo_autoshotgun_max                     : 90       : , "sv", "rep"    : 
         ammo_chainsaw_max                        : 20       : , "sv", "rep"    : 
         ammo_firstaid_max                        : -1       : , "sv", "rep"    : 
         ammo_grenadelauncher_max                 : 30       : , "sv", "rep"    : 
         ammo_huntingrifle_max                    : 150      : , "sv", "rep"    : 
         ammo_minigun_max                         : 800      : , "sv", "rep"    : 
         ammo_molotov_max                         : 1        : , "sv", "rep"    : 
         ammo_pack_use_duration                   : 3        : , "sv", "cheat", "rep" : 
         ammo_painpills_max                       : 1        : , "sv", "rep"    : 
         ammo_pipebomb_max                        : 1        : , "sv", "rep"    : 
         ammo_pistol_max                          : -2       : , "sv", "rep"    : 
         ammo_shotgun_max                         : 56       : , "sv", "rep"    : 
         ammo_smg_max                             : 650      : , "sv", "rep"    : 
         ammo_sniperrifle_max                     : 180      : , "sv", "rep"    : 
         ammo_turret_infected_damage              : 15       : , "sv", "rep"    : Turret damage per shot against the horde (turret fires at 10Hz)
         ammo_turret_max                          : 300      : , "sv", "rep"    : 
         ammo_turret_pz_damage                    : 8        : , "sv", "rep"    : Turret damage per shot against player zombies (turret fires at 10Hz)
         ammo_turret_survivor_damage              : 1        : , "sv", "rep"    : Turret damage per shot against survivors (turret fires at 10Hz)
         ammo_turret_tank_damage                  : 40       : , "sv", "rep"    : Turret damage per shot against tanks (turret fires at 10Hz)
         ammo_turret_witch_damage                 : 16       : , "sv", "rep"    : Turret damage per shot against witches (turret fires at 10Hz)
         ammo_vomitjar_max                        : 1        : , "sv", "rep"    : 
         anim_3wayblend                           : 1        : , "sv", "rep"    : Toggle the 3-way animation blending code.
         anim_showstate                           : -1       : , "sv", "rep"    : Show the (client) animation state for the specified entity (-1 for none).
         anim_showstatelog                        : 0        : , "sv", "rep"    : 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
         async_mode                               : 0        :                  : Set the async filesystem mode (0 = async, 1 = synchronous)
         async_serialize                          : 0        :                  : Force async reads to serialize for profiling
         autoaim_max_deflect                      : 0        : , "sv"           : 
         autoaim_max_dist                         : 2160     : , "sv"           : 
         autoaim_viewing_client                   : 1        : , "sv"           : 
         banid                                    : cmd      :                  : Add a user ID to the ban list.
         banip                                    : cmd      :                  : Add an IP address to the ban list.
         bind                                     : cmd      :                  : Bind a key.
         BindToggle                               : cmd      :                  : Performs a bind <key> 'increment var <cvar> 0 1 1'
         blackbox                                 : 1        :                  : 
         blackbox_dump                            : cmd      :                  : Dump the contents of the blackbox
         blackbox_record                          : cmd      :                  : Record an entry into the blackbox
         BlendBonesMode                           : 2        : , "sv", "rep"    : 
         boomer_exposed_time_tolerance            : 1        : , "sv", "cheat"  : How long an out-of-range Boomer will tolerate being visible before fleeing
         boomer_leaker_chance                     : 0        : , "sv", "cheat"  : 
         boomer_pz_claw_dmg                       : 4        : , "sv", "cheat", "rep" : Amount of damage done by a PZ boomer's regular melee attack
         boomer_vomit_delay                       : 1        : , "sv", "cheat"  : How long the Boomer waits before he vomits on his target on Normal difficulty
         bot_crouch                               : 0        : , "sv", "cheat"  : 
         bot_freeze                               : 0        : , "sv", "cheat"  : 
         bot_mimic                                : 0        : , "sv", "cheat", "rep" : 
         bot_mimic_yaw_offset                     : 180      : , "sv", "cheat"  : 
         breakable_disable_gib_limit              : 0        : , "sv"           : 
         breakable_multiplayer                    : 1        : , "sv"           : 
         buddha                                   : 0        : , "sv", "cheat", "nf" : Survivors take damage but won't die
         bug_swap                                 : cmd      :                  : Automatically swaps the current weapon for the bug bait and back again.
         bullet_ff_through_walls                  : 0        : , "sv", "rep"    : 
         cache_print                              : cmd      :                  : cache_print [section] Print out contents of cache memory.
         cache_print_lru                          : cmd      :                  : cache_print_lru [section] Print out contents of cache memory.
         cache_print_summary                      : cmd      :                  : cache_print_summary [section] Print out a summary contents of cache memory.
         callvote                                 : cmd      :                  : Start a vote on an issue.
         car_alarm_chirp_distance                 : 350      : , "sv"           : 
         car_alarm_chirp_duration                 : 1        : , "sv"           : 
         car_alarm_chirp_interval                 : 3        : , "sv"           : 
         car_alarm_distance                       : 750      : , "sv"           : 
         car_alarm_duration                       : 15       : , "sv"           : 
         cast_hull                                : cmd      :                  : Tests hull collision detection
         cast_ray                                 : cmd      :                  : Tests collision detection
         cc_norepeat                              : 5        : , "sv"           : In multiplayer games, don't repeat captions more often than this many seconds.
         cc_showmissing                           : 0        : , "sv", "rep"    : Show missing closecaption entries.
         ch_createairboat                         : cmd      :                  : Spawn airboat in front of the player.
         ch_createjeep                            : cmd      :                  : Spawn jeep in front of the player.
         chainsaw_attack_cone                     : 30       : , "sv", "cheat"  : 
         chainsaw_attack_distance                 : 50       : , "sv", "cheat"  : 
         chainsaw_attack_force                    : 400      : , "sv", "cheat"  : 
         chainsaw_attract_distance                : 500      : , "sv", "cheat"  : 
         chainsaw_damage                          : 100      : , "sv", "cheat"  : 
         chainsaw_debug                           : 0        : , "sv", "cheat", "rep" : 
         chainsaw_hit_interval                    : 0        : , "sv", "cheat"  : 
         chainsaw_startup_fadeout_time            : 0        : , "sv", "cheat"  : 
         changelevel                              : cmd      :                  : Change server to the specified map
         changelevel2                             : cmd      :                  : Transition to the specified map in single player
         changelevel_inhibit                      : 0        : , "sv", "cheat"  : 
         changelevel_pause_interval               : 8        : , "sv", "cheat"  : 
         chet_debug_idle                          : 0        : , "a", "sv"      : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
         cl_clock_correction                      : 1        : , "cheat"        : Enable/disable clock correction on the client.
         cl_clock_correction_adjustment_max_amount : 200      : , "cheat"        : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount 
         cl_clock_correction_adjustment_max_offset : 90       : , "cheat"        : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
         cl_clock_correction_adjustment_min_offset : 10       : , "cheat"        : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
         cl_clock_correction_force_server_tick    : 999      : , "cheat"        : Force clock correction to match the server tick + this offset (-999 disables it).
         cl_clock_showdebuginfo                   : 0        : , "cheat"        : Show debugging info about the clock drift. 
         cl_clockdrift_max_ms                     : 150      : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
         cl_clockdrift_max_ms_threadmode          : 0        : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
         cl_cmdrate                               : 30       : , "a", "user"    : Max number of command packets sent to server per second
         cl_failremoteconnections                 : 0        :                  : Force connection attempts to time out
         cl_interpolate                           : 1        : , "user"         : Interpolate entities on the client.
         cl_resend                                : 6        :                  : Delay in seconds before the client will resend the 'connect' attempt
         cl_simdbones                             : 0        : , "sv", "rep"    : Use SIMD bone setup.
         cl_skipslowpath                          : 0        : , "cheat"        : Set to 1 to skip any models that don't go through the model fast path
         cl_updaterate                            : 20       : , "a", "user"    : Number of packets per second of updates you are requesting from the server
         cl_use_simd_bones                        : 1        : , "sv", "rep"    : 1 use SIMD bones 0 use scalar bones.
         claw_force                               : 240      : , "sv", "cheat", "rep" : Force with witch the claw shoves other zombies away
         claw_range                               : 52       : , "sv", "cheat", "rep" : Range of the Claw weapon
         claw_range_down                          : 70       : , "sv", "cheat", "rep" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
         claw_swing_duration                      : 0        : , "sv", "cheat", "rep" : 
         claw_swing_interval                      : 1        : , "sv", "cheat", "rep" : 
         claw_swing_miss_interval                 : 0        : , "sv", "cheat", "rep" : 
         clear_attribute                          : cmd      :                  : Remove given attribute from all areas in the selected set.
         clear_debug_overlays                     : cmd      :                  : clears debug overlays
         clientport                               : 27005    :                  : Host game client port
         closecaption                             : 0        : , "a", "user"    : Enable close captioning.
         cmd                                      : cmd      :                  : Forward command to server.
         cmd1                                     : cmd      :                  : sets userinfo string for split screen player in slot 1
         cmd2                                     : cmd      :                  : sets userinfo string for split screen player in slot 2
         cmd3                                     : cmd      :                  : sets userinfo string for split screen player in slot 3
         cmd4                                     : cmd      :                  : sets userinfo string for split screen player in slot 4
         cola_bottles_use_duration                : 1        : , "sv", "cheat", "rep" : 
         cola_bottles_use_range                   : 75       : , "sv", "cheat", "rep" : 
         cola_bottles_use_tolerance               : 0        : , "sv", "cheat", "rep" : 
         collect_entity_model_name                : cmd      :                  : Collect model names of the entities you're pointing at
         collision_shake_amp                      : 0        : , "sv"           : 
         collision_shake_freq                     : 0        : , "sv"           : 
         collision_shake_time                     : 0        : , "sv"           : 
         collision_test                           : cmd      :                  : Tests collision system
         commentary_available                     : 1        : , "sv"           : Automatically set by the game when a commentary file is available for the current map.
         commentary_cvarsnotchanging              : cmd      :                  : 
         commentary_finishnode                    : cmd      :                  : 
         con_logfile                              : 0        :                  : Console output gets written to this file
         con_timestamp                            : 0        :                  : Prefix console.log entries with timestamps
         coop                                     : 0        : , "nf"           : Cooperative play.
         cpu_level                                : 2        :                  : CPU Level - Default: High
         crash                                    : cmd      :                  : Cause the engine to crash (Debug!!)
         create_flashlight                        : cmd      :                  : 
         CreatePredictionError                    : cmd      :                  : Create a prediction error
         cs_make_vip                              : cmd      :                  : Marks a player as the VIP
         cs_ShowStateTransitions                  : -2       : , "sv", "cheat"  : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
         current_flow_distance                    : cmd      :                  : Reports the flow distance for the local player
         custom_vote                              : cmd      :                  : 
         cvarlist                                 : cmd      :                  : Show the list of convars/concommands.
         datacachesize                            : 32       :                  : Size in MB.
         dbghist_addline                          : cmd      :                  : Add a line to the debug history. Format: <category id> <line>
         dbghist_dump                             : cmd      :                  : Dump the debug history to the console. Format: <category id>     Categories:      0: Entity I/O      1: AI Decisions      2: Sc
         deathmatch                               : 1        : , "nf"           : Running a deathmatch server.
         debug_l4dverbose                         : 1        : , "sv"           : Add more l4d specific data to the bug report.
         debug_materialmodifycontrol              : 0        : , "sv"           : 
         debug_overlay_fullposition               : 0        : , "sv"           : 
         debug_physimpact                         : 0        : , "sv"           : 
         debug_touchlinks                         : 0        : , "sv"           : Spew touch link activity
         debug_visibility_monitor                 : 0        : , "sv", "cheat"  : 
         decalfrequency                           : 10       : , "sv", "nf"     : 
         defibrillator_return_to_life_time        : 3        : , "sv", "cheat"  : 
         defibrillator_use_duration               : 3        : , "sv", "cheat", "rep" : 
         developer                                : 0        :                  : Set developer message level
         devshots_nextmap                         : cmd      :                  : Used by the devshots system to go to the next map in the devshots maplist.
         differences                              : cmd      :                  : Show all convars which are not at their default values.
         director_adrenaline_density              : 6        : , "sv", "cheat"  : Items per 100 yards square
         director_afk_timeout                     : 45       : , "sv", "nf"     : Humans idle longer than this many seconds will be forced to spectator mode
         director_ai_tanks                        : 0        : , "sv", "cheat"  : 
         director_always_allow_wanderers          : 0        : , "sv", "cheat"  : 
         director_ammo_density                    : 6        : , "sv", "cheat"  : Items per 100 yards square
         director_begin_script                    : cmd      :                  : Begin a director script
         director_build_up_min_interval           : 15       : , "sv", "cheat"  : 
         director_convert_pills                   : 1        : , "sv", "cheat"  : 
         director_convert_pills_critical_health   : 50       : , "sv", "cheat"  : 
         director_convert_pills_to_defib_health   : 25       : , "sv", "cheat"  : 
         director_custom_finale_tank_spacing      : 10       : , "sv", "cheat"  : 
         director_debug                           : 0        : , "sv", "cheat"  : 
         director_debug_revisit                   : 0        : , "sv", "cheat"  : 
         director_debug_scavenge_items            : 0        : , "sv", "cheat"  : 
         director_debug_threat_placement          : 0        : , "sv", "cheat"  : 
         director_defibrillator_density           : 6        : , "sv", "cheat"  : Items per 100 yards square
         director_end_script                      : cmd      :                  : End a director script
         director_finale_item_cluster_count       : 3        : , "sv", "cheat"  : How many clusters of items will be populated in the finale
         director_finale_panic_waves              : 2        : , "sv", "cheat"  : 
         director_finale_stage_delay              : 5        : , "sv", "cheat"  : 
         director_force_background                : 0        : , "sv", "cheat"  : Forces background map population logic for testing
         director_force_panic_event               : cmd      :                  : Forces a 'PanicEvent' to occur
         director_force_scripted_panic_event      : cmd      :                  : Force the specified scripted panic event to happen
         director_force_tank                      : 0        : , "sv", "cheat"  : 
         director_force_versus_start              : cmd      :                  : Force start the versus game, so PZs can spawn even if survivors are still in the safe room
         director_force_witch                     : 0        : , "sv", "cheat"  : 
         director_gas_can_density                 : 6        : , "sv", "cheat"  : Items per 100 yards square
         director_gauntlet_movement_bonus         : 5        : , "sv", "cheat"  : If you don't cross the movement threshold in DirectorGauntletMovementTimer seconds, you will get this much bonus time added bet
         director_gauntlet_movement_bonus_max     : 30       : , "sv", "cheat"  : Maximum amount of bonus time you can accumulate from not moving.
         director_gauntlet_movement_threshold     : 500      : , "sv", "cheat"  : If you move less than this in DirectorGauntletMovementTimer seconds, you will get an increasing break between mobs.
         director_gauntlet_movement_timer_length  : 10       : , "sv", "cheat"  : If you don't cross the movement threshold in this amount of time, you get increasing break time added between mobs.
         director_gauntlet_tank_kite_distance     : 3000     : , "sv", "cheat"  : How far you have to progress after a gauntlet tank spawn before the horde fires up again.
         director_ingress_range                   : 3000     : , "sv", "cheat"  : 
         director_intensity_relax_allow_wanderers_threshold : 0        : , "sv", "cheat"  : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
         director_intensity_relax_allow_wanderers_threshold_expert : 0        : , "sv", "cheat"  : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
         director_intensity_relax_allow_wanderers_threshold_hard : 0        : , "sv", "cheat"  : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
         director_intensity_relax_threshold       : 0        : , "sv", "cheat"  : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer)
         director_intensity_threshold             : 0        : , "sv", "cheat", "rep" : 
         director_item_cluster_range              : 50       : , "sv", "cheat"  : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
         director_item_placement_method           : 1        : , "sv", "cheat"  : Which scavenge item placement method to use (0 = old, 1 = new)
         director_item_placement_spew             : 0        : , "sv", "cheat"  : Whether director item placement should spew a bunch of stats about what it did.
         director_max_threat_areas                : 4        : , "sv", "cheat"  : 
         director_melee_weapon_density            : 6        : , "sv", "cheat"  : Items per 100 yards square
         director_min_start_players               : 1        : , "sv"           : Freezes players until this # of players have joined, then starts mission
         director_molotov_density                 : 6        : , "sv", "cheat"  : Items per 100 yards square
         director_music_dynamic_mob_size          : 25       : , "sv", "cheat"  : Spawning a mob this large can play music
         director_music_dynamic_mobstop_size      : 8        : , "sv", "cheat"  : When a mob gets to this size we think about stopping the music
         director_music_dynamic_scanmobstop_size  : 3        : , "sv", "cheat"  : When see less than this many of a mob, music stops
         director_must_create_all_scavenge_items  : 0        : , "sv", "cheat"  : 
         director_no_bosses                       : 0        : , "sv", "cheat"  : Disable boss spawns
         director_no_death_check                  : 0        : , "sv", "cheat"  : Disable survivor team death ending scenario
         director_no_mobs                         : 0        : , "sv", "cheat"  : Disable mob rushes
         director_no_specials                     : 0        : , "sv", "cheat"  : Disable PZ spawns
         director_no_survivor_bots                : 0        : , "sv", "cheat"  : Disable filling out the survivor team with bots
         director_num_reserved_wanderers          : 0        : , "sv", "cheat"  : 
         director_output_population_visit         : 0        : , "sv", "cheat"  : 
         director_oxygen_tank_density             : 6        : , "sv", "cheat"  : Items per 100 yards square
         director_pain_pill_density               : 6        : , "sv", "cheat"  : Items per 100 yards square
         director_panic_forever                   : 0        : , "sv", "cheat"  : Panic events never end
         director_panic_wave_pause_max            : 7        : , "sv", "cheat"  : 
         director_panic_wave_pause_min            : 5        : , "sv", "cheat"  : 
         director_per_map_weapon_upgrade_chance   : 0        : , "sv", "cheat"  : 
         director_pipe_bomb_density               : 6        : , "sv", "cheat"  : Items per 100 yards square
         director_pistol_density                  : 4        : , "sv", "cheat"  : Items per 100 yards square
         director_print_player_counts             : cmd      :                  : Prints out counts of connected players and transitioning players (for debugging)
         director_propane_tank_density            : 6        : , "sv", "cheat"  : Items per 100 yards square
         director_ready_duration                  : 60       : , "sv", "cheat"  : If nonzero, survivor team has this amount of time to get ready before starting out
         director_ready_radius                    : 300      : , "sv", "cheat"  : The distance survivors can move from the starting weapons during the ready period
         director_relax_max_flow_travel           : 3000     : , "sv", "cheat"  : 
         director_relax_max_interval              : 45       : , "sv", "cheat"  : 
         director_relax_min_interval              : 30       : , "sv", "cheat"  : 
         director_report                          : cmd      :                  : Prints a snapshot of the director's state
         director_report_scavenge_items           : cmd      :                  : Dump to the log all the scavengable items
         director_report_screen_delay             : 10       : , "sv"           : 
         director_scavenge_item_override          : 0        : , "sv", "cheat"  : Override map-specified item densities with cvar values for tuning
         director_short_finale                    : 0        : , "sv", "cheat"  : Short finale for testing escape vehicles
         director_solve_item_density              : cmd      :                  : Pass the number of items you'd want in this map and this spits out the map density value
         director_special_battlefield_respawn_interval : 10       : , "sv", "cheat"  : 
         director_special_finale_offer_length     : 10       : , "sv", "cheat"  : How long is given to a player to accept the offer of a special zombie during the finale.
         director_special_initial_spawn_delay_max : 60       : , "sv", "cheat"  : 
         director_special_initial_spawn_delay_max_extra : 180      : , "sv", "cheat"  : 
         director_special_initial_spawn_delay_min : 30       : , "sv", "cheat"  : 
         director_special_original_offer_length   : 30       : , "sv", "cheat"  : How long is given to the first player to accept the offer of a special zombie.
         director_special_respawn_interval        : 45       : , "sv", "cheat"  : 
         director_spectate_specials               : 0        : , "sv", "cheat"  : Allow spectating zombies
         director_start                           : cmd      :                  : Restores spawning of all wanderers, mobs, specials, and bosses
         director_stop                            : cmd      :                  : Shuts off all wanderers, mobs, specials, and bosses
         director_super_weapon_density            : 6        : , "sv", "cheat"  : Items per 100 yards square
         director_survivor_movement_window        : 10       : , "sv", "cheat"  : 
         director_sustain_peak_max_time           : 5        : , "sv", "cheat"  : 
         director_sustain_peak_min_time           : 3        : , "sv", "cheat"  : 
         director_tank_bypass_max_flow_travel     : 1500     : , "sv", "cheat"  : 
         director_tank_checkpoint_interval        : 15       : , "sv", "cheat"  : Min time after leaving a checkpoint that a tank can spawn
         director_tank_force_offer                : 0        : , "sv", "cheat"  : Forces the director to offer a tank
         director_tank_lottery_entry_time         : 0        : , "sv", "cheat"  : Time it takes for entry into the tank lottery
         director_tank_lottery_selection_time     : 4        : , "sv", "cheat"  : Time it takes for selection in the tank lottery
         director_tank_max_interval               : 500      : , "sv", "cheat"  : 
         director_tank_min_interval               : 350      : , "sv", "cheat"  : 
         director_tank_offer_debug                : 0        : , "sv", "cheat"  : 
         director_test_loop                       : 0        : , "sv", "cheat"  : Allow a team of nothing but bots, advance through maps and loop back to start
         director_test_loop_restarts_before_rotate : 4        : , "sv", "cheat"  : When looping and rotating, how many times to restart before moving to next campaign
         director_test_loop_rotate_maps           : 1        : , "sv", "cheat"  : When looping, advance to the next map when reach end of campaign
         director_test_loop_time                  : 3        : , "sv", "cheat"  : When looping, stay in each map for at most the amount of time, in minutes, specified
         director_threat_clear_radius             : 500      : , "sv", "cheat"  : Prevent wandering zombies within this radius of threats
         director_threat_max_separation           : 5000     : , "sv", "cheat"  : 
         director_threat_min_separation           : 5000     : , "sv", "cheat"  : 
         director_threat_radius                   : 1000     : , "sv", "cheat"  : 
         director_transition_timeout              : 120      : , "sv", "cheat"  : Duration (in seconds) to wait for survivors to transition across changelevels
         director_unfreeze_time                   : 55       : , "sv", "cheat"  : Duration (in seconds) to wait to unfreeze a team after the first player has connected
         director_upgradepack_density             : 6        : , "sv", "cheat"  : Items per 100 yards square
         director_vomitjar_density                : 6        : , "sv", "cheat"  : Items per 100 yards square
         director_vs_convert_pills                : 0        : , "sv"           : What fraction of pain pills should be converted to health kits in vs mode
         director_weapon_cluster_range            : 100      : , "sv", "cheat"  : Scavenge weapons within this range are selected to be of the same tier, and not contain duplicate types
         disable_dynamic_prop_loading             : 0        : , "sv", "cheat"  : If non-zero when a map loads, dynamic props won't be loaded
         disable_static_prop_loading              : 0        : , "cheat"        : If non-zero when a map loads, static props won't be loaded
         disconnect                               : cmd      :                  : Disconnect game from server.
         dismount                                 : cmd      :                  : Dismounts a survivor as a jockey
         disp_dynamic                             : 0        :                  : 
         dispcoll_drawplane                       : 0        : , "sv"           : 
         display_elapsedtime                      : cmd      :                  : Displays how much time has elapsed since the game started
         display_game_events                      : 0        : , "cheat"        : 
         displaysoundlist                         : 0        : , "sv"           : 
         drawcross                                : cmd      :                  : Draws a cross at the given location  Arguments: x y z
         drawline                                 : cmd      :                  : Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2
         dt_ShowPartialChangeEnts                 : 0        :                  : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
         dt_UsePartialChangeEnts                  : 1        :                  : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
         dti_flush                                : cmd      :                  : Write out the datatable instrumentation files (you must run with -dti for this to work).
         dtwarning                                : 0        :                  : Print data table warnings?
         dtwatchclass                             : 0        :                  : Watch all fields encoded with this table.
         dtwatchent                               : -1       :                  : Watch this entities data table encoding.
         dtwatchvar                               : 0        :                  : Watch the named variable.
         dump_avatar_info                         : cmd      :                  : Print out avatar info of each plaeyr
         dump_entity_sizes                        : cmd      :                  : Print sizeof(entclass)
         dump_globals                             : cmd      :                  : Dump all global entities/states
         dump_pz_data                             : cmd      :                  : Dump PZ data
         dump_server_demo                         : cmd      :                  : dump_sever_demo <filename>
         dumpentityfactories                      : cmd      :                  : Lists all entity factory names.
         dumpeventqueue                           : cmd      :                  : Dump the contents of the Entity I/O event queue to the console.
         dumpgamestringtable                      : cmd      :                  : Dump the contents of the game string table to the console.
         dumpstringtables                         : cmd      :                  : Print string tables to console.
         echo                                     : cmd      :                  : Echo text to console.
         elevator_movedelay                       : 0        : , "sv"           : Time delay for elevator movement start.
         endround                                 : cmd      :                  : End the current round.
         ent_absbox                               : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
         ent_attachments                          : cmd      :                  : Displays the attachment points on an entity.  Arguments:    {entity_name} / {class_name} / no argument picks what player is loo
         ent_autoaim                              : cmd      :                  : Displays the entity's autoaim radius.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
         ent_bbox                                 : cmd      :                  : Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlay
         ent_cancelpendingentfires                : cmd      :                  : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
         ent_create                               : cmd      :                  : Creates an entity of the given type where the player is looking.
         ent_debugkeys                            : 0        : , "sv"           : 
         ent_dump                                 : cmd      :                  : Usage:    ent_dump <entity name> 
         ent_fire                                 : cmd      :                  : Usage:    ent_fire <target> [action] [value] [delay] 
         ent_info                                 : cmd      :                  : Usage:    ent_info <class name> 
         ent_keyvalue                             : cmd      :                  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID.  Format: ent_keyvalue <entity id> <key1>=<v
         ent_messages                             : cmd      :                  : Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes
         ent_messages_draw                        : 0        : , "sv", "cheat"  : Visualizes all entity input/output activity.
         ent_name                                 : cmd      :                  : 
         ent_orient                               : cmd      :                  : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
         ent_pause                                : cmd      :                  : Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess
         ent_pivot                                : cmd      :                  : Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).   Arguments:    {entity_name} / {class
         ent_rbox                                 : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
         ent_remove                               : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at 
         ent_remove_all                           : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name} 
         ent_rotate                               : cmd      :                  : Rotates an entity by a specified # of degrees
         ent_script_dump                          : cmd      :                  : Dumps the names and values of this entity's script scope to the console  Arguments:    {entity_name} / {class_name} / no argume
         ent_setang                               : cmd      :                  : Set entity angles
         ent_setname                              : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh
         ent_setpos                               : cmd      :                  : Move entity to position
         ent_show_contexts                        : 0        : , "sv"           : Show entity contexts in ent_text display
         ent_show_response_criteria               : cmd      :                  : Print, to the console, an entity's current criteria set used to select responses.  Arguments:    {entity_name} / {class_name} /
         ent_steadystate_batchsize                : 20       : , "sv"           : Max number of entities to transmit to player
         ent_steadystate_cooldown                 : 5        : , "sv"           : Time in seconds after player state changes before steady state changes can occur.
         ent_steadystate_delay                    : 5        : , "sv"           : Time in seconds without network state changes until an entity is considered for trickle updates
         ent_steadystate_enable                   : 1        : , "sv"           : 
         ent_steadystate_interval                 : 0        : , "sv"           : Rate at which entities can be trickled to players
         ent_step                                 : cmd      :                  : When 'ent_pause' is set this will step through one waiting input / output message at a time.
         ent_teleport                             : cmd      :                  : Teleport the specified entity to where the player is looking.  Format: ent_teleport <entity name>
         ent_text                                 : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_
         ent_viewoffset                           : cmd      :                  : Displays the eye position for the given entity(ies) in red.  Arguments:    {entity_name} / {class_name} / no argument picks wha
         exec                                     : cmd      :                  : Execute script file.
         exit                                     : cmd      :                  : Exit the engine.
         explode                                  : cmd      :                  : Kills the player with explosive damage
         explodevector                            : cmd      :                  : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
         fade_crosshair                           : cmd      :                  : Fades the prop being looked at
         fade_immediately                         : 0        : , "sv", "cheat"  : 
         fadein                                   : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
         fadeout                                  : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
         fall_speed_fatal                         : 720      : , "sv"           : 
         fall_speed_safe                          : 560      : , "sv"           : 
         fidget_max_interval                      : 20       : , "sv"           : 
         fidget_min_interval                      : 10       : , "sv"           : 
         filesystem_buffer_size                   : 0        :                  : Size of per file buffers. 0 for none
         filesystem_max_stdio_read                : 16       :                  : 
         filesystem_native                        : 1        :                  : Use native FS or STDIO
         filesystem_report_buffered_io            : 0        :                  : 
         filesystem_unbuffered_io                 : 1        :                  : 
         find                                     : cmd      :                  : Find concommands with the specified string in their name/help text.
         find_ent                                 : cmd      :                  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> 
         find_ent_index                           : cmd      :                  : Display data for entity matching specified index. Format: find_ent_index <index> 
         findflags                                : cmd      :                  : Find concommands by flags.
         fire_absorbrate                          : 3        : , "sv"           : 
         fire_dmgbase                             : 3        : , "sv"           : 
         fire_dmginterval                         : 1        : , "sv"           : 
         fire_dmgscale                            : 0        : , "sv"           : 
         fire_extabsorb                           : 5        : , "sv"           : 
         fire_extscale                            : 12       : , "sv"           : 
         fire_growthrate                          : 1        : , "sv"           : 
         fire_heatscale                           : 1        : , "sv"           : 
         fire_incomingheatscale                   : 0        : , "sv"           : 
         fire_maxabsorb                           : 50       : , "sv"           : 
         firetarget                               : cmd      :                  : 
         first_aid_heal_percent                   : 0        : , "sv", "cheat"  : Percent of injuries to heal
         first_aid_kit_max_heal                   : 100      : , "sv", "cheat", "rep" : 
         first_aid_kit_use_duration               : 5        : , "sv", "cheat", "rep" : 
         fish_dormant                             : 0        : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
         fix_versus_convars                       : 0        : , "sv", "cheat"  : 
         flex_expression                          : 0        : , "sv"           : 
         flex_talk                                : 0        : , "sv"           : 
         flush                                    : cmd      :                  : Flush unlocked cache memory.
         flush_locked                             : cmd      :                  : Flush unlocked and locked cache memory.
         fog_enable_water_fog                     : 1        : , "cheat"        : 
         force_disablex360                        : 0        : , "cheat"        : 
         forcebind                                : cmd      :                  : Bind a command to an available key. (forcebind command opt:suggestedKey)
         foundry_engine_get_mouse_control         : cmd      :                  : Give the engine control of the mouse.
         foundry_engine_release_mouse_control     : cmd      :                  : Give the control of the mouse back to Hammer.
         foundry_select_entity                    : cmd      :                  : Select the entity under the crosshair or select entities with the specified name.
         foundry_sync_hammer_view                 : cmd      :                  : Move Hammer's 3D view to the same position as the engine's 3D view.
         foundry_update_entity                    : cmd      :                  : Updates the entity's position/angles when in edit mode
         fps_max                                  : 30       :                  : Frame rate limiter
         fps_max_splitscreen                      : 300      :                  : Frame rate limiter, splitscreen
         fs_monitor_read_from_pack                : 0        :                  : 0:Off, 1:Any, 2:Sync only
         fs_printopenfiles                        : cmd      :                  : Show all files currently opened by the engine.
         fs_report_sync_opens                     : 0        :                  : 0:Off, 1:Always, 2:Not during load
         fs_syncdvddevcache                       : cmd      :                  : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
         fs_warning_level                         : cmd      :                  : Set the filesystem warning level.
         fs_warning_mode                          : 0        :                  : 0:Off, 1:Warn main thread, 2:Warn other threads
         func_break_max_pieces                    : 15       : , "a", "sv", "rep" : 
         func_break_reduction_factor              : 0        : , "sv"           : 
         func_breakdmg_bullet                     : 0        : , "sv"           : 
         func_breakdmg_club                       : 1        : , "sv"           : 
         func_breakdmg_explosive                  : 1        : , "sv"           : 
         g_cv_phys2_freeze_ragdolls               : 0        : , "sv", "rep"    : 
         g_debug_constraint_sounds                : 0        : , "sv", "cheat"  : Enable debug printing about constraint sounds.
         g_debug_doors                            : 0        : , "sv"           : 
         g_debug_npc_vehicle_roles                : 0        : , "sv"           : 
         g_debug_physcannon                       : 0        : , "sv", "cheat", "rep" : 
         g_debug_ragdoll_removal                  : 0        : , "sv", "cheat", "rep" : 
         g_debug_transitions                      : 0        : , "sv"           : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities 
         g_debug_vehiclebase                      : 0        : , "sv", "cheat"  : 
         g_debug_vehicleexit                      : 0        : , "sv", "cheat"  : 
         g_debug_vehiclesound                     : 0        : , "sv", "cheat"  : 
         g_Language                               : 0        : , "sv", "rep"    : 
         g_ragdoll_max_fps                        : 30       : , "sv", "rep"    : Clients with framerates less than this will reduce the ideal number of ragdolls to display
         g_ragdoll_min_fps                        : 10       : , "sv", "rep"    : Clients with framerates less than this will only show 1 ragdoll of each type
         gas_can_use_duration                     : 2        : , "sv", "cheat", "rep" : 
         gascan_spit_time                         : 2        : , "sv", "cheat", "rep" : Gascans can survive this long in spit before they ignite.
         gascan_throw_force                       : 32       : , "sv", "cheat"  : 
         gascan_use_range                         : 65       : , "sv", "cheat", "rep" : 
         gascan_use_tolerance                     : 0        : , "sv", "cheat", "rep" : 
         give                                     : cmd      :                  : Give item to player.  Arguments: <item_name>
         givecurrentammo                          : cmd      :                  : Give a supply of ammo for current weapon.. 
         global_set                               : cmd      :                  : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
         go_away_from_keyboard                    : cmd      :                  : Go away from the keyboard so a bot will take over.
         god                                      : 0        : , "sv", "cheat", "nf" : Survivors don't take damage
         gpu_level                                : 3        :                  : GPU Level - Default: High
         gpu_mem_level                            : 2        :                  : Memory Level - Default: High
         grenadelauncher_damage                   : 400      : , "sv", "cheat"  : 
         grenadelauncher_ff_scale                 : 0        : , "sv", "cheat"  : ff scale for grenade launcher damage to other players
         grenadelauncher_ff_scale_self            : 0        : , "sv", "cheat"  : ff scale for grenade launcher damage to other players
         grenadelauncher_force_kill               : 2000     : , "sv", "cheat"  : 
         grenadelauncher_radius_kill              : 180      : , "sv", "cheat"  : 
         grenadelauncher_radius_stumble           : 250      : , "sv", "cheat"  : 
         grenadelauncher_show_radius              : 0        : , "sv", "cheat"  : 
         grenadelauncher_startpos_forward         : 16       : , "sv"           : 
         grenadelauncher_startpos_right           : 4        : , "sv"           : 
         grenadelauncher_startpos_up              : 0        : , "sv"           : 
         grenadelauncher_vel_up                   : 100      : , "sv"           : 
         grenadelauncher_vel_variance             : 10       : , "sv"           : 
         grenadelauncher_velocity                 : 1200     : , "sv", "cheat"  : 
         groundlist                               : cmd      :                  : Display ground entity list <index>
         hack_elevator_z_offset                   : 10       : , "sv", "cheat"  : 
         hammer_update_entity                     : cmd      :                  : Updates the entity's position/angles when in edit mode
         hammer_update_safe_entities              : cmd      :                  : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
         heartbeat                                : cmd      :                  : Force heartbeat of master servers
         help                                     : cmd      :                  : Find help about a convar/concommand.
         helping_hand_debug                       : 0        : , "sv", "rep"    : 
         hl2_episodic                             : 0        : , "sv", "rep"    : 
         host_flush_threshold                     : 14       :                  : Memory threshold below which the host should flush caches between server instances
         host_framerate                           : 0        :                  : Set to lock per-frame time elapse.
         host_limitlocal                          : 0        :                  : Apply cl_cmdrate and cl_updaterate to loopback connection
         host_map                                 : 0        :                  : Current map name.
         host_profile                             : 0        :                  : 
         host_runofftime                          : cmd      :                  : Run off some time without rendering/updating sounds 
         host_showcachemiss                       : 0        :                  : Print a debug message when the client or server cache is missed.
         host_ShowIPCCallCount                    : 0        :                  : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
         host_sleep                               : 0        : , "cheat"        : Force the host to sleep a certain number of milliseconds each frame.
         host_speeds                              : 0        :                  : Show general system running times.
         host_thread_mode                         : 0        :                  : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
         host_threaded_sound                      : 0        :                  : Run the sound on a thread (independent of mix)
         host_timescale                           : 1        : , "cheat", "rep" : Prescale the clock by this amount.
         host_xbox_e3_restart                     : 15       :                  : E3 Demo Restart interval (in minutes).
         hostfile                                 : 0        : , "sv"           : The HOST file to load.
         hostip                                   : 1070669888.000 :                  : Host game server ip
         hostname                                 : 0        :                  : Hostname for server.
         hostport                                 : 27015    :                  : Host game server port
         hunk_print_allocations                   : cmd      :                  : 
         hunk_track_allocation_types              : 0        : , "cheat"        : 
         hunter_committed_attack_range            : 75       : , "sv", "cheat"  : 
         hunter_leap_away_give_up_range           : 1000     : , "sv", "cheat"  : 
         hunter_pounce_air_speed                  : 700      : , "sv", "cheat"  : 
         hunter_pounce_loft_rate                  : 0        : , "sv", "cheat"  : Hunter adds this angle/distance when pouncing
         hunter_pounce_max_loft_angle             : 45       : , "sv", "cheat"  : Maximum loft angle for Hunter Pounce angle adjustment
         hunter_pounce_ready_range                : 500      : , "sv", "cheat"  : If victim is this close, crouch and get ready
         hunter_pz_claw_dmg                       : 6        : , "sv", "cheat", "rep" : Amount of damage done by a PZ hunter's regular melee attack
         hurtme                                   : cmd      :                  : Hurts the player.  Arguments: <health to lose>
         in_forceuser                             : 0        : , "cheat"        : Force user input to this split screen player.
         incendiary_ammo_burn_time                : 4        : , "sv", "cheat"  : Time to burn when hit by incendiary ammo
         incrementvar                             : cmd      :                  : Increment specified convar value.
         inferno_acid_spawn_angle                 : 120      : , "sv", "cheat"  : Angular change from parent
         inferno_child_spawn_interval_multiplier  : 1        : , "sv", "cheat"  : Amount spawn interval increases for each child
         inferno_child_spawn_max_depth            : 4        : , "sv", "cheat"  : 
         inferno_damage                           : 40       : , "sv", "cheat"  : Damage per second
         inferno_debug                            : 0        : , "sv", "cheat"  : 
         inferno_flame_lifetime                   : 15       : , "sv", "cheat"  : Average lifetime of each flame in seconds
         inferno_flame_spacing                    : 50       : , "sv", "cheat"  : Minimum distance between separate flame spawns
         inferno_forward_reduction_factor         : 0        : , "sv", "cheat"  : 
         inferno_friendly_fire_duration           : 6        : , "sv", "cheat"  : For this long, FF is credited back to the thrower.
         inferno_initial_spawn_interval           : 0        : , "sv", "cheat"  : Time between spawning flames for first fire
         inferno_max_child_spawn_interval         : 1        : , "sv", "cheat"  : Largest time interval for child flame spawning
         inferno_max_flames                       : 32       : , "sv", "cheat"  : Maximum number of flames that can be created
         inferno_max_range                        : 500      : , "sv", "cheat"  : Maximum distance flames can spread from their initial ignition point
         inferno_max_trace_per_tick               : 16       : , "sv"           : 
         inferno_per_flame_spawn_duration         : 5        : , "sv", "cheat"  : Duration each new flame will attempt to spawn new flames
         inferno_scorch_decals                    : 0        : , "sv", "cheat"  : 
         inferno_spawn_angle                      : 45       : , "sv", "cheat"  : Angular change from parent
         inferno_surface_offset                   : 20       : , "sv", "cheat"  : 
         inferno_velocity_decay_factor            : 0        : , "sv", "cheat"  : 
         inferno_velocity_factor                  : 0        : , "sv", "cheat"  : 
         inferno_velocity_normal_factor           : 0        : , "sv", "cheat"  : 
         intensity_averaged_following_decay       : 20       : , "sv", "cheat"  : Seconds for the 'time averaged intensity' to meet the baseline intensity
         intensity_decay_time                     : 30       : , "sv", "cheat"  : Seconds to decay full intensity to zero
         intensity_enemy_death_far_range          : 500      : , "sv", "cheat"  : 
         intensity_enemy_death_near_range         : 150      : , "sv", "cheat"  : 
         intensity_factor                         : 0        : , "sv", "cheat"  : How quickly intensity increases
         intensity_lock                           : -1       : , "sv", "cheat"  : Lock players' intensities at this value
         ip                                       : 63       :                  : Overrides IP for multihomed hosts
         jockey                                   : cmd      :                  : Giddyup.
         jockey_pounce_air_speed                  : 700      : , "sv", "cheat"  : 
         jockey_pounce_loft_rate                  : 0        : , "sv", "cheat"  : Jockey adds this angle/distance when pouncing
         jockey_pounce_max_loft_angle             : 45       : , "sv", "cheat"  : Maximum loft angle for Jockey Pounce angle adjustment
         jockey_pz_claw_dmg                       : 4        : , "sv", "cheat", "rep" : Amount of damage done by a PZ jockey's regular melee attack
         jockeyme                                 : cmd      :                  : Giddyup.
         kdtree_test                              : cmd      :                  : Tests spatial partition for entities queries.
         key_findbinding                          : cmd      :                  : Find key bound to specified command string.
         key_listboundkeys                        : cmd      :                  : List bound keys with bindings.
         kick                                     : cmd      :                  : Kick a player by name.
         kick_transitioning                       : cmd      :                  : Kick a transitioning player by userID
         kickid                                   : cmd      :                  : Kick a player by userid or uniqueid, with a message.
         kill                                     : cmd      :                  : Kills the player with generic damage
         killserver                               : cmd      :                  : Shutdown the server.
         killvector                               : cmd      :                  : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
         l4d2_snd_adrenaline                      : cmd      :                  : 
         l4d_custom_vote_access                   : 0        : , "ss_added"     : Access level needed to call custom votes.
         l4d_show_incapupdate                     : 0        : , "sv"           : 
         l4d_show_weaponequip                     : 0        : , "sv"           : 
         l4d_stats_nogameplaycheck                : 0        : , "sv", "rep"    : Disable normal check for valid gameplay, send stats regardless.
         l4d_stats_track                          : 1        : , "sv"           : Turn on//off L4D stats tracking.
         l4d_switchplayers_version                : 1        : , "sp", "nf", "rep", "ss_added" : Version of L4D Switch Players plugin
         l4d_vote_difficulty_access               : 0        : , "ss_added"     : Access level needed to start a change difficulty vote
         l4d_vote_kick_access                     : 0        : , "ss_added"     : Access level needed to start a kick vote
         l4d_vote_kick_immunity                   : 1        : , "ss_added"     : Make votekick respect admin immunity
         l4d_vote_level_access                    : 0        : , "ss_added"     : Access level needed to start a change level vote
         l4d_vote_lobby_access                    : 0        : , "ss_added"     : Access level needed to start a return to lobby vote
         l4d_vote_log                             : 0        : , "ss_added"     : Log voting data
         l4d_vote_no_timeout_access               : 0        : , "ss_added"     : Access level needed to not have vote timeout.
         l4d_vote_notify_access                   : 0        : , "ss_added"     : Who sees certain vote related notices. If blank everyone sees them.
         l4d_vote_pass_access                     : 0        : , "ss_added"     : Access level needed to pass a vote
         l4d_vote_restart_access                  : 0        : , "ss_added"     : Access level needed to start a restart level vote
         l4d_vote_surv_lobby_access               : 0        : , "ss_added"     : Access level needed to return to lobby on Survival maps.
         l4d_vote_surv_map_access                 : 0        : , "ss_added"     : Access level needed to switch Survival maps.
         l4d_vote_surv_restart_access             : 0        : , "ss_added"     : Access level needed to restart Survival maps.
         l4d_vote_tank_kick_immunity              : 1        : , "ss_added"     : Make tanks immune to vote kicking.
         l4d_vote_timeout                         : 0        : , "ss_added"     : Players must wait (timeout) this many seconds between votes. 0 = no timeout
         l4d_vote_veto_access                     : 0        : , "ss_added"     : Access level needed to veto a vote
         l4d_votemanager2                         : 1        : , "nf", "rep"    : Version number for Vote Manager 2 Plugin
         l4dswitch_checkteams                     : 1        : , "sv"           : Determines if the function should check if target team is full
         ladder_autocenter                        : 1        : , "sv", "rep"    : Auto-center players on ladders.
         ladder_console_controls                  : 0        : , "sv", "rep"    : Use absolute (up is always up and down always down) ladder controls.
         ladder_horizon                           : 0        : , "sv", "rep"    : 
         listid                                   : cmd      :                  : Lists banned users.
         listip                                   : cmd      :                  : List IP addresses on the ban list.
         listissues                               : cmd      :                  : List all the issues that can be voted on.
         listmodels                               : cmd      :                  : List loaded models.
         listRecentNPCSpeech                      : cmd      :                  : Displays a list of the last 5 lines of speech from NPCs.
         log                                      : cmd      :                  : Enables logging to file, console, and udp < on | off >.
         logaddress_add                           : cmd      :                  : Set address and port for remote host <ip:port>.
         logaddress_del                           : cmd      :                  : Remove address and port for remote host <ip:port>.
         logaddress_delall                        : cmd      :                  : Remove all udp addresses being logged to
         logaddress_list                          : cmd      :                  : List all addresses currently being used by logaddress.
         lservercfgfile                           : 0        : , "sv"           : 
         map                                      : cmd      :                  : Start playing on specified map.
         map_background                           : cmd      :                  : Runs a map as the background to the main menu.
         map_commentary                           : cmd      :                  : Start playing, with commentary, on a specified map.
         map_noareas                              : 0        :                  : Disable area to area connection testing.
         map_showspawnpoints                      : cmd      :                  : Shows player spawn points (red=invalid)
         mapcyclefile                             : 0        : , "sv"           : Name of the .txt file used to cycle the maps on multiplayer servers 
         maps                                     : cmd      :                  : Displays list of maps.
         mark                                     : cmd      :                  : Set attribute of selected area.
         mat_360_aa_override                      : 0        :                  : 
         mat_aaquality                            : 0        :                  : 
         mat_antialias                            : 0        :                  : 
         mat_bufferprimitives                     : 1        :                  : 
         mat_bumpbasis                            : 0        : , "cheat"        : 
         mat_bumpmap                              : 1        :                  : 
         mat_compressedtextures                   : 1        :                  : 
         mat_configcurrent                        : cmd      :                  : show the current video control panel config for the material system
         mat_debug                                : cmd      :                  : Activates debugging spew for a specific material.
         mat_debugalttab                          : 0        : , "cheat"        : 
         mat_debugdepth                           : 0        :                  : 
         mat_depthbias_normal                     : 0        : , "cheat"        : 
         mat_diffuse                              : 1        :                  : 
         mat_drawflat                             : 0        : , "cheat"        : 
         mat_dxlevel                              : 90       :                  : 
         mat_dynamiclightmaps                     : 0        : , "cheat"        : 
         mat_envmapsize                           : 128      :                  : 
         mat_envmaptgasize                        : 32       :                  : 
         mat_excludetextures                      : 0        :                  : 
         mat_fastnobump                           : 0        : , "cheat"        : 
         mat_fastspecular                         : 1        :                  : Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
         mat_fillrate                             : 0        : , "cheat"        : 
         mat_filterlightmaps                      : 1        :                  : 
         mat_filtertextures                       : 1        :                  : 
         mat_force_vertexfog                      : 0        :                  : 
         mat_forceaniso                           : 1        :                  : 
         mat_forcedynamic                         : 0        : , "cheat"        : 
         mat_forcehardwaresync                    : 0        :                  : 
         mat_forcemanagedtextureintohardware      : 0        :                  : 
         mat_fullbright                           : 0        : , "cheat"        : 
         mat_hdr_enabled                          : cmd      :                  : Report if HDR is enabled for debugging
         mat_hdr_level                            : 2        :                  : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
         mat_hdr_tonemapscale                     : 1        : , "sv", "cheat"  : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
         mat_info                                 : cmd      :                  : Shows material system info
         mat_leafvis                              : 0        : , "cheat"        : Draw wireframe of current leaf
         mat_leafvisforceleaf                     : -1       :                  : Force the leaf used by mat_leafvis to a particular leaf number.
         mat_levelflush                           : 1        :                  : 
         mat_lightmap_pfms                        : 0        :                  : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
         mat_loadtextures                         : 1        : , "cheat"        : 
         mat_luxels                               : 0        : , "cheat"        : 
         mat_maxframelatency                      : 1        :                  : 
         mat_measurefillrate                      : 0        : , "cheat"        : 
         mat_mipmaptextures                       : 1        :                  : 
         mat_monitorgamma                         : 2        : , "a"            : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
         mat_monitorgamma_tv_enabled              : 0        : , "a"            : 
         mat_monitorgamma_tv_exp                  : 2        :                  : 
         mat_monitorgamma_tv_range_max            : 255      :                  : 
         mat_monitorgamma_tv_range_min            : 16       :                  : 
         mat_morphstats                           : 0        : , "cheat"        : 
         mat_motion_blur_enabled                  : 1        :                  : 
         mat_norendering                          : 0        : , "cheat"        : 
         mat_normalmaps                           : 0        : , "cheat"        : 
         mat_normals                              : 0        : , "cheat"        : 
         mat_parallaxmap                          : 1        :                  : 
         mat_phong                                : 1        :                  : 
         mat_picmip                               : 0        :                  : 
         mat_proxy                                : 0        : , "cheat"        : 
         mat_queue_mode                           : -1       :                  : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
         mat_queue_priority                       : 1        :                  : 
         mat_reloadallmaterials                   : cmd      :                  : Reloads all materials
         mat_reloadmaterial                       : cmd      :                  : Reloads a single material
         mat_reloadtextures                       : cmd      :                  : Reloads all textures
         mat_report_queue_status                  : 0        :                  : 
         mat_reporthwmorphmemory                  : cmd      :                  : Reports the amount of size in bytes taken up by hardware morph textures.
         mat_reversedepth                         : 0        : , "cheat"        : 
         mat_savechanges                          : cmd      :                  : saves current video configuration to the registry
         mat_shadowstate                          : 1        :                  : 
         mat_showenvmapmask                       : 0        :                  : 
         mat_showlowresimage                      : 0        :                  : 
         mat_showmaterials                        : cmd      :                  : Show materials.
         mat_showmaterialsverbose                 : cmd      :                  : Show materials (verbose version).
         mat_showmiplevels                        : 0        : , "cheat"        : color-code miplevels 2: normalmaps, 1: everything else
         mat_showtextures                         : cmd      :                  : Show used textures.
         mat_softwarelighting                     : 0        :                  : 
         mat_softwareskin                         : 0        : , "cheat"        : 
         mat_specular                             : 1        :                  : Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
         mat_spewalloc                            : 0        : , "a"            : 
         mat_supportflashlight                    : -1       :                  : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
         mat_suppress                             : cmd      :                  : Supress a material from drawing
         mat_tessellation_accgeometrytangents     : 0        : , "cheat"        : 
         mat_tessellation_cornertangents          : 1        : , "cheat"        : 
         mat_tessellation_update_buffers          : 1        : , "cheat"        : 
         mat_tessellationmode                     : 1        : , "cheat"        : 
         mat_triplebuffered                       : 0        :                  : This means we want triple buffering if we are fullscreen and vsync'd
         mat_vsync                                : 1        :                  : Force sync to vertical retrace
         mat_wireframe                            : 0        : , "cheat"        : 
         maxplayers                               : cmd      :                  : Change the maximum number of players allowed on this server.
         melee_collateral_shove_count             : 16       : , "sv", "cheat"  : 
         melee_combo_reset_time                   : 1        : , "sv", "cheat", "rep" : Seconds after a swing until we reset the combo activities
         melee_dump_weapons_server                : cmd      :                  : Spew the melee weapon infos that are currently loaded
         melee_force_scalar                       : 20       : , "sv", "cheat", "rep" : 
         melee_force_scalar_combat_character      : 5        : , "sv", "cheat", "rep" : 
         melee_range                              : 70       : , "sv", "cheat", "rep" : 
         melee_reload_info_server                 : cmd      :                  : Reloads Melee weapon scripts to the MeleeWeaponInfoStore
         melee_show_swing                         : 0        : , "sv", "cheat", "rep" : 
         mem_compact                              : cmd      :                  : 
         mem_dump                                 : cmd      :                  : Dump memory stats to text file.
         mem_dumpstats                            : 0        :                  : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) 
         mem_eat                                  : cmd      :                  : 
         mem_force_flush                          : 0        :                  : Force cache flush of unlocked resources on every alloc
         mem_force_flush_section                  : 0        :                  : Cache section to restrict mem_force_flush
         mem_incremental_compact                  : cmd      :                  : 
         mem_incremental_compact_rate             : 0        : , "cheat"        : Rate at which to attempt internal heap compation
         mem_level                                : 2        :                  : Memory Level - Default: High
         mem_max_heapsize                         : 256      :                  : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
         mem_max_heapsize_dedicated               : 64       :                  : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
         mem_min_heapsize                         : 48       :                  : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
         mem_periodicdumps                        : 0        :                  : Write periodic memstats dumps every n seconds.
         mem_test                                 : cmd      :                  : 
         mem_test_each_frame                      : 0        :                  : Run heap check at end of every frame 
         mem_test_every_n_seconds                 : 0        :                  : Run heap check at a specified interval 
         mem_test_quiet                           : 0        :                  : Don't print stats when memtesting
         mem_vcollide                             : cmd      :                  : Dumps the memory used by vcollides
         memory                                   : cmd      :                  : Print memory stats.
         memory_diff                              : cmd      :                  : show memory stats relative to snapshot
         memory_list                              : cmd      :                  : dump memory list (linux only)
         memory_mark                              : cmd      :                  : snapshot current allocation status
         memory_status                            : cmd      :                  : show memory stats (linux only)
         meta                                     : cmd      :                  : Metamod:Source control options
         metamod_version                          : 1        : , "sp", "nf"     : Metamod:Source Version
         mission_reload                           : cmd      :                  : Reload mission metadata
         mix_dynamic_cull_max_CI_emitters         : 0        : , "sv", "cheat"  : 
         mix_dynamic_debug_CI                     : 0        : , "sv", "cheat"  : 
         mix_dynamic_max_CI_emitters              : 30       : , "sv", "cheat"  : 
         mix_dynamic_num_attack_vox_CI            : 2        : , "sv", "cheat"  : 
         mm_basedir                               : 0        : , "sp"           : Metamod:Source Base Folder
         mm_datacenter_debugprint                 : cmd      :                  : Shows information retrieved from data center
         mm_datacenter_query_delay                : 5        :                  : Delay after datacenter update is enabled before data is actually queried.
         mm_datacenter_report_version             : 3        :                  : Data version to report to DC.
         mm_datacenter_retry_interval             : 120      :                  : Interval between datacenter stats retries.
         mm_datacenter_update_interval            : 3600     :                  : Interval between datacenter stats updates.
         mm_events_listeners_validation           : 0        :                  : 
         mm_heartbeat_seconds                     : 300      :                  : 
         mm_heartbeat_seconds_xlsp                : 60       :                  : 
         mm_heartbeat_timeout                     : 10       :                  : 
         mm_heartbeat_timeout_legacy              : 15       :                  : 
         mm_matchmaking_dlcsquery                 : 2        :                  : 
         mm_matchmaking_version                   : 7        :                  : 
         mm_pluginsfile                           : 0        : , "sp"           : Metamod:Source Plugins File
         mm_server_search_inet_ping_interval      : 1        :                  : How long to wait between pinging internet server details.
         mm_server_search_inet_ping_timeout       : 3        :                  : How long to wait for internet server details.
         mm_server_search_inet_ping_window        : 10       :                  : How many servers can be pinged for server details in a batch.
         mm_server_search_lan_ping_duration       : 1        :                  : Duration of LAN discovery ping phase.
         mm_server_search_lan_ping_interval       : 0        :                  : Interval between LAN discovery pings.
         mm_server_search_lan_ports               : 27015    : , "a"            : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
         mm_server_search_update_interval         : 10       :                  : Interval between servers updates.
         mod_check_vcollide                       : 0        :                  : Check all vcollides on load
         mod_dont_load_vertices                   : 1        :                  : For the dedicated server, don't load model vertex data
         mod_forcedata                            : 1        :                  : Forces all model file data into cache on model load.
         mod_forcetouchdata                       : 1        :                  : Forces all model file data into cache on model load.
         mod_load_anims_async                     : 0        :                  : 
         mod_load_fakestall                       : 0        :                  : Forces all ANI file loading to stall for specified ms 
         mod_load_mesh_async                      : 0        :                  : 
         mod_load_showstall                       : 0        :                  : 1 - show hitches , 2 - show stalls
         mod_load_vcollide_async                  : 0        :                  : 
         mod_lock_mdls_on_load                    : 1        :                  : 
         mod_lock_meshes_on_load                  : 1        :                  : 
         mod_test_mesh_not_available              : 0        :                  : 
         mod_test_not_available                   : 0        :                  : 
         mod_test_verts_not_available             : 0        :                  : 
         mod_touchalldata                         : 1        :                  : Touch model data during level startup
         mod_trace_load                           : 0        :                  : 
         morph_debug                              : 0        :                  : 
         morph_path                               : 7        :                  : 
         motd                                     : cmd      :                  : 
         motd_enabled                             : 1        : , "sv"           : Toggles whether or not to show the MOTD to clients when they connect.
         motdfile                                 : 0        : , "sv"           : The MOTD file to load.
         mounted_gun_cooldown_time                : 60       : , "sv", "cheat", "rep" : Mounted gun cooldown time
         mounted_gun_mount_cooldown_time          : 0        : , "sv", "cheat"  : 
         mounted_gun_overheat_penalty_time        : 60       : , "sv", "cheat"  : 
         mounted_gun_overheat_time                : 15       : , "sv", "cheat", "rep" : Mouted gun overheat time
         mounted_gun_rate_of_fire                 : 8        : , "sv", "cheat"  : 
         mp_allowNPCs                             : 1        : , "sv", "nf"     : 
         mp_allowspectators                       : 1        : , "sv", "rep"    : toggles whether the server allows spectator mode or not
         mp_autocrosshair                         : 1        : , "sv", "nf"     : 
         mp_autokick                              : 0        : , "sv", "rep"    : Kick idle/team-killing players
         mp_autoteambalance                       : 1        : , "sv", "nf"     : 
         mp_blockstyle                            : 1        : , "sv", "rep"    : Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
         mp_bonusroundtime                        : 15       : , "sv", "rep"    : Time after round win until round restarts
         mp_buytime                               : 1        : , "sv", "rep"    : How many minutes after round start players can buy items for.
         mp_c4timer                               : 45       : , "sv", "nf", "rep" : how long from when the C4 is armed until it blows
         mp_capdeteriorate_time                   : 90       : , "sv", "rep"    : Time it takes for a full capture point to deteriorate.
         mp_capstyle                              : 1        : , "sv", "rep"    : Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
         mp_chattime                              : 10       : , "sv", "rep"    : amount of time players can chat after the game is over
         mp_clan_ready_signal                     : 0        : , "sv"           : Text that team leader from each team must speak for the match to begin
         mp_clan_readyrestart                     : 0        : , "sv"           : If non-zero, game will restart once someone from each team gives the ready signal
         mp_defaultteam                           : 0        : , "sv"           : 
         mp_disable_autokick                      : cmd      :                  : Prevents a userid from being auto-kicked
         mp_disable_respawn_times                 : 0        : , "sv", "nf", "rep" : 
         mp_enableroundwaittime                   : 1        : , "sv", "rep"    : Enable timers to wait between rounds.
         mp_facefronttime                         : 2        : , "sv", "rep"    : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
         mp_fadetoblack                           : 0        : , "sv", "nf", "rep" : fade a player's screen to black when he dies
         mp_falldamage                            : 0        : , "sv", "nf"     : 
         mp_feetmaxyawrate                        : 100      : , "sv", "cheat", "rep" : 
         mp_feetyawrate                           : 180      : , "sv", "rep"    : How many degrees per second that we can turn our feet or upper body.
         mp_feetyawrate_max                       : 360      : , "sv", "rep"    : How many degrees per second that we can turn our feet or upper body when we're outside the max body yaw.
         mp_flashlight                            : 1        : , "sv", "nf"     : 
         mp_footsteps                             : 1        : , "sv", "nf"     : 
         mp_forcecamera                           : 0        : , "sv", "rep"    : Restricts spectator modes for dead players
         mp_forcerespawn                          : 1        : , "sv", "nf"     : 
         mp_forcerespawnplayers                   : cmd      :                  : Force all players to respawn.
         mp_forcewin                              : cmd      :                  : Forces team to win
         mp_fraglimit                             : 0        : , "sv", "nf"     : 
         mp_freezetime                            : 6        : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts
         mp_friendlyfire                          : 1        : , "sv", "nf", "rep" : Allows team members to injure other members of their team
         mp_gamemode                              : 0        : , "sv", "rep"    : Current game mode, acceptable values are coop, realism, versus, survival, and scavenge; changed using map command, eg: map mapn
         mp_humanteam                             : 0        : , "sv", "rep"    : Restricts human players to a single team {any, CT, T}
         mp_ik                                    : 1        : , "sv", "rep"    : Use IK on in-place turns.
         mp_limitteams                            : 2        : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)
         mp_logdetail                             : 0        : , "sv"           : Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both)
         mp_maxrounds                             : 0        : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
         mp_playerid                              : 1        : , "sv", "rep"    : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
         mp_playerid_delay                        : 0        : , "sv", "rep"    : Number of seconds to delay showing information in the status bar
         mp_playerid_hold                         : 0        : , "sv", "rep"    : Number of seconds to keep showing old information in the status bar
         mp_restartgame                           : 0        : , "sv"           : If non-zero, game will restart in the specified number of seconds
         mp_roundlimit                            : 3        : , "sv"           : Maximum number of rounds
         mp_roundtime                             : 5        : , "sv", "nf", "rep" : How many minutes each round takes.
         mp_scrambleteams                         : cmd      :                  : Scramble the teams and restart the game
         mp_showcleanedupents                     : 0        : , "sv"           : Show entities that are removed on round respawn.
         mp_showgestureslots                      : 0        : , "sv", "rep"    : Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
         mp_showroundtransitions                  : 0        : , "sv"           : Show gamestate round transitions.
         mp_slammoveyaw                           : 0        : , "sv", "rep"    : Force movement yaw along an animation path.
         mp_spawnprotectiontime                   : 5        : , "sv", "rep"    : Kick players who team-kill within this many seconds of a round restart.
         mp_stalemate_at_timelimit                : 0        : , "sv", "nf"     : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
         mp_stalemate_enable                      : 0        : , "sv", "nf"     : Enable/Disable stalemate mode.
         mp_stalemate_timelimit                   : 240      : , "sv", "rep"    : Timelimit (in seconds) of the stalemate round.
         mp_startmoney                            : 800      : , "sv", "rep"    : amount of money each player gets when they reset
         mp_switchteams                           : cmd      :                  : Switch teams and restart the game
         mp_teamlist                              : 0        : , "sv", "nf"     : 
         mp_teamoverride                          : 1        : , "sv"           : 
         mp_teamplay                              : 0        : , "sv", "nf"     : 
         mp_teams_unbalance_limit                 : 1        : , "sv", "nf", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
         mp_timelimit                             : 0        : , "sv", "nf", "rep" : game time per map in minutes
         mp_tkpunish                              : 0        : , "sv", "rep"    : Will a TK'er be punished in the next round?  {0=no,  1=yes}
         mp_tournament                            : 0        : , "sv", "nf", "rep" : 
         mp_tournament_restart                    : cmd      :                  : Restart Tournament Mode on the current level.
         mp_waitingforplayers_cancel              : 0        : , "sv"           : Set to 1 to end the WaitingForPlayers period.
         mp_waitingforplayers_restart             : 0        : , "sv"           : Set to 1 to start or restart the WaitingForPlayers period.
         mp_waitingforplayers_time                : 0        : , "sv"           : WaitingForPlayers time length in seconds
         mp_weapon_ak47_price                     : 2500     : , "sv", "print", "log", "rep" : 
         mp_weapon_aug_price                      : 3500     : , "sv", "print", "log", "rep" : 
         mp_weapon_awp_price                      : 4750     : , "sv", "print", "log", "rep" : 
         mp_weapon_deagle_price                   : 650      : , "sv", "print", "log", "rep" : 
         mp_weapon_elite_price                    : 800      : , "sv", "print", "log", "rep" : 
         mp_weapon_famas_price                    : 2250     : , "sv", "print", "log", "rep" : 
         mp_weapon_fiveseven_price                : 750      : , "sv", "print", "log", "rep" : 
         mp_weapon_g3sg1_price                    : 5000     : , "sv", "print", "log", "rep" : 
         mp_weapon_galil_price                    : 2000     : , "sv", "print", "log", "rep" : 
         mp_weapon_glock_price                    : 400      : , "sv", "print", "log", "rep" : 
         mp_weapon_m249_price                     : 5750     : , "sv", "print", "log", "rep" : 
         mp_weapon_m3_price                       : 1700     : , "sv", "print", "log", "rep" : 
         mp_weapon_m4a1_price                     : 3100     : , "sv", "print", "log", "rep" : 
         mp_weapon_mac10_price                    : 1400     : , "sv", "print", "log", "rep" : 
         mp_weapon_mp5navy_price                  : 1500     : , "sv", "print", "log", "rep" : 
         mp_weapon_p228_price                     : 600      : , "sv", "print", "log", "rep" : 
         mp_weapon_p90_price                      : 2350     : , "sv", "print", "log", "rep" : 
         mp_weapon_scout_price                    : 2750     : , "sv", "print", "log", "rep" : 
         mp_weapon_sg550_price                    : 4200     : , "sv", "print", "log", "rep" : 
         mp_weapon_sg552_price                    : 3500     : , "sv", "print", "log", "rep" : 
         mp_weapon_tmp_price                      : 1250     : , "sv", "print", "log", "rep" : 
         mp_weapon_ump45_price                    : 1700     : , "sv", "print", "log", "rep" : 
         mp_weapon_usp_price                      : 500      : , "sv", "print", "log", "rep" : 
         mp_weapon_xm1014_price                   : 3000     : , "sv", "print", "log", "rep" : 
         mp_weaponstay                            : 0        : , "sv", "nf"     : 
         mp_winlimit                              : 0        : , "sv", "nf", "rep" : Max score one team can reach before server changes maps
         multiplayerendgame                       : cmd      :                  : Take all of the connected clients and take them to the end game state.
         multvar                                  : cmd      :                  : Multiply specified convar value.
         music_bank_max_duration                  : 900      : , "sv"           : 
         music_bank_min_duration                  : 900      : , "sv"           : 
         music_calm_min_interval                  : 45       : , "sv", "cheat"  : Minimum time between DisturbingAtmosphere performances
         music_dynamic_action_decay               : 10       : , "sv", "cheat"  : 
         music_dynamic_ambient_decay              : 7        : , "sv", "cheat"  : 
         music_dynamic_ambient_in_max             : 0        : , "sv", "cheat"  : 
         music_dynamic_ambient_in_min             : 0        : , "sv", "cheat"  : 
         music_dynamic_ambient_out_max            : 1        : , "sv", "cheat"  : 
         music_dynamic_ambient_out_min            : 0        : , "sv", "cheat"  : 
         music_dynamic_ambient_vol_min_alert      : 0        : , "sv", "cheat"  : 
         music_dynamic_attack_CI_close_decay      : 0        : , "sv", "cheat"  : 
         music_dynamic_attack_CI_close_distmax    : 600      : , "sv", "cheat"  : 
         music_dynamic_attack_CI_distmax          : 2400     : , "sv", "cheat"  : 
         music_dynamic_attack_CI_near_decay       : 0        : , "sv", "cheat"  : 
         music_dynamic_attack_CI_near_distmax     : 300      : , "sv", "cheat"  : 
         music_dynamic_attack_CI_num              : 30       : , "sv", "cheat"  : 
         music_dynamic_attack_CI_veryclose_decay  : 0        : , "sv", "cheat"  : 
         music_dynamic_attack_CI_veryclose_distmax : 94       : , "sv", "cheat"  : 
         music_dynamic_calm_decay                 : 15       : , "sv", "cheat"  : 
         music_dynamic_CI_sight_decay             : 8        : , "sv", "cheat"  : 
         music_dynamic_damage_decay               : 10       : , "sv", "cheat"  : 
         music_dynamic_damage_duck_damage_max     : 1        : , "sv", "cheat"  : 
         music_dynamic_damage_duck_damage_min     : 0        : , "sv", "cheat"  : 
         music_dynamic_damage_duck_max            : 0        : , "sv", "cheat"  : 
         music_dynamic_damage_duck_min            : 0        : , "sv", "cheat"  : 
         music_dynamic_damage_increment           : 0        : , "sv", "cheat"  : 
         music_dynamic_debug                      : 0        : , "sv", "cheat"  : Draw parameter meters
         music_dynamic_dodamage_decay             : 4        : , "sv", "cheat"  : 
         music_dynamic_dodamage_increment         : 0        : , "sv", "cheat"  : 
         music_dynamic_gunfire_decay              : 1        : , "sv", "cheat"  : 
         music_dynamic_gunfire_increment          : 0        : , "sv", "cheat"  : 
         music_dynamic_gunfireslow_decay          : 3        : , "sv", "cheat"  : 
         music_dynamic_gunfireslow_increment      : 0        : , "sv", "cheat"  : 
         music_dynamic_mob_action_close_max       : 0        : , "sv", "cheat"  : 
         music_dynamic_mob_action_close_min       : 0        : , "sv", "cheat"  : 
         music_dynamic_mob_action_decay           : 15       : , "sv", "cheat"  : 
         music_dynamic_mob_action_increment       : 0        : , "sv", "cheat"  : 
         music_dynamic_mob_action_max             : 1        : , "sv", "cheat"  : 
         music_dynamic_mob_action_min             : 0        : , "sv", "cheat"  : 
         music_dynamic_mob_choir_BPM              : 90       : , "sv", "cheat"  : 
         music_dynamic_mob_choir_interval_beats   : 16       : , "sv", "cheat"  : 
         music_dynamic_mob_choir_interval_randmultmax : 3        : , "sv", "cheat"  : 
         music_dynamic_mob_damage_max             : 1        : , "sv", "cheat"  : 
         music_dynamic_mob_damage_min             : 0        : , "sv", "cheat"  : 
         music_dynamic_mob_decay                  : 15       : , "sv", "cheat"  : 
         music_dynamic_mob_increment              : 0        : , "sv", "cheat"  : 
         music_dynamic_mob_large                  : 49       : , "sv", "cheat"  : Spawning a large mob
         music_dynamic_mob_max                    : 1        : , "sv", "cheat"  : 
         music_dynamic_mob_med                    : 29       : , "sv", "cheat"  : Spawning a med mob
         music_dynamic_mob_min                    : 0        : , "sv", "cheat"  : 
         music_dynamic_mob_small                  : 20       : , "sv", "cheat"  : Spawning a small mob
         music_dynamic_on                         : 1        : , "sv", "cheat"  : 
         music_dynamic_PZ_BPM                     : 80       : , "sv", "cheat"  : 
         music_dynamic_PZ_interval_randmultmax    : 5        : , "sv", "cheat"  : 
         music_dynamic_scavenge_beat              : 1        : , "sv", "cheat"  : play beat music during scavenge mode
         music_dynamic_SI_close_distmax           : 1200     : , "sv", "cheat"  : 
         music_dynamic_SI_far_distmin             : 1800     : , "sv", "cheat"  : 
         music_dynamic_SI_inrange_distmax         : 2400     : , "sv", "cheat"  : 
         music_dynamic_solosuccess_damagemin      : 0        : , "sv", "cheat"  : 
         music_dynamic_solosuccess_decay          : 4        : , "sv", "cheat"  : 
         music_dynamic_solosuccess_increment      : 1        : , "sv", "cheat"  : 
         music_dynamic_specials_interval_beats    : 5        : , "sv", "cheat"  : 
         music_dynamic_threat_decay               : 6        : , "sv", "cheat"  : 
         music_dynamic_update_interval            : 0        : , "sv", "cheat"  : interval between music status/action update
         music_dynamic_witch_alert_interval       : 37       : , "sv", "cheat"  : 
         music_dynamic_witch_near_max             : 1800     : , "sv", "cheat"  : 
         music_dynamic_witch_near_min             : 360      : , "sv", "cheat"  : 
         music_intensity_override                 : -1       : , "sv", "cheat", "rep" : Overrides the player's music intensity track for testing
         music_intensity_threshold                : 0        : , "sv", "cheat", "rep" : 
         music_large_area_reveal_repeat_threshold : 60       : , "sv", "cheat"  : The minimum time in seconds between performances of this music
         music_large_area_reveal_threshold        : 500000   : , "sv", "cheat"  : How much new area must be revealed to trigger the reveal music
         music_manager                            : 1        : , "sv", "cheat"  : Using the new music manager system.
         music_min_pending_threat_time            : 10       : , "sv", "cheat"  : Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence
         music_min_safe_time                      : 3        : , "sv", "cheat"  : Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence
         music_moment_of_silence_repeat_interval  : 600      : , "sv", "cheat"  : Minimum time between successive MomentOfSilence performances
         music_moment_of_silence_start_delay      : 60       : , "sv", "cheat"  : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint
         name                                     : 0        : , "a", "user", "print", "server_can_execute", "ss" : Current user name
         name2                                    : 0        : , "a", "user", "print", "server_can_execute", "ss_added" : Current user name
         nav_add_to_selected_set                  : cmd      :                  : Add current area to the selected set.
         nav_add_to_selected_set_by_id            : cmd      :                  : Add specified area id to the selected set.
         nav_analyze                              : cmd      :                  : Re-analyze the current Navigation Mesh and save it to disk.
         nav_area_bgcolor                         : 0        : , "sv", "cheat"  : RGBA color to draw as the background color for nav areas while editing.
         nav_area_max_size                        : 50       : , "sv", "cheat"  : Max area size created in nav generation
         nav_auto_build_area                      : cmd      :                  : Build out high-precision areas around the edit cursor and create them.
         nav_avoid                                : cmd      :                  : Toggles the 'avoid this area when possible' flag used by the AI system.
         nav_begin_area                           : cmd      :                  : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and 
         nav_begin_deselecting                    : cmd      :                  : Start continuously removing from the selected set.
         nav_begin_drag_deselecting               : cmd      :                  : Start dragging a selection area.
         nav_begin_drag_selecting                 : cmd      :                  : Start dragging a selection area.
         nav_begin_selecting                      : cmd      :                  : Start continuously adding to the selected set.
         nav_begin_shift_xy                       : cmd      :                  : Begin shifting the Selected Set.
         nav_blockers_can_affect_flow             : 1        : , "sv", "cheat"  : 
         nav_build_ladder                         : cmd      :                  : Attempts to build a nav ladder on the climbable surface under the cursor.
         nav_check_file_consistency               : cmd      :                  : Scans the maps directory and reports any missing/out-of-date navigation files.
         nav_check_floor                          : cmd      :                  : Updates the blocked/unblocked status for every nav area.
         nav_check_stairs                         : cmd      :                  : Update the nav mesh STAIRS attribute
         nav_chop_selected                        : cmd      :                  : Chops all selected areas into their component 1x1 areas
         nav_clear_attribute                      : cmd      :                  : Remove given nav attribute from all areas in the selected set.
         nav_clear_selected_set                   : cmd      :                  : Clear the selected set.
         nav_clear_walkable_marks                 : cmd      :                  : Erase any previously placed walkable positions.
         nav_compress_id                          : cmd      :                  : Re-orders area and ladder ID's so they are continuous.
         nav_connect                              : cmd      :                  : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
         nav_coplanar_slope_limit                 : 0        : , "sv", "cheat"  : 
         nav_coplanar_slope_limit_displacement    : 0        : , "sv", "cheat"  : 
         nav_corner_adjust_adjacent               : 18       : , "sv", "cheat"  : radius used to raise/lower corners in nearby areas when raising/lowering corners.
         nav_corner_lower                         : cmd      :                  : Lower the selected corner of the currently marked Area.
         nav_corner_place_on_ground               : cmd      :                  : Places the selected corner of the currently marked Area on the ground.
         nav_corner_raise                         : cmd      :                  : Raise the selected corner of the currently marked Area.
         nav_corner_select                        : cmd      :                  : Select a corner of the currently marked Area. Use multiple times to access all four corners.
         nav_create_area_at_feet                  : 0        : , "sv", "cheat"  : Anchor nav_begin_area Z to editing player's feet
         nav_create_place_on_ground               : 0        : , "sv", "cheat"  : If true, nav areas will be placed flush with the ground when created by hand.
         nav_crouch                               : cmd      :                  : Toggles the 'must crouch in this area' flag used by the AI system.
         nav_debug_blocked                        : 0        : , "sv", "cheat"  : 
         nav_debug_finale_area                    : 0        : , "sv", "cheat"  : Show extents of finale area and selected finale center
         nav_delete                               : cmd      :                  : Deletes the currently highlighted Area.
         nav_delete_marked                        : cmd      :                  : Deletes the currently marked Area (if any).
         nav_disconnect                           : cmd      :                  : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
         nav_displacement_test                    : 10000    : , "sv", "cheat"  : Checks for nodes embedded in displacements (useful for in-development maps)
         nav_dont_hide                            : cmd      :                  : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
         nav_drag_selection_volume_zmax_offset    : 32       : , "sv", "rep"    : The offset of the nav drag volume top from center
         nav_drag_selection_volume_zmin_offset    : 32       : , "sv", "rep"    : The offset of the nav drag volume bottom from center
         nav_draw_limit                           : 500      : , "sv", "cheat"  : The maximum number of areas to draw in edit mode
         nav_edit                                 : 0        : , "sv", "cheat"  : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
         nav_end_area                             : cmd      :                  : Defines the second corner of a new Area or Ladder and creates it.
         nav_end_deselecting                      : cmd      :                  : Stop continuously removing from the selected set.
         nav_end_drag_deselecting                 : cmd      :                  : Stop dragging a selection area.
         nav_end_drag_selecting                   : cmd      :                  : Stop dragging a selection area.
         nav_end_selecting                        : cmd      :                  : Stop continuously adding to the selected set.
         nav_end_shift_xy                         : cmd      :                  : Finish shifting the Selected Set.
         nav_fix_playerclips                      : cmd      :                  : Fixup nodes marked with NAV_PLAYERCLIP.
         nav_flood_select                         : cmd      :                  : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
         nav_flood_select_tolerance               : 0        : , "sv", "cheat"  : Allowable z distance of selectable areas from the start area.
         nav_flow_max_survivor_climb_height       : 66       : , "sv", "cheat"  : Maximum Survivor climb-up height used during flow computation
         nav_flow_max_survivor_drop_height        : 240      : , "sv", "cheat"  : Maximum Survivor drop-down height used during flow computation
         nav_fog_edit                             : 0        : , "sv", "cheat"  : 
         nav_fog_mark                             : cmd      :                  : Sets fog value for selected areas.
         nav_fog_pick                             : cmd      :                  : Sets fog value for selected areas.
         nav_fog_set                              : cmd      :                  : If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set.
         nav_gen_cliffs_approx                    : cmd      :                  : Mark cliff areas, post-processing approximation
         nav_generate                             : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
         nav_generate_fencetops                   : 1        : , "sv", "cheat"  : Autogenerate nav areas on fence and obstacle tops
         nav_generate_fixup_jump_areas            : 1        : , "sv", "cheat"  : Convert obsolete jump areas into 2-way connections
         nav_generate_incremental                 : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
         nav_generate_incremental_range           : 2000     : , "sv", "cheat"  : 
         nav_generate_incremental_tolerance       : 0        : , "sv", "cheat"  : Z tolerance for adding new nav areas.
         nav_jump                                 : cmd      :                  : Toggles the 'traverse this area by jumping' flag used by the AI system.
         nav_ladder_flip                          : cmd      :                  : Flips the selected ladder's direction.
         nav_load                                 : cmd      :                  : Loads the Navigation Mesh for the current map.
         nav_lower_drag_volume_max                : cmd      :                  : Lower the top of the drag select volume.
         nav_lower_drag_volume_min                : cmd      :                  : Lower the bottom of the drag select volume.
         nav_lying_down_percent                   : 50       : , "sv", "cheat"  : Chance that wandering infected will be lying down in a SPAWN_LYINGDOWN area.
         nav_make_sniper_spots                    : cmd      :                  : Chops the marked area into disconnected sub-areas suitable for sniper spots.
         nav_mark                                 : cmd      :                  : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
         nav_mark_attribute                       : cmd      :                  : Set nav attribute for all areas in the selected set.
         nav_mark_unnamed                         : cmd      :                  : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
         nav_mark_walkable                        : cmd      :                  : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate 
         nav_max_auto_area_size                   : 16384    : , "sv", "cheat"  : Max size in x/y of any auto-generated nav area
         nav_max_view_distance                    : 0        : , "sv", "cheat"  : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
         nav_max_vis_delta_list_length            : 64       : , "sv", "cheat"  : 
         nav_merge                                : cmd      :                  : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
         nav_merge_mesh                           : cmd      :                  : Merges a saved selected set into the current mesh.
         nav_no_hostages                          : cmd      :                  : Toggles the 'hostages cannot use this area' flag used by the AI system.
         nav_no_jump                              : cmd      :                  : Toggles the 'dont jump in this area' flag used by the AI system.
         nav_obscure_range                        : 400      : , "sv", "cheat"  : 
         nav_place_floodfill                      : cmd      :                  : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
         nav_place_list                           : cmd      :                  : Lists all place names used in the map.
         nav_place_pick                           : cmd      :                  : Sets the current Place to the Place of the Area under the cursor.
         nav_place_replace                        : cmd      :                  : Replaces all instances of the first place with the second place.
         nav_place_set                            : cmd      :                  : Sets the Place of all selected areas to the current Place.
         nav_potentially_visible_dot_tolerance    : 0        : , "sv", "cheat"  : 
         nav_precise                              : cmd      :                  : Toggles the 'dont avoid obstacles' flag used by the AI system.
         nav_print_visibility_info                : cmd      :                  : Dumps some visibility-related data to the console.
         nav_print_visible_set_counts             : cmd      :                  : Outputs the sizes of the visible sets
         nav_quicksave                            : 1        : , "sv", "cheat"  : Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
         nav_raise_drag_volume_max                : cmd      :                  : Raise the top of the drag select volume.
         nav_raise_drag_volume_min                : cmd      :                  : Raise the bottom of the drag select volume.
         nav_recall_selected_set                  : cmd      :                  : Re-selects the stored selected set.
         nav_recompute_flow                       : cmd      :                  : Recomputes flow distance
         nav_recompute_flow_optimization          : 1        : , "sv", "cheat"  : 
         nav_remove_from_selected_set             : cmd      :                  : Remove current area from the selected set.
         nav_remove_jump_areas                    : cmd      :                  : Removes legacy jump areas, replacing them with connections.
         nav_run                                  : cmd      :                  : Toggles the 'traverse this area by running' flag used by the AI system.
         nav_save                                 : cmd      :                  : Saves the current Navigation Mesh to disk.
         nav_save_history                         : 10       : , "sv"           : Keep this many backup copies of nav files.
         nav_save_selected                        : cmd      :                  : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
         nav_select_blocked_areas                 : cmd      :                  : Adds all blocked areas to the selected set
         nav_select_completely_visible            : cmd      :                  : Selects all areas completely visible to the selected area.
         nav_select_damaging_areas                : cmd      :                  : Adds all damaging areas to the selected set
         nav_select_half_space                    : cmd      :                  : Selects any areas that intersect the given half-space.
         nav_select_invalid_areas                 : cmd      :                  : Adds all invalid areas to the Selected Set.
         nav_select_obstructed_areas              : cmd      :                  : Adds all obstructed areas to the selected set
         nav_select_overlapping                   : cmd      :                  : Selects nav areas that are overlapping others.
         nav_select_partially_visible             : cmd      :                  : Selects all areas at least partially visible to the selected area.
         nav_select_radius                        : cmd      :                  : Adds all areas in a radius to the selection set
         nav_select_stairs                        : cmd      :                  : Adds all stairway areas to the selected set
         nav_select_threat                        : cmd      :                  : Selects all threat areas
         nav_select_view_distance                 : cmd      :                  : Selects all areas within nav_max_view_distance.
         nav_select_visible_set_size              : cmd      :                  : Selects all areas with visible sets this size or greater.
         nav_selected_set_border_color            : 100      : , "sv", "cheat"  : Color used to draw the selected set borders while editing.
         nav_selected_set_color                   : 255      : , "sv", "cheat"  : Color used to draw the selected set background while editing.
         nav_set_place_mode                       : cmd      :                  : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
         nav_shift                                : cmd      :                  : Shifts the selected areas by the specified amount
         nav_show_approach_points                 : 0        : , "sv", "cheat"  : Show Approach Points in the Navigation Mesh.
         nav_show_area_info                       : 0        : , "sv", "cheat"  : Duration in seconds to show nav area ID and attributes while editing
         nav_show_compass                         : 0        : , "sv", "cheat"  : 
         nav_show_connectionblockers              : 0        : , "sv", "cheat"  : Debug: Show connection blocker models.
         nav_show_danger                          : 0        : , "sv", "cheat"  : Show current 'danger' levels.
         nav_show_ladder_bounds                   : cmd      :                  : Draws the bounding boxes of all func_ladders in the map.
         nav_show_light_intensity                 : 0        : , "sv", "cheat"  : 
         nav_show_node_grid                       : 0        : , "sv", "cheat"  : 
         nav_show_node_id                         : 0        : , "sv", "cheat"  : 
         nav_show_nodes                           : 0        : , "sv", "cheat"  : 
         nav_show_player_area                     : 0        : , "sv", "cheat"  : Draws the last known area for the given entindex
         nav_show_player_counts                   : 0        : , "sv", "cheat"  : Show current player counts in each area.
         nav_simplify_selected                    : cmd      :                  : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
         nav_slope_limit                          : 0        : , "sv", "cheat"  : The ground unit normal's Z component must be greater than this for nav areas to be generated.
         nav_slope_tolerance                      : 0        : , "sv", "cheat"  : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
         nav_snap_to_grid                         : 0        : , "sv", "cheat"  : Snap to the nav generation grid when creating new nav areas
         nav_solid_props                          : 0        : , "sv", "cheat"  : Make props solid to nav generation/editing
         nav_splice                               : cmd      :                  : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
         nav_split                                : cmd      :                  : To split an Area into two, align the split line using your cursor and invoke the split command.
         nav_split_place_on_ground                : 0        : , "sv", "cheat"  : If true, nav areas will be placed flush with the ground when split.
         nav_stand                                : cmd      :                  : Toggles the 'stand while hiding' flag used by the AI system.
         nav_stop                                 : cmd      :                  : Toggles the 'must stop when entering this area' flag used by the AI system.
         nav_store_selected_set                   : cmd      :                  : Stores the current selected set for later retrieval.
         nav_strip                                : cmd      :                  : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
         nav_subdivide                            : cmd      :                  : Subdivides all selected areas.
         nav_test_node                            : 0        : , "sv", "cheat"  : 
         nav_test_node_crouch                     : 0        : , "sv", "cheat"  : 
         nav_test_node_crouch_dir                 : 4        : , "sv", "cheat"  : 
         nav_test_stairs                          : cmd      :                  : Test the selected set for being on stairs
         nav_test_visibility                      : cmd      :                  : Tests visibility from the selected area to the one under the cursor.
         nav_toggle_deselecting                   : cmd      :                  : Start or stop continuously removing from the selected set.
         nav_toggle_in_selected_set               : cmd      :                  : Remove current area from the selected set.
         nav_toggle_place_mode                    : cmd      :                  : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
         nav_toggle_place_painting                : cmd      :                  : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
         nav_toggle_selected_set                  : cmd      :                  : Toggles all areas into/out of the selected set.
         nav_toggle_selecting                     : cmd      :                  : Start or stop continuously adding to the selected set.
         nav_transient                            : cmd      :                  : Toggles the 'area is transient and may become blocked' flag used by the AI system.
         nav_trouble_report                       : cmd      :                  : Selects areas that may be breaking the map checklist for inspection
         nav_trouble_report_corner_to_corner      : cmd      :                  : Selects areas that can break game mechanics
         nav_trouble_report_invalid               : cmd      :                  : Selects areas that can break game mechanics
         nav_trouble_report_suggestions           : cmd      :                  : Selects areas that do not have a population set, only if any area has a population
         nav_trouble_test_area                    : 0        : , "sv", "cheat"  : If nonzero, tests will be run against this areaID only
         nav_trouble_test_debug_duration          : 10       : , "sv", "cheat"  : 
         nav_trouble_walkable_backtrace           : 0        : , "sv", "cheat"  : 
         nav_unmark                               : cmd      :                  : Clears the marked Area or Ladder.
         nav_update_blocked                       : cmd      :                  : Updates the blocked/unblocked status for every nav area.
         nav_update_lighting                      : cmd      :                  : Recomputes lighting values
         nav_update_visibility_on_edit            : 0        : , "sv", "cheat"  : If nonzero editing the mesh will incrementally recompue visibility
         nav_use_place                            : cmd      :                  : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
         nav_walk                                 : cmd      :                  : Toggles the 'traverse this area by walking' flag used by the AI system.
         nav_warp_to_mark                         : cmd      :                  : Warps the player to the marked area.
         nav_world_center                         : cmd      :                  : Centers the nav mesh in the world
         nb_acceleration                          : 500      : , "sv", "cheat"  : 
         nb_allow_avoiding                        : 1        : , "sv", "cheat"  : 
         nb_allow_climbing                        : 1        : , "sv", "cheat"  : 
         nb_allow_gap_jumping                     : 1        : , "sv", "cheat"  : 
         nb_avoid                                 : 2        : , "sv"           : 0=no avoidance, 1=avoid nearest, 2=avoid all
         nb_avoid_interval                        : 0        : , "sv"           : Interval to update nearest for avoidance
         nb_blind                                 : 0        : , "sv", "cheat"  : Disable vision
         nb_chase_lead_time                       : 2        : , "sv", "cheat"  : 
         nb_command                               : cmd      :                  : Sends a command string to all bots
         nb_debug                                 : cmd      :                  : Debug NextBots.  Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
         nb_debug_climbing                        : 0        : , "sv", "cheat"  : 
         nb_debug_filter                          : cmd      :                  : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
         nb_debug_history                         : 1        : , "sv"           : If true, each bot keeps a history of debug output in memory
         nb_delete_all                            : cmd      :                  : Delete all non-player NextBot entities.
         nb_direct_chase_nav_check                : 1        : , "sv", "cheat"  : Set to zero to stop bots that use the direct chase path follower from performing a 2D check through the nav to validate a direc
         nb_dump_debug_history                    : cmd      :                  : Dumps debug history for the bot under the cursor to the blackbox
         nb_force_look_at                         : cmd      :                  : Force selected bot to look at the local player's position
         nb_friction_forward                      : 0        : , "sv", "cheat"  : 
         nb_friction_sideways                     : 3        : , "sv", "cheat"  : 
         nb_goal_look_ahead_range                 : 50       : , "sv", "cheat"  : 
         nb_gravity                               : 1000     : , "sv", "cheat"  : 
         nb_head_aim_settle_duration              : 0        : , "sv", "cheat"  : 
         nb_head_aim_steady_max_rate              : 100      : , "sv", "cheat"  : 
         nb_ladder_align_range                    : 50       : , "sv", "cheat"  : 
         nb_lean_forward_accel                    : 100      : , "sv", "cheat"  : 
         nb_lean_max_angle                        : 30       : , "sv", "cheat"  : 
         nb_lean_rate                             : 3        : , "sv", "cheat"  : 
         nb_move_to_cursor                        : cmd      :                  : Tell all NextBots to move to the cursor position
         nb_move_to_position                      : cmd      :                  : Tell all NextBots to move to the specified absolute position
         nb_path_draw_inc                         : 100      : , "sv", "cheat"  : 
         nb_path_segment_influence_radius         : 100      : , "sv", "cheat"  : 
         nb_player_crouch                         : 0        : , "sv", "cheat"  : Force bots to crouch
         nb_player_move                           : 1        : , "sv", "cheat"  : Prevents bots from moving
         nb_player_move_direct                    : 0        : , "sv"           : 
         nb_player_stop                           : 0        : , "sv", "cheat"  : Stop all NextBotPlayers from updating
         nb_player_walk                           : 0        : , "sv", "cheat"  : Force bots to walk
         nb_rush                                  : cmd      :                  : Causes all infected to rush the survivors.
         nb_saccade_speed                         : 1000     : , "sv", "cheat"  : 
         nb_saccade_time                          : 0        : , "sv", "cheat"  : 
         nb_select                                : cmd      :                  : Select the bot you are aiming at for further debug operations.
         nb_speed_look_ahead_range                : 150      : , "sv", "cheat"  : 
         nb_stop                                  : 0        : , "sv", "cheat", "rep" : Stop all NextBots
         nb_stuck_dump_display                    : cmd      :                  : Given a bot stuck dump filename, display the stuck locations in the environment
         nb_stuck_dump_filter_entindex            : 0        : , "sv", "cheat"  : If nonzero, only display stuck data for entities with the given entindex
         nb_stuck_dump_filter_identifier          : 0        : , "sv", "cheat"  : Only display stuck data for entities whose identifier matches this substring
         nb_stuck_dump_filter_min_duration        : 0        : , "sv", "cheat"  : Only display stuck data for entities who were stuck longer than this duration
         nb_stuck_dump_filter_time_end            : 99999    : , "sv", "cheat"  : Do not display stuck data with a timestamp greater than this value
         nb_stuck_dump_filter_time_start          : 0        : , "sv", "cheat"  : Do not display stuck data with a timestamp less than this value
         nb_stuck_dump_show_details               : 0        : , "sv", "cheat"  : If nonzero, include more data in stuck display
         nb_stuck_dump_threshold                  : -1       : , "sv"           : If a bot is stuck equal to or longer than this value in seconds, dump debug data to console and logfile. -1 to disable
         nb_update_debug                          : 0        : , "sv", "cheat"  : 
         nb_update_framelimit                     : 15       : , "sv", "cheat"  : 
         nb_update_frequency                      : 0        : , "sv", "cheat"  : 
         nb_update_maxslide                       : 2        : , "sv", "cheat"  : 
         nb_vision_ignore_survivors               : 0        : , "sv", "cheat"  : 
         nb_vision_notice_hidden_range            : 50       : , "sv", "cheat"  : 
         nb_warp_selected_here                    : cmd      :                  : Teleport the selected bot to your cursor position
         nb_yaw_rate                              : 250      : , "sv", "cheat"  : 
         net_allow_multicast                      : 1        : , "a"            : 
         net_allow_syslink                        : 1        :                  : 
         net_blockmsg                             : 0        : , "cheat"        : Discards incoming message: <0|1|name>
         net_channels                             : cmd      :                  : Shows net channel info
         net_chokeloop                            : 0        :                  : Apply bandwidth choke to loopback packets
         net_compresspackets                      : 1        :                  : Use lz compression on game packets.
         net_compresspackets_minsize              : 1000     :                  : Don't bother compressing packets below this size.
         net_compressvoice                        : 0        :                  : Attempt to compress out of band voice payloads (360 only).
         net_drawslider                           : 0        :                  : Draw completion slider during signon
         net_droppackets                          : 0        : , "cheat"        : Drops next n packets on client
         net_dumpeventstats                       : cmd      :                  : Dumps out a report of game event network usage
         net_dumptest                             : 0        :                  : 
         net_fakejitter                           : 0        : , "cheat"        : Jitter fakelag packet time
         net_fakelag                              : 0        : , "cheat"        : Lag all incoming network data (including loopback) by this many milliseconds.
         net_fakeloss                             : 0        : , "cheat"        : Simulate packet loss as a percentage (negative means drop 1/n packets)
         net_maxcleartime                         : 4        :                  : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
         net_maxfilesize                          : 16       :                  : Maximum allowed file size for uploading in MB
         net_maxfragments                         : 1200     :                  : Max fragment bytes per packet
         net_maxroutable                          : 1200     : , "a", "user"    : Requested max packet size before packets are 'split'.
         net_megasnapshot                         : 1        :                  : 
         net_minroutable                          : 16       :                  : Forces larger payloads.
         net_paranoid                             : 1        :                  : 
         net_public_adr                           : 0        :                  : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
         net_queue_trace                          : 0        :                  : 
         net_queued_packet_thread                 : 1        :                  : Use a high priority thread to send queued packets out instead of sending them each frame.
         net_showdrop                             : 0        :                  : Show dropped packets in console
         net_showeventlisteners                   : 0        :                  : Show listening addition/removals
         net_showevents                           : 0        :                  : Dump game events to console (1=client only, 2=all).
         net_showfragments                        : 0        :                  : Show netchannel fragments
         net_showmsg                              : 0        :                  : Show incoming message: <0|1|name>
         net_showpeaks                            : 0        :                  : Show messages for large packets only: <size>
         net_showreliablesounds                   : 0        : , "cheat"        : 
         net_showsplits                           : 0        :                  : Show info about packet splits
         net_showtcp                              : 0        :                  : Dump TCP stream summary to console
         net_showudp                              : 0        :                  : Dump UDP packets summary to console
         net_showudp_remoteonly                   : 0        :                  : Dump non-loopback udp only
         net_splitpacket_maxrate                  : 15000    :                  : Max bytes per second when queueing splitpacket chunks
         net_splitrate                            : 1        :                  : Number of fragments for a splitpacket that can be sent per frame
         net_start                                : cmd      :                  : Inits multiplayer network sockets
         net_status                               : cmd      :                  : Shows current network status
         net_steamcnx_status                      : cmd      :                  : Print status of steam connection sockets.
         net_usesocketsforloopback                : 0        :                  : Use network sockets layer even for listen server local player's packets (multiplayer only).
         next                                     : 0        : , "cheat"        : Set to 1 to advance to next frame ( when singlestep == 1 )
         nextlevel                                : 0        : , "sv", "nf"     : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
         nextmap                                  : cmd      :                  : 
         noclip                                   : cmd      :                  : Toggle. Player becomes non-solid and flies.  Optional argument of 0 or 1 to force enable/disable
         noclip_fixup                             : 1        : , "sv", "cheat"  : 
         notarget                                 : cmd      :                  : Toggle. Player becomes hidden to NPCs.
         npc_height_adjust                        : 1        : , "a", "sv"      : Enable test mode for ik height adjustment
         npc_vphysics                             : 0        : , "sv"           : 
         old_radiusdamage                         : 0        : , "sv", "rep"    : 
         pain_pills_decay_rate                    : 0        : , "sv", "cheat", "rep" : 
         pain_pills_health_threshold              : 99       : , "sv", "cheat", "rep" : Pills can't be used unless total health is less than this amount
         pain_pills_health_value                  : 50       : , "sv", "cheat", "rep" : 
         particle_test_attach_attachment          : 0        : , "sv", "cheat"  : Attachment index for attachment mode
         particle_test_attach_mode                : 0        : , "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
         particle_test_file                       : 0        : , "sv", "cheat"  : Name of the particle system to dynamically spawn
         particle_test_start                      : cmd      :                  : Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl
         particle_test_stop                       : cmd      :                  : Stops all particle systems on the selected entities.  Arguments:    {entity_name} / {class_name} / no argument picks what playe
         passvote                                 : cmd      :                  : 
         password                                 : 0        : , "a", "norecord" : Current server access password
         path                                     : cmd      :                  : Show the engine filesystem path.
         pause                                    : cmd      :                  : Toggle the server pause state.
         perf_fire_bullet_firstpredictedonly      : 1        : , "sv", "rep"    : Only do effects tracing, etc., first time a CUserCmd is predicted.
         perf_fire_bullet_single                  : 0        : , "sv", "rep"    : 
         phys2_ccd_epsilon                        : 0        :                  : 
         phys2_cmodels                            : 1        :                  : 
         phys2_continuous_cd                      : 1        :                  : 
         phys2_debug_dump_entities                : 0        : , "sv", "rep"    : 
         phys2_debug_traceray                     : 0        :                  : 
         phys2_dedicated_thread_pool              : 0        :                  : 
         phys2_dump_exclude_list                  : 0        :                  : 
         phys2_dump_runtime_sizes                 : 0        : , "cheat", "rep" : 
         phys2_hack_ignore_models                 : 0        :                  : 
         phys2_hack_replace_bboxes                : 0        :                  : 
         phys2_load                               : cmd      :                  : Saves physics SDK state
         phys2_merge_static_props                 : 1        : , "rep"          : 
         phys2_num_threads                        : 4        :                  : 
         phys2_preload_models                     : 1        : , "cheat", "rep" : 
         phys2_ragdoll_clamp_angular_velocity     : 30       : , "sv", "rep"    : 
         phys2_ragdoll_clamp_linear_velocity      : 600      : , "sv", "rep"    : 
         phys2_ragdoll_create_constraints         : 1        : , "sv", "rep"    : 
         phys2_ragdoll_force_magnitude            : 5        : , "sv", "rep"    : 
         phys2_ragdoll_log                        : 0        : , "sv", "rep"    : 
         phys2_ragdoll_torque_magnitude           : 0        : , "sv", "rep"    : 
         phys2_ragdoll_velocity                   : 1        : , "sv", "rep"    : 
         phys2_report_asserts                     : 1        :                  : 
         phys2_report_errors                      : 1        :                  : 
         phys2_report_messages                    : 0        :                  : 
         phys2_report_warnings                    : 1        :                  : 
         phys2_save                               : cmd      :                  : Saves physics SDK state
         phys2_save_server                        : cmd      :                  : Saves server physics scene
         phys2_shoot                              : cmd      :                  : Shoots a phys2 object.
         phys2_shoot_speed                        : 250      : , "sv"           : 
         phys2_vdb                                : 0        : , "cheat"        : 
         phys2_vdb_host                           : 0        : , "cheat"        : 
         phys2_version                            : 0        :                  : 
         phys2_visualize                          : 0        :                  : 
         phys_enable_experimental_optimizations   : 0        :                  : enable some experimental SIMD/VMX128 optimizations in physics and collision
         phys_enable_PIX_counters                 : 1        :                  : enable PIX counters
         phys_enable_query_cache                  : 1        :                  : 
         phys_enable_simd_optimizations           : 1        :                  : enable some additional SIMD/VMX128 optimizations in physics and collision
         phys_explosion_force                     : 7        : , "sv", "cheat"  : 
         phys_impactforcescale                    : 1        : , "sv"           : 
         phys_penetration_error_time              : 10       : , "sv"           : Controls the duration of vphysics penetration error boxes.
         phys_pushscale                           : 1        : , "sv", "rep"    : 
         phys_ragdoll_force_magnitude             : 0        : , "sv", "rep"    : 
         phys_shoot                               : cmd      :                  : Shoots a phys object.
         phys_shoot_torque                        : 100000000 : , "sv"           : 
         phys_speeds                              : 0        : , "sv"           : 
         phys_stressbodyweights                   : 5        : , "sv"           : 
         phys_timescale                           : 1        : , "sv"           : Scale time for physics
         phys_upimpactforcescale                  : 0        : , "sv"           : 
         physics_budget                           : cmd      :                  : Times the cost of each active object
         physics_constraints                      : cmd      :                  : Highlights constraint system graph for an entity
         physics_debug_entity                     : cmd      :                  : Dumps debug info for an entity
         physics_highlight_active                 : cmd      :                  : Turns on the absbox for all active physics objects
         physics_report_active                    : cmd      :                  : Lists all active physics objects
         physics_select                           : cmd      :                  : Dumps debug info for an entity
         physicsshadowupdate_render               : 0        : , "sv"           : 
         PhysPMC                                  : 0        :                  : 
         physx_debug_dll                          : 0        : , "cheat"        : 
         physx_subdir                             : 0        :                  : 
         physx_valve_dll                          : 0        : , "cheat"        : 
         picker                                   : cmd      :                  : Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
         ping                                     : cmd      :                  : Display ping to server.
         pingserver                               : cmd      :                  : Ping a server for info
         pipe_bomb_beep_interval_delta            : 0        : , "sv"           : 
         pipe_bomb_beep_min_interval              : 0        : , "sv"           : 
         pipe_bomb_initial_beep_interval          : 0        : , "sv"           : 
         pipe_bomb_shake_amplitude                : 50       : , "sv"           : 
         pipe_bomb_shake_radius                   : 750      : , "sv"           : 
         pipe_bomb_timer_duration                 : 6        : , "sv"           : 
         pipeline_static_props                    : 1        :                  : 
         player_debug_print_damage                : 0        : , "sv", "cheat"  : When true, print amount and type of all damage received by player to console.
         player_incap_use_radius                  : 96       : , "sv", "cheat", "rep" : 
         player_old_armor                         : 0        : , "sv"           : 
         player_throwforce                        : 2000     : , "sv", "cheat", "rep" : 
         player_use_radius                        : 96       : , "sv", "cheat", "rep" : 
         plugin_load                              : cmd      :                  : plugin_load <filename> : loads a plugin
         plugin_pause                             : cmd      :                  : plugin_pause <index> : pauses a loaded plugin
         plugin_pause_all                         : cmd      :                  : pauses all loaded plugins
         plugin_print                             : cmd      :                  : Prints details about loaded plugins
         plugin_unload                            : cmd      :                  : plugin_unload <index> : unloads a plugin
         plugin_unpause                           : cmd      :                  : plugin_unpause <index> : unpauses a disabled plugin
         plugin_unpause_all                       : cmd      :                  : unpauses all disabled plugins
         prop_active_gib_limit                    : 999999   : , "sv"           : 
         prop_active_gib_max_fade_time            : 999999   : , "sv"           : 
         prop_crosshair                           : cmd      :                  : Shows name for prop looking at
         prop_debug                               : cmd      :                  : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
         prop_dynamic_create                      : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
         prop_physics_create                      : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
         prop_use                                 : 0        : , "sv", "rep"    : 
         props_break_max_pieces                   : -1       : , "sv", "rep"    : Maximum prop breakable piece count (-1 = model default)
         props_break_max_pieces_perframe          : -1       : , "sv", "rep"    : Maximum prop breakable piece count per frame (-1 = model default)
         punch_angle_decay_rate                   : 20       : , "sv", "rep"    : 
         pz_damages                               : cmd      :                  : List player zombie damages
         quit                                     : cmd      :                  : Exit the engine.
         r_AirboatViewDampenDamp                  : 1        : , "sv", "cheat", "nf", "rep" : 
         r_AirboatViewDampenFreq                  : 7        : , "sv", "cheat", "nf", "rep" : 
         r_AirboatViewZHeight                     : 0        : , "sv", "cheat", "nf", "rep" : 
         r_ambientboost                           : 1        :                  : Set to boost ambient term if it is totally swamped by local lights
         r_ambientfactor                          : 5        :                  : Boost ambient cube by no more than this factor
         r_ambientfraction                        : 0        : , "cheat"        : Fraction of direct lighting used to boost lighting when model requests
         r_ambientmin                             : 0        :                  : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
         r_colorstaticprops                       : 0        : , "cheat"        : 
         r_debugrandomstaticlighting              : 0        : , "cheat"        : Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
         r_decal_cover_count                      : 4        :                  : 
         r_decal_overlap_area                     : 0        :                  : 
         r_decal_overlap_count                    : 3        :                  : 
         r_decals                                 : 2048     :                  : 
         r_decalstaticprops                       : 1        :                  : Decal static props test
         r_DispBuildable                          : 0        : , "cheat"        : 
         r_DispWalkable                           : 0        : , "cheat"        : 
         r_drawbatchdecals                        : 1        :                  : Render decals batched.
         r_drawbrushmodels                        : 1        : , "cheat"        : Render brush models. 0=Off, 1=Normal, 2=Wireframe
         r_drawdecals                             : 1        : , "cheat"        : Render decals.
         r_DrawDisp                               : 1        : , "cheat"        : Toggles rendering of displacment maps
         r_drawentities                           : 1        : , "cheat"        : 
         r_drawfuncdetail                         : 1        : , "cheat"        : Render func_detail
         r_drawleaf                               : -1       : , "cheat"        : Draw the specified leaf.
         r_drawlightcache                         : 0        : , "cheat"        : 0: off 1: draw light cache entries 2: draw rays 
         r_drawmodeldecals                        : 1        :                  : 
         r_DrawModelLightOrigin                   : 0        : , "cheat"        : 
         r_drawmodelstatsoverlay                  : 0        : , "cheat"        : 
         r_drawmodelstatsoverlaydistance          : 500      : , "cheat"        : 
         r_drawmodelstatsoverlaymax               : 1        : , "a"            : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
         r_drawmodelstatsoverlaymin               : 0        : , "a"            : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
         r_DrawSpecificStaticProp                 : -1       :                  : 
         r_drawstaticprops                        : 1        : , "cheat"        : 0=Off, 1=Normal, 2=Wireframe
         r_drawtranslucentworld                   : 1        : , "cheat"        : 
         r_drawworld                              : 1        : , "cheat"        : Render the world.
         r_dscale_basefov                         : 90       : , "cheat"        : 
         r_dscale_fardist                         : 2000     : , "cheat"        : 
         r_dscale_farscale                        : 4        : , "cheat"        : 
         r_dscale_neardist                        : 100      : , "cheat"        : 
         r_dscale_nearscale                       : 1        : , "cheat"        : 
         r_dynamic                                : 1        :                  : 
         r_entity                                 : -1       :                  : 
         r_eyeglintlodpixels                      : 20       :                  : The number of pixels wide an eyeball has to be before rendering an eyeglint.  Is a floating point value.
         r_eyemove                                : 1        : , "a"            : 
         r_eyes                                   : 1        :                  : 
         r_eyeshift_x                             : 0        : , "a"            : 
         r_eyeshift_y                             : 0        : , "a"            : 
         r_eyeshift_z                             : 0        : , "a"            : 
         r_eyesize                                : 0        : , "a"            : 
         r_fastzreject                            : 0        :                  : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
         r_fastzrejectdisp                        : 0        :                  : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
         r_flashlightdepthtexture                 : 1        :                  : 
         r_flashlightscissor                      : 1        : , "cheat"        : 
         r_flex                                   : 1        :                  : 
         r_flushlod                               : cmd      :                  : Flush and reload LODs.
         r_ForceRestore                           : 0        :                  : 
         r_glint_alwaysdraw                       : 0        :                  : 
         r_glint_procedural                       : 0        :                  : 
         r_hunkalloclightmaps                     : 1        :                  : 
         r_hwmorph                                : 0        : , "cheat"        : 
         r_itemblinkmax                           : 0        : , "cheat"        : 
         r_itemblinkrate                          : 4        : , "cheat"        : 
         r_JeepFOV                                : 90       : , "sv", "cheat", "rep" : 
         r_JeepViewDampenDamp                     : 1        : , "sv", "cheat", "nf", "rep" : 
         r_JeepViewDampenFreq                     : 7        : , "sv", "cheat", "nf", "rep" : 
         r_JeepViewZHeight                        : 10       : , "sv", "cheat", "nf", "rep" : 
         r_lightaverage                           : 1        :                  : Activates/deactivate light averaging
         r_lightcachemodel                        : -1       : , "cheat"        : 
         r_lightinterp                            : 5        : , "cheat"        : Controls the speed of light interpolation, 0 turns off interpolation
         r_lightmap                               : -1       : , "cheat"        : 
         r_lightstyle                             : -1       : , "cheat"        : 
         r_lockpvs                                : 0        : , "cheat"        : Lock the PVS so you can fly around and inspect what is being drawn.
         r_lod                                    : -1       :                  : 
         r_maxmodeldecal                          : 50       :                  : 
         r_modelwireframedecal                    : 0        : , "cheat"        : 
         r_nohw                                   : 0        : , "cheat"        : 
         r_norefresh                              : 0        :                  : 
         r_nosw                                   : 0        : , "cheat"        : 
         r_novis                                  : 0        : , "cheat"        : Turn off the PVS.
         r_occludeemaxarea                        : 0        :                  : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
         r_occluderminarea                        : 0        :                  : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
         r_occludermincount                       : 0        :                  : At least this many occluders will be used, no matter how big they are.
         r_occlusion                              : 1        :                  : Activate/deactivate the occlusion system.
         r_occlusionspew                          : 0        : , "cheat"        : Activate/deactivates spew about what the occlusion system is doing.
         r_partition_level                        : -1       : , "cheat"        : Displays a particular level of the spatial partition system. Use -1 to disable it.
         r_printdecalinfo                         : cmd      :                  : 
         r_proplightingfromdisk                   : 1        :                  : 0=Off, 1=On, 2=Show Errors
         r_proplightingpooling                    : -1       : , "cheat"        : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
         r_queued_decals                          : 0        :                  : Offloads a bit of decal rendering setup work to the material system queue when enabled.
         r_randomflex                             : 0        : , "cheat"        : 
         r_rootlod                                : 0        :                  : Root LOD
         r_shadowlod                              : -1       :                  : 
         r_shadowlodbias                          : 2        :                  : 
         r_shadowrendertotexture                  : 0        :                  : 
         r_showenvcubemap                         : 0        : , "cheat"        : 
         r_skin                                   : 0        : , "cheat"        : 
         r_slowpathwireframe                      : 0        : , "cheat"        : 
         r_spray_lifetime                         : 10       :                  : Number of rounds player sprays are visible
         r_staticlight_streams                    : 1        :                  : 
         r_staticprop_lod                         : -1       :                  : 
         r_staticpropinfo                         : 0        :                  : 
         r_teeth                                  : 1        :                  : 
         r_unloadlightmaps                        : 0        :                  : 
         r_vehicleBrakeRate                       : 1        : , "sv", "cheat"  : 
         r_VehicleViewDampen                      : 1        : , "sv", "cheat", "nf", "rep" : 
         r_visambient                             : 0        :                  : Draw leaf ambient lighting samples.  Needs mat_leafvis 1 to work
         r_visocclusion                           : 0        : , "cheat"        : Activate/deactivate wireframe rendering of what the occlusion system is doing.
         r_visualizetraces                        : 0        : , "sv", "cheat"  : 
         radius_damage_show_hits                  : 0        : , "sv", "cheat", "rep" : 
         ragdoll_collide                          : 0        : , "sv", "rep"    : 
         ragdoll_door_uncollide_time              : 4        : , "sv", "rep"    : 
         ragdoll_force_to_sleep_time              : 10       : , "sv", "rep"    : 
         ragdoll_self_collision                   : 1        : , "sv", "rep"    : 
         ragdoll_sleepaftertime                   : 5        : , "sv", "rep"    : After this many seconds of being basically stationary, the ragdoll will go to sleep.
         ragdoll_slowdown                         : 1        : , "sv", "rep"    : 
         ragdoll_slowdown_time                    : 5        : , "sv", "rep"    : 
         rangefinder                              : cmd      :                  : Measures distance along a ray
         rate                                     : 10000    : , "user"         : Max bytes/sec the host can receive data
         rcon_password                            : 0        : , "norecord"     : remote console password.
         recompute_speed                          : cmd      :                  : Recomputes clock speed (for debugging purposes).
         reload                                   : cmd      :                  : Reload the most recent saved game (add setpos to jump to current view position on reload).
         removeid                                 : cmd      :                  : Remove a user ID from the ban list.
         removeip                                 : cmd      :                  : Remove an IP address from the ban list.
         report                                   : cmd      :                  : 
         report_entities                          : cmd      :                  : Lists all entities
         report_simthinklist                      : cmd      :                  : Lists all simulating/thinking entities
         report_soundpatch                        : cmd      :                  : reports sound patch count
         report_touchlinks                        : cmd      :                  : Lists all touchlinks
         res_restrict_access                      : 0        :                  : 
         rescue_distance                          : 4500     : , "sv", "cheat"  : Living survivors must travel this far past a dead survivor's corpse to be able to rescue him
         rescue_finale_ignore_distance            : 4000     : , "sv", "cheat"  : If living survivors are this far past a rescuable survivor, he stops calling for help
         rescue_finale_spawn_range                : 4000     : , "sv", "cheat"  : info_survivor_rescue ents will be considered if they are this close to the leading survivor
         rescue_ignore_distance                   : 2000     : , "sv", "cheat"  : If living survivors are this far past a rescuable survivor, he stops calling for help
         rescue_interval                          : 2        : , "sv", "cheat"  : Dead survivors are checked to start calling for help this often
         rescue_min_dead_time                     : 60       : , "sv", "cheat"  : Duration in seconds a survivor must be dead before being rescuable
         rescue_range                             : 1000     : , "sv", "cheat"  : if a survivor gets this close to an active info_survivor_rescue, it will be triggered
         rescue_show                              : cmd      :                  : Shows debugging info for info_survivor_rescue ents
         rescue_show_blocked                      : cmd      :                  : Shows bboxes for blocked info_survivor_rescue ents
         rescue_spawn_flow                        : 400      : , "sv", "cheat"  : info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor
         rescue_spawn_range                       : 2000     : , "sv", "cheat"  : info_survivor_rescue ents will be considered if they are this close to the leading survivor
         rescue_update_nav                        : cmd      :                  : Updates RESCUE_CLOSET nav flags
         rescue_yell_delay                        : 1        : , "sv", "cheat"  : Delay before yelling when activating
         rescue_yell_interval                     : 6        : , "sv", "cheat"  : Interval at which an info_survivor_rescue yells for help
         reset_gameconvars                        : cmd      :                  : Reset a bunch of game convars to default values
         respawn_entities                         : cmd      :                  : Respawn all the entities in the map.
         restart                                  : cmd      :                  : Restart the game on the same level (add setpos to jump to current view position on restart).
         rr_debugplayer                           : -1       : , "sv"           : Player entindex for which to print speech attempts (0 for all)
         rr_debugresponseconcept                  : 0        : , "sv"           : If set, rr_debugresponses will print only responses testing for the specified concept
         rr_debugresponseconcept_exclude          : cmd      :                  : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments 
         rr_debugresponses                        : 0        : , "sv"           : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
         rr_debugrule                             : 0        : , "sv"           : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
         rr_dumpresponses                         : 0        : , "sv"           : Dump all response_rules.txt and rules (requires restart)
         rr_followup_maxdist                      : 1800     : , "sv", "cheat"  : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
         rr_forceconcept                          : cmd      :                  : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
         rr_l4d2_survivor_names                   : 0        : , "sv", "rep"    : 
         rr_reloadresponsesystems                 : cmd      :                  : Reload all response system scripts.
         rr_remarkable_maxdist                    : 1500     : , "sv", "cheat"  : info_remarkables more distant than this from a player will not even be tested to see if a rule matches them.
         rr_remarkable_world_entities_replay_limit : 1        : , "sv", "cheat"  : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
         rr_thenany_score_slop                    : 0        : , "a", "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
         say                                      : cmd      :                  : Display player message
         say_team                                 : cmd      :                  : Display player message to team
         sb_add                                   : cmd      :                  : Add a Survivor Bot.
         sb_all_bot_team                          : 0        : , "sv", "cheat"  : Allow a team of nothing but bots
         sb_allow_leading                         : 0        : , "sv"           : If nonzero, SurvivorBots can take the lead and won't always wait behind the lead human player
         sb_always_hurry_vs                       : 1        : , "sv", "cheat"  : If nonzero, never walk, always run in VS mode
         sb_battlestation_give_up_range_from_human : 1500     : , "sv", "cheat"  : 
         sb_battlestation_human_hold_time         : 4        : , "sv", "cheat"  : How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations
         sb_close_checkpoint_door_interval        : 2        : , "sv", "cheat"  : 
         sb_close_threat_range                    : 200      : , "sv", "cheat"  : 
         sb_combat_saccade_speed                  : 1000     : , "sv", "cheat"  : 
         sb_crouch                                : 0        : , "sv", "cheat"  : Forces survivor bots to crouch
         sb_debug_apoproach_wait_time             : 5        : , "sv", "cheat"  : How long a SurvivorBot waits once it reaches its debug move-to spot
         sb_debug_buddy                           : 0        : , "sv", "cheat"  : 
         sb_debug_locomotion                      : 0        : , "sv", "cheat"  : 
         sb_debug_retreat                         : 0        : , "sv", "cheat"  : 
         sb_debug_team_avoidance                  : 0        : , "sv", "cheat"  : 
         sb_dont_bash                             : 0        : , "sv", "cheat"  : Force SurvivorBots to not bash
         sb_dont_shoot                            : 0        : , "sv", "cheat"  : Force SurvivorBots to not fire their weapons
         sb_enforce_proximity_lookat_timeout      : 10       : , "sv", "cheat"  : 
         sb_enforce_proximity_range               : 1500     : , "sv", "cheat"  : 
         sb_escort                                : 0        : , "sv", "cheat"  : 
         sb_far_hearing_range                     : 1500     : , "sv", "cheat"  : 
         sb_flashlight                            : 0        : , "sv", "cheat"  : Forces survivor bots to use flashlights (-1 to force off)
         sb_follow_stress_factor                  : 0        : , "sv", "cheat"  : 
         sb_force_max_intensity                   : cmd      :                  : Force intensity of selected SurvivorBot to maximum level.
         sb_friend_immobilized_reaction_time_expert : 0        : , "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
         sb_friend_immobilized_reaction_time_hard : 1        : , "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
         sb_friend_immobilized_reaction_time_normal : 2        : , "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
         sb_friend_immobilized_reaction_time_vs   : 0        : , "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
         sb_friendlyfire                          : 0        : , "sv", "cheat"  : 
         sb_give                                  : cmd      :                  : Give an item to each Survivor bot
         sb_give_random_weapon                    : cmd      :                  : Give a random weapon to each Survivor bot
         sb_hindrance_range                       : 150      : , "sv", "cheat"  : 
         sb_hold_position                         : 0        : , "sv", "cheat"  : Force SurvivorBots to stand still
         sb_locomotion_wait_threshold             : 10       : , "sv", "cheat"  : 
         sb_max_battlestation_range_from_human    : 750      : , "sv", "cheat"  : 
         sb_max_scavenge_separation               : 750      : , "sv", "cheat"  : SurvivorBots won't scavenge items farther away from the group than this
         sb_max_team_melee_weapons                : 1        : , "sv", "cheat"  : The total number of melee weapons allowed on the team. 0 = bots never use melee
         sb_min_attention_notice_time             : 0        : , "sv", "cheat"  : If someone looks at me longer than this, I'll notice
         sb_min_orphan_time_to_cover              : 1        : , "sv", "cheat"  : 
         sb_minigun_distance                      : 30       : , "sv", "cheat", "rep" : 
         sb_move                                  : 1        : , "sv", "cheat"  : Stop all SurvivorBots from moving
         sb_move_to_cursor                        : cmd      :                  : Sends survivor bots to cursor target
         sb_narrow_corridor_width                 : 100      : , "sv", "cheat"  : 
         sb_near_hearing_range                    : 500      : , "sv", "cheat"  : 
         sb_neighbor_range                        : 300      : , "sv", "cheat"  : How close a friend needs to be to feel safe
         sb_normal_saccade_speed                  : 350      : , "sv", "cheat"  : 
         sb_open_fire                             : 0        : , "sv", "cheat"  : Forces survivor bots to fire continuously
         sb_path_lookahead_range                  : 200      : , "sv", "cheat"  : 
         sb_perf_crawl                            : 0        : , "sv", "cheat", "rep" : If true, survivor bot will be doing a perf-crawl walk through the map
         sb_perf_crawl_ang                        : 5        : , "sv", "cheat"  : Rotation angles at perf-crawl snapshots in the map
         sb_perf_crawl_dist                       : 128      : , "sv", "cheat"  : Distance between perf-crawl snapshots in the map
         sb_perf_crawl_time                       : 1        : , "sv", "cheat"  : How much time is spent at each perf-crawl spot/ang in the map
         sb_perf_dump                             : 0        : , "sv", "cheat", "rep" : If true, low perf places will be dumped
         sb_perf_dump_bots                        : 0        : , "sv", "cheat", "rep" : Which bots to use for dumping: namvet, girl, biker, manager
         sb_pushscale                             : 1        : , "sv", "cheat", "rep" : 
         sb_reachability_cache_lifetime           : 3        : , "sv", "cheat"  : 
         sb_reachable_cache_paranoia              : 0        : , "sv"           : 
         sb_replacement_interval                  : 0        : , "sv", "cheat"  : Force SurvivorBots to be replaced after this many seconds for stress testing
         sb_rescue_vehicle_loading_range          : 300      : , "sv", "cheat"  : How close to the arrival point of the rescue vehicle SurvivorBots try to get
         sb_revive_friend_distance                : 125      : , "sv", "cheat"  : 
         sb_separation_danger_max_range           : 600      : , "sv", "cheat"  : A Survivor teammate this far away needs to be gathered back into the group
         sb_separation_danger_min_range           : 500      : , "sv", "cheat"  : A Survivor teammate this far away is straying from the group
         sb_separation_range                      : 200      : , "sv", "cheat"  : Desired distance between Survivors
         sb_show_threat_areas                     : 0        : , "sv", "cheat"  : 
         sb_sidestep_for_horde                    : 0        : , "sv", "cheat"  : Allow sidestepping left/right to acquire common infected targets
         sb_skill                                 : 0        : , "sv"           : 
         sb_stop                                  : 0        : , "sv", "cheat"  : Forces survivor bots to stand still
         sb_takecontrol                           : cmd      :                  : Take control of a bot.
         sb_temp_health_consider_factor           : 0        : , "sv"           : Temporary health is multiplied by this when SurvivorBots consider who needs healing
         sb_threat_close_range                    : 150      : , "sv", "cheat"  : Very close range for threats
         sb_threat_exposure_stop                  : 200000   : , "sv", "cheat"  : 
         sb_threat_exposure_walk                  : 50000    : , "sv", "cheat"  : 
         sb_threat_far_range                      : 600      : , "sv", "cheat"  : Close enough to be a threat if near several other threats
         sb_threat_medium_range                   : 300      : , "sv", "cheat"  : Too close for comfort, even when neutral
         sb_threat_very_close_range               : 150      : , "sv", "cheat"  : 
         sb_threat_very_far_range                 : 1500     : , "sv", "cheat"  : Too far to be a threat, even for boss infected
         sb_toughness_buffer                      : 15       : , "sv"           : How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target
         sb_transition                            : 1        : , "sv"           : If true, survivor bots will be used as placeholders for survivors who are still changing levels
         sb_unstick                               : 1        : , "sv", "cheat"  : 
         sb_use_button_range                      : 1000     : , "sv", "cheat"  : 
         sb_use_upgrades                          : 1        : , "sv", "cheat"  : 
         sb_vomit_blind_time                      : 5        : , "sv", "cheat"  : How long Boomer vomit/explosion gore blinds us
         scavenge_item_respawn_delay              : 20       : , "sv", "cheat"  : After being destroyed, time until a scavenge item will respawn
         scavenge_match_finished_delay            : 5        : , "sv"           : After a match ends, move on to post-round state after this many seconds.
         scavenge_overtime_grace_time             : 1        : , "sv"           : How long survivors can go without a scavenge item before overtime will end.
         scavenge_round_bonus_time                : 20       : , "sv"           : Time added to the clock every time a team scores
         scavenge_round_initial_time              : 90       : , "sv"           : Initial time on the clock when a scavenge round starts
         scavenge_round_restart_delay             : 10       : , "sv"           : After a round, restart the round after this many seconds.
         scavenge_round_restart_delay_tied        : 15       : , "sv"           : After a tie, restart the round after this many seconds.
         scavenge_round_setup_time                : 45       : , "sv"           : Setup time before the round starts
         scavenge_set_round_limit                 : cmd      :                  : Set the number of rounds for a scavenge match
         scavenge_wanderer_respawn_chance         : 3        : , "sv", "cheat"  : Percent chance that a new wanderer will spawn in a cleared nav area.
         scene_async_prefetch_spew                : 0        : , "sv"           : Display async .ani file loading info.
         scene_clientflex                         : 1        : , "sv", "rep"    : Do client side flex animation.
         scene_clientplayback                     : 1        : , "sv"           : Play all vcds on the clients.
         scene_flush                              : cmd      :                  : Flush all .vcds from the cache and reload from disk.
         scene_forcecombined                      : 0        : , "sv"           : When playing back, force use of combined .wav files even in english.
         scene_maxcaptionradius                   : 1200     : , "sv"           : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
         scene_print                              : 0        : , "sv", "rep"    : When playing back a scene, print timing and event info to console.
         scene_showlook                           : 0        : , "a", "sv"      : When playing back, show the directions of look events.
         scene_showmoveto                         : 0        : , "a", "sv"      : When moving, show the end location.
         scene_showunlock                         : 0        : , "a", "sv"      : Show when a vcd is playing but normal AI is running.
         script                                   : cmd      :                  : Run the text as a script
         script_debug                             : cmd      :                  : Connect the vscript VM to the script debugger
         script_dump_all                          : cmd      :                  : Dump the state of the VM to the console
         script_execute                           : cmd      :                  : Run a vscript file
         script_help                              : cmd      :                  : Output help for script functions, optionally with a search string
         script_reload_code                       : cmd      :                  : Execute a vscript file, replacing existing functions with the functions in the run script
         script_reload_enity_code                 : cmd      :                  : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
         script_reload_think                      : cmd      :                  : Execute an activation script, replacing existing functions with the functions in the run script
         select_cliff                             : cmd      :                  : Selects all NAV_MESH_CLIFF areas.
         select_invalid_finale_nospawn            : cmd      :                  : Selects all FINALE_NOSPAWN areas that aren't also FINALE.
         select_with_attribute                    : cmd      :                  : Selects areas with the given attribute.
         server_game_time                         : cmd      :                  : Gives the game time in seconds (server's curtime)
         servercfgfile                            : 0        : , "sv"           : 
         setang                                   : cmd      :                  : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
         setang_exact                             : cmd      :                  : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
         setmaster                                : cmd      :                  : add/remove/enable/disable master servers
         setmodel                                 : cmd      :                  : Changes's player's model
         setpause                                 : cmd      :                  : Set the pause state of the server.
         setpos                                   : cmd      :                  : Move player to specified origin (must have sv_cheats).
         setpos_exact                             : cmd      :                  : Move player to an exact specified origin (must have sv_cheats).
         setpos_player                            : cmd      :                  : Move specified player to specified origin (must have sv_cheats).
         shake                                    : cmd      :                  : Shake the screen.
         shotgun_reload_cancel_delay              : 0        : , "sv", "rep"    : On reload from empty, time before a fire command is recognized to cancel the reload.
         shout_going_to_die_interval              : 20       : , "sv", "cheat"  : 
         shout_make_way_interval                  : 2        : , "sv", "cheat"  : 
         shout_max_warn_range                     : 2000     : , "sv", "cheat"  : 
         shout_min_special_warn_interval          : 5        : , "sv", "cheat"  : 
         shout_min_use_range                      : 200      : , "sv", "cheat"  : 
         shout_min_warn_interval                  : 10       : , "sv", "cheat"  : 
         shout_threat_range                       : 500      : , "sv", "cheat"  : 
         shout_view_motion_threshold              : 0        : , "sv", "cheat"  : 
         shout_view_target_threahold              : 0        : , "sv", "cheat"  : 
         showtriggers                             : 0        : , "sv", "cheat"  : Shows trigger brushes
         showtriggers_toggle                      : cmd      :                  : Toggle show triggers
         singlestep                               : 0        : , "cheat"        : Run engine in single step mode ( set next to 1 to advance a frame )
         sk_autoaim_mode                          : 1        : , "a", "sv", "rep" : 
         sk_player_arm                            : 1        : , "sv"           : 
         sk_player_chest                          : 1        : , "sv"           : 
         sk_player_head                           : 2        : , "sv"           : 
         sk_player_leg                            : 1        : , "sv"           : 
         sk_player_stomach                        : 1        : , "sv"           : 
         skill                                    : 1        : , "a"            : Game skill level (1-3).
         sm                                       : cmd      :                  : SourceMod Menu
         sm_addban                                : cmd      :                  : sm_addban <time> <steamid> [reason]
         sm_admin                                 : cmd      :                  : Displays the admin menu
         sm_ban                                   : cmd      :                  : sm_ban <#userid|name> <minutes|0> [reason]
         sm_banip                                 : cmd      :                  : sm_banip <ip|#userid|name> <time> [reason]
         sm_basepath                              : 0        :                  : SourceMod base path (set via command line)
         sm_beacon                                : cmd      :                  : sm_beacon <#userid|name> [0/1]
         sm_beacon_radius                         : 375      :                  : Sets the radius for beacon's light rings.
         sm_blind                                 : cmd      :                  : sm_blind <#userid|name> [amount] - Leave amount off to reset.
         sm_burn                                  : cmd      :                  : sm_burn <#userid|name> [time]
         sm_burn_duration                         : 20       :                  : Sets the default duration of sm_burn and firebomb victims.
         sm_cancelvote                            : cmd      :                  : sm_cancelvote
         sm_chat                                  : cmd      :                  : sm_chat <message> - sends message to admins
         sm_chat_mode                             : 1        :                  : Allows player's to send messages to admin chat.
         sm_cookies                               : cmd      :                  : sm_cookies <name> [value]
         sm_corecfgfile                           : 0        :                  : SourceMod core configuration file
         sm_csay                                  : cmd      :                  : sm_csay <message> - sends centered message to all players
         sm_cvar                                  : cmd      :                  : sm_cvar <cvar> [value]
         sm_datetime_format                       : 0        :                  : Default formatting time rules
         sm_deadtalk                              : 0        :                  : Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates.
         sm_drug                                  : cmd      :                  : sm_drug <#userid|name> [0/1]
         sm_dump_admcache                         : cmd      :                  : Dumps the admin cache for debugging
         sm_dump_classes                          : cmd      :                  : Dumps the class list as a text file
         sm_dump_datamaps                         : cmd      :                  : Dumps the data map list as a text file
         sm_dump_handles                          : cmd      :                  : Dumps Handle usage to a file for finding Handle leaks
         sm_dump_netprops                         : cmd      :                  : Dumps the networkable property table as a text file
         sm_dump_netprops_xml                     : cmd      :                  : Dumps the networkable property table as an XML file
         sm_dump_teprops                          : cmd      :                  : Dumps tempentity props to a file
         sm_execcfg                               : cmd      :                  : sm_execcfg <filename>
         sm_firebomb                              : cmd      :                  : sm_firebomb <#userid|name> [0/1]
         sm_firebomb_mode                         : 0        :                  : Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone
         sm_firebomb_radius                       : 600      :                  : Sets the bomb blast radius.
         sm_firebomb_ticks                        : 10       :                  : Sets how long the FireBomb fuse is.
         sm_flood_time                            : 0        :                  : Amount of time allowed between chat messages
         sm_freeze                                : cmd      :                  : sm_freeze <#userid|name> [time]
         sm_freeze_duration                       : 10       :                  : Sets the default duration for sm_freeze and freezebomb victims
         sm_freezebomb                            : cmd      :                  : sm_freezebomb <#userid|name> [0/1]
         sm_freezebomb_mode                       : 0        :                  : Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
         sm_freezebomb_radius                     : 600      :                  : Sets the freezebomb blast radius.
         sm_freezebomb_ticks                      : 10       :                  : Sets how long the freezebomb fuse is.
         sm_gag                                   : cmd      :                  : sm_gag <player> - Removes a player's ability to use chat.
         sm_gravity                               : cmd      :                  : sm_gravity <#userid|name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0
         sm_help                                  : cmd      :                  : Displays SourceMod commands and descriptions
         sm_hide_slots                            : 0        :                  : If set to 1, reserved slots will hidden (subtracted from the max slot count)
         sm_hsay                                  : cmd      :                  : sm_hsay <message> - sends hint message to all players
         sm_immunity_mode                         : 1        : , "sp"           : Mode for deciding immunity protection
         sm_kick                                  : cmd      :                  : sm_kick <#userid|name> [reason]
         sm_map                                   : cmd      :                  : sm_map <map>
         sm_menu_sounds                           : 1        :                  : Sets whether SourceMod menus play trigger sounds
         sm_msay                                  : cmd      :                  : sm_msay <message> - sends message as a menu panel
         sm_mute                                  : cmd      :                  : sm_mute <player> - Removes a player's ability to use voice.
         sm_nextmap                               : 0        : , "nf"           : 
         sm_noclip                                : cmd      :                  : sm_noclip <#userid|name>
         sm_play                                  : cmd      :                  : sm_play <#userid|name> <filename>
         sm_print_telist                          : cmd      :                  : Prints the temp entity list
         sm_psay                                  : cmd      :                  : sm_psay <name or #userid> <message> - sends private message
         sm_rcon                                  : cmd      :                  : sm_rcon <args>
         sm_rconlock                              : 0        : , "nf", "rep", "norecord" : Plugin version
         sm_reloadadmins                          : cmd      :                  : sm_reloadadmins
         sm_rename                                : cmd      :                  : sm_rename <#userid|name>
         sm_reserve_kicktype                      : 0        :                  : How to select a client to kick (if appropriate)
         sm_reserve_maxadmins                     : 1        :                  : Maximum amount of admins to let in the server with reserve type 2
         sm_reserve_type                          : 0        :                  : Method of reserving slots
         sm_reserved_slots                        : 0        :                  : Number of reserved player slots
         sm_resetcvar                             : cmd      :                  : sm_resetcvar <cvar>
         sm_revote                                : cmd      :                  : 
         sm_say                                   : cmd      :                  : sm_say <message> - sends message to all players
         sm_searchcmd                             : cmd      :                  : Searches SourceMod commands
         sm_settings                              : cmd      :                  : 
         sm_show_activity                         : 13       : , "sp"           : Activity display setting (see sourcemod.cfg)
         sm_silence                               : cmd      :                  : sm_silence <player> - Removes a player's ability to use voice or chat.
         sm_slap                                  : cmd      :                  : sm_slap <#userid|name> [damage]
         sm_slay                                  : cmd      :                  : sm_slay <#userid|name>
         sm_time_adjustment                       : 0        :                  : Adjusts the server time in seconds
         sm_timebomb                              : cmd      :                  : sm_timebomb <#userid|name> [0/1]
         sm_timebomb_mode                         : 0        :                  : Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
         sm_timebomb_radius                       : 600      :                  : Sets the bomb blast radius.
         sm_timebomb_ticks                        : 10       :                  : Sets how long the timebomb fuse is.
         sm_timeleft_interval                     : 0        :                  : Display timeleft every x seconds. Default 0.
         sm_trigger_show                          : 1        :                  : Display triggers message to all players? (0 off, 1 on, def. 1)
         sm_tsay                                  : cmd      :                  : sm_tsay [color] <message> - sends top-left message to all players
         sm_unban                                 : cmd      :                  : sm_unban <steamid>
         sm_ungag                                 : cmd      :                  : sm_ungag <player> - Restores a player's ability to use chat.
         sm_unmute                                : cmd      :                  : sm_unmute <player> - Restores a player's ability to use voice.
         sm_unsilence                             : cmd      :                  : sm_unsilence <player> - Restores a player's ability to use voice and chat.
         sm_vote                                  : cmd      :                  : sm_vote <question> [Answer1] [Answer2] ... [Answer5]
         sm_vote_alltalk                          : 0        :                  : percent required for successful alltalk vote.
         sm_vote_ban                              : 0        :                  : percent required for successful ban vote.
         sm_vote_burn                             : 0        :                  : percent required for successful burn vote.
         sm_vote_delay                            : 30       :                  : Sets the recommended time in between public votes
         sm_vote_ff                               : 0        :                  : percent required for successful friendly fire vote.
         sm_vote_gravity                          : 0        :                  : percent required for successful gravity vote.
         sm_vote_kick                             : 0        :                  : percent required for successful kick vote.
         sm_vote_map                              : 0        :                  : percent required for successful map vote.
         sm_vote_progress_chat                    : 0        :                  : Show current vote progress as chat messages
         sm_vote_progress_client_console          : 0        :                  : Show current vote progress as console messages to clients
         sm_vote_progress_console                 : 0        :                  : Show current vote progress as console messages
         sm_vote_progress_hintbox                 : 0        :                  : Show current vote progress in a hint box
         sm_vote_slay                             : 0        :                  : percent required for successful slay vote.
         sm_votealltalk                           : cmd      :                  : sm_votealltalk
         sm_voteban                               : cmd      :                  : sm_voteban <player> [reason]
         sm_voteburn                              : cmd      :                  : sm_voteburn <player>
         sm_voteff                                : cmd      :                  : sm_voteff
         sm_votegravity                           : cmd      :                  : sm_votegravity <amount> [amount2] ... [amount5]
         sm_votekick                              : cmd      :                  : sm_votekick <player> [reason]
         sm_votemap                               : cmd      :                  : sm_votemap <mapname> [mapname2] ... [mapname5] 
         sm_voteslay                              : cmd      :                  : sm_voteslay <player>
         sm_who                                   : cmd      :                  : sm_who [#userid|name]
         Smoker_escape_range                      : 750      : , "sv", "cheat"  : 
         smoker_pz_claw_dmg                       : 4        : , "sv", "cheat", "rep" : Amount of damage done by a PZ smoker's regular melee attack
         smoker_tongue_delay                      : 1        : , "sv", "cheat"  : 
         smoothstairs                             : 1        : , "sv", "rep"    : Smooth player eye z coordinate when traversing stairs.
         snd_foliage_db_loss                      : 4        : , "cheat"        : foliage dB loss per 1200 units
         snd_gain                                 : 1        : , "cheat"        : 
         snd_gain_max                             : 1        : , "cheat"        : 
         snd_gain_min                             : 0        : , "cheat"        : 
         snd_play_in_out                          : cmd      :                  : Plays one of two sounds from entity depending on players in/out location
         snd_refdb                                : 60       : , "cheat"        : Reference dB at snd_refdist
         snd_refdist                              : 36       : , "cheat"        : Reference distance for snd_refdb
         snd_restart                              : cmd      :                  : Restart sound system.
         snd_set_custom_zombat_suffix             : cmd      :                  : Overrides the per campaign zombat music suffix
         snd_vox_captiontrace                     : 0        :                  : Shows sentence name for sentences which are set not to show captions.
         snd_vox_globaltimeout                    : 300      :                  : 
         snd_vox_sectimetout                      : 300      :                  : 
         snd_vox_seqtimetout                      : 300      :                  : 
         soundpatch_captionlength                 : 2        : , "sv", "rep"    : How long looping soundpatch captions should display for.
         soundscape_debug                         : 0        : , "sv", "cheat"  : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
         soundscape_flush                         : cmd      :                  : Flushes the server & client side soundscapes
         sourcemod_version                        : 1        : , "sp", "nf", "rep" : SourceMod Version
         spec_filter                              : 0        : , "sv"           : Spectate a subset of all players (any|human|bot|survivor|infected)
         spec_filter_infected                     : 0        : , "sv"           : Spectate filter for infected players (any|human|bot|survivor|infected)
         spec_filter_survivors                    : 0        : , "sv"           : Spectate filter for survivor players (any|human|bot|survivor|infected)
         spec_freeze_time                         : 4        : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
         spec_freeze_traveltime                   : 0        : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
         spec_target                              : cmd      :                  : 
         spec_target_clear                        : cmd      :                  : 
         spitter_pz_claw_dmg                      : 4        : , "sv", "cheat", "rep" : Amount of damage done by a PZ spitter's regular melee attack
         ss_map                                   : cmd      :                  : Start playing on specified map with max allowed splitscreen players.
         ss_voice_hearpartner                     : 0        :                  : Route voice between splitscreen players on same system.
         star_memory                              : cmd      :                  : Dump memory stats
         stats                                    : cmd      :                  : Prints server performance variables
         status                                   : cmd      :                  : Display map and connection status.
         step_spline                              : 0        : , "sv"           : 
         still_vel_limit                          : 5        : , "sv", "rep"    : if player velocity is lower than this, he is 'still'
         still_view_accel_limit                   : 1500     : , "sv", "rep"    : if player's view is accelerating less than this, his view is 'still'
         stringtable_alwaysrebuilddictionaries    : 0        :                  : Rebuild dictionary file on every level load 
         stringtable_usedictionaries              : 1        :                  : Use dictionaries for string table networking 
         stringtabledictionary                    : cmd      :                  : Create dictionary for current strings.
         studio_queue_mode                        : 1        :                  : 
         stuffcmds                                : cmd      :                  : Parses and stuffs command line + commands to command buffer.
         suitvolume                               : 0        : , "a", "sv"      : 
         surfaceprop                              : cmd      :                  : Reports the surface properties at the cursor
         survival_boomer_limit_increase           : 0        : , "sv"           : After each special wave, increase max boomers by this amount.
         survival_charger_limit_increase          : 0        : , "sv"           : After each special wave, increase max chargers by this amount.
         survival_generate_fake_times             : 1        : , "sv", "rep"    : 
         survival_horde_stage_interval            : 60       : , "sv"           : Seconds between horde attacks
         survival_horde_stage_interval_decay      : 2        : , "sv"           : After each horde attack, reduce the interval by this many seconds
         survival_hunter_limit_increase           : 1        : , "sv"           : After each special wave, increase max hunters by this amount.
         survival_jockey_limit_increase           : 1        : , "sv"           : After each special wave, increase max jockeys by this amount.
         survival_lull_time                       : 15       : , "sv"           : Lull duration between survival waves.
         survival_lull_time_increment             : 15       : , "sv"           : Increment for the lull time per wave.
         survival_lull_time_max                   : 60       : , "sv"           : Max lull duration.
         survival_max_boomers                     : 2        : , "sv"           : Max boomers alive at one time.
         survival_max_chargers                    : 2        : , "sv"           : Max chargers alive at one time.
         survival_max_hunters                     : 3        : , "sv"           : Max hunters alive at one time.
         survival_max_jockeys                     : 2        : , "sv"           : Max jockeys alive at one time.
         survival_max_smokers                     : 4        : , "sv"           : Max smokers alive at one time.
         survival_max_specials                    : 8        : , "sv"           : Max number of special zombies alive at one time.
         survival_max_spitters                    : 3        : , "sv"           : Max spitters alive at one time.
         survival_round_restart_delay             : 15       : , "sv"           : After a loss, restart the round after this many seconds.
         survival_smoker_limit_increase           : 1        : , "sv"           : After each special wave, increase max smokers by this amount.
         survival_special_limit_increase          : 1        : , "sv"           : After each special wave, increase max specials by this amount.
         survival_special_spawn_interval          : 20       : , "sv"           : Seconds between special spawn waves
         survival_special_spawn_interval_decay    : 1        : , "sv"           : After each special wave, reduce the spawn interval by this many seconds
         survival_special_stage_interval          : 60       : , "sv"           : After this many seconds, increase special zombie limits
         survival_spitter_limit_increase          : 1        : , "sv"           : After each special wave, increase max spitters by this amount.
         survival_tank_multiple_spawn_delay       : 10       : , "sv"           : Delay between the two tanks during double spawns.
         survival_tank_stage_interval             : 80       : , "sv"           : Seconds between tank attacks
         survival_tank_stage_interval_decay       : 20       : , "sv"           : After some number of waves, reduce the interval by this many seconds
         survivor_accuracy_upgrade_factor         : 0        : , "sv", "cheat", "rep" : 
         survivor_allow_crawling                  : 0        : , "sv", "rep"    : 
         survivor_burn_factor_easy                : 0        : , "sv", "cheat"  : Flame damage multiplier
         survivor_burn_factor_expert              : 1        : , "sv", "cheat"  : Flame damage multiplier
         survivor_burn_factor_hard                : 0        : , "sv", "cheat"  : Flame damage multiplier
         survivor_burn_factor_normal              : 0        : , "sv", "cheat"  : Flame damage multiplier
         survivor_calm_damage_delay               : 5        : , "sv", "cheat"  : survivors are not calm for this many seconds after taking damage
         survivor_calm_deploy_delay               : 2        : , "sv", "cheat"  : survivors are not calm for this many seconds after switching weapons
         survivor_calm_intensity                  : 0        : , "sv", "cheat"  : survivors are not calm if their intensity level is above this point
         survivor_calm_no_flashlight              : 1        : , "sv", "cheat"  : survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam
         survivor_calm_recent_enemy_delay         : 5        : , "sv", "cheat"  : survivors are not calm for this many seconds after seeing an enemy
         survivor_calm_weapon_delay               : 5        : , "sv", "cheat"  : survivors are not calm for this many seconds after firing
         survivor_commando_factor                 : 2        : , "sv", "cheat"  : 
         survivor_crawl_speed                     : 15       : , "sv", "cheat", "rep" : 
         survivor_crouch_speed                    : 75       : , "sv", "cheat", "rep" : 
         survivor_damage_speed_factor             : 0        : , "sv", "cheat"  : How much a Survivor is slowed when hit by an Infected
         survivor_death_anims                     : 0        : , "sv"           : 
         survivor_debug_active_area_set           : 0        : , "sv", "cheat"  : 
         survivor_debug_in_combat                 : 0        : , "sv", "cheat"  : 
         survivor_debug_visibility                : 0        : , "sv", "cheat"  : 
         survivor_drag_continuous_fire            : 1        : , "sv", "rep"    : Survivors need to hold +attack2 to drag incapacitated survivors
         survivor_drag_speed_multiplier           : 0        : , "sv", "cheat", "rep" : Multiplier to speed when we are dragging somebody.
         survivor_drag_type                       : 0        : , "sv", "cheat"  : 0: no dragging, 1: short tug, 2: continuous drag
         survivor_ff_avoidance                    : 0        : , "sv", "cheat"  : 
         survivor_ff_avoidance_pitch              : 20       : , "sv", "cheat"  : 
         survivor_ff_avoidance_yaw                : 10       : , "sv", "cheat"  : 
         survivor_ff_tolerance                    : 26       : , "sv", "cheat"  : 
         survivor_fog_vocalize_percent            : 0        : , "sv", "cheat"  : The percent of the fog end distance that stops vocalizations.
         survivor_friendly_fire_factor_easy       : 0        : , "sv", "cheat"  : 
         survivor_friendly_fire_factor_expert     : 0        : , "sv", "cheat"  : 
         survivor_friendly_fire_factor_hard       : 0        : , "sv", "cheat"  : 
         survivor_friendly_fire_factor_normal     : 0        : , "sv", "cheat"  : 
         survivor_fumes_walk_speed                : 85       : , "sv", "cheat", "rep" : 
         survivor_groupie_range                   : 350      : , "sv", "cheat"  : 
         survivor_groupie_regenerate_rate         : 0        : , "sv", "cheat"  : 
         survivor_hanging_eye_height              : 85       : , "sv", "cheat", "rep" : 
         survivor_hanging_from_tongue_eye_height  : 40       : , "sv", "cheat", "rep" : 
         survivor_helping_hand_inhibit_duration   : 1        : , "sv", "cheat", "rep" : 
         survivor_hitsound_interval_timer         : 0        : , "sv", "cheat"  : 
         survivor_incap_decay_rate                : 3        : , "sv"           : 
         survivor_incap_health                    : 300      : , "sv", "rep"    : 
         survivor_incap_hopeless_decay_rate       : 12       : , "sv"           : If all survivors are incapacitated, their health decays at this speed
         survivor_incap_max_fall_damage           : 200      : , "sv"           : Taking falling damage greater than this will kill survivors outright instead of incapacitating them
         survivor_incap_tongued_decay_rate        : 12       : , "sv"           : 
         survivor_incapacitated_accuracy_penalty  : 0        : , "sv", "cheat", "rep" : Penalty given for shooting while incapacitated.
         survivor_incapacitated_cycle_time        : 0        : , "sv", "cheat", "rep" : New cycle time (RoF) used when incapacitated, overriding weapon.
         survivor_incapacitated_dizzy_severity    : 2        : , "sv", "cheat", "rep" : From negative to positive this, how much bump we add to a incap'd player's mouse.
         survivor_incapacitated_dizzy_timer       : 2        : , "sv", "cheat", "rep" : How often our incap'd dizzy-drift changes directions.
         survivor_incapacitated_eye_height        : 24       : , "sv", "cheat", "rep" : 
         survivor_incapacitated_reload_multiplier : 1        : , "sv", "cheat", "rep" : Multiplier to reload time when incapacitated.
         survivor_incapacitated_roll              : 20       : , "sv", "cheat", "rep" : 
         survivor_intensity_decay_threat_range    : 750      : , "sv", "cheat"  : 
         survivor_intensity_recent_enemy_duration : 5        : , "sv", "cheat"  : 
         survivor_it_duration                     : 20       : , "sv", "cheat", "rep" : 
         survivor_knockdown_roll                  : -20      : , "sv", "cheat"  : 
         survivor_lazy_active_set                 : 1        : , "sv", "cheat"  : 
         survivor_lean                            : 0        : , "sv", "rep"    : 
         survivor_ledge_grab_ground_check_time    : 3        : , "sv", "cheat"  : 
         survivor_ledge_grab_health               : 300      : , "sv", "rep"    : 
         survivor_ledge_scales_health             : 1        : , "sv", "cheat"  : 
         survivor_limit                           : 4        : , "sv", "nf"     : Max # of survivors
         survivor_limp_health                     : 40       : , "sv", "cheat", "rep" : 
         survivor_limp_walk_speed                 : 85       : , "sv", "cheat", "rep" : 
         survivor_max_incapacitated_count         : 2        : , "sv", "cheat"  : How many times you can be incapacitated instead of killed between health kits.
         survivor_max_lunge_stagger_distance      : 30       : , "sv", "cheat"  : Max distance a stationary, crouched survivor can stagger after being lunged.
         survivor_max_lunge_stagger_speed         : 220      : , "sv", "cheat"  : Hunters lunging this fast stagger survivors with full power.
         survivor_max_tongue_stagger_distance     : 200      : , "sv", "cheat"  : 
         survivor_max_tongue_stagger_duration     : 1        : , "sv", "cheat"  : 
         survivor_max_tug_distance                : 300      : , "sv", "cheat"  : 
         survivor_max_tug_duration                : 1        : , "sv", "cheat"  : 
         survivor_min_lunge_stagger_speed         : 50       : , "sv", "cheat"  : Hunters must be lunging this fast to stagger a survivor.
         survivor_model_selection                 : -1       : , "sv"           : 
         survivor_no_pounce_or_hang               : 0        : , "sv", "cheat"  : 
         survivor_pounce_victim_eye_height        : 12       : , "sv", "cheat", "rep" : 
         survivor_push                            : 0        : , "sv", "cheat"  : 
         survivor_respawn_with_guns               : 1        : , "sv"           : 0: Just a pistol, 1: Downgrade of last primary weapon, 2: Last primary weapon.
         survivor_revive_after_drag               : 0        : , "sv", "rep"    : Standing still after dragging someone will start reviving him
         survivor_revive_continuous_fire          : 1        : , "sv", "rep"    : Players need to hold +attack to revive
         survivor_revive_duration                 : 5        : , "sv", "cheat"  : 
         survivor_revive_health                   : 30       : , "sv", "cheat"  : How much temp health you get revived with.
         survivor_shove_teammates                 : 0        : , "sv", "cheat"  : 
         survivor_speed                           : 210      : , "sv", "cheat"  : 
         survivor_speed_boost_factor              : 1        : , "sv", "cheat", "rep" : Speed boost from upgrade
         survivor_sprint_multiplier               : 1        : , "sv", "cheat", "rep" : 
         survivor_stun_immunity_duration          : 0        : , "sv", "cheat"  : 
         survivor_team_hit_pitch_max              : 10       : , "sv", "cheat"  : 
         survivor_team_hit_pitch_min              : -10      : , "sv", "cheat"  : 
         survivor_team_hit_yaw_max                : 10       : , "sv", "cheat"  : 
         survivor_team_hit_yaw_min                : -10      : , "sv", "cheat"  : 
         survivor_unstoppable_speed               : 150      : , "sv", "cheat", "rep" : 
         survivor_upgrade_reload_duration         : 0        : , "sv", "rep"    : Upgraded survivors reload in this fraction of the base time.
         survivor_vision_range                    : 1500     : , "sv", "cheat"  : 
         survivor_vision_range_obscured           : 750      : , "sv", "cheat"  : 
         sv__ragdoll_max_remove_per_frame         : 1        : , "sv"           : 
         sv_accelerate                            : 5        : , "sv", "nf", "rep" : 
         sv_airaccelerate                         : 10       : , "sv", "nf", "rep" : 
         sv_allow_lobby_connect_only              : 1        :                  : If set, players may only join this server from matchmaking lobby, may not connect directly.
         sv_allow_votes                           : 1        : , "sv"           : Allow voting? (Requires mod's support first.)
         sv_allow_wait_command                    : 1        : , "rep"          : Allow or disallow the wait command on clients connected to this server.
         sv_allowdownload                         : 1        :                  : Allow clients to download files
         sv_allowupload                           : 1        :                  : Allow clients to upload customizations files
         sv_alltalk                               : 0        : , "sv", "nf"     : Players can hear all other players' voice communication, no team restrictions
         sv_alternateticks                        : 0        : , "sp"           : If set, server only simulates entities on even numbered ticks. 
         sv_always_full_flush                     : 0        : , "cheat"        : 
         sv_autosave                              : 1        : , "sv"           : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
         sv_backspeed                             : 0        : , "sv", "rep"    : How much to slow down backwards motion
         sv_banid_dev_enabled                     : 0        :                  : 
         sv_banid_enabled                         : 1        :                  : Whether server supports banid command
         sv_benchmark_autovprofrecord             : 0        : , "sv"           : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
         sv_benchmark_force_start                 : cmd      :                  : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
         sv_benchmark_numticks                    : 3300     : , "sv"           : If > 0, then it only runs the benchmark for this # of ticks.
         sv_bonus_challenge                       : 0        : , "sv", "rep"    : Set to values other than 0 to select a bonus map challenge type.
         sv_bounce                                : 0        : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects.
         sv_cacheencodedents                      : 1        :                  : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
         sv_cheats                                : 0        : , "nf", "rep"    : Allow cheats on server
         sv_clearhinthistory                      : cmd      :                  : Clear memory of server side hints displayed to the player.
         sv_client_cmdrate_difference             : 20       : , "rep"          : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
         sv_client_max_interp_ratio               : 5        : , "rep"          : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
         sv_client_min_interp_ratio               : 1        : , "rep"          : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).               -1 
         sv_client_predict                        : -1       : , "rep"          : This can be used to force the value of cl_predict for connected clients (only while they are connected).    -1 = let clients se
         sv_clockcorrection_msecs                 : 60       : , "sv"           : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
         sv_consistency                           : 1        : , "rep"          : Whether the server enforces file consistency for critical files
         sv_contact                               : 0        : , "nf"           : Contact email for server sysop
         sv_crash                                 : cmd      :                  : Causes a server crash for testing
         sv_creationtickcheck                     : 1        :                  : Do extended check for encoding of timestamps against tickcount
         sv_cycle_latch_timer                     : 0        : , "sv", "cheat"  : How often to transmit our cycle to the client for corrections.
         sv_debug_entity                          : 0        : , "sv"           : 
         sv_debug_player_use                      : 0        : , "sv", "rep"    : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
         sv_debugmanualmode                       : 0        :                  : Make sure entities correctly report whether or not their network data has changed.
         sv_debugtempentities                     : 0        :                  : Show temp entity bandwidth usage.
         sv_deltaprint                            : 0        :                  : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
         sv_deltatime                             : 0        :                  : Enable profiling of CalcDelta calls
         sv_demo_entity_record_rate               : 30       : , "sp", "sv", "cheat" : Set the server demo record rate for entities.
         sv_disable_glow_faritems                 : 0        : , "sv", "rep"    : Disable glows around items that are too far away to pickup.
         sv_disable_glow_survivors                : 0        : , "sv", "rep"    : Disable glows around Survivors.
         sv_disable_querycache                    : 0        : , "sv", "rep"    : debug - disable trace query cache
         sv_doors_push_players                    : 0        : , "sv", "cheat"  : If true, a door will push players out of the way as it opens and closes.
         sv_downloadurl                           : 0        : , "rep"          : Location from which clients can download missing files
         sv_dumpstringtables                      : 0        : , "cheat"        : 
         sv_enableoldqueries                      : 0        :                  : Enable support for old style (HL1) server queries
         sv_extra_client_connect_time             : 15       :                  : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
         sv_filterban                             : 1        :                  : Set packet filtering by IP mode
         sv_footstepinterval                      : 0        : , "sv", "cheat", "rep" : 
         sv_footsteps                             : 1        : , "sv", "nf", "rep" : Play footstep sound for players
         sv_force_time_of_day                     : -1       : , "sv", "cheat"  : 0 - midnight, 3 - afternoon
         sv_force_transmit_ents                   : 0        : , "sv"           : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
         sv_forcepreload                          : 0        : , "a"            : Force server side preloading.
         sv_friction                              : 4        : , "sv", "nf", "rep" : World friction.
         sv_gameinstructor_disable                : 0        : , "sv", "rep"    : Force all clients to disable their game instructors.
         sv_gametypes                             : 0        : , "sv"           : Allowable game types, usually set on server launch command line.
         sv_gravity                               : 800      : , "sv", "nf", "rep" : World gravity.
         sv_hibernate_ms                          : 20       :                  : # of milliseconds to sleep per frame while hibernating
         sv_hibernate_ms_vgui                     : 20       :                  : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
         sv_hibernate_postgame_delay              : 5        :                  : # of seconds to wait after final client leaves before hibernating.
         sv_hibernate_when_empty                  : 1        :                  : Puts the server into extremely low CPU usage mode when no clients connected
         sv_hosting_lobby                         : 0        : , "rep"          : 
         sv_infected_ceda_vomitjar_probability    : 0        : , "sv", "cheat"  : 
         sv_infected_riot_control_tonfa_probability : 0        : , "sv", "cheat"  : 
         sv_infected_scale_max                    : 1        : , "sv"           : 
         sv_infected_scale_min                    : 1        : , "sv"           : 
         sv_infinite_ammo                         : 0        : , "sv", "cheat", "rep" : Player's active weapon will never run out of ammo
         sv_instancebaselines                     : 1        :                  : Enable instanced baselines. Saves network overhead.
         sv_lagcompensationforcerestore           : 1        : , "sv", "cheat"  : Don't test validity of a lag comp restore, just do it.
         sv_lagflushbonecache                     : 1        : , "sv"           : Flushes entity bone cache on lag compensation
         sv_lagpushticks                          : 0        : , "sv"           : Push computed lag compensation amount by this many ticks.
         sv_lan                                   : 0        :                  : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
         sv_log_onefile                           : 0        : , "a"            : Log server information to only one file.
         sv_logbans                               : 1        : , "a"            : Log server bans in the server logs.
         sv_logblocks                             : 0        :                  : If true when log when a query is blocked (can cause very large log files)
         sv_logdownloadlist                       : 0        :                  : 
         sv_logecho                               : 1        : , "a"            : Echo log information to the console.
         sv_logfile                               : 1        : , "a"            : Log server information in the log file.
         sv_logflush                              : 0        : , "a"            : Flush the log file to disk on each write (slow).
         sv_logsdir                               : 0        : , "a"            : Folder in the game directory where server logs will be stored.
         sv_massreport                            : 0        : , "sv"           : 
         sv_master_legacy_mode                    : 0        :                  : Use (outside-of-Steam) code to communicate with master servers.
         sv_master_share_game_socket              : 1        :                  : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
         sv_max_queries_sec                       : 3        :                  : Maximum queries per second to respond to from a single IP address.
         sv_max_queries_sec_global                : 60       :                  : Maximum queries per second to respond to from anywhere.
         sv_max_queries_window                    : 30       :                  : Window over which to average queries per second averages.
         sv_max_usercmd_future_ticks              : 8        : , "sv"           : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
         sv_maxclientframes                       : 128      :                  : 
         sv_maxcmdrate                            : 101      : , "rep"          : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
         sv_maxrate                               : 30000    : , "rep"          : Max bandwidth rate allowed on server, 0 == unlimited
         sv_maxreplay                             : 0        :                  : Maximum replay time in seconds
         sv_maxroutable                           : 1200     :                  : Server upper bound on net_maxroutable that a client can use.
         sv_maxspeed                              : 1000     : , "sv", "nf", "rep" : 
         sv_maxunlag                              : 1        : , "sv"           : Maximum lag compensation in seconds
         sv_maxupdaterate                         : 60       : , "rep"          : Maximum updates per second that the server will allow
         sv_maxvelocity                           : 3500     : , "sv", "rep"    : Maximum speed any ballistically moving object is allowed to attain per axis.
         sv_memlimit                              : 0        : , "cheat"        : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
         sv_mincmdrate                            : 0        : , "rep"          : This sets the minimum value for cl_cmdrate. 0 == unlimited.
         sv_minrate                               : 5000     : , "rep"          : Min bandwidth rate allowed on server, 0 == unlimited
         sv_minupdaterate                         : 10       : , "rep"          : Minimum updates per second that the server will allow
         sv_multiplayer_maxtempentities           : 32       :                  : 
         sv_multiplayer_sounds                    : 20       :                  : 
         sv_music_debug                           : 0        : , "sv"           : 
         sv_netvisdist                            : 10000    : , "sv"           : Test networking visibility distance
         sv_new_delta_bits                        : 1        :                  : 
         sv_no_navmesh                            : 0        : , "sv"           : Block loading of the navmesh. Unplayable, only used for memory sampling.
         sv_noclipaccelerate                      : 5        : , "a", "sv", "nf", "rep" : 
         sv_noclipduringpause                     : 0        : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
         sv_noclipfriction                        : 4        : , "sv", "nf", "rep" : Friction during noclip move.
         sv_noclipspeed                           : 5        : , "a", "sv", "nf", "rep" : 
         sv_optimizedmovement                     : 1        : , "sv", "rep"    : 
         sv_parallel_packentities                 : 1        :                  : 
         sv_parallel_sendsnapshot                 : 1        :                  : 
         sv_password                              : 0        : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
         sv_pausable                              : 0        :                  : Is the server pausable.
         sv_pausable_dev                          : 1        :                  : Whether listen server is pausable when running -dev and playing solo against bots
         sv_pausable_dev_ds                       : 0        :                  : Whether dedicated server is pausable when running -dev and playing solo against bots
         sv_permawipe                             : 0        : , "sv", "rep"    : If set, the campaign will restart fully if the Survivors die.
         sv_phys2_stats                           : cmd      :                  : Dumps server physics stats
         sv_play_music                            : cmd      :                  : Play some music through the music engine
         sv_player_max_separation_force           : 500      : , "sv"           : 
         sv_player_stuck_tolerance                : 10       : , "sv", "cheat"  : 
         sv_playerperfhistorycount                : 20       : , "sv"           : Number of samples to maintain in player perf history
         sv_precacheinfo                          : cmd      :                  : Show precache info.
         sv_prop_door_max_close_attempts          : 8        : , "sv", "cheat"  : Number of times blocked doors will try to close before becoming non-solid and forcing a close.
         sv_pure                                  : cmd      :                  : Show user data.
         sv_pure_kick_clients                     : 1        :                  : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
         sv_pure_trace                            : 0        :                  : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
         sv_pushaway_clientside                   : 0        : , "sv", "rep"    : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
         sv_pushaway_clientside_size              : 15       : , "sv", "rep"    : Minimum size of pushback objects
         sv_pushaway_force                        : 300000   : , "sv", "rep"    : How hard physics objects are pushed away from the players on the server.
         sv_pushaway_max_force                    : 2000     : , "sv", "rep"    : Maximum amount of force applied to physics objects by players.
         sv_pushaway_max_player_force             : 10000    : , "sv", "rep"    : Maximum of how hard the player is pushed away from physics objects.
         sv_pushaway_min_force                    : 500      : , "sv", "rep"    : Minimum amount of force applied to physics objects by players.
         sv_pushaway_min_player_speed             : 75       : , "sv", "rep"    : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
         sv_pushaway_player_force                 : 200000   : , "sv", "rep"    : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
         sv_pvsskipanimation                      : 1        : , "a", "sv"      : Skips SetupBones when npc's are outside the PVS
         sv_pz_endgame_vote_period                : 12       : , "sv"           : How long players get to vote to play again in a game with player controlled zombies.
         sv_pz_endgame_vote_post_period           : 5        : , "sv"           : Post period after end game vote.
         sv_querycache_stats                      : cmd      :                  : Display status of the query cache (client only)
         sv_ragdoll_maxcount                      : 75       : , "sv"           : Clients will only show this many ragdolls overall
         sv_ragdoll_maxcount_boss                 : 3        : , "sv"           : Clients will only show this many boss ragdolls
         sv_ragdoll_maxcount_generic              : 45       : , "sv"           : Clients will only show this many generic infected ragdolls
         sv_ragdoll_maxcount_gib                  : 30       : , "sv"           : Clients will only show this many gib ragdolls
         sv_ragdoll_maxcount_special              : 9        : , "sv"           : Clients will only show this many special ragdolls
         sv_ragdoll_maxcount_survivor             : 3        : , "sv"           : Clients will only show this many survivor ragdolls
         sv_ragdoll_version                       : 1        : , "sv"           : 
         sv_rcon_banpenalty                       : 0        :                  : Number of minutes to ban users who fail rcon authentication
         sv_rcon_log                              : 1        :                  : Enable/disable rcon logging.
         sv_rcon_maxfailures                      : 10       :                  : Max number of times a user can fail rcon authentication before being banned
         sv_rcon_minfailures                      : 5        :                  : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
         sv_rcon_minfailuretime                   : 30       :                  : Number of seconds to track failed rcon authentications
         sv_regeneration_force_on                 : 0        : , "sv", "cheat"  : Cheat to test regenerative health systems
         sv_regeneration_wait_time                : 1        : , "sv", "rep"    : 
         sv_region                                : 255      :                  : The region of the world to report this server in.
         sv_rescue_disabled                       : 0        : , "sv"           : If set to 1, dead survivors will never be rescue-able.
         sv_reservation_grace                     : 5        :                  : Time in seconds given for a lobby reservation.
         sv_reservation_timeout                   : 120      :                  : Time in seconds before lobby reservation expires.
         sv_rollangle                             : 0        : , "sv", "nf", "rep" : Max view roll angle
         sv_rollspeed                             : 200      : , "sv", "nf", "rep" : 
         sv_runcmds                               : 1        : , "sv"           : 
         sv_script_think_interval                 : 0        : , "sv"           : 
         sv_search_key                            : 0        :                  : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
         sv_sendtables                            : 0        :                  : Force full sendtable sending path.
         sv_showanimstate                         : -1       : , "sv"           : Show the (server) animation state for the specified entity (-1 for none).
         sv_showanimstate_activities              : 1        : , "sv"           : Show activities in the (server) animation state display.
         sv_showanimstate_log                     : 0        : , "sv"           : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
         sv_showdamage                            : 0        : , "sv", "rep"    : Shows base damage below what sv_showimpacts would show, and if a player was hit he'll show the damage he took above it (as heal
         sv_showdebugtracers                      : 0        : , "sv", "rep"    : 1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates.
         sv_showfootsteps                         : 0        : , "sv", "cheat", "rep" : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
         sv_showhitboxes                          : -1       : , "sv", "cheat"  : Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only).
         sv_showhitboxes_cursor                   : cmd      :                  : Show the hitboxes of the pointed-at entity
         sv_showimpacts                           : 0        : , "sv", "rep"    : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
         sv_showladders                           : 0        : , "sv"           : Show bbox and dismount points for all ladders (must be set before level load.) 
         sv_showlagcompensation                   : 0        : , "sv", "cheat"  : Show lag compensated hitboxes whenever a player is lag compensated.
         sv_showonlyhitbox                        : -1       : , "sv", "cheat"  : 
         sv_showplayerhitboxes                    : 0        : , "sv", "rep"    : Show lag compensated hitboxes for the specified player index whenever a player fires.
         sv_showprecachedsounds                   : 0        :                  : Enumerate all sounds being precached (with index).
         sv_showtags                              : cmd      :                  : Describe current gametags.
         sv_shutdown                              : cmd      :                  : Sets the server to shutdown when all games have completed
         sv_skyname                               : 0        : , "a", "sv", "rep" : Current name of the skybox texture
         sv_sound_discardextraunreliable          : 1        :                  : 
         sv_soundemitter_reload                   : cmd      :                  : Flushes the sounds.txt system
         sv_soundemitter_trace                    : -1       : , "sv", "rep"    : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
         sv_soundscape_printdebuginfo             : cmd      :                  : print soundscapes
         sv_specaccelerate                        : 5        : , "a", "sv", "nf", "rep" : 
         sv_specnoclip                            : 1        : , "a", "sv", "nf", "rep" : 
         sv_specspeed                             : 3        : , "a", "sv", "nf", "rep" : 
         sv_spectatoridletime                     : 3        : , "sv", "cheat"  : 
         sv_stats                                 : 1        :                  : Collect CPU usage stats
         sv_steamgroup                            : 0        : , "nf"           : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
         sv_steamgroup_exclusive                  : 0        :                  : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
         sv_stepsize                              : 18       : , "sv", "nf", "rep" : 
         sv_stop_music                            : cmd      :                  : Stop some music through the music engine
         sv_stopspeed                             : 75       : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
         sv_stressbots                            : 0        :                  : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
         sv_strict_notarget                       : 0        : , "sv"           : If set, notarget will cause entities to never think they are in the pvs
         sv_suppress_viewpunch                    : 0        : , "sv", "rep"    : 
         sv_sync_anims_spawn                      : 0        : , "sv", "cheat"  : 
         sv_sync_client_updates                   : 0        :                  : (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c
         sv_tags                                  : 0        : , "nf"           : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
         sv_tankpropfade                          : 1        : , "sv", "cheat"  : 
         sv_teststepsimulation                    : 1        : , "sv"           : 
         sv_thinktimecheck                        : 0        : , "sv"           : Check for thinktimes all on same timestamp.
         sv_threaded_init                         : 0        : , "sv"           : 
         sv_timeout                               : 65       :                  : After this many seconds without a message from a client, the client is dropped
         sv_tracereffects_limit_general           : 15       : , "sv", "rep"    : Limits the number of visible tracers per frame
         sv_turbophysics                          : 1        : , "sv", "rep"    : Turns on turbo physics
         sv_turbophysics_shadow                   : 0        : , "sv", "cheat"  : players have physics shadows even when sv_turbophysics is 1
         sv_unlag                                 : 1        : , "sv"           : Enables player lag compensation
         sv_unlag_debug                           : 0        : , "sv"           : 
         sv_unlag_fixstuck                        : 0        : , "sv"           : Disallow backtracking a player for lag compensation if it will cause them to become stuck
         sv_unlockedchapters                      : 1        : , "a", "sv"      : 
         sv_useexplicitdelete                     : 1        :                  : Explicitly delete dormant client entities caused by AllowImmediateReuse().
         sv_vehicle_autoaim_scale                 : 8        : , "sv"           : 
         sv_visiblemaxplayers                     : -1       :                  : Overrides the max players reported to prospective clients
         sv_voicecodec                            : 0        :                  : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
         sv_voiceenable                           : 1        : , "a", "nf"      : 
         sv_vote_command_delay                    : 2        : , "sv"           : How long after a vote passes until the action happens
         sv_vote_creation_timer                   : 30       : , "sv"           : How often someone can individually call a vote.
         sv_vote_failure_timer                    : 0        : , "sv"           : A vote that fails cannot be re-submitted for this long
         sv_vote_issue_change_difficulty_allowed  : 1        : , "sv"           : Can people hold votes to change the difficulty?
         sv_vote_issue_change_map_later_allowed   : 1        : , "sv"           : Can people hold votes to change the map after this round?
         sv_vote_issue_change_map_now_allowed     : 1        : , "sv"           : Can people hold votes to immediately change the map?
         sv_vote_issue_change_mission_allowed     : 1        : , "sv"           : Can people hold votes to change missions?
         sv_vote_issue_kick_allowed               : 1        : , "sv"           : Can people hold votes to kick players from the server?
         sv_vote_issue_restart_game_allowed       : 1        : , "sv"           : Can people hold votes to restart the game?
         sv_vote_kick_ban_duration                : 5        : , "sv"           : How long should a kick vote ban someone from the server? (in minutes)
         sv_vote_timer_duration                   : 15       : , "sv"           : How long to allow voting on an issue
         sv_wateraccelerate                       : 10       : , "sv", "nf", "rep" : 
         sv_waterdist                             : 12       : , "sv", "rep"    : Vertical view fixup when eyes are near water plane.
         sv_waterfriction                         : 1        : , "sv", "nf", "rep" : 
         sv_zoo_model_filter                      : 0        : , "sv"           : Only models matching the substring will be displayed
         sv_zoo_spacing                           : 64       : , "sv"           : How much space between models in a row
         sv_zoo_spacing_rows                      : 192      : , "sv"           : How much space between subsequent rows
         sv_zoo_spacing_wrap                      : 80       : , "sv"           : How much space between wrapped rows
         sv_zoo_tint_clr                          : 153      : , "sv"           : Tint color to force on all model variations (needs sv_zoo_tint_loop 0)
         sv_zoo_tint_loop                         : 1        : , "sv"           : 1: Tint colors will loop across model variations in a row, 0: will use sv_zoo_tint_clr
         sv_zoo_wrap_skin                         : 1        : , "sv"           : Whether model rows wrap when changing skins
         sys_minidumpspewlines                    : 500      :                  : Lines of crash dump console spew to keep.
         tank_attack_range                        : 50       : , "sv", "cheat", "rep" : Distance from Survivor that tank triggers own swing.
         tank_auto_swing                          : 0        : , "sv", "cheat", "rep" : 
         tank_burn_duration                       : 75       : , "sv", "cheat"  : Number of seconds a burning Tank takes to die in easy, normal, versus and survival
         tank_burn_duration_expert                : 85       : , "sv", "cheat"  : Number of seconds a burning Tank takes to die in expert
         tank_burn_duration_hard                  : 80       : , "sv", "cheat"  : Number of seconds a burning Tank takes to die in hard
         tank_fist_radius                         : 15       : , "sv", "cheat", "rep" : 
         tank_ground_pound_duration               : 1        : , "sv", "cheat", "rep" : 
         tank_ground_pound_reveal_distance        : 500      : , "sv", "cheat"  : 
         tank_pz_forward                          : 0        : , "sv", "rep"    : 
         tank_raffle_debug                        : 0        : , "sv", "cheat", "rep" : Fill the tank raffle with dummy values for debugging
         tank_rock_overhead_percent               : 100      : , "sv"           : Percent of time the tank throws overhand (0-100)
         tank_stuck_failsafe                      : 1        : , "sv", "cheat"  : 
         tank_stuck_time_choose_new_target        : 2        : , "sv", "cheat"  : 
         tank_stuck_time_suicide                  : 10       : , "sv", "cheat"  : 
         tank_stuck_visibility_tolerance_choose_new_target : 5        : , "sv", "cheat"  : 
         tank_stuck_visibility_tolerance_suicide  : 15       : , "sv", "cheat"  : 
         tank_swing_arc                           : 180      : , "sv", "cheat", "rep" : 
         tank_swing_duration                      : 0        : , "sv", "cheat", "rep" : Duration of the actual swing
         tank_swing_fast_interval                 : 0        : , "sv", "cheat", "rep" : Interval between tank swings when he is clearing zombies out of his path
         tank_swing_interval                      : 1        : , "sv", "cheat", "rep" : Interval between tank swings
         tank_swing_miss_interval                 : 1        : , "sv", "cheat", "rep" : Interval between tank swings after a miss
         tank_swing_physics_prop_force            : 4        : , "sv", "cheat", "rep" : Multiplier for tank hitting a phys prop.
         tank_swing_range                         : 56       : , "sv", "cheat", "rep" : Range of the actual swing
         tank_swing_yaw                           : 80       : , "sv", "cheat", "rep" : 
         tank_throw_aim_error                     : 100      : , "sv", "cheat"  : Margin of error for Easy mode Tank rock throws
         tank_throw_allow_range                   : 250      : , "sv", "cheat"  : How far away our victim must be before we'll try to throw debris at them
         tank_throw_lead_time_factor              : 0        : , "sv", "cheat"  : How much to lead a moving target
         tank_throw_loft_rate                     : 0        : , "sv", "cheat"  : Beyond no-loft range, Tank adds this angle/distance when throwing
         tank_throw_max_loft_angle                : 30       : , "sv", "cheat"  : Maximum loft angle for Tank throw angle adjustment
         tank_throw_min_interval                  : 8        : , "sv", "cheat"  : Minimum interval between Tank rock throws
         tank_visibility_tolerance_suicide        : 60       : , "sv", "cheat"  : 
         tank_windup_time                         : 0        : , "sv", "cheat", "rep" : Time from intent to swing that swing actually happens.
         target_scan_use_query_cache              : 1        : , "sv"           : 
         tauntfrequency                           : 1        : , "sv", "nf"     : 
         template_debug                           : 0        : , "sv"           : 
         terror_ammo_multiplier                   : 2        : , "sv", "cheat"  : 
         Test_CreateEntity                        : cmd      :                  : 
         test_dispatcheffect                      : cmd      :                  : Test a clientside dispatch effect.  Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>  Defau
         Test_EHandle                             : cmd      :                  : 
         test_entity_blocker                      : cmd      :                  : Test command that drops an entity blocker out in front of the player.
         Test_InitRandomEntitySpawner             : cmd      :                  : 
         Test_Loop                                : cmd      :                  : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
         Test_LoopCount                           : cmd      :                  : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
         Test_LoopForNumSeconds                   : cmd      :                  : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
         test_outtro_pzendgame                    : cmd      :                  : 
         test_outtro_stats                        : cmd      :                  : 
         test_point                               : cmd      :                  : 
         Test_ProxyToggle_EnableProxy             : cmd      :                  : 
         Test_ProxyToggle_SetValue                : cmd      :                  : 
         Test_RandomChance                        : cmd      :                  : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
         Test_RandomizeInPVS                      : cmd      :                  : 
         Test_RandomPlayerPosition                : cmd      :                  : 
         Test_RemoveAllRandomEntities             : cmd      :                  : 
         Test_RunFrame                            : cmd      :                  : 
         Test_SendKey                             : cmd      :                  : 
         Test_SpawnRandomEntities                 : cmd      :                  : 
         Test_StartLoop                           : cmd      :                  : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
         Test_StartScript                         : cmd      :                  : Start a test script running..
         Test_Wait                                : cmd      :                  : 
         Test_WaitForCheckPoint                   : cmd      :                  : 
         testscript_debug                         : 0        :                  : Debug test scripts.
         tf_arena_max_streak                      : 5        : , "sv", "nf", "rep" : Teams will be scrambled if one team reaches this streak
         tf_arena_preround_time                   : 10       : , "sv", "nf", "rep" : Length of the Pre-Round time
         tf_arena_round_time                      : 0        : , "sv", "nf", "rep" : 
         tf_escort_score_rate                     : 1        : , "sv", "cheat"  : Score for escorting the train, in points per second
         think_limit                              : 0        : , "sv", "rep"    : Maximum think time in milliseconds, warning is printed if this is exceeded.
         threadpool_affinity                      : 1        :                  : Enable setting affinity
         threadpool_reserve                       : 0        :                  : Consume the specified number of threads in the thread pool
         timeleft                                 : cmd      :                  : 
         toggle                                   : cmd      :                  : Toggles a convar on or off, or cycles through a set of values.
         tongue_allow_voluntary_release           : 0        : , "sv", "cheat"  : Can a Smoker let go with his tongue by clicking or turning away?
         tongue_bend_point_deflection             : 5        : , "sv", "cheat"  : How far off the first obstacle the tongue bends.
         tongue_bend_point_needs_LOS              : 0        : , "sv", "cheat", "rep" : Does a bent tongue still need LOS from the bend point?
         tongue_break_from_damage_amount          : 50       : , "sv", "cheat"  : How much damage to the smoker makes him let go of his victim.
         tongue_bullet_radius                     : 6        : , "sv"           : 
         tongue_choke_damage_amount               : 10       : , "sv", "cheat"  : How much damage the choke does.
         tongue_choke_damage_interval             : 1        : , "sv", "cheat"  : How often the choke does damage.
         tongue_cone_start_tolerance              : 0        : , "sv", "cheat"  : How wide the cone is for a tongue hit.
         tongue_debug                             : 0        : , "sv", "cheat"  : Print debug info for tongue
         tongue_drag_damage_amount                : 3        : , "sv", "cheat"  : How much damage the tongue drag does.
         tongue_dropping_to_ground_time           : 2        : , "sv", "cheat"  : A miss or a wall hit will wait this long before pulling back.
         tongue_fly_speed                         : 1000     : , "sv", "cheat"  : How fast a tongue flies through the air.
         tongue_force_break                       : 0        : , "sv", "cheat"  : Force an existing attached tongue to break, for debugging
         tongue_gravity_force                     : 4000     : , "sv", "cheat", "rep" : The speed that gravity tries to pull us downwards while being tongued.
         tongue_health                            : 100      : , "sv", "cheat"  : Tongue health
         tongue_hit_delay                         : 20       : , "sv", "cheat", "rep" : How long a smoker must wait to shoot his tongue after a hit, from the time he lets go.
         tongue_los_forgiveness_time              : 1        : , "sv", "cheat"  : A traveling tongue can lose LOS for this amount of time and still hit.
         tongue_miss_delay                        : 15       : , "sv", "cheat", "rep" : How long a smoker must wait to shoot his tongue after a miss.
         tongue_no_progress_break_interval        : 10       : , "sv", "cheat"  : How long of the victim making no progress until we break the tongue.
         tongue_no_progress_choke_early_ambush_delay : 0        : , "sv", "cheat"  : Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest st
         tongue_no_progress_choke_early_delay     : 1        : , "sv", "cheat"  : We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest sta
         tongue_no_progress_choke_time            : 0        : , "sv", "cheat"  : If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him.
         tongue_no_progress_damage_interval       : 0        : , "sv", "cheat"  : How long of the victim making no progress until we start choking him.
         tongue_no_progress_tolerance             : 25       : , "sv", "cheat"  : If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him.
         tongue_player_dropping_to_ground_time    : 1        : , "sv", "cheat"  : How long after the tongue disconnects will a player need to wait.
         tongue_range                             : 750      : , "sv", "cheat"  : How far a smoker can shoot his tongue.
         tongue_release_fatigue_penalty           : 2500     : , "sv", "cheat"  : How much fatigue the victim gets when released, to slow him down.
         tongue_start_pull_delay                  : 0        : , "sv", "cheat", "rep" : How long from tongue contact to tongue pulling.
         tongue_unbend                            : 1        : , "sv", "cheat"  : Can the smoker tongue unbend?
         tongue_vertical_choke_dot                : 0        : , "sv", "cheat"  : DotProduct between tongue and vertical required to start choking.
         tongue_vertical_choke_height             : 40       : , "sv", "cheat"  : Need to have victim this high off ground to choke him.
         tongue_vertical_choke_time_off_ground    : 0        : , "sv", "cheat"  : Need to have victim off ground for this long to choke him.
         tongue_victim_acceleration               : 30       : , "sv", "cheat", "rep" : Acceleration while tongued.
         tongue_victim_accuracy_penalty           : 0        : , "sv", "cheat", "rep" : How much someone's accuracy suffers while being dragged by a tongue.
         tongue_victim_max_speed                  : 175      : , "sv", "cheat", "rep" : The fastest the tongue can get you going.
         tongue_vs_cone_start_tolerance           : 0        : , "sv", "cheat"  : How wide the cone is for a tongue hit in versus.
         toolload                                 : cmd      :                  : Load a tool.
         tp_schedule_post_think                   : 1        : , "sv", "cheat"  : Schedule post-think operations to run at 10hz
         trace_report                             : 0        : , "sv"           : 
         travel_distance                          : cmd      :                  : Build the shortest path from the previously marked area to the currently selected one and print the length of that path.
         tutor                                    : 0        : , "sv"           : Enable the tutor to learn to play the game
         tv_allow_camera_man                      : 1        : , "sv"           : Auto director allows spectators to become camera man
         tv_allow_static_shots                    : 1        : , "sv"           : Auto director uses fixed level cameras for shots
         tv_autorecord                            : 0        :                  : Automatically records all games as SourceTV demos.
         tv_autoretry                             : 1        :                  : Relay proxies retry connection after network timeout
         tv_chatgroupsize                         : 0        :                  : Set the default chat group size
         tv_chattimelimit                         : 8        :                  : Limits spectators to chat only every n seconds
         tv_clients                               : cmd      :                  : Shows list of connected SourceTV clients.
         tv_debug                                 : 0        :                  : SourceTV debug info.
         tv_delay                                 : 30       : , "sv"           : SourceTV broadcast delay in seconds
         tv_delaymapchange                        : 0        : , "sv"           : Delays map change until broadcast is complete
         tv_deltacache                            : 2        :                  : Enable delta entity bit stream cache
         tv_dispatchmode                          : 1        :                  : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
         tv_enable                                : 0        : , "nf"           : Activates SourceTV on server.
         tv_maxclients                            : 128      :                  : Maximum client number on SourceTV server.
         tv_maxrate                               : 8000     :                  : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
         tv_msg                                   : cmd      :                  : Send a screen message to all clients.
         tv_name                                  : 0        :                  : SourceTV host name
         tv_overridemaster                        : 0        :                  : Overrides the SourceTV master root address.
         tv_password                              : 0        : , "nf", "prot", "norecord" : SourceTV password for all clients
         tv_port                                  : 27020    :                  : Host SourceTV port
         tv_record                                : cmd      :                  : Starts SourceTV demo recording.
         tv_relay                                 : cmd      :                  : Connect to SourceTV server and relay broadcast.
         tv_relaypassword                         : 0        : , "nf", "prot", "norecord" : SourceTV password for relay proxies
         tv_relayvoice                            : 1        :                  : Relay voice data: 0=off, 1=on
         tv_retry                                 : cmd      :                  : Reconnects the SourceTV relay proxy.
         tv_snapshotrate                          : 16       :                  : Snapshots broadcasted per second
         tv_status                                : cmd      :                  : Show SourceTV server status.
         tv_stop                                  : cmd      :                  : Stops the SourceTV broadcast.
         tv_stoprecord                            : cmd      :                  : Stops SourceTV demo recording.
         tv_timeout                               : 30       :                  : SourceTV connection timeout in seconds.
         tv_title                                 : 0        :                  : Set title for SourceTV spectator UI
         tv_transmitall                           : 0        : , "rep"          : Transmit all entities (not only director view)
         unbind                                   : cmd      :                  : Unbind a key.
         unbindall                                : cmd      :                  : Unbind all keys.
         unload_all_addons                        : cmd      :                  : Reloads the search paths for game addons.
         unpause                                  : cmd      :                  : Unpause the game.
         update_addon_paths                       : cmd      :                  : Reloads the search paths for game addons.
         upgrade_add                              : cmd      :                  : Adds an upgrade to the survivor
         upgrade_explosive_bullet_force           : 2        : , "sv", "cheat", "rep" : 
         upgrade_explosive_slug_force             : 4        : , "sv", "cheat", "rep" : 
         upgrade_laser_sight_spread_factor        : 0        : , "sv", "cheat", "rep" : 
         upgrade_pack_use_duration                : 1        : , "sv", "cheat", "rep" : 
         upgrade_remove                           : cmd      :                  : Removes an upgrade from the survivor
         upgrade_show_explosive_ammo_radius       : 0        : , "sv", "cheat", "rep" : 
         upgradepack_forward_dist                 : 30       : , "sv", "cheat"  : 
         upgradepack_max_drop_dist                : 30       : , "sv", "cheat"  : 
         use                                      : cmd      :                  : Use a particular weapon  Arguments: <weapon_name>
         user                                     : cmd      :                  : Show user data.
         users                                    : cmd      :                  : Show user info for players on server.
         vcr_verbose                              : 0        :                  : Write extra information into .vcr file.
         vehicle_flushscript                      : cmd      :                  : Flush and reload all vehicle scripts
         version                                  : cmd      :                  : Print version info string.
         versus_boss_buffer                       : 2200     : , "sv", "cheat"  : 
         versus_boss_debug                        : 0        : , "sv", "cheat"  : Enable debug output for versus tank/witch spawning logic
         versus_boss_flow_max                     : 0        : , "sv", "cheat"  : Max fraction of map flow for tank/witch spawn location
         versus_boss_flow_max_finale              : 0        : , "sv", "cheat"  : Max fraction of map flow for tank/witch spawn location within the finale map of a campaign
         versus_boss_flow_max_intro               : 0        : , "sv", "cheat"  : Max fraction of map flow for tank/witch spawn location within the first map of a campaign
         versus_boss_flow_min                     : 0        : , "sv", "cheat"  : Min fraction of map flow for tank/witch spawn location
         versus_boss_flow_min_finale              : 0        : , "sv", "cheat"  : Min fraction of map flow for tank/witch spawn location within the finale map of a campaign
         versus_boss_flow_min_intro               : 0        : , "sv", "cheat"  : Min fraction of map flow for tank/witch spawn location within the first map of a campaign
         versus_boss_flow_test                    : cmd      :                  : Force start the versus game, so PZs can spawn even if survivors are still in the safe room
         versus_boss_padding_max                  : 0        : , "sv", "cheat"  : How far apart the tank/witch have to be along the flow
         versus_boss_padding_min                  : 0        : , "sv", "cheat"  : How far apart the tank/witch have to be along the flow
         versus_force_start_time                  : 90       : , "sv"           : Starts versus game after this amount of time, even if survivors are still inside the safe room
         versus_marker_num                        : 3        : , "sv"           : Number of travel markers we expose to survivors in Versus mode.
         versus_round_restarttimer                : 15       : , "sv"           : 
         versus_round_restarttimer_finale         : 10       : , "sv"           : 
         versus_shove_hunter_fov                  : 90       : , "sv", "cheat", "rep" : Angle that survivor shove will hit hunters
         versus_shove_hunter_fov_pouncing         : 45       : , "sv", "cheat", "rep" : Angle that survivor shove will hit hunters while pouncing
         versus_shove_jockey_fov_leaping          : 45       : , "sv", "cheat", "rep" : Angle that survivor shove will hit jockeys while leaping
         versus_tank_chance                       : 0        : , "sv", "cheat"  : Chance of a tank spawning within a regular versus map
         versus_tank_chance_finale                : 0        : , "sv", "cheat"  : Chance of a tank spawning within the finale map of a campaign
         versus_tank_chance_intro                 : 0        : , "sv", "cheat"  : Chance of a tank spawning within the first map of a campaign
         versus_tank_flow_team_variation          : 0        : , "sv", "cheat"  : Window of flow distance that the tank can spawn in for the second team in versus
         versus_winning_team_goes_last            : 1        : , "sv", "cheat"  : In versus mode, the team that is losing plays as survivors first
         versus_witch_chance                      : 0        : , "sv", "cheat"  : Chance of a witch spawning within a regular versus map
         versus_witch_chance_finale               : 0        : , "sv", "cheat"  : Chance of a witch spawning within the finale map of a campaign
         versus_witch_chance_intro                : 0        : , "sv", "cheat"  : Chance of a witch spawning within the first map of a campaign
         versus_witch_flow_team_variation         : 0        : , "sv", "cheat"  : Window of flow distance that the witch can spawn in for the second team in versus
         veto                                     : cmd      :                  : 
         view_offset                              : 0        : , "sv", "rep"    : 
         view_offset_down                         : 16       : , "sv", "cheat", "rep" : 
         view_offset_forward                      : 8        : , "sv", "cheat", "rep" : 
         view_offset_up                           : -16      : , "sv", "cheat", "rep" : 
         violence_ablood                          : 1        :                  : Draw alien blood
         violence_agibs                           : 1        :                  : Show alien gib entities
         violence_hblood                          : 1        :                  : Draw human blood
         violence_hgibs                           : 1        :                  : Show human gib entities
         vis_debug                                : 0        : , "sv", "cheat"  : 
         vis_force                                : 0        : , "sv", "cheat"  : 
         vismon_poll_frequency                    : 0        : , "sv", "cheat"  : 
         vismon_trace_limit                       : 12       : , "sv", "cheat"  : 
         voice_debugfeedbackfrom                  : 0        :                  : 
         voice_inputfromfile                      : 0        :                  : Get voice input from 'voice_input.wav' rather than from the microphone.
         voice_mute                               : cmd      :                  : Mute a specific Steam user
         voice_recordtofile                       : 0        :                  : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
         voice_reset_mutelist                     : cmd      :                  : Reset all mute information for all players who were ever muted.
         voice_serverdebug                        : 0        : , "sv"           : 
         voice_show_mute                          : cmd      :                  : Show whether current players are muted.
         voice_unmute                             : cmd      :                  : Unmute a specific Steam user, or `all` to unmute all connected players.
         voice_xsend_debug                        : 0        :                  : 
         vomitjar_duration_infected_bot           : 20       : , "sv", "cheat", "rep" : 
         vomitjar_duration_infected_pz            : 20       : , "sv", "cheat", "rep" : 
         vomitjar_duration_survivor               : 5        : , "sv", "cheat", "rep" : 
         vomitjar_radius                          : 110      : , "sv", "cheat", "rep" : 
         vomitjar_radius_survivors                : 0        : , "sv", "cheat", "rep" : 
         Vote                                     : cmd      :                  : 
         vox_reload                               : cmd      :                  : Reload sentences.txt file
         voxeltree_box                            : cmd      :                  : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
         voxeltree_playerview                     : cmd      :                  : View entities in the voxel-tree at the player position.
         voxeltree_sphere                         : cmd      :                  : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
         voxeltree_view                           : cmd      :                  : View entities in the voxel-tree.
         vphys_sleep_timeout                      : cmd      :                  : set sleep timeout: large values mean stuff won't ever sleep
         vprof_scope_entity_gamephys              : 0        : , "sv"           : 
         vprof_scope_entity_thinks                : 0        : , "sv"           : 
         vprof_server_spike_threshold             : 999      :                  : 
         vprof_server_thread                      : 0        :                  : 
         vprof_think_limit                        : 0        : , "sv"           : 
         vs_incap_bonus                           : 10       : , "sv", "cheat", "rep" : Bonus score for infected, per incap in a chapter
         vs_max_team_switches                     : 1        : , "sv", "cheat"  : 
         vs_score_pp_health                       : 0        : , "sv"           : 
         vs_score_pp_healthbuffer                 : 0        : , "sv"           : 
         vs_show_life_stats                       : 0        : , "sv"           : 
         vs_survival_bonus                        : 25       : , "sv", "cheat", "rep" : Bonus score per survivor for completing a chapter
         vs_survivor_damage_reduction             : 0        : , "sv", "cheat"  : 
         vs_tank_damage                           : 24       : , "sv", "cheat"  : Amount of damage done by a vs tank's melee attack
         vs_threat_initial_distance_first_map_max : 12000    : , "sv", "cheat"  : Max distance of starting threat area in vs mode on the first map
         vs_threat_initial_distance_first_map_min : 8000     : , "sv", "cheat"  : Min distance of starting threat area in vs mode on the first map
         vs_threat_initial_distance_max           : 8000     : , "sv", "cheat"  : Max distance of starting threat area in vs mode
         vs_threat_initial_distance_min           : 3000     : , "sv", "cheat"  : Min distance of starting threat area in vs mode
         vs_threat_radius                         : 200      : , "sv", "cheat"  : Distance from the escape route for placing threats
         vs_tiebreak_bonus                        : 25       : , "sv", "cheat", "rep" : Score awarded for winning a versus tiebreaker
         warp_all_survivors_here                  : cmd      :                  : Warp all survivors to the player's cursor
         warp_all_survivors_to_battlefield        : cmd      :                  : Warp all Survivors to the battlefield
         warp_all_survivors_to_checkpoint         : cmd      :                  : Warp all Survivors to the exit checkpoint
         warp_all_survivors_to_finale             : cmd      :                  : Warp all Survivors to the finale radio
         warp_far_survivor_here                   : cmd      :                  : Teleport the farthest away Survivor to your cursor position
         warp_to_start_area                       : cmd      :                  : Warp yourself to a survivor spawn area
         weapon_reparse_server                    : cmd      :                  : Reloads the weapon script files
         weapon_showproficiency                   : 0        : , "sv"           : 
         wipe_attributes                          : cmd      :                  : Clear all attributes of selected area.
         wipe_nav_attributes                      : cmd      :                  : Clear all nav attributes of selected area.
         witch_force_wander                       : 0        : , "sv", "cheat"  : 
         writeid                                  : cmd      :                  : Writes a list of permanently-banned user IDs to banned_user.cfg.
         writeip                                  : cmd      :                  : Save the ban list to banned_ip.cfg.
         xbox_autothrottle                        : 1        : , "a", "sv"      : 
         xbox_steering_deadzone                   : 0        : , "sv"           : 
         xbox_throttlebias                        : 100      : , "a", "sv"      : 
         xbox_throttlespoof                       : 200      : , "a", "sv"      : 
         xc_crouch_debounce                       : 0        : , "sv"           : 
         z_acquire_far_range                      : 2500     : , "sv", "cheat"  : 
         z_acquire_far_time                       : 5        : , "sv", "cheat"  : 
         z_acquire_near_range                     : 200      : , "sv", "cheat"  : 
         z_acquire_near_time                      : 0        : , "sv", "cheat"  : 
         z_acquire_time_variance_factor           : 0        : , "sv", "cheat"  : 
         z_add                                    : cmd      :                  : Add an Infected - optional x y z arguments for world position to add them
         z_added_light_max                        : 0        : , "sv", "rep"    : 
         z_added_light_min                        : 0        : , "sv", "rep"    : 
         z_alert_dot                              : 0        : , "sv", "cheat"  : 
         z_alert_range                            : 1000     : , "sv", "cheat"  : 
         z_allow_ai_to_use_abilities              : 1        : , "sv", "cheat"  : If zero, Hunters wont pounce, Tanks wont throw rocks, etc
         z_allow_female_boomer                    : 1        : , "sv", "cheat"  : 
         z_anim_idle_speed_max                    : 85       : , "sv", "rep"    : Players moving slower than this and not pressing any movement buttons use an ACT_IDLE variant
         z_anim_idle_speed_min                    : 20       : , "sv", "rep"    : Players moving slower than this use an ACT_IDLE variant
         z_attack_change_target_range             : 100      : , "sv", "rep"    : 
         z_attack_flow_range                      : 1500     : , "sv", "cheat"  : 
         z_attack_incapacitated_damage            : 10       : , "sv", "cheat"  : 
         z_attack_infected_it_damage              : 10       : , "sv", "cheat"  : Damage done per claw hit by infected on other infected who are IT
         z_attack_interval                        : 1        : , "sv", "rep"    : 
         z_attack_max_range                       : 20       : , "sv", "rep"    : 
         z_attack_min_range                       : 10       : , "sv", "rep"    : 
         z_attack_movement_penalty                : 0        : , "sv"           : 
         z_attack_on_the_run_range                : 35       : , "sv", "rep"    : 
         z_attack_pz_it_damage                    : 20       : , "sv", "cheat"  : Damage done by infected on IT PZs
         z_attention_range_lying_modifier         : 0        : , "sv", "cheat"  : 
         z_attention_range_sitting_modifier       : 0        : , "sv", "cheat"  : 
         z_avoid_max_range                        : 100      : , "sv", "cheat"  : 
         z_avoid_min_range                        : 30       : , "sv", "cheat"  : 
         z_avoid_power                            : 10       : , "sv", "cheat"  : 
         z_avoidforce                             : 2500     : , "sv", "cheat", "rep" : 
         z_avoidteammates                         : 1        : , "sv", "cheat", "rep" : 
         z_award_debug                            : 0        : , "sv", "cheat", "rep" : Get debugging info on all award calcs to the console. (0|1|2|3 for none|yes-no thoughts|every thought|every spammy calc)
         z_background_limit                       : 20       : , "sv", "cheat"  : How many common infected are on the background map at once.
         z_backspeed                              : 450      : , "sv", "cheat", "rep" : 
         z_bbq_min                                : 0        : , "sv"           : Min amount for the bbq effect
         z_bbq_rate                               : 0        : , "sv"           : How fast the bbq effect grows on burning players
         z_boomer_limit                           : 1        : , "sv", "cheat"  : 
         z_boomer_near_dist                       : 180      : , "sv", "cheat"  : 
         z_boss_crouch                            : 0        : , "sv", "cheat"  : Forces boss zombie bots to crouch
         z_boundary_clear_type                    : 1        : , "sv", "cheat"  : 0 = floodfill, 1 = new creep
         z_boundary_max_range                     : 5000     : , "sv", "cheat"  : 
         z_boundary_spread_speed                  : 200      : , "sv", "cheat"  : 
         z_brawl_chance                           : 2        : , "sv", "cheat"  : 
         z_breakable_damage                       : 4        : , "sv", "cheat"  : 
         z_burn_max                               : 0        : , "sv"           : Max amount for the burn effect
         z_burn_rate                              : 0        : , "sv"           : How fast the burn effect grows on burning players
         z_burning_lifetime                       : 30       : , "sv", "cheat"  : Number of seconds a burning zombie takes to crisp
         z_carry_max_mass                         : 250      : , "sv", "cheat", "rep" : 
         z_chance                                 : 60       : , "sv", "cheat"  : 
         z_charge_duration                        : 2        : , "sv", "cheat", "rep" : 
         z_charge_impact_angle                    : 0        : , "sv", "cheat"  : 
         z_charge_impact_radius                   : 120      : , "sv", "cheat"  : 
         z_charge_interval                        : 12       : , "sv", "cheat", "rep" : 
         z_charge_max_damage                      : 10       : , "sv", "cheat", "rep" : 
         z_charge_max_force                       : 800      : , "sv", "cheat", "rep" : 
         z_charge_max_speed                       : 500      : , "sv", "cheat", "rep" : 
         z_charge_min_force                       : 550      : , "sv", "cheat", "rep" : 
         z_charge_start_speed                     : 250      : , "sv", "cheat", "rep" : 
         z_charge_tooshort                        : 0        : , "sv", "cheat", "rep" : 
         z_charge_warmup                          : 0        : , "sv", "cheat", "rep" : 
         z_charger_allow_shove                    : 0        : , "sv", "cheat"  : 0 = Cannot be shoved, 1 = Can be shoved
         z_charger_health                         : 600      : , "sv", "cheat"  : Charger max health
         z_charger_impact_epsilon                 : 8        : , "sv", "cheat"  : 
         z_charger_limit                          : 1        : , "sv", "cheat"  : 
         z_charger_max_prop_force                 : 3000     : , "sv", "cheat"  : 
         z_charger_pound_dmg                      : 15       : , "sv", "cheat"  : 
         z_charger_probe_alone                    : 6        : , "sv", "cheat"  : 
         z_charger_probe_attack                   : 24       : , "sv", "cheat"  : 
         z_checkpoint_debug                       : 0        : , "sv"           : 
         z_claw_hit_pitch_max                     : 20       : , "sv", "cheat"  : 
         z_claw_hit_pitch_min                     : -20      : , "sv", "cheat"  : 
         z_claw_hit_yaw_max                       : 20       : , "sv", "cheat"  : 
         z_claw_hit_yaw_min                       : -20      : , "sv", "cheat"  : 
         z_clear_area_range                       : 300      : , "sv", "cheat"  : 
         z_clear_max_time                         : 5        : , "sv", "cheat"  : 
         z_clear_min_time                         : 0        : , "sv", "cheat"  : 
         z_clear_min_time_range                   : 300      : , "sv", "cheat"  : 
         z_clear_range                            : 750      : , "sv", "cheat"  : 
         z_close_target_notice_distance           : 60       : , "sv", "cheat"  : How far an attacking zombie will look for a nearby target on their way to their chosen victim.
         z_common_limit                           : 30       : , "sv", "cheat"  : How many common infecteds we can have at once.
         z_cooldown_spawn_safety_range            : 1000     : , "sv", "cheat"  : 
         z_cough_cloud_expire                     : 14       : , "sv", "cheat"  : You don't cough after a smoke cloud has existed this long.
         z_cough_cloud_initial_cough_delay        : 0        : , "sv", "cheat"  : You don't cough until smoke cloud exists for this long.
         z_cough_cloud_radius                     : 175      : , "sv", "cheat"  : How far from center of smoke cloud makes you cough.
         z_credits_interval                       : 0        : , "sv", "cheat"  : 
         z_crouch_speed                           : 75       : , "sv", "cheat", "rep" : 
         z_cull_timeout                           : 5        : , "sv", "cheat"  : Grace period before player zombie is culled for being too far away
         z_damage_screen_fade_alpha               : 30       : , "sv"           : 
         z_damage_screen_fade_duration            : 0        : , "sv"           : 
         z_deafen_radius_one                      : 100      : , "sv", "cheat"  : 
         z_deafen_radius_three                    : 200      : , "sv", "cheat"  : 
         z_deafen_radius_two                      : 150      : , "sv", "cheat"  : 
         z_debug                                  : 0        : , "sv", "cheat"  : 
         z_debug_avoid                            : 0        : , "sv", "cheat"  : 
         z_debug_breakables                       : 0        : , "sv", "cheat"  : 
         z_debug_climb                            : 0        : , "sv", "cheat"  : 
         z_debug_cull                             : 0        : , "sv", "cheat"  : 
         z_debug_escape_route                     : 0        : , "sv", "cheat"  : If nonzero, display information when escape route fails
         z_debug_escape_scan                      : 0        : , "sv", "cheat"  : 
         z_debug_falling_damage                   : 0        : , "sv", "cheat"  : 
         z_debug_fog                              : 0        : , "sv", "cheat"  : 
         z_debug_infected_anim_report             : cmd      :                  : Prints the server's layer info for the specified infected
         z_debug_infected_server_anim             : 0        : , "sv"           : 
         z_debug_ledges                           : 0        : , "sv", "cheat"  : 
         z_debug_mob_spawn                        : 0        : , "sv", "cheat"  : 
         z_debug_neighbors                        : 0        : , "sv", "cheat"  : 
         z_debug_path_stress_test                 : cmd      :                  : Stress-tests Path::Compute() on an Infected. Optional argument is number of times to invoke Compute()
         z_debug_population                       : 0        : , "sv", "cheat"  : 
         z_debug_shared_random                    : 0        : , "sv", "rep"    : 
         z_debug_spawn_ahead                      : 0        : , "sv", "cheat"  : 
         z_debug_spawn_set                        : -1       : , "sv", "cheat"  : 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above
         z_debug_spawnable_areas                  : 0        : , "sv", "cheat"  : Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav)
         z_debug_stuck                            : 0        : , "sv"           : 
         z_debug_tank_spawn                       : 1        : , "sv", "cheat"  : When console spawning a tank automatically give it to a player.
         z_decals                                 : cmd      :                  : Splat decals on all infected
         z_density_region_length                  : 1500     : , "sv", "cheat"  : 
         z_destroy_on_attack                      : 0        : , "sv", "cheat"  : When an infected starts punching its victim, destroy it. Useful for demos.
         z_difficulty                             : 0        : , "sv", "rep"    : Difficulty of the current game (Easy, Normal, Hard, Impossible)
         z_director_special_spawn_delay           : 10       : , "sv", "cheat"  : 
         z_discard_min_range                      : 1000     : , "sv", "cheat"  : Don't relocate PZs closer than this regardless of flow distance
         z_discard_range                          : 2500     : , "sv", "cheat"  : Discard Zombies farther away than this
         z_do_tracers                             : 1        : , "sv", "cheat", "rep" : Do we want tracers at all?
         z_dont_clear                             : 0        : , "sv", "cheat"  : 
         z_door_pound_damage                      : 60       : , "sv", "rep"    : 
         z_door_reopen_interval                   : 0        : , "sv", "cheat"  : Closed doors can be re-opened after this amount of time
         z_door_retry_interval                    : 1        : , "sv", "cheat"  : Interval at which blocked doors will try to reopen
         z_experimental_blast_damage_probability  : 100      : , "sv", "cheat"  : Damage to zombie from explosion will use new cutouts - probability, %
         z_exploding_force                        : 5000     : , "sv"           : 
         z_exploding_health                       : 50       : , "sv", "cheat"  : Exploding Zombie max health
         z_exploding_inner_radius                 : 130      : , "sv"           : 
         z_exploding_outer_radius                 : 200      : , "sv"           : 
         z_exploding_shove_interval               : 10       : , "sv", "cheat"  : 
         z_exploding_shove_max                    : 5        : , "sv", "cheat"  : 
         z_exploding_shove_min                    : 4        : , "sv", "cheat"  : 
         z_exploding_speed                        : 175      : , "sv", "cheat", "rep" : 
         z_exploding_splat                        : 50       : , "sv", "cheat"  : Boomers splat instead of making a thud when taking this much falling damage
         z_exploding_splat_radius                 : 200      : , "sv", "cheat"  : Boomers splattering on the ground make survivors inside this radius it
         z_expressions                            : 1        : , "sv", "cheat"  : 
         z_falling_land_forward_speed             : 200      : , "sv", "cheat"  : Minimum falling speed to cause a stumbling forward landing animation to occur
         z_falling_land_hard_speed                : 200      : , "sv", "cheat"  : Minimum falling speed to cause a 'hard' landing animation to occur
         z_falling_land_speed                     : 200      : , "sv", "cheat"  : Minimum falling speed to cause a landing animation to occur
         z_fatal_blast_incineration_probability   : 0        : , "sv"           : 
         z_fatal_blast_max_ragdolls               : 16       : , "sv"           : 
         z_fatal_blast_min_ragdolls               : 2        : , "sv"           : 
         z_female_boomer_spawn_chance             : 25       : , "sv", "cheat"  : 
         z_finale_chance                          : 100      : , "sv", "cheat"  : 
         z_finale_spawn_safety_range              : 600      : , "sv", "cheat"  : 
         z_fog_spawn                              : 0        : , "sv", "cheat"  : Set to 1 to use fogged areas as valid spawn areas
         z_force_attack_from_sound_range          : 750      : , "sv", "cheat"  : 
         z_forcezombiemodel                       : 0        : , "sv", "cheat"  : remove variability in infected models and instead use the specified model from z_zombieforcemodelname
         z_forcezombiemodelname                   : 0        : , "sv", "cheat"  : base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set.
         z_forwardspeed                           : 450      : , "sv", "cheat", "rep" : 
         z_friendly_fire_forgiveness              : 1        : , "sv", "cheat"  : Ignore friendly fire that appears to be unintentional.
         z_frustration                            : 1        : , "sv", "cheat", "rep" : 
         z_frustration_lifetime                   : 20       : , "sv", "cheat"  : Frustration will accumulate for this many seconds before forcing an AI tank takeover
         z_frustration_los_delay                  : 2        : , "sv", "cheat"  : 
         z_frustration_spawn_delay                : 10       : , "sv", "cheat"  : 
         z_gas_health                             : 250      : , "sv", "cheat"  : Gas Zombie max health
         z_gas_speed                              : 210      : , "sv", "cheat", "rep" : 
         z_ghost_ahead_flow                       : 500      : , "sv", "rep"    : Ghosts must be this far ahead of the survivors to materialize
         z_ghost_checkpoint_spawn_interval        : 30       : , "sv", "cheat"  : Interval for spawning special zombies while survivors are in the checkpoint
         z_ghost_cooldown                         : 0        : , "sv"           : 
         z_ghost_delay_max                        : 30       : , "sv", "rep"    : 
         z_ghost_delay_min                        : 20       : , "sv", "rep"    : 
         z_ghost_delay_minspawn                   : 3        : , "sv", "rep"    : 
         z_ghost_duration                         : 1        : , "sv"           : dead PZs will become ghosts when they are this close to being able to spawn
         z_ghost_finale_spawn_interval            : 20       : , "sv", "cheat"  : Interval for spawning special zombies during the finale
         z_ghost_friction                         : 1        : , "sv", "rep"    : 
         z_ghost_group_spawn                      : 1        : , "sv"           : Should ghosts all spawn at once instead of a set time after death?
         z_ghost_line_of_scrimmage_far            : 2000     : , "sv"           : 
         z_ghost_line_of_scrimmage_near           : 1000     : , "sv"           : 
         z_ghost_line_of_scrimmage_safety         : 10       : , "sv"           : If the survivors are this close to the checkpoint, allow ghosts based on time
         z_ghost_line_of_scrimmage_threat_bonus   : 1000     : , "sv"           : 
         z_ghost_los_expected_progress            : 1500     : , "sv"           : 
         z_ghost_offer_acceptance_time            : 0        : , "sv"           : Ghosts who accept offers extend their timers to this much
         z_ghost_offer_spawn_safety_time          : 20       : , "sv"           : Ghost offers don't go to ghosts who spawn sooner than this
         z_ghost_spawn_distance                   : 300      : , "sv"           : ghosts will be placed this far ahead of survivors when they cross the line of scrimmage
         z_ghost_spawn_in_start                   : 0        : , "sv", "cheat"  : Allow ghosts to materialize while players are in the start area
         z_ghost_spawn_interval                   : 60       : , "sv", "cheat"  : Interval for spawning special zombies
         z_ghost_speed                            : 450      : , "sv", "cheat", "rep" : 
         z_ghost_travel_distance                  : 1000     : , "sv", "cheat"  : Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors
         z_gib_explosion_force_factor             : 0        : , "sv", "cheat"  : 
         z_gib_force_factor                       : 10       : , "sv", "cheat"  : 
         z_grab_force                             : 0        : , "sv", "cheat"  : For testing - always grab ledges regardless of estimated falling damage
         z_grab_ledges_solo                       : 0        : , "sv", "cheat"  : For testing - grab ledges even if you're the last survivor
         z_gun_damage                             : 10       : , "sv", "cheat", "rep" : 
         z_gun_debug_player_index                 : 0        : , "sv", "cheat", "rep" : 
         z_gun_debug_spread                       : 0        : , "sv", "cheat", "rep" : 
         z_gun_force                              : 300      : , "sv", "cheat"  : 
         z_gun_horiz_punch                        : 0        : , "sv", "cheat", "rep" : Toggles horizontal punchangles for guns
         z_gun_kick                               : 0        : , "sv", "cheat", "rep" : Firing a gun can knock the player's view this amount of the current spread
         z_gun_physics_force                      : 25       : , "sv", "cheat"  : How hard we push things that aren't players or doors.
         z_gun_range                              : 75       : , "sv", "cheat", "rep" : 
         z_gun_stun_duration                      : 1        : , "sv", "cheat", "rep" : 
         z_gun_survivor_force                     : 200      : , "sv", "cheat"  : 
         z_gun_survivor_friend_push               : 1        : , "sv", "cheat", "rep" : Allow survivors to push survivors with a right click.
         z_gun_survivor_shove_dot                 : 0        : , "sv", "cheat"  : Max dot of a shove swing that can push a fellow survivor
         z_gun_swing_duration                     : 0        : , "sv", "cheat", "rep" : 
         z_gun_swing_interval                     : 0        : , "sv", "cheat", "rep" : 
         z_gun_vertical_punch                     : 1        : , "sv", "cheat", "rep" : Toggles vertical punchangles for guns
         z_head_damage_causes_wounds              : 0        : , "sv"           : Head damage with any weapon can cause wounds. Used in realism mode.
         z_health                                 : 50       : , "sv", "cheat"  : Zombie max health
         z_hear_gunfire_range                     : 200      : , "sv", "cheat"  : 
         z_hear_runner_far_range                  : 750      : , "sv", "cheat"  : 
         z_hear_runner_near_range                 : 500      : , "sv", "cheat"  : 
         z_hit_chainsawer_factor                  : 0        : , "sv", "cheat"  : Damage multiplier if zombie hits someone using a chainsaw
         z_hit_from_behind_cosine                 : 0        : , "sv", "cheat"  : 
         z_hit_from_behind_factor                 : 0        : , "sv", "cheat"  : Damage multiplier if zombie hits Survivor from behind
         z_hit_incap_factor_easy                  : 0        : , "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor
         z_hit_incap_factor_expert                : 1        : , "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor
         z_hit_incap_factor_hard                  : 1        : , "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor
         z_hit_incap_factor_normal                : 1        : , "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor
         z_hunter_ground_normal                   : 0        : , "sv", "cheat", "rep" : 
         z_hunter_health                          : 250      : , "sv", "cheat"  : Zombie max health
         z_hunter_limit                           : 1        : , "sv", "cheat"  : 
         z_hunter_lunge_distance                  : 750      : , "sv"           : Distance at which bot hunters will try to lunge
         z_hunter_lunge_pitch                     : 25       : , "sv"           : Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close)
         z_hunter_lunge_stagger_time              : 1        : , "sv", "cheat"  : 
         z_hunter_max_pounce_bonus_damage         : 24       : , "sv"           : 
         z_hunter_speed                           : 300      : , "sv", "cheat", "rep" : 
         z_increment_head                         : cmd      :                  : Switch to next head bodygroup
         z_increment_lower                        : cmd      :                  : Switch to next lower body bodygroup
         z_increment_skin                         : cmd      :                  : Switch to next skin
         z_increment_upper                        : cmd      :                  : Switch to next upper body bodygroup
         z_infected_damage_cutouts                : 1        : , "sv", "rep"    : 
         z_infected_flashlight                    : 1        : , "sv", "cheat"  : 
         z_infected_invuln                        : 0        : , "sv", "cheat"  : 
         z_infected_move                          : 1        : , "sv", "cheat"  : 
         z_infected_tinting                       : 1        : , "sv", "rep"    : 
         z_jockey_area_current_factor             : 1        : , "sv", "cheat"  : 
         z_jockey_area_hazard_bonus               : 3000     : , "sv", "cheat"  : 
         z_jockey_area_range_factor               : 2        : , "sv", "cheat"  : 
         z_jockey_area_visibility_factor          : 500      : , "sv", "cheat"  : 
         z_jockey_blend_rate                      : 1        : , "sv", "cheat"  : 
         z_jockey_control_max                     : 0        : , "sv", "cheat"  : 
         z_jockey_control_min                     : 0        : , "sv", "cheat"  : 
         z_jockey_control_variance                : 0        : , "sv", "cheat"  : 
         z_jockey_debug                           : 0        : , "sv", "cheat"  : 
         z_jockey_health                          : 325      : , "sv", "cheat"  : Zombie max health
         z_jockey_leap_again_timer                : 5        : , "sv", "cheat"  : How long after a dismount before the jockey can leap again.
         z_jockey_leap_range                      : 200      : , "sv", "cheat"  : If victim is this close, leap at them
         z_jockey_leap_time                       : 1        : , "sv", "cheat"  : Time allowed between jockey bot leaps.
         z_jockey_limit                           : 1        : , "sv", "cheat"  : 
         z_jockey_lookahead                       : 400      : , "sv", "cheat"  : 
         z_jockey_min_ledge_distance              : 200      : , "sv", "cheat"  : z-delta required for the jockey to try to run you off a ledge
         z_jockey_min_mounted_speed               : 0        : , "sv", "cheat", "rep" : 
         z_jockey_pounced_surv_bark               : 1        : , "sv", "cheat"  : Select between behaviors for survivor shouts when pounced by jockey. 0 dispatches a SurvivorJockeyed concept to all players via
         z_jockey_ride_damage                     : 3        : , "sv", "cheat"  : 
         z_jockey_ride_damage_delay               : 1        : , "sv", "cheat"  : 
         z_jockey_ride_damage_interval            : 1        : , "sv", "cheat"  : 
         z_jockey_ride_hazard_scan_distance       : 500      : , "sv", "cheat"  : 
         z_jockey_ride_scan_distance              : 800      : , "sv", "cheat"  : 
         z_jockey_ride_scan_interval              : 3        : , "sv", "cheat"  : 
         z_jockey_speed                           : 250      : , "sv", "cheat", "rep" : 
         z_jockey_speed_blend                     : 6        : , "sv", "cheat"  : 
         z_jockey_stagger_amount                  : 0        : , "sv", "cheat"  : 
         z_jockey_stagger_speed                   : 2        : , "sv", "cheat"  : 
         z_kill                                   : cmd      :                  : Kill the pointed-at common infected
         z_large_volume_mob_too_far_xy            : 1600     : , "sv", "cheat"  : 
         z_large_volume_mob_too_far_z             : 128      : , "sv", "cheat"  : 
         z_last_area_update_tolerance             : 4        : , "sv", "cheat"  : Distance a character needs to travel in order to invalidate cached area
         z_last_man_run_interval                  : 3        : , "sv", "cheat"  : 
         z_lean_wall_align_speed                  : 300      : , "sv", "cheat"  : 
         z_leap_attach_distance                   : 60       : , "sv", "cheat"  : 
         z_leap_cooldown                          : 0        : , "sv", "rep"    : Cooldown after leap where zombies can't attack
         z_leap_far_attach_delay                  : 0        : , "sv", "cheat"  : 
         z_leap_force_attach_distance             : 40       : , "sv", "cheat"  : 
         z_leap_interval                          : 0        : , "sv", "cheat", "rep" : 
         z_leap_interval_post_incap               : 30       : , "sv", "cheat", "rep" : 
         z_leap_interval_post_ride                : 6        : , "sv", "cheat", "rep" : 
         z_leap_max_distance                      : 200      : , "sv", "cheat", "rep" : 
         z_leap_power                             : 400      : , "sv", "cheat", "rep" : 
         z_look_at_local_player                   : 0        : , "sv", "cheat"  : For demo purposes
         z_lunge_cooldown                         : 0        : , "sv", "rep"    : Cooldown after lunge where zombies can't attack
         z_lunge_interval                         : 0        : , "sv", "cheat", "rep" : 
         z_lunge_power                            : 600      : , "sv", "cheat", "rep" : 
         z_lunge_reflect                          : 0        : , "sv", "rep"    : Reflects wall-kick lunges
         z_lunge_up                               : 200      : , "sv", "cheat", "rep" : 
         z_max_hunter_pounce_stagger_duration     : 0        : , "sv", "cheat"  : Max time a PZ staggers when bashed by a survivor that was pounced by said hunter.
         z_max_neighbor_range                     : 200      : , "sv", "cheat"  : Max range for neighbor collection for avoidance
         z_max_path_length                        : 5000     : , "sv", "cheat"  : 
         z_max_player_zombies                     : 4        : , "sv", "rep"    : Max number of humans that can be controlling zombies at one time.
         z_max_stagger_duration                   : 6        : , "sv", "cheat"  : Max time a PZ staggers when bashed by a survivor.
         z_max_survivor_damage                    : 100      : , "sv"           : 
         z_mega_mob_size                          : 50       : , "sv", "cheat"  : 
         z_mega_mob_spawn_max_interval            : 900      : , "sv", "cheat"  : 
         z_mega_mob_spawn_min_interval            : 420      : , "sv", "cheat"  : 
         z_min_ladder_mount_dot                   : 0        : , "sv", "cheat", "rep" : Minimum 2D dot product from player's view to a ladder to be able to grab it
         z_minigun_atomize                        : 0        : , "sv"           : minigun should atomize zombies
         z_minigun_cooldown_time                  : 3        : , "sv", "cheat"  : Minigun cooldown time
         z_minigun_damage_rate                    : 48000    : , "sv", "cheat"  : Minigun damage rate, in health/minute
         z_minigun_debug                          : 0        : , "sv", "rep"    : 
         z_minigun_fire_anim                      : 1        : , "sv", "rep"    : survivors use a separate anim when firing miniguns
         z_minigun_fire_anim_speed                : 1        : , "sv", "rep"    : cycle rate for main sequence when firing miniguns
         z_minigun_fire_think_interval            : 0        : , "sv", "cheat"  : 
         z_minigun_firing_speed                   : 15       : , "sv", "rep"    : 
         z_minigun_overheat_time                  : 20       : , "sv", "cheat"  : Minigun overheat time
         z_minigun_rate_of_fire                   : 1500     : , "sv", "cheat"  : Minigun rate of fire, in bullets/minute
         z_minigun_spin_down_speed                : 4        : , "sv", "rep"    : 
         z_minigun_spin_up_speed                  : 15       : , "sv", "rep"    : 
         z_minigun_spread                         : 7        : , "sv", "rep"    : Minigun spray in degrees from forward
         z_minigun_stand_distance                 : 36       : , "sv", "rep"    : 
         z_minion_aim_tolerance                   : 0        : , "sv", "cheat"  : 
         z_minion_limit                           : 3        : , "sv", "cheat"  : 
         z_mob_min_notify_count                   : 10       : , "sv", "cheat"  : Mobs at least this large trigger 'mob' events
         z_mob_music_size                         : 2        : , "sv", "cheat"  : Spotting a mob this large plays music
         z_mob_population_density                 : 0        : , "sv", "cheat"  : Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area)
         z_mob_recharge_rate                      : 0        : , "sv", "cheat"  : 
         z_mob_sacrifice_timeout                  : 5        : , "sv", "cheat"  : 
         z_mob_spawn_finale_size                  : 20       : , "sv", "cheat"  : 
         z_mob_spawn_max_interval_easy            : 240      : , "sv", "cheat"  : 
         z_mob_spawn_max_interval_expert          : 180      : , "sv", "cheat"  : 
         z_mob_spawn_max_interval_hard            : 180      : , "sv", "cheat"  : 
         z_mob_spawn_max_interval_normal          : 180      : , "sv", "cheat"  : 
         z_mob_spawn_max_size                     : 30       : , "sv", "cheat"  : 
         z_mob_spawn_min_interval_easy            : 120      : , "sv", "cheat"  : 
         z_mob_spawn_min_interval_expert          : 90       : , "sv", "cheat"  : 
         z_mob_spawn_min_interval_hard            : 90       : , "sv", "cheat"  : 
         z_mob_spawn_min_interval_normal          : 90       : , "sv", "cheat"  : 
         z_mob_spawn_min_size                     : 10       : , "sv", "cheat"  : 
         z_mounted_gun_fire_think_interval        : 0        : , "sv", "cheat"  : 
         z_must_wander                            : 0        : , "sv", "cheat"  : For testing.  0: default.  1: wandering zombies don't sit/lie down.  -1: wandering zombies always sit/lie down.
         z_mute_infected                          : 0        : , "sv", "cheat"  : If nonzero, common infected will not growl, yell, etc
         z_nav_debug                              : 0        : , "sv", "cheat"  : 
         z_network_compression                    : 1        :                  : Enables bz2 compression
         z_no_cull                                : 0        : , "sv", "cheat"  : If nonzero, the Director will not cull common infected
         z_noise_level_display                    : 0        : , "sv", "cheat"  : Show noise levels on players?
         z_noise_level_fade_rate                  : 40       : , "sv", "cheat", "rep" : How much noise we lose each tick, after hold_time expires.
         z_noise_level_footstep                   : 135      : , "sv", "cheat"  : How much noise we make with a footstep.
         z_noise_level_hold_time                  : 0        : , "sv", "cheat", "rep" : How long we hold a given noise level before it starts to fade.
         z_noise_level_max                        : 135      : , "sv", "cheat", "rep" : The highest the noise level can go.
         z_noise_level_vocalize                   : 135      : , "sv", "cheat"  : How much noise we make when we say things.
         z_non_head_damage_factor_easy            : 2        : , "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor
         z_non_head_damage_factor_expert          : 0        : , "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor
         z_non_head_damage_factor_hard            : 0        : , "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor
         z_non_head_damage_factor_multiplier      : 1        : , "sv"           : Damage to zombie from non-headshots is multiplied by this factor. Used in realism mode.
         z_non_head_damage_factor_normal          : 1        : , "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor
         z_notice_it_range                        : 1500     : , "sv", "cheat"  : 
         z_notice_near_range                      : 100      : , "sv", "cheat"  : 
         z_play_activity                          : cmd      :                  : Play a specific activity on the pointed-at common infected
         z_player_lunge_up                        : 150      : , "sv", "cheat", "rep" : 
         z_player_zombie_debug                    : 0        : , "sv", "cheat"  : 
         z_player_zombie_land_delay               : 0        : , "sv", "cheat"  : 
         z_player_zombie_min_dead_time            : 2        : , "sv", "cheat"  : The minimum time a PC zombie must be dead before being eligible to respawn
         z_population                             : 0        : , "sv"           : Default population on the current map (saved/loaded in the nav mesh)
         z_pounce_allow_partial_hidden            : 1        : , "sv", "cheat"  : 
         z_pounce_crouch_delay                    : 1        : , "sv", "cheat", "rep" : 
         z_pounce_damage                          : 5        : , "sv", "cheat"  : 
         z_pounce_damage_delay                    : 1        : , "sv", "cheat"  : 
         z_pounce_damage_interrupt                : 50       : , "sv", "cheat"  : Taking this much damage interrupts a pounce attempt
         z_pounce_damage_interval                 : 0        : , "sv", "cheat"  : 
         z_pounce_delay                           : 0        : , "sv", "cheat"  : 
         z_pounce_door_damage                     : 500      : , "sv", "cheat"  : 
         z_pounce_shake_amplitude                 : 4        : , "sv"           : 
         z_pounce_shake_duration                  : 1        : , "sv"           : 
         z_pounce_shake_radius                    : 250      : , "sv"           : 
         z_pounce_silence_range                   : 500      : , "sv", "cheat"  : 
         z_pounce_stumble_force                   : 5        : , "sv", "cheat"  : Force of the stumble effect when a hunter pounces on someone
         z_pounce_stumble_radius                  : 0        : , "sv"           : Radius of the stumble effect when a hunter pounces on someone
         z_prevent_burrowing                      : 1        : , "sv", "cheat"  : Use extra tracelines to prevent burrowing zombies
         z_puking_eye_height                      : 44       : , "sv", "cheat", "rep" : 
         z_push_force                             : 2000     : , "sv", "cheat"  : 
         z_push_mass_max                          : 200      : , "sv", "cheat"  : 
         z_pushaway_force                         : 100      : , "sv", "cheat"  : How hard the infected shove non-IT Survivors out of their way to reach the IT victim
         z_ragdoll_discard_range                  : 2000     : , "sv"           : Discard ragdolls farther away than this
         z_randombodygroups                       : 1        : , "sv", "cheat"  : Set to zero to disable random body groups on infected
         z_randomskins                            : 1        : , "sv", "cheat"  : Set to zero to disable random skins on infected
         z_reload_chatter_debug                   : 0        : , "sv", "cheat"  : Should we give devtext explanations of why we didn't say 'Reloading'?
         z_reload_chatter_intensity               : 0        : , "sv", "cheat"  : Intensity level at which players start saying 'Reloading'
         z_reload_chatter_nearby_friend_range     : 600      : , "sv", "cheat"  : A friend needs to be this close to say'Reloading'
         z_reload_chatter_recent_enemy            : 1        : , "sv", "cheat"  : An enemy needs to have been seen this recently to say 'Reloading'
         z_reload_chatter_shotgun_ammo_threshold  : 6        : , "sv", "cheat"  : Players don't say 'Reloading' when reloading a shotgun that has this many shells already
         z_reload_chatter_shotgun_interval        : 10       : , "sv", "cheat"  : 
         z_removeitems                            : cmd      :                  : Removes all items from survivors
         z_reserved_wanderers                     : 0        : , "sv", "cheat"  : 
         z_reset_population_counter               : cmd      :                  : For debugging
         z_respawn_distance                       : 100      : , "sv", "cheat"  : Infected can try a respawn within this far of their original spawn
         z_respawn_interval                       : 10       : , "sv", "cheat"  : Infected can try a respawn within this many seconds of spawning
         z_restrict_team_change                   : 0        : , "sv", "cheat"  : 
         z_round_start_attack_prevention          : 1        : , "sv", "rep"    : How many seconds after round start until a player is allowed to use a weapon.
         z_round_start_replacement_time           : 30       : , "sv", "cheat"  : 
         z_run_exertion_interval                  : 1        : , "sv", "cheat"  : 
         z_safe_spawn_range                       : 250      : , "sv", "cheat"  : Minimum range for spawning special zombies
         z_scout_mob_spawn_range                  : 3000     : , "sv", "cheat"  : 
         z_scrimmage_creep_delay                  : 30       : , "sv", "rep"    : 
         z_scrimmage_creep_rate                   : 50       : , "sv", "rep"    : 
         z_scrimmage_sphere                       : 1        : , "sv"           : 
         z_shotgun_bonus_damage_multiplier        : 5        : , "sv", "cheat"  : The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range.
         z_shotgun_bonus_damage_range             : 100      : , "sv", "cheat"  : A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus.
         z_shove_friend_speed                     : 130      : , "sv", "cheat"  : 
         z_show_bottlenecks                       : 0        : , "sv", "cheat"  : 
         z_show_clear                             : 0        : , "sv", "cheat"  : 
         z_show_completely_visible_to_survivor_team : 0        : , "sv", "cheat"  : 
         z_show_damaging                          : 0        : , "sv", "cheat"  : 
         z_show_escape_route                      : 0        : , "sv", "cheat"  : 
         z_show_flow_delta                        : 0        : , "sv", "cheat"  : 
         z_show_flow_distance                     : 0        : , "sv", "cheat"  : 
         z_show_infected                          : 0        : , "sv", "cheat"  : 
         z_show_last_area                         : 0        : , "sv", "cheat"  : Draws a line from each player to the center of their last known nav area
         z_show_mutually_visible_set              : 0        : , "sv", "cheat"  : 
         z_show_population_density                : 0        : , "sv", "cheat"  : 
         z_show_potentially_visible               : 0        : , "sv", "cheat"  : 
         z_show_potentially_visible_to_survivor_team : 0        : , "sv", "cheat"  : 
         z_show_swings                            : 0        : , "sv", "cheat", "rep" : 
         z_show_traffic                           : 0        : , "sv", "cheat"  : 
         z_sidespeed                              : 450      : , "sv", "cheat", "rep" : 
         z_skip_wounds                            : 0        : , "sv"           : 
         z_skirmish_spawn_max_interval            : 90       : , "sv", "cheat"  : 
         z_skirmish_spawn_max_size                : 4        : , "sv", "cheat"  : 
         z_skirmish_spawn_min_interval            : 45       : , "sv", "cheat"  : 
         z_skirmish_spawn_min_size                : 1        : , "sv", "cheat"  : 
         z_smoker_limit                           : 1        : , "sv", "cheat"  : 
         z_spawn                                  : cmd      :                  : <tank|boomer|smoker|witch|hunter|spitter|jockey|charger|mob|common> <auto> <ragdoll> <area>.  Spawns the specified zombie(s) un
         z_spawn_const_ang                        : cmd      :                  : z_spawn will spawn new zombies at the yaw angle specified. Pass no arguments to disable.
         z_spawn_const_distance                   : -1       : , "sv", "cheat"  : If positive, it's the distance from the player where z_spawn spawns a character (as opposed to raycasting to the nearest obstac
         z_spawn_const_pos                        : cmd      :                  : z_spawn will spawn new zombies at the x y z coordinates specified. Pass no arguments to disable.
         z_spawn_flow_limit                       : 1500     : , "sv", "cheat"  : 
         z_spawn_health                           : 0        : , "sv", "cheat"  : If non-0, health given to a zombie spawned with z_spawn
         z_spawn_height                           : 12       : , "sv", "cheat"  : Height above ground z_spawn places new infected
         z_spawn_mobs_behind_chance               : 75       : , "sv", "cheat"  : Percentage chance that a mob will spawn behind the Survivor team
         z_spawn_mobs_from_selected_set           : 0        : , "sv", "cheat"  : Spawn subsequent mobs from the currently selected set via the nav mesh editor
         z_spawn_range                            : 1500     : , "sv", "cheat"  : 
         z_spawn_safety_range                     : 550      : , "sv", "cheat"  : 
         z_spawn_speed                            : 450      : , "sv", "cheat", "rep" : 
         z_spec_nightvision                       : 1        : , "sv", "rep"    : In-eye spectators will see 0=no glow, 1=normal glow, 2=weak glow
         z_special_burn_dmg_scale                 : 3        : , "sv", "cheat"  : 
         z_special_spawn_interval                 : 45       : , "sv", "cheat"  : Interval for spawning special zombies
         z_speed                                  : 250      : , "sv", "cheat", "rep" : 
         z_spew_areas                             : 0        : , "sv", "cheat"  : 
         z_spit_detonate_delay                    : 0        : , "sv", "cheat"  : 
         z_spit_interval                          : 20       : , "sv", "cheat", "rep" : 
         z_spit_latency                           : 0        : , "sv", "cheat", "rep" : 
         z_spit_range                             : 900      : , "sv", "cheat", "rep" : 
         z_spit_spread_delay                      : 0        : , "sv", "cheat"  : 
         z_spit_velocity                          : 900      : , "sv", "cheat"  : 
         z_spitter_health                         : 100      : , "sv", "cheat"  : Spitter zombie max health
         z_spitter_high_chance                    : 10       : , "sv", "cheat"  : 
         z_spitter_limit                          : 1        : , "sv", "cheat"  : 
         z_spitter_max_wait_time                  : 30       : , "sv", "cheat"  : 
         z_spitter_range                          : 850      : , "sv", "cheat"  : 
         z_spitter_speed                          : 210      : , "sv", "cheat", "rep" : 
         z_splat_survivor_pitch_max               : 25       : , "sv", "cheat"  : 
         z_splat_survivor_pitch_min               : 15       : , "sv", "cheat"  : 
         z_splat_survivor_shake_amplitude         : 50       : , "sv", "cheat"  : 
         z_splat_survivor_shake_duration          : 1        : , "sv", "cheat"  : 
         z_splat_survivor_shake_frequency         : 150      : , "sv", "cheat"  : 
         z_splat_survivor_shake_radius            : 10       : , "sv", "cheat"  : 
         z_splat_survivor_yaw_max                 : 10       : , "sv", "cheat"  : 
         z_splat_survivor_yaw_min                 : -10      : , "sv", "cheat"  : 
         z_splatterdistance                       : 100      : , "sv", "rep"    : 
         z_stand_still                            : 0        : , "sv", "cheat"  : For testing.  0: default.  1: unalerted common infected will stand still instead of wandering, turning, sitting, etc.
         z_state_debug                            : 0        : , "sv", "cheat"  : Gives feedback on current zombie state.
         z_stomp_always                           : 0        : , "sv", "cheat"  : Force melee attacks on single infected to always be stomps.
         z_stumble_max_curve_accel                : 5        : , "sv", "cheat"  : Rate of turn increase per second
         z_stumble_max_curve_rate                 : 10       : , "sv", "cheat"  : Maximum degrees/sec turning while stumbling forward
         z_survivor_respawn_health                : 50       : , "sv"           : How much health does a respawned survivor get?
         z_tank_attack_interval                   : 1        : , "sv", "cheat"  : 
         z_tank_autoshotgun_dmg_scale             : 0        : , "sv", "cheat"  : percent damage taken by the tank from the autoshotgun
         z_tank_damage_slow_max_range             : 400      : , "sv", "cheat"  : Range at which Tank is slowed by gunfire
         z_tank_damage_slow_min_range             : 200      : , "sv", "cheat"  : Range at which Tank is slowed by gunfire
         z_tank_footstep_shake_amplitude          : 5        : , "sv"           : 
         z_tank_footstep_shake_duration           : 2        : , "sv"           : 
         z_tank_footstep_shake_interval           : 0        : , "sv"           : 
         z_tank_footstep_shake_radius             : 750      : , "sv"           : 
         z_tank_grenade_damage                    : 750      : , "sv", "cheat"  : How much damage a Tank takes from a grenade.
         z_tank_grenade_launcher_dmg_scale        : 3        : , "sv", "cheat"  : percent increase in damage done to the tank by grenade launcher
         z_tank_grenade_roll                      : -10      : , "sv", "cheat", "rep" : 
         z_tank_grenade_slowdown                  : 0        : , "sv", "cheat"  : The speed setting put on a Tank when hit by a grenade.
         z_tank_has_special_blood                 : 0        : , "sv", "cheat"  : Does the Tank get his own blood effect instead of the normal infected one?
         z_tank_health                            : 4000     : , "sv", "cheat"  : Tank Zombie max health
         z_tank_incapacitated_decay_rate          : 1        : , "sv", "cheat"  : How much health a dying Tank loses each update.
         z_tank_incapacitated_health              : 5000     : , "sv", "cheat"  : Health Tank starts with in death throes.
         z_tank_max_stagger_distance              : 400      : , "sv", "cheat"  : Max distance a Tank staggers when hurt by a grenade.
         z_tank_max_stagger_duration              : 6        : , "sv", "cheat"  : Max time a Tank staggers when hit by a grenade.
         z_tank_max_stagger_fade_duration         : 6        : , "sv", "cheat"  : Fade in time when a Tank is staggered by a grenade.
         z_tank_rock_debug                        : 0        : , "sv", "cheat"  : Show debug for the rock thinking about detonating on people.
         z_tank_rock_radius                       : 100      : , "sv", "cheat"  : 
         z_tank_speed                             : 210      : , "sv", "cheat", "rep" : 
         z_tank_speed_vs                          : 210      : , "sv", "cheat", "rep" : 
         z_tank_stagger_fade_alpha                : 192      : , "sv", "cheat"  : How opaque the screen fade is when a Tank is hit by a grenade.
         z_tank_stagger_fade_duration             : 3        : , "sv", "cheat"  : How long the screen fade lasts when a Tank is hit by a grenade.
         z_tank_throw_fail_interval               : 0        : , "sv", "cheat", "rep" : How soon a tank can try again after failing to throw.
         z_tank_throw_force                       : 800      : , "sv", "cheat"  : 
         z_tank_throw_health                      : 50       : , "sv", "cheat"  : Health of the tank projectile (0 disables)
         z_tank_throw_interval                    : 5        : , "sv", "cheat", "rep" : How often a tank can throw.
         z_tank_walk_speed                        : 100      : , "sv", "cheat", "rep" : 
         z_tanks_block_molotovs                   : 1        : , "sv", "cheat"  : 
         z_throttle_hit_interval_easy             : 0        : , "sv", "cheat"  : Minimum time between damaging a Survivor from a mob
         z_throttle_hit_interval_expert           : 1        : , "sv", "cheat"  : Minimum time between damaging a Survivor from a mob
         z_throttle_hit_interval_hard             : 0        : , "sv", "cheat"  : Minimum time between damaging a Survivor from a mob
         z_throttle_hit_interval_normal           : 0        : , "sv", "cheat"  : Minimum time between damaging a Survivor from a mob
         z_tracer_particles                       : 1        : , "sv", "rep"    : 
         z_tracer_spacing                         : 1        : , "sv", "cheat", "rep" : One in how many bullets is a tracer in automatic weapons.
         z_transitioning_players_remove           : 1        : , "sv", "cheat"  : 
         z_unwound_all                            : cmd      :                  : Clears all wounds from all infected
         z_use_belt_item_tolerance                : 0        : , "sv", "rep"    : 
         z_use_next_difficulty_damage_factor      : 0        : , "sv"           : If set, uses the next higher difficulty mode for the purposes of damage factoring.
         z_use_tolerance                          : 0        : , "sv", "cheat", "rep" : 
         z_versus_boomer_limit                    : 1        : , "sv"           : 
         z_versus_charger_limit                   : 1        : , "sv"           : 
         z_versus_hunter_limit                    : 1        : , "sv"           : 
         z_versus_jockey_limit                    : 1        : , "sv"           : 
         z_versus_smoker_limit                    : 1        : , "sv"           : 
         z_versus_spitter_limit                   : 1        : , "sv"           : 
         z_vision_range                           : 500      : , "sv", "cheat"  : How far a Zombie can see.
         z_vision_range_alert                     : 1500     : , "sv", "cheat"  : How far a Zombie can see when alert.
         z_vision_range_daylight                  : 2400     : , "sv", "cheat"  : How far a Zombie can see in daylight
         z_vision_range_obscured                  : 500      : , "sv", "cheat"  : How far a Zombie can see in OBSCURED areas.
         z_vision_range_obscured_alert            : 750      : , "sv", "cheat"  : How far a Zombie can see in OBSCURED areas when alert.
         z_vocalize_burn_max_interval             : 3        : , "sv", "cheat"  : The maximum time between vocalizing being burned
         z_vocalize_burn_min_interval             : 2        : , "sv", "cheat"  : The minimum time between vocalizing being burned
         z_vocalize_shot_interval                 : 0        : , "sv", "cheat"  : The minimum time between vocalizing being shot
         z_vomit                                  : 1        : , "sv", "cheat"  : 
         z_vomit_boxsize                          : 1        : , "sv", "cheat"  : Size of vomit damage entities.
         z_vomit_debug                            : 0        : , "sv", "cheat", "rep" : Visualize the vomit damage.
         z_vomit_drag                             : 0        : , "sv", "cheat"  : Air drag of vomit damage entities.
         z_vomit_duration                         : 1        : , "sv", "cheat", "rep" : How long a puker continuously pukes for.
         z_vomit_fade_duration                    : 5        : , "sv", "cheat", "rep" : How long the fade takes
         z_vomit_fade_start                       : 5        : , "sv", "cheat", "rep" : When the vomit starts to fade away
         z_vomit_fatigue                          : 3000     : , "sv", "cheat", "rep" : Stamina impact of puking. High number will pin in place for a long time, lower will just slow.
         z_vomit_float                            : -130     : , "sv", "cheat"  : Upward float velocity of vomit damage entities.
         z_vomit_hit_pitch_max                    : 15       : , "sv", "cheat"  : 
         z_vomit_hit_pitch_min                    : -15      : , "sv", "cheat"  : 
         z_vomit_hit_yaw_max                      : 10       : , "sv", "cheat"  : 
         z_vomit_hit_yaw_min                      : -10      : , "sv", "cheat"  : 
         z_vomit_interval                         : 30       : , "sv", "cheat", "rep" : How often a puker can puke.
         z_vomit_lifetime                         : 0        : , "sv", "cheat"  : Time to live of vomit damage entities.
         z_vomit_maxdamagedist                    : 350      : , "sv", "cheat"  : Maximum damage distance for vomit.
         z_vomit_range                            : 300      : , "sv", "cheat", "rep" : 
         z_vomit_slide_mult                       : 0        : , "sv", "cheat", "rep" : Multiplier for second texture slide rate
         z_vomit_slide_rate                       : 0        : , "sv", "cheat", "rep" : Percentage of screen height per second
         z_vomit_vecrand                          : 0        : , "sv", "cheat"  : Random vector added to initial velocity of vomit damage entities.
         z_vomit_velocity                         : 1700     : , "sv", "cheat"  : Initial velocity of vomit damage entities.
         z_vomit_velocityfadeend                  : 0        : , "sv", "cheat"  : Time at which attacker's velocity contribution finishes fading.
         z_vomit_velocityfadestart                : 0        : , "sv", "cheat"  : Time at which attacker's velocity contribution starts to fade.
         z_walk_speed                             : 85       : , "sv", "cheat", "rep" : 
         z_wandering_density                      : 0        : , "sv", "cheat"  : 
         z_witch_allow_change_victim              : 1        : , "sv", "cheat"  : 
         z_witch_always_kills                     : 0        : , "sv"           : 
         z_witch_anger_rate                       : 0        : , "sv", "cheat"  : 
         z_witch_attack_range                     : 60       : , "sv", "cheat"  : 
         z_witch_berserk_range                    : 200      : , "sv", "cheat"  : 
         z_witch_burn_time                        : 15       : , "sv", "cheat"  : 
         z_witch_damage                           : 100      : , "sv", "cheat"  : 
         z_witch_damage_per_kill_hit              : 30       : , "sv", "cheat"  : 
         z_witch_discard_range                    : 2000     : , "sv", "cheat"  : 
         z_witch_flashlight_range                 : 400      : , "sv", "cheat"  : 
         z_witch_health                           : 1000     : , "sv", "cheat"  : Witch max health
         z_witch_hostile_at_me_anger              : 2        : , "sv", "cheat"  : 
         z_witch_max_retreat_range                : 2000     : , "sv", "cheat"  : 
         z_witch_max_threat_time                  : 7        : , "sv", "cheat"  : 
         z_witch_min_retreat_range                : 750      : , "sv", "cheat"  : 
         z_witch_min_threat_time                  : 5        : , "sv", "cheat"  : 
         z_witch_personal_space                   : 100      : , "sv", "cheat"  : 
         z_witch_relax_rate                       : 0        : , "sv", "cheat"  : 
         z_witch_retreat_exit_hidden_duration     : 10       : , "sv", "cheat"  : 
         z_witch_retreat_exit_range               : 1000     : , "sv", "cheat"  : 
         z_witch_retreat_min_duration             : 10       : , "sv", "cheat"  : 
         z_witch_speed                            : 300      : , "sv", "cheat", "rep" : 
         z_witch_speed_inured                     : 200      : , "sv", "cheat", "rep" : 
         z_witch_threat_hostile_range             : 600      : , "sv", "cheat"  : 
         z_witch_threat_normal_range              : 300      : , "sv", "cheat"  : 
         z_witch_tongue_range                     : 100      : , "sv"           : If a tongue passes this close to a witch's head, she will snap it
         z_witch_wander_hear_radius               : 72       : , "sv", "cheat"  : 
         z_witch_wander_music_max_dist            : 2000000  : , "sv", "cheat"  : 
         z_witch_wander_music_max_interval        : 20       : , "sv", "cheat"  : 
         z_witch_wander_music_min_dist            : 90000    : , "sv", "cheat"  : 
         z_witch_wander_music_min_interval        : 3        : , "sv", "cheat"  : 
         z_witch_wander_personal_space            : 240      : , "sv", "cheat"  : 
         z_witch_wander_personal_time             : 10       : , "sv", "cheat"  : 
         z_wound                                  : cmd      :                  : Cause a specified wound on the pointed-at common infected
         z_wound_all                              : cmd      :                  : Cause a random wound on every common infected
         z_zombie_knockoff_death                  : 0        : , "sv", "cheat", "rep" : Knocking off a pouncing zombie instantly kills them.
         z_zombie_lunge_push                      : 0        : , "sv", "cheat"  : Does the zombie lunge push players?
         --------------
         2978 total convars/concommands
Some sm/mm cvars in there.
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Zuko
SourceMod Donor
Join Date: Sep 2006
Location: Poland
Old 11-27-2009 , 09:01   Re: cvar list? (updated for l4d 2)
Reply With Quote #3

this is not full list,
(3032 total convars/concommands) without hidden cvars
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DiscoBBQ
Veteran Member
Join Date: Jan 2005
Location: Clemson, South Carolina
Old 11-27-2009 , 13:42   Re: cvar list? (updated for l4d 2)
Reply With Quote #4

http://forums.alliedmods.net/showthread.php?t=110268
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"Every man is guilty of all the good he did not do"
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Mnkras
Senior Member
Join Date: Mar 2009
Location: 127.0.0.1
Old 11-27-2009 , 16:03   Re: cvar list? (updated for l4d 2)
Reply With Quote #5

http://forums.alliedmods.net/showthread.php?t=107583 page 2 all cmds and cvars credit to atomicstriker
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 12-02-2009 , 21:28   Re: cvar list? (updated for l4d 2)
Reply With Quote #6

thank you guys!

i'm trying to find a way to remove medkits from versus, but none of the cvars i tried editing do the trick. it works only on the swamp fever campaing (conspiracy theory: swamp fever was meant for l4d 1?)

this is the cvars im playing with any help would be appreacited in removing the medkits

Quote:
sm_cvar director_convert_pills 0
sm_cvar director_vs_convert_pills 0
sm_cvar director_pain_pill_density 5.0
director_adrenaline_density 5.0
director_defibrillator_density 5.0
director_convert_pills_critical_health 0
director_convert_pills_to_defib_health 0
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ChillyWI
Senior Member
Join Date: Aug 2008
Old 12-03-2009 , 12:05   Re: L4D 2 cvar list? (need help removing medkits)
Reply With Quote #7

L4D2 uses the Crash Course method for kits. You can remove some of them using Stripper, but there will still be some randomly placed. It's damn annoying.
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 12-06-2009 , 05:28   Re: L4D 2 cvar list? (need help removing medkits)
Reply With Quote #8

l4d 2 is evil. they hid all the good stuff
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caio.cost
Junior Member
Join Date: Jan 2010
Old 02-01-2010 , 08:39   Re: L4D 2 cvar list? (need help removing medkits)
Reply With Quote #9

i manage to use craw annoying item with success, but it removes granade lauchers, chainsaws, defibs and ammo upgrades as well, there's a cvar to disable just what you want with this plugin, but it only works ingame. When I disable it tru the server.cfg it doesnt apply to the server.

The plugin was abandoned by the author, but some guy has updated the plugin witch I can change the default cvars tru the server.cfg but unfortunately this version simply doesnt work =(

http://forums.alliedmods.net/showthr...nnoying&page=9

like you, I just want to remove all meds besides the ones of the safe
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Last edited by caio.cost; 02-01-2010 at 08:45.
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Frus
Senior Member
Join Date: Aug 2009
Old 02-01-2010 , 10:15   Re: L4D 2 cvar list? (need help removing medkits)
Reply With Quote #10

http://forums.alliedmods.net/showthread.php?t=115929
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