Code:
_resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
_restart : cmd : : Shutdown and restart the engine.
achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
achievement_disable : 0 : , "sv", "cheat", "rep" : Turn off achievements.
action_progress_reset_interval : 1 : , "sv", "cheat" :
addip : cmd : : Add an IP address to the ban list.
adrenaline_backpack_speedup : 0 : , "sv", "cheat", "rep" : Percent of normal backpack item use duration to use when affected by Adrenaline
adrenaline_duration : 15 : , "sv", "cheat", "rep" :
adrenaline_health_buffer : 25 : , "sv", "cheat", "rep" :
adrenaline_revive_speedup : 0 : , "sv", "cheat" : Percent of normal revive duration to use when affected by Adrenaline
adrenaline_run_speed : 260 : , "sv", "cheat", "rep" :
ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_ragdoll_magnets : 0 : , "sv" :
ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
ai_debug_speech : 0 : , "sv" :
ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions.
ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them.
ai_force_serverside_ragdoll : 0 : , "sv" :
ai_LOS_mode : 0 : , "sv", "rep" :
ai_post_frame_navigation : 0 : , "sv" :
ai_sequence_debug : 0 : , "sv" :
ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think
ai_shot_bias_max : 1 : , "sv", "rep" :
ai_shot_bias_min : -1 : , "sv", "rep" :
ai_show_hull_attacks : 0 : , "sv" :
ai_talk_idle_enabled : 1 : , "sv", "cheat" : Set to 0 to disable TLK_IDLEs on survivors
ai_use_visibility_cache : 1 : , "sv" :
air_density : cmd : : Changes the density of air for drag computations.
alias : cmd : : Alias a command.
allow_weapon_fire_to_use : 0 : , "sv", "cheat", "rep" :
ammo_adrenaline_max : 1 : , "sv", "rep" :
ammo_ammo_pack_max : 1 : , "sv", "rep" :
ammo_assaultrifle_max : 360 : , "sv", "rep" :
ammo_autoshotgun_max : 90 : , "sv", "rep" :
ammo_chainsaw_max : 20 : , "sv", "rep" :
ammo_firstaid_max : -1 : , "sv", "rep" :
ammo_grenadelauncher_max : 30 : , "sv", "rep" :
ammo_huntingrifle_max : 150 : , "sv", "rep" :
ammo_minigun_max : 800 : , "sv", "rep" :
ammo_molotov_max : 1 : , "sv", "rep" :
ammo_pack_use_duration : 3 : , "sv", "cheat", "rep" :
ammo_painpills_max : 1 : , "sv", "rep" :
ammo_pipebomb_max : 1 : , "sv", "rep" :
ammo_pistol_max : -2 : , "sv", "rep" :
ammo_shotgun_max : 56 : , "sv", "rep" :
ammo_smg_max : 650 : , "sv", "rep" :
ammo_sniperrifle_max : 180 : , "sv", "rep" :
ammo_turret_infected_damage : 15 : , "sv", "rep" : Turret damage per shot against the horde (turret fires at 10Hz)
ammo_turret_max : 300 : , "sv", "rep" :
ammo_turret_pz_damage : 8 : , "sv", "rep" : Turret damage per shot against player zombies (turret fires at 10Hz)
ammo_turret_survivor_damage : 1 : , "sv", "rep" : Turret damage per shot against survivors (turret fires at 10Hz)
ammo_turret_tank_damage : 40 : , "sv", "rep" : Turret damage per shot against tanks (turret fires at 10Hz)
ammo_turret_witch_damage : 16 : , "sv", "rep" : Turret damage per shot against witches (turret fires at 10Hz)
ammo_vomitjar_max : 1 : , "sv", "rep" :
anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code.
anim_showstate : -1 : , "sv", "rep" : Show the (client) animation state for the specified entity (-1 for none).
anim_showstatelog : 0 : , "sv", "rep" : 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
async_serialize : 0 : : Force async reads to serialize for profiling
autoaim_max_deflect : 0 : , "sv" :
autoaim_max_dist : 2160 : , "sv" :
autoaim_viewing_client : 1 : , "sv" :
banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP address to the ban list.
bind : cmd : : Bind a key.
BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox : 1 : :
blackbox_dump : cmd : : Dump the contents of the blackbox
blackbox_record : cmd : : Record an entry into the blackbox
BlendBonesMode : 2 : , "sv", "rep" :
boomer_exposed_time_tolerance : 1 : , "sv", "cheat" : How long an out-of-range Boomer will tolerate being visible before fleeing
boomer_leaker_chance : 0 : , "sv", "cheat" :
boomer_pz_claw_dmg : 4 : , "sv", "cheat", "rep" : Amount of damage done by a PZ boomer's regular melee attack
boomer_vomit_delay : 1 : , "sv", "cheat" : How long the Boomer waits before he vomits on his target on Normal difficulty
bot_crouch : 0 : , "sv", "cheat" :
bot_freeze : 0 : , "sv", "cheat" :
bot_mimic : 0 : , "sv", "cheat", "rep" :
bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
breakable_disable_gib_limit : 0 : , "sv" :
breakable_multiplayer : 1 : , "sv" :
buddha : 0 : , "sv", "cheat", "nf" : Survivors take damage but won't die
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
bullet_ff_through_walls : 0 : , "sv", "rep" :
cache_print : cmd : : cache_print [section] Print out contents of cache memory.
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
callvote : cmd : : Start a vote on an issue.
car_alarm_chirp_distance : 350 : , "sv" :
car_alarm_chirp_duration : 1 : , "sv" :
car_alarm_chirp_interval : 3 : , "sv" :
car_alarm_distance : 750 : , "sv" :
car_alarm_duration : 15 : , "sv" :
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
cc_norepeat : 5 : , "sv" : In multiplayer games, don't repeat captions more often than this many seconds.
cc_showmissing : 0 : , "sv", "rep" : Show missing closecaption entries.
ch_createairboat : cmd : : Spawn airboat in front of the player.
ch_createjeep : cmd : : Spawn jeep in front of the player.
chainsaw_attack_cone : 30 : , "sv", "cheat" :
chainsaw_attack_distance : 50 : , "sv", "cheat" :
chainsaw_attack_force : 400 : , "sv", "cheat" :
chainsaw_attract_distance : 500 : , "sv", "cheat" :
chainsaw_damage : 100 : , "sv", "cheat" :
chainsaw_debug : 0 : , "sv", "cheat", "rep" :
chainsaw_hit_interval : 0 : , "sv", "cheat" :
chainsaw_startup_fadeout_time : 0 : , "sv", "cheat" :
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
changelevel_inhibit : 0 : , "sv", "cheat" :
changelevel_pause_interval : 8 : , "sv", "cheat" :
chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
cl_failremoteconnections : 0 : : Force connection attempts to time out
cl_interpolate : 1 : , "user" : Interpolate entities on the client.
cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
cl_simdbones : 0 : , "sv", "rep" : Use SIMD bone setup.
cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
cl_use_simd_bones : 1 : , "sv", "rep" : 1 use SIMD bones 0 use scalar bones.
claw_force : 240 : , "sv", "cheat", "rep" : Force with witch the claw shoves other zombies away
claw_range : 52 : , "sv", "cheat", "rep" : Range of the Claw weapon
claw_range_down : 70 : , "sv", "cheat", "rep" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
claw_swing_duration : 0 : , "sv", "cheat", "rep" :
claw_swing_interval : 1 : , "sv", "cheat", "rep" :
claw_swing_miss_interval : 0 : , "sv", "cheat", "rep" :
clear_attribute : cmd : : Remove given attribute from all areas in the selected set.
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : : Host game client port
closecaption : 0 : , "a", "user" : Enable close captioning.
cmd : cmd : : Forward command to server.
cmd1 : cmd : : sets userinfo string for split screen player in slot 1
cmd2 : cmd : : sets userinfo string for split screen player in slot 2
cmd3 : cmd : : sets userinfo string for split screen player in slot 3
cmd4 : cmd : : sets userinfo string for split screen player in slot 4
cola_bottles_use_duration : 1 : , "sv", "cheat", "rep" :
cola_bottles_use_range : 75 : , "sv", "cheat", "rep" :
cola_bottles_use_tolerance : 0 : , "sv", "cheat", "rep" :
collect_entity_model_name : cmd : : Collect model names of the entities you're pointing at
collision_shake_amp : 0 : , "sv" :
collision_shake_freq : 0 : , "sv" :
collision_shake_time : 0 : , "sv" :
collision_test : cmd : : Tests collision system
commentary_available : 1 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging : cmd : :
commentary_finishnode : cmd : :
con_logfile : 0 : : Console output gets written to this file
con_timestamp : 0 : : Prefix console.log entries with timestamps
coop : 0 : , "nf" : Cooperative play.
cpu_level : 2 : : CPU Level - Default: High
crash : cmd : : Cause the engine to crash (Debug!!)
create_flashlight : cmd : :
CreatePredictionError : cmd : : Create a prediction error
cs_make_vip : cmd : : Marks a player as the VIP
cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
current_flow_distance : cmd : : Reports the flow distance for the local player
custom_vote : cmd : :
cvarlist : cmd : : Show the list of convars/concommands.
datacachesize : 32 : : Size in MB.
dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
deathmatch : 1 : , "nf" : Running a deathmatch server.
debug_l4dverbose : 1 : , "sv" : Add more l4d specific data to the bug report.
debug_materialmodifycontrol : 0 : , "sv" :
debug_overlay_fullposition : 0 : , "sv" :
debug_physimpact : 0 : , "sv" :
debug_touchlinks : 0 : , "sv" : Spew touch link activity
debug_visibility_monitor : 0 : , "sv", "cheat" :
decalfrequency : 10 : , "sv", "nf" :
defibrillator_return_to_life_time : 3 : , "sv", "cheat" :
defibrillator_use_duration : 3 : , "sv", "cheat", "rep" :
developer : 0 : : Set developer message level
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
differences : cmd : : Show all convars which are not at their default values.
director_adrenaline_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_afk_timeout : 45 : , "sv", "nf" : Humans idle longer than this many seconds will be forced to spectator mode
director_ai_tanks : 0 : , "sv", "cheat" :
director_always_allow_wanderers : 0 : , "sv", "cheat" :
director_ammo_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_begin_script : cmd : : Begin a director script
director_build_up_min_interval : 15 : , "sv", "cheat" :
director_convert_pills : 1 : , "sv", "cheat" :
director_convert_pills_critical_health : 50 : , "sv", "cheat" :
director_convert_pills_to_defib_health : 25 : , "sv", "cheat" :
director_custom_finale_tank_spacing : 10 : , "sv", "cheat" :
director_debug : 0 : , "sv", "cheat" :
director_debug_revisit : 0 : , "sv", "cheat" :
director_debug_scavenge_items : 0 : , "sv", "cheat" :
director_debug_threat_placement : 0 : , "sv", "cheat" :
director_defibrillator_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_end_script : cmd : : End a director script
director_finale_item_cluster_count : 3 : , "sv", "cheat" : How many clusters of items will be populated in the finale
director_finale_panic_waves : 2 : , "sv", "cheat" :
director_finale_stage_delay : 5 : , "sv", "cheat" :
director_force_background : 0 : , "sv", "cheat" : Forces background map population logic for testing
director_force_panic_event : cmd : : Forces a 'PanicEvent' to occur
director_force_scripted_panic_event : cmd : : Force the specified scripted panic event to happen
director_force_tank : 0 : , "sv", "cheat" :
director_force_versus_start : cmd : : Force start the versus game, so PZs can spawn even if survivors are still in the safe room
director_force_witch : 0 : , "sv", "cheat" :
director_gas_can_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_gauntlet_movement_bonus : 5 : , "sv", "cheat" : If you don't cross the movement threshold in DirectorGauntletMovementTimer seconds, you will get this much bonus time added bet
director_gauntlet_movement_bonus_max : 30 : , "sv", "cheat" : Maximum amount of bonus time you can accumulate from not moving.
director_gauntlet_movement_threshold : 500 : , "sv", "cheat" : If you move less than this in DirectorGauntletMovementTimer seconds, you will get an increasing break between mobs.
director_gauntlet_movement_timer_length : 10 : , "sv", "cheat" : If you don't cross the movement threshold in this amount of time, you get increasing break time added between mobs.
director_gauntlet_tank_kite_distance : 3000 : , "sv", "cheat" : How far you have to progress after a gauntlet tank spawn before the horde fires up again.
director_ingress_range : 3000 : , "sv", "cheat" :
director_intensity_relax_allow_wanderers_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_expert : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_hard : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer)
director_intensity_threshold : 0 : , "sv", "cheat", "rep" :
director_item_cluster_range : 50 : , "sv", "cheat" : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
director_item_placement_method : 1 : , "sv", "cheat" : Which scavenge item placement method to use (0 = old, 1 = new)
director_item_placement_spew : 0 : , "sv", "cheat" : Whether director item placement should spew a bunch of stats about what it did.
director_max_threat_areas : 4 : , "sv", "cheat" :
director_melee_weapon_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_min_start_players : 1 : , "sv" : Freezes players until this # of players have joined, then starts mission
director_molotov_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_music_dynamic_mob_size : 25 : , "sv", "cheat" : Spawning a mob this large can play music
director_music_dynamic_mobstop_size : 8 : , "sv", "cheat" : When a mob gets to this size we think about stopping the music
director_music_dynamic_scanmobstop_size : 3 : , "sv", "cheat" : When see less than this many of a mob, music stops
director_must_create_all_scavenge_items : 0 : , "sv", "cheat" :
director_no_bosses : 0 : , "sv", "cheat" : Disable boss spawns
director_no_death_check : 0 : , "sv", "cheat" : Disable survivor team death ending scenario
director_no_mobs : 0 : , "sv", "cheat" : Disable mob rushes
director_no_specials : 0 : , "sv", "cheat" : Disable PZ spawns
director_no_survivor_bots : 0 : , "sv", "cheat" : Disable filling out the survivor team with bots
director_num_reserved_wanderers : 0 : , "sv", "cheat" :
director_output_population_visit : 0 : , "sv", "cheat" :
director_oxygen_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_pain_pill_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_panic_forever : 0 : , "sv", "cheat" : Panic events never end
director_panic_wave_pause_max : 7 : , "sv", "cheat" :
director_panic_wave_pause_min : 5 : , "sv", "cheat" :
director_per_map_weapon_upgrade_chance : 0 : , "sv", "cheat" :
director_pipe_bomb_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_pistol_density : 4 : , "sv", "cheat" : Items per 100 yards square
director_print_player_counts : cmd : : Prints out counts of connected players and transitioning players (for debugging)
director_propane_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_ready_duration : 60 : , "sv", "cheat" : If nonzero, survivor team has this amount of time to get ready before starting out
director_ready_radius : 300 : , "sv", "cheat" : The distance survivors can move from the starting weapons during the ready period
director_relax_max_flow_travel : 3000 : , "sv", "cheat" :
director_relax_max_interval : 45 : , "sv", "cheat" :
director_relax_min_interval : 30 : , "sv", "cheat" :
director_report : cmd : : Prints a snapshot of the director's state
director_report_scavenge_items : cmd : : Dump to the log all the scavengable items
director_report_screen_delay : 10 : , "sv" :
director_scavenge_item_override : 0 : , "sv", "cheat" : Override map-specified item densities with cvar values for tuning
director_short_finale : 0 : , "sv", "cheat" : Short finale for testing escape vehicles
director_solve_item_density : cmd : : Pass the number of items you'd want in this map and this spits out the map density value
director_special_battlefield_respawn_interval : 10 : , "sv", "cheat" :
director_special_finale_offer_length : 10 : , "sv", "cheat" : How long is given to a player to accept the offer of a special zombie during the finale.
director_special_initial_spawn_delay_max : 60 : , "sv", "cheat" :
director_special_initial_spawn_delay_max_extra : 180 : , "sv", "cheat" :
director_special_initial_spawn_delay_min : 30 : , "sv", "cheat" :
director_special_original_offer_length : 30 : , "sv", "cheat" : How long is given to the first player to accept the offer of a special zombie.
director_special_respawn_interval : 45 : , "sv", "cheat" :
director_spectate_specials : 0 : , "sv", "cheat" : Allow spectating zombies
director_start : cmd : : Restores spawning of all wanderers, mobs, specials, and bosses
director_stop : cmd : : Shuts off all wanderers, mobs, specials, and bosses
director_super_weapon_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_survivor_movement_window : 10 : , "sv", "cheat" :
director_sustain_peak_max_time : 5 : , "sv", "cheat" :
director_sustain_peak_min_time : 3 : , "sv", "cheat" :
director_tank_bypass_max_flow_travel : 1500 : , "sv", "cheat" :
director_tank_checkpoint_interval : 15 : , "sv", "cheat" : Min time after leaving a checkpoint that a tank can spawn
director_tank_force_offer : 0 : , "sv", "cheat" : Forces the director to offer a tank
director_tank_lottery_entry_time : 0 : , "sv", "cheat" : Time it takes for entry into the tank lottery
director_tank_lottery_selection_time : 4 : , "sv", "cheat" : Time it takes for selection in the tank lottery
director_tank_max_interval : 500 : , "sv", "cheat" :
director_tank_min_interval : 350 : , "sv", "cheat" :
director_tank_offer_debug : 0 : , "sv", "cheat" :
director_test_loop : 0 : , "sv", "cheat" : Allow a team of nothing but bots, advance through maps and loop back to start
director_test_loop_restarts_before_rotate : 4 : , "sv", "cheat" : When looping and rotating, how many times to restart before moving to next campaign
director_test_loop_rotate_maps : 1 : , "sv", "cheat" : When looping, advance to the next map when reach end of campaign
director_test_loop_time : 3 : , "sv", "cheat" : When looping, stay in each map for at most the amount of time, in minutes, specified
director_threat_clear_radius : 500 : , "sv", "cheat" : Prevent wandering zombies within this radius of threats
director_threat_max_separation : 5000 : , "sv", "cheat" :
director_threat_min_separation : 5000 : , "sv", "cheat" :
director_threat_radius : 1000 : , "sv", "cheat" :
director_transition_timeout : 120 : , "sv", "cheat" : Duration (in seconds) to wait for survivors to transition across changelevels
director_unfreeze_time : 55 : , "sv", "cheat" : Duration (in seconds) to wait to unfreeze a team after the first player has connected
director_upgradepack_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_vomitjar_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_vs_convert_pills : 0 : , "sv" : What fraction of pain pills should be converted to health kits in vs mode
director_weapon_cluster_range : 100 : , "sv", "cheat" : Scavenge weapons within this range are selected to be of the same tier, and not contain duplicate types
disable_dynamic_prop_loading : 0 : , "sv", "cheat" : If non-zero when a map loads, dynamic props won't be loaded
disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
disconnect : cmd : : Disconnect game from server.
dismount : cmd : : Dismounts a survivor as a jockey
disp_dynamic : 0 : :
dispcoll_drawplane : 0 : , "sv" :
display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
display_game_events : 0 : , "cheat" :
displaysoundlist : 0 : , "sv" :
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning : 0 : : Print data table warnings?
dtwatchclass : 0 : : Watch all fields encoded with this table.
dtwatchent : -1 : : Watch this entities data table encoding.
dtwatchvar : 0 : : Watch the named variable.
dump_avatar_info : cmd : : Print out avatar info of each plaeyr
dump_entity_sizes : cmd : : Print sizeof(entclass)
dump_globals : cmd : : Dump all global entities/states
dump_pz_data : cmd : : Dump PZ data
dump_server_demo : cmd : : dump_sever_demo <filename>
dumpentityfactories : cmd : : Lists all entity factory names.
dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
dumpstringtables : cmd : : Print string tables to console.
echo : cmd : : Echo text to console.
elevator_movedelay : 0 : , "sv" : Time delay for elevator movement start.
endround : cmd : : End the current round.
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create : cmd : : Creates an entity of the given type where the player is looking.
ent_debugkeys : 0 : , "sv" :
ent_dump : cmd : : Usage: ent_dump <entity name>
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
ent_info : cmd : : Usage: ent_info <class name>
ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
ent_name : cmd : :
ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate : cmd : : Rotates an entity by a specified # of degrees
ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
ent_setang : cmd : : Set entity angles
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos : cmd : : Move entity to position
ent_show_contexts : 0 : , "sv" : Show entity contexts in ent_text display
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_steadystate_batchsize : 20 : , "sv" : Max number of entities to transmit to player
ent_steadystate_cooldown : 5 : , "sv" : Time in seconds after player state changes before steady state changes can occur.
ent_steadystate_delay : 5 : , "sv" : Time in seconds without network state changes until an entity is considered for trickle updates
ent_steadystate_enable : 1 : , "sv" :
ent_steadystate_interval : 0 : , "sv" : Rate at which entities can be trickled to players
ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
exec : cmd : : Execute script file.
exit : cmd : : Exit the engine.
explode : cmd : : Kills the player with explosive damage
explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fade_crosshair : cmd : : Fades the prop being looked at
fade_immediately : 0 : , "sv", "cheat" :
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fall_speed_fatal : 720 : , "sv" :
fall_speed_safe : 560 : , "sv" :
fidget_max_interval : 20 : , "sv" :
fidget_min_interval : 10 : , "sv" :
filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
filesystem_max_stdio_read : 16 : :
filesystem_native : 1 : : Use native FS or STDIO
filesystem_report_buffered_io : 0 : :
filesystem_unbuffered_io : 1 : :
find : cmd : : Find concommands with the specified string in their name/help text.
find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
findflags : cmd : : Find concommands by flags.
fire_absorbrate : 3 : , "sv" :
fire_dmgbase : 3 : , "sv" :
fire_dmginterval : 1 : , "sv" :
fire_dmgscale : 0 : , "sv" :
fire_extabsorb : 5 : , "sv" :
fire_extscale : 12 : , "sv" :
fire_growthrate : 1 : , "sv" :
fire_heatscale : 1 : , "sv" :
fire_incomingheatscale : 0 : , "sv" :
fire_maxabsorb : 50 : , "sv" :
firetarget : cmd : :
first_aid_heal_percent : 0 : , "sv", "cheat" : Percent of injuries to heal
first_aid_kit_max_heal : 100 : , "sv", "cheat", "rep" :
first_aid_kit_use_duration : 5 : , "sv", "cheat", "rep" :
fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
fix_versus_convars : 0 : , "sv", "cheat" :
flex_expression : 0 : , "sv" :
flex_talk : 0 : , "sv" :
flush : cmd : : Flush unlocked cache memory.
flush_locked : cmd : : Flush unlocked and locked cache memory.
fog_enable_water_fog : 1 : , "cheat" :
force_disablex360 : 0 : , "cheat" :
forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
fps_max : 30 : : Frame rate limiter
fps_max_splitscreen : 300 : : Frame rate limiter, splitscreen
fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
fs_printopenfiles : cmd : : Show all files currently opened by the engine.
fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load
fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level : cmd : : Set the filesystem warning level.
fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces : 15 : , "a", "sv", "rep" :
func_break_reduction_factor : 0 : , "sv" :
func_breakdmg_bullet : 0 : , "sv" :
func_breakdmg_club : 1 : , "sv" :
func_breakdmg_explosive : 1 : , "sv" :
g_cv_phys2_freeze_ragdolls : 0 : , "sv", "rep" :
g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
g_debug_doors : 0 : , "sv" :
g_debug_npc_vehicle_roles : 0 : , "sv" :
g_debug_physcannon : 0 : , "sv", "cheat", "rep" :
g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase : 0 : , "sv", "cheat" :
g_debug_vehicleexit : 0 : , "sv", "cheat" :
g_debug_vehiclesound : 0 : , "sv", "cheat" :
g_Language : 0 : , "sv", "rep" :
g_ragdoll_max_fps : 30 : , "sv", "rep" : Clients with framerates less than this will reduce the ideal number of ragdolls to display
g_ragdoll_min_fps : 10 : , "sv", "rep" : Clients with framerates less than this will only show 1 ragdoll of each type
gas_can_use_duration : 2 : , "sv", "cheat", "rep" :
gascan_spit_time : 2 : , "sv", "cheat", "rep" : Gascans can survive this long in spit before they ignite.
gascan_throw_force : 32 : , "sv", "cheat" :
gascan_use_range : 65 : , "sv", "cheat", "rep" :
gascan_use_tolerance : 0 : , "sv", "cheat", "rep" :
give : cmd : : Give item to player. Arguments: <item_name>
givecurrentammo : cmd : : Give a supply of ammo for current weapon..
global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
go_away_from_keyboard : cmd : : Go away from the keyboard so a bot will take over.
god : 0 : , "sv", "cheat", "nf" : Survivors don't take damage
gpu_level : 3 : : GPU Level - Default: High
gpu_mem_level : 2 : : Memory Level - Default: High
grenadelauncher_damage : 400 : , "sv", "cheat" :
grenadelauncher_ff_scale : 0 : , "sv", "cheat" : ff scale for grenade launcher damage to other players
grenadelauncher_ff_scale_self : 0 : , "sv", "cheat" : ff scale for grenade launcher damage to other players
grenadelauncher_force_kill : 2000 : , "sv", "cheat" :
grenadelauncher_radius_kill : 180 : , "sv", "cheat" :
grenadelauncher_radius_stumble : 250 : , "sv", "cheat" :
grenadelauncher_show_radius : 0 : , "sv", "cheat" :
grenadelauncher_startpos_forward : 16 : , "sv" :
grenadelauncher_startpos_right : 4 : , "sv" :
grenadelauncher_startpos_up : 0 : , "sv" :
grenadelauncher_vel_up : 100 : , "sv" :
grenadelauncher_vel_variance : 10 : , "sv" :
grenadelauncher_velocity : 1200 : , "sv", "cheat" :
groundlist : cmd : : Display ground entity list <index>
hack_elevator_z_offset : 10 : , "sv", "cheat" :
hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat : cmd : : Force heartbeat of master servers
help : cmd : : Find help about a convar/concommand.
helping_hand_debug : 0 : , "sv", "rep" :
hl2_episodic : 0 : , "sv", "rep" :
host_flush_threshold : 14 : : Memory threshold below which the host should flush caches between server instances
host_framerate : 0 : : Set to lock per-frame time elapse.
host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map : 0 : : Current map name.
host_profile : 0 : :
host_runofftime : cmd : : Run off some time without rendering/updating sounds
host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
host_speeds : 0 : : Show general system running times.
host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_threaded_sound : 0 : : Run the sound on a thread (independent of mix)
host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.
host_xbox_e3_restart : 15 : : E3 Demo Restart interval (in minutes).
hostfile : 0 : , "sv" : The HOST file to load.
hostip : 1070669888.000 : : Host game server ip
hostname : 0 : : Hostname for server.
hostport : 27015 : : Host game server port
hunk_print_allocations : cmd : :
hunk_track_allocation_types : 0 : , "cheat" :
hunter_committed_attack_range : 75 : , "sv", "cheat" :
hunter_leap_away_give_up_range : 1000 : , "sv", "cheat" :
hunter_pounce_air_speed : 700 : , "sv", "cheat" :
hunter_pounce_loft_rate : 0 : , "sv", "cheat" : Hunter adds this angle/distance when pouncing
hunter_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Hunter Pounce angle adjustment
hunter_pounce_ready_range : 500 : , "sv", "cheat" : If victim is this close, crouch and get ready
hunter_pz_claw_dmg : 6 : , "sv", "cheat", "rep" : Amount of damage done by a PZ hunter's regular melee attack
hurtme : cmd : : Hurts the player. Arguments: <health to lose>
in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
incendiary_ammo_burn_time : 4 : , "sv", "cheat" : Time to burn when hit by incendiary ammo
incrementvar : cmd : : Increment specified convar value.
inferno_acid_spawn_angle : 120 : , "sv", "cheat" : Angular change from parent
inferno_child_spawn_interval_multiplier : 1 : , "sv", "cheat" : Amount spawn interval increases for each child
inferno_child_spawn_max_depth : 4 : , "sv", "cheat" :
inferno_damage : 40 : , "sv", "cheat" : Damage per second
inferno_debug : 0 : , "sv", "cheat" :
inferno_flame_lifetime : 15 : , "sv", "cheat" : Average lifetime of each flame in seconds
inferno_flame_spacing : 50 : , "sv", "cheat" : Minimum distance between separate flame spawns
inferno_forward_reduction_factor : 0 : , "sv", "cheat" :
inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire
inferno_max_child_spawn_interval : 1 : , "sv", "cheat" : Largest time interval for child flame spawning
inferno_max_flames : 32 : , "sv", "cheat" : Maximum number of flames that can be created
inferno_max_range : 500 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point
inferno_max_trace_per_tick : 16 : , "sv" :
inferno_per_flame_spawn_duration : 5 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames
inferno_scorch_decals : 0 : , "sv", "cheat" :
inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent
inferno_surface_offset : 20 : , "sv", "cheat" :
inferno_velocity_decay_factor : 0 : , "sv", "cheat" :
inferno_velocity_factor : 0 : , "sv", "cheat" :
inferno_velocity_normal_factor : 0 : , "sv", "cheat" :
intensity_averaged_following_decay : 20 : , "sv", "cheat" : Seconds for the 'time averaged intensity' to meet the baseline intensity
intensity_decay_time : 30 : , "sv", "cheat" : Seconds to decay full intensity to zero
intensity_enemy_death_far_range : 500 : , "sv", "cheat" :
intensity_enemy_death_near_range : 150 : , "sv", "cheat" :
intensity_factor : 0 : , "sv", "cheat" : How quickly intensity increases
intensity_lock : -1 : , "sv", "cheat" : Lock players' intensities at this value
ip : 63 : : Overrides IP for multihomed hosts
jockey : cmd : : Giddyup.
jockey_pounce_air_speed : 700 : , "sv", "cheat" :
jockey_pounce_loft_rate : 0 : , "sv", "cheat" : Jockey adds this angle/distance when pouncing
jockey_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Jockey Pounce angle adjustment
jockey_pz_claw_dmg : 4 : , "sv", "cheat", "rep" : Amount of damage done by a PZ jockey's regular melee attack
jockeyme : cmd : : Giddyup.
kdtree_test : cmd : : Tests spatial partition for entities queries.
key_findbinding : cmd : : Find key bound to specified command string.
key_listboundkeys : cmd : : List bound keys with bindings.
kick : cmd : : Kick a player by name.
kick_transitioning : cmd : : Kick a transitioning player by userID
kickid : cmd : : Kick a player by userid or uniqueid, with a message.
kill : cmd : : Kills the player with generic damage
killserver : cmd : : Shutdown the server.
killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
l4d2_snd_adrenaline : cmd : :
l4d_custom_vote_access : 0 : , "ss_added" : Access level needed to call custom votes.
l4d_show_incapupdate : 0 : , "sv" :
l4d_show_weaponequip : 0 : , "sv" :
l4d_stats_nogameplaycheck : 0 : , "sv", "rep" : Disable normal check for valid gameplay, send stats regardless.
l4d_stats_track : 1 : , "sv" : Turn on//off L4D stats tracking.
l4d_switchplayers_version : 1 : , "sp", "nf", "rep", "ss_added" : Version of L4D Switch Players plugin
l4d_vote_difficulty_access : 0 : , "ss_added" : Access level needed to start a change difficulty vote
l4d_vote_kick_access : 0 : , "ss_added" : Access level needed to start a kick vote
l4d_vote_kick_immunity : 1 : , "ss_added" : Make votekick respect admin immunity
l4d_vote_level_access : 0 : , "ss_added" : Access level needed to start a change level vote
l4d_vote_lobby_access : 0 : , "ss_added" : Access level needed to start a return to lobby vote
l4d_vote_log : 0 : , "ss_added" : Log voting data
l4d_vote_no_timeout_access : 0 : , "ss_added" : Access level needed to not have vote timeout.
l4d_vote_notify_access : 0 : , "ss_added" : Who sees certain vote related notices. If blank everyone sees them.
l4d_vote_pass_access : 0 : , "ss_added" : Access level needed to pass a vote
l4d_vote_restart_access : 0 : , "ss_added" : Access level needed to start a restart level vote
l4d_vote_surv_lobby_access : 0 : , "ss_added" : Access level needed to return to lobby on Survival maps.
l4d_vote_surv_map_access : 0 : , "ss_added" : Access level needed to switch Survival maps.
l4d_vote_surv_restart_access : 0 : , "ss_added" : Access level needed to restart Survival maps.
l4d_vote_tank_kick_immunity : 1 : , "ss_added" : Make tanks immune to vote kicking.
l4d_vote_timeout : 0 : , "ss_added" : Players must wait (timeout) this many seconds between votes. 0 = no timeout
l4d_vote_veto_access : 0 : , "ss_added" : Access level needed to veto a vote
l4d_votemanager2 : 1 : , "nf", "rep" : Version number for Vote Manager 2 Plugin
l4dswitch_checkteams : 1 : , "sv" : Determines if the function should check if target team is full
ladder_autocenter : 1 : , "sv", "rep" : Auto-center players on ladders.
ladder_console_controls : 0 : , "sv", "rep" : Use absolute (up is always up and down always down) ladder controls.
ladder_horizon : 0 : , "sv", "rep" :
listid : cmd : : Lists banned users.
listip : cmd : : List IP addresses on the ban list.
listissues : cmd : : List all the issues that can be voted on.
listmodels : cmd : : List loaded models.
listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
log : cmd : : Enables logging to file, console, and udp < on | off >.
logaddress_add : cmd : : Set address and port for remote host <ip:port>.
logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
logaddress_delall : cmd : : Remove all udp addresses being logged to
logaddress_list : cmd : : List all addresses currently being used by logaddress.
lservercfgfile : 0 : , "sv" :
map : cmd : : Start playing on specified map.
map_background : cmd : : Runs a map as the background to the main menu.
map_commentary : cmd : : Start playing, with commentary, on a specified map.
map_noareas : 0 : : Disable area to area connection testing.
map_showspawnpoints : cmd : : Shows player spawn points (red=invalid)
mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers
maps : cmd : : Displays list of maps.
mark : cmd : : Set attribute of selected area.
mat_360_aa_override : 0 : :
mat_aaquality : 0 : :
mat_antialias : 0 : :
mat_bufferprimitives : 1 : :
mat_bumpbasis : 0 : , "cheat" :
mat_bumpmap : 1 : :
mat_compressedtextures : 1 : :
mat_configcurrent : cmd : : show the current video control panel config for the material system
mat_debug : cmd : : Activates debugging spew for a specific material.
mat_debugalttab : 0 : , "cheat" :
mat_debugdepth : 0 : :
mat_depthbias_normal : 0 : , "cheat" :
mat_diffuse : 1 : :
mat_drawflat : 0 : , "cheat" :
mat_dxlevel : 90 : :
mat_dynamiclightmaps : 0 : , "cheat" :
mat_envmapsize : 128 : :
mat_envmaptgasize : 32 : :
mat_excludetextures : 0 : :
mat_fastnobump : 0 : , "cheat" :
mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate : 0 : , "cheat" :
mat_filterlightmaps : 1 : :
mat_filtertextures : 1 : :
mat_force_vertexfog : 0 : :
mat_forceaniso : 1 : :
mat_forcedynamic : 0 : , "cheat" :
mat_forcehardwaresync : 0 : :
mat_forcemanagedtextureintohardware : 0 : :
mat_fullbright : 0 : , "cheat" :
mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
mat_hdr_level : 2 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_tonemapscale : 1 : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_info : cmd : : Shows material system info
mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
mat_leafvisforceleaf : -1 : : Force the leaf used by mat_leafvis to a particular leaf number.
mat_levelflush : 1 : :
mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures : 1 : , "cheat" :
mat_luxels : 0 : , "cheat" :
mat_maxframelatency : 1 : :
mat_measurefillrate : 0 : , "cheat" :
mat_mipmaptextures : 1 : :
mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled : 0 : , "a" :
mat_monitorgamma_tv_exp : 2 : :
mat_monitorgamma_tv_range_max : 255 : :
mat_monitorgamma_tv_range_min : 16 : :
mat_morphstats : 0 : , "cheat" :
mat_motion_blur_enabled : 1 : :
mat_norendering : 0 : , "cheat" :
mat_normalmaps : 0 : , "cheat" :
mat_normals : 0 : , "cheat" :
mat_parallaxmap : 1 : :
mat_phong : 1 : :
mat_picmip : 0 : :
mat_proxy : 0 : , "cheat" :
mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority : 1 : :
mat_reloadallmaterials : cmd : : Reloads all materials
mat_reloadmaterial : cmd : : Reloads a single material
mat_reloadtextures : cmd : : Reloads all textures
mat_report_queue_status : 0 : :
mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth : 0 : , "cheat" :
mat_savechanges : cmd : : saves current video configuration to the registry
mat_shadowstate : 1 : :
mat_showenvmapmask : 0 : :
mat_showlowresimage : 0 : :
mat_showmaterials : cmd : : Show materials.
mat_showmaterialsverbose : cmd : : Show materials (verbose version).
mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures : cmd : : Show used textures.
mat_softwarelighting : 0 : :
mat_softwareskin : 0 : , "cheat" :
mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spewalloc : 0 : , "a" :
mat_supportflashlight : -1 : : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_suppress : cmd : : Supress a material from drawing
mat_tessellation_accgeometrytangents : 0 : , "cheat" :
mat_tessellation_cornertangents : 1 : , "cheat" :
mat_tessellation_update_buffers : 1 : , "cheat" :
mat_tessellationmode : 1 : , "cheat" :
mat_triplebuffered : 0 : : This means we want triple buffering if we are fullscreen and vsync'd
mat_vsync : 1 : : Force sync to vertical retrace
mat_wireframe : 0 : , "cheat" :
maxplayers : cmd : : Change the maximum number of players allowed on this server.
melee_collateral_shove_count : 16 : , "sv", "cheat" :
melee_combo_reset_time : 1 : , "sv", "cheat", "rep" : Seconds after a swing until we reset the combo activities
melee_dump_weapons_server : cmd : : Spew the melee weapon infos that are currently loaded
melee_force_scalar : 20 : , "sv", "cheat", "rep" :
melee_force_scalar_combat_character : 5 : , "sv", "cheat", "rep" :
melee_range : 70 : , "sv", "cheat", "rep" :
melee_reload_info_server : cmd : : Reloads Melee weapon scripts to the MeleeWeaponInfoStore
melee_show_swing : 0 : , "sv", "cheat", "rep" :
mem_compact : cmd : :
mem_dump : cmd : : Dump memory stats to text file.
mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_eat : cmd : :
mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
mem_force_flush_section : 0 : : Cache section to restrict mem_force_flush
mem_incremental_compact : cmd : :
mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
mem_level : 2 : : Memory Level - Default: High
mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
mem_test : cmd : :
mem_test_each_frame : 0 : : Run heap check at end of every frame
mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
mem_test_quiet : 0 : : Don't print stats when memtesting
mem_vcollide : cmd : : Dumps the memory used by vcollides
memory : cmd : : Print memory stats.
memory_diff : cmd : : show memory stats relative to snapshot
memory_list : cmd : : dump memory list (linux only)
memory_mark : cmd : : snapshot current allocation status
memory_status : cmd : : show memory stats (linux only)
meta : cmd : : Metamod:Source control options
metamod_version : 1 : , "sp", "nf" : Metamod:Source Version
mission_reload : cmd : : Reload mission metadata
mix_dynamic_cull_max_CI_emitters : 0 : , "sv", "cheat" :
mix_dynamic_debug_CI : 0 : , "sv", "cheat" :
mix_dynamic_max_CI_emitters : 30 : , "sv", "cheat" :
mix_dynamic_num_attack_vox_CI : 2 : , "sv", "cheat" :
mm_basedir : 0 : , "sp" : Metamod:Source Base Folder
mm_datacenter_debugprint : cmd : : Shows information retrieved from data center
mm_datacenter_query_delay : 5 : : Delay after datacenter update is enabled before data is actually queried.
mm_datacenter_report_version : 3 : : Data version to report to DC.
mm_datacenter_retry_interval : 120 : : Interval between datacenter stats retries.
mm_datacenter_update_interval : 3600 : : Interval between datacenter stats updates.
mm_events_listeners_validation : 0 : :
mm_heartbeat_seconds : 300 : :
mm_heartbeat_seconds_xlsp : 60 : :
mm_heartbeat_timeout : 10 : :
mm_heartbeat_timeout_legacy : 15 : :
mm_matchmaking_dlcsquery : 2 : :
mm_matchmaking_version : 7 : :
mm_pluginsfile : 0 : , "sp" : Metamod:Source Plugins File
mm_server_search_inet_ping_interval : 1 : : How long to wait between pinging internet server details.
mm_server_search_inet_ping_timeout : 3 : : How long to wait for internet server details.
mm_server_search_inet_ping_window : 10 : : How many servers can be pinged for server details in a batch.
mm_server_search_lan_ping_duration : 1 : : Duration of LAN discovery ping phase.
mm_server_search_lan_ping_interval : 0 : : Interval between LAN discovery pings.
mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_server_search_update_interval : 10 : : Interval between servers updates.
mod_check_vcollide : 0 : : Check all vcollides on load
mod_dont_load_vertices : 1 : : For the dedicated server, don't load model vertex data
mod_forcedata : 1 : : Forces all model file data into cache on model load.
mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
mod_load_anims_async : 0 : :
mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
mod_load_mesh_async : 0 : :
mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
mod_load_vcollide_async : 0 : :
mod_lock_mdls_on_load : 1 : :
mod_lock_meshes_on_load : 1 : :
mod_test_mesh_not_available : 0 : :
mod_test_not_available : 0 : :
mod_test_verts_not_available : 0 : :
mod_touchalldata : 1 : : Touch model data during level startup
mod_trace_load : 0 : :
morph_debug : 0 : :
morph_path : 7 : :
motd : cmd : :
motd_enabled : 1 : , "sv" : Toggles whether or not to show the MOTD to clients when they connect.
motdfile : 0 : , "sv" : The MOTD file to load.
mounted_gun_cooldown_time : 60 : , "sv", "cheat", "rep" : Mounted gun cooldown time
mounted_gun_mount_cooldown_time : 0 : , "sv", "cheat" :
mounted_gun_overheat_penalty_time : 60 : , "sv", "cheat" :
mounted_gun_overheat_time : 15 : , "sv", "cheat", "rep" : Mouted gun overheat time
mounted_gun_rate_of_fire : 8 : , "sv", "cheat" :
mp_allowNPCs : 1 : , "sv", "nf" :
mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not
mp_autocrosshair : 1 : , "sv", "nf" :
mp_autokick : 0 : , "sv", "rep" : Kick idle/team-killing players
mp_autoteambalance : 1 : , "sv", "nf" :
mp_blockstyle : 1 : , "sv", "rep" : Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
mp_bonusroundtime : 15 : , "sv", "rep" : Time after round win until round restarts
mp_buytime : 1 : , "sv", "rep" : How many minutes after round start players can buy items for.
mp_c4timer : 45 : , "sv", "nf", "rep" : how long from when the C4 is armed until it blows
mp_capdeteriorate_time : 90 : , "sv", "rep" : Time it takes for a full capture point to deteriorate.
mp_capstyle : 1 : , "sv", "rep" : Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over
mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal
mp_defaultteam : 0 : , "sv" :
mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
mp_disable_respawn_times : 0 : , "sv", "nf", "rep" :
mp_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds.
mp_facefronttime : 2 : , "sv", "rep" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_fadetoblack : 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies
mp_falldamage : 0 : , "sv", "nf" :
mp_feetmaxyawrate : 100 : , "sv", "cheat", "rep" :
mp_feetyawrate : 180 : , "sv", "rep" : How many degrees per second that we can turn our feet or upper body.
mp_feetyawrate_max : 360 : , "sv", "rep" : How many degrees per second that we can turn our feet or upper body when we're outside the max body yaw.
mp_flashlight : 1 : , "sv", "nf" :
mp_footsteps : 1 : , "sv", "nf" :
mp_forcecamera : 0 : , "sv", "rep" : Restricts spectator modes for dead players
mp_forcerespawn : 1 : , "sv", "nf" :
mp_forcerespawnplayers : cmd : : Force all players to respawn.
mp_forcewin : cmd : : Forces team to win
mp_fraglimit : 0 : , "sv", "nf" :
mp_freezetime : 6 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts
mp_friendlyfire : 1 : , "sv", "nf", "rep" : Allows team members to injure other members of their team
mp_gamemode : 0 : , "sv", "rep" : Current game mode, acceptable values are coop, realism, versus, survival, and scavenge; changed using map command, eg: map mapn
mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T}
mp_ik : 1 : , "sv", "rep" : Use IK on in-place turns.
mp_limitteams : 2 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)
mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps
mp_playerid : 1 : , "sv", "rep" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay : 0 : , "sv", "rep" : Number of seconds to delay showing information in the status bar
mp_playerid_hold : 0 : , "sv", "rep" : Number of seconds to keep showing old information in the status bar
mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
mp_roundlimit : 3 : , "sv" : Maximum number of rounds
mp_roundtime : 5 : , "sv", "nf", "rep" : How many minutes each round takes.
mp_scrambleteams : cmd : : Scramble the teams and restart the game
mp_showcleanedupents : 0 : , "sv" : Show entities that are removed on round respawn.
mp_showgestureslots : 0 : , "sv", "rep" : Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
mp_showroundtransitions : 0 : , "sv" : Show gamestate round transitions.
mp_slammoveyaw : 0 : , "sv", "rep" : Force movement yaw along an animation path.
mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart.
mp_stalemate_at_timelimit : 0 : , "sv", "nf" : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_stalemate_enable : 0 : , "sv", "nf" : Enable/Disable stalemate mode.
mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round.
mp_startmoney : 800 : , "sv", "rep" : amount of money each player gets when they reset
mp_switchteams : cmd : : Switch teams and restart the game
mp_teamlist : 0 : , "sv", "nf" :
mp_teamoverride : 1 : , "sv" :
mp_teamplay : 0 : , "sv", "nf" :
mp_teams_unbalance_limit : 1 : , "sv", "nf", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes
mp_tkpunish : 0 : , "sv", "rep" : Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_tournament : 0 : , "sv", "nf", "rep" :
mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time : 0 : , "sv" : WaitingForPlayers time length in seconds
mp_weapon_ak47_price : 2500 : , "sv", "print", "log", "rep" :
mp_weapon_aug_price : 3500 : , "sv", "print", "log", "rep" :
mp_weapon_awp_price : 4750 : , "sv", "print", "log", "rep" :
mp_weapon_deagle_price : 650 : , "sv", "print", "log", "rep" :
mp_weapon_elite_price : 800 : , "sv", "print", "log", "rep" :
mp_weapon_famas_price : 2250 : , "sv", "print", "log", "rep" :
mp_weapon_fiveseven_price : 750 : , "sv", "print", "log", "rep" :
mp_weapon_g3sg1_price : 5000 : , "sv", "print", "log", "rep" :
mp_weapon_galil_price : 2000 : , "sv", "print", "log", "rep" :
mp_weapon_glock_price : 400 : , "sv", "print", "log", "rep" :
mp_weapon_m249_price : 5750 : , "sv", "print", "log", "rep" :
mp_weapon_m3_price : 1700 : , "sv", "print", "log", "rep" :
mp_weapon_m4a1_price : 3100 : , "sv", "print", "log", "rep" :
mp_weapon_mac10_price : 1400 : , "sv", "print", "log", "rep" :
mp_weapon_mp5navy_price : 1500 : , "sv", "print", "log", "rep" :
mp_weapon_p228_price : 600 : , "sv", "print", "log", "rep" :
mp_weapon_p90_price : 2350 : , "sv", "print", "log", "rep" :
mp_weapon_scout_price : 2750 : , "sv", "print", "log", "rep" :
mp_weapon_sg550_price : 4200 : , "sv", "print", "log", "rep" :
mp_weapon_sg552_price : 3500 : , "sv", "print", "log", "rep" :
mp_weapon_tmp_price : 1250 : , "sv", "print", "log", "rep" :
mp_weapon_ump45_price : 1700 : , "sv", "print", "log", "rep" :
mp_weapon_usp_price : 500 : , "sv", "print", "log", "rep" :
mp_weapon_xm1014_price : 3000 : , "sv", "print", "log", "rep" :
mp_weaponstay : 0 : , "sv", "nf" :
mp_winlimit : 0 : , "sv", "nf", "rep" : Max score one team can reach before server changes maps
multiplayerendgame : cmd : : Take all of the connected clients and take them to the end game state.
multvar : cmd : : Multiply specified convar value.
music_bank_max_duration : 900 : , "sv" :
music_bank_min_duration : 900 : , "sv" :
music_calm_min_interval : 45 : , "sv", "cheat" : Minimum time between DisturbingAtmosphere performances
music_dynamic_action_decay : 10 : , "sv", "cheat" :
music_dynamic_ambient_decay : 7 : , "sv", "cheat" :
music_dynamic_ambient_in_max : 0 : , "sv", "cheat" :
music_dynamic_ambient_in_min : 0 : , "sv", "cheat" :
music_dynamic_ambient_out_max : 1 : , "sv", "cheat" :
music_dynamic_ambient_out_min : 0 : , "sv", "cheat" :
music_dynamic_ambient_vol_min_alert : 0 : , "sv", "cheat" :
music_dynamic_attack_CI_close_decay : 0 : , "sv", "cheat" :
music_dynamic_attack_CI_close_distmax : 600 : , "sv", "cheat" :
music_dynamic_attack_CI_distmax : 2400 : , "sv", "cheat" :
music_dynamic_attack_CI_near_decay : 0 : , "sv", "cheat" :
music_dynamic_attack_CI_near_distmax : 300 : , "sv", "cheat" :
music_dynamic_attack_CI_num : 30 : , "sv", "cheat" :
music_dynamic_attack_CI_veryclose_decay : 0 : , "sv", "cheat" :
music_dynamic_attack_CI_veryclose_distmax : 94 : , "sv", "cheat" :
music_dynamic_calm_decay : 15 : , "sv", "cheat" :
music_dynamic_CI_sight_decay : 8 : , "sv", "cheat" :
music_dynamic_damage_decay : 10 : , "sv", "cheat" :
music_dynamic_damage_duck_damage_max : 1 : , "sv", "cheat" :
music_dynamic_damage_duck_damage_min : 0 : , "sv", "cheat" :
music_dynamic_damage_duck_max : 0 : , "sv", "cheat" :
music_dynamic_damage_duck_min : 0 : , "sv", "cheat" :
music_dynamic_damage_increment : 0 : , "sv", "cheat" :
music_dynamic_debug : 0 : , "sv", "cheat" : Draw parameter meters
music_dynamic_dodamage_decay : 4 : , "sv", "cheat" :
music_dynamic_dodamage_increment : 0 : , "sv", "cheat" :
music_dynamic_gunfire_decay : 1 : , "sv", "cheat" :
music_dynamic_gunfire_increment : 0 : , "sv", "cheat" :
music_dynamic_gunfireslow_decay : 3 : , "sv", "cheat" :
music_dynamic_gunfireslow_increment : 0 : , "sv", "cheat" :
music_dynamic_mob_action_close_max : 0 : , "sv", "cheat" :
music_dynamic_mob_action_close_min : 0 : , "sv", "cheat" :
music_dynamic_mob_action_decay : 15 : , "sv", "cheat" :
music_dynamic_mob_action_increment : 0 : , "sv", "cheat" :
music_dynamic_mob_action_max : 1 : , "sv", "cheat" :
music_dynamic_mob_action_min : 0 : , "sv", "cheat" :
music_dynamic_mob_choir_BPM : 90 : , "sv", "cheat" :
music_dynamic_mob_choir_interval_beats : 16 : , "sv", "cheat" :
music_dynamic_mob_choir_interval_randmultmax : 3 : , "sv", "cheat" :
music_dynamic_mob_damage_max : 1 : , "sv", "cheat" :
music_dynamic_mob_damage_min : 0 : , "sv", "cheat" :
music_dynamic_mob_decay : 15 : , "sv", "cheat" :
music_dynamic_mob_increment : 0 : , "sv", "cheat" :
music_dynamic_mob_large : 49 : , "sv", "cheat" : Spawning a large mob
music_dynamic_mob_max : 1 : , "sv", "cheat" :
music_dynamic_mob_med : 29 : , "sv", "cheat" : Spawning a med mob
music_dynamic_mob_min : 0 : , "sv", "cheat" :
music_dynamic_mob_small : 20 : , "sv", "cheat" : Spawning a small mob
music_dynamic_on : 1 : , "sv", "cheat" :
music_dynamic_PZ_BPM : 80 : , "sv", "cheat" :
music_dynamic_PZ_interval_randmultmax : 5 : , "sv", "cheat" :
music_dynamic_scavenge_beat : 1 : , "sv", "cheat" : play beat music during scavenge mode
music_dynamic_SI_close_distmax : 1200 : , "sv", "cheat" :
music_dynamic_SI_far_distmin : 1800 : , "sv", "cheat" :
music_dynamic_SI_inrange_distmax : 2400 : , "sv", "cheat" :
music_dynamic_solosuccess_damagemin : 0 : , "sv", "cheat" :
music_dynamic_solosuccess_decay : 4 : , "sv", "cheat" :
music_dynamic_solosuccess_increment : 1 : , "sv", "cheat" :
music_dynamic_specials_interval_beats : 5 : , "sv", "cheat" :
music_dynamic_threat_decay : 6 : , "sv", "cheat" :
music_dynamic_update_interval : 0 : , "sv", "cheat" : interval between music status/action update
music_dynamic_witch_alert_interval : 37 : , "sv", "cheat" :
music_dynamic_witch_near_max : 1800 : , "sv", "cheat" :
music_dynamic_witch_near_min : 360 : , "sv", "cheat" :
music_intensity_override : -1 : , "sv", "cheat", "rep" : Overrides the player's music intensity track for testing
music_intensity_threshold : 0 : , "sv", "cheat", "rep" :
music_large_area_reveal_repeat_threshold : 60 : , "sv", "cheat" : The minimum time in seconds between performances of this music
music_large_area_reveal_threshold : 500000 : , "sv", "cheat" : How much new area must be revealed to trigger the reveal music
music_manager : 1 : , "sv", "cheat" : Using the new music manager system.
music_min_pending_threat_time : 10 : , "sv", "cheat" : Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence
music_min_safe_time : 3 : , "sv", "cheat" : Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence
music_moment_of_silence_repeat_interval : 600 : , "sv", "cheat" : Minimum time between successive MomentOfSilence performances
music_moment_of_silence_start_delay : 60 : , "sv", "cheat" : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint
name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
name2 : 0 : , "a", "user", "print", "server_can_execute", "ss_added" : Current user name
nav_add_to_selected_set : cmd : : Add current area to the selected set.
nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
nav_auto_build_area : cmd : : Build out high-precision areas around the edit cursor and create them.
nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
nav_begin_drag_selecting : cmd : : Start dragging a selection area.
nav_begin_selecting : cmd : : Start continuously adding to the selected set.
nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
nav_blockers_can_affect_flow : 1 : , "sv", "cheat" :
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set : cmd : : Clear the selected set.
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked : 0 : , "sv", "cheat" :
nav_debug_finale_area : 0 : , "sv", "cheat" : Show extents of finale area and selected finale center
nav_delete : cmd : : Deletes the currently highlighted Area.
nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center
nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
nav_end_drag_selecting : cmd : : Stop dragging a selection area.
nav_end_selecting : cmd : : Stop continuously adding to the selected set.
nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
nav_fix_playerclips : cmd : : Fixup nodes marked with NAV_PLAYERCLIP.
nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_flood_select_tolerance : 0 : , "sv", "cheat" : Allowable z distance of selectable areas from the start area.
nav_flow_max_survivor_climb_height : 66 : , "sv", "cheat" : Maximum Survivor climb-up height used during flow computation
nav_flow_max_survivor_drop_height : 240 : , "sv", "cheat" : Maximum Survivor drop-down height used during flow computation
nav_fog_edit : 0 : , "sv", "cheat" :
nav_fog_mark : cmd : : Sets fog value for selected areas.
nav_fog_pick : cmd : : Sets fog value for selected areas.
nav_fog_set : cmd : : If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set.
nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range : 2000 : , "sv", "cheat" :
nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder's direction.
nav_load : cmd : : Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
nav_lying_down_percent : 50 : , "sv", "cheat" : Chance that wandering infected will be lying down in a SPAWN_LYINGDOWN area.
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_auto_area_size : 16384 : , "sv", "cheat" : Max size in x/y of any auto-generated nav area
nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
nav_obscure_range : 400 : , "sv", "cheat" :
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list : cmd : : Lists all place names used in the map.
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_print_visibility_info : cmd : : Dumps some visibility-related data to the console.
nav_print_visible_set_counts : cmd : : Outputs the sizes of the visible sets
nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
nav_recall_selected_set : cmd : : Re-selects the stored selected set.
nav_recompute_flow : cmd : : Recomputes flow distance
nav_recompute_flow_optimization : 1 : , "sv", "cheat" :
nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save : cmd : : Saves the current Navigation Mesh to disk.
nav_save_history : 10 : , "sv" : Keep this many backup copies of nav files.
nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
nav_select_completely_visible : cmd : : Selects all areas completely visible to the selected area.
nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
nav_select_partially_visible : cmd : : Selects all areas at least partially visible to the selected area.
nav_select_radius : cmd : : Adds all areas in a radius to the selection set
nav_select_stairs : cmd : : Adds all stairway areas to the selected set
nav_select_threat : cmd : : Selects all threat areas
nav_select_view_distance : cmd : : Selects all areas within nav_max_view_distance.
nav_select_visible_set_size : cmd : : Selects all areas with visible sets this size or greater.
nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing.
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift : cmd : : Shifts the selected areas by the specified amount
nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
nav_show_compass : 0 : , "sv", "cheat" :
nav_show_connectionblockers : 0 : , "sv", "cheat" : Debug: Show connection blocker models.
nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map.
nav_show_light_intensity : 0 : , "sv", "cheat" :
nav_show_node_grid : 0 : , "sv", "cheat" :
nav_show_node_id : 0 : , "sv", "cheat" :
nav_show_nodes : 0 : , "sv", "cheat" :
nav_show_player_area : 0 : , "sv", "cheat" : Draws the last known area for the given entindex
nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide : cmd : : Subdivides all selected areas.
nav_test_node : 0 : , "sv", "cheat" :
nav_test_node_crouch : 0 : , "sv", "cheat" :
nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
nav_test_stairs : cmd : : Test the selected set for being on stairs
nav_test_visibility : cmd : : Tests visibility from the selected area to the one under the cursor.
nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_trouble_report : cmd : : Selects areas that may be breaking the map checklist for inspection
nav_trouble_report_corner_to_corner : cmd : : Selects areas that can break game mechanics
nav_trouble_report_invalid : cmd : : Selects areas that can break game mechanics
nav_trouble_report_suggestions : cmd : : Selects areas that do not have a population set, only if any area has a population
nav_trouble_test_area : 0 : , "sv", "cheat" : If nonzero, tests will be run against this areaID only
nav_trouble_test_debug_duration : 10 : , "sv", "cheat" :
nav_trouble_walkable_backtrace : 0 : , "sv", "cheat" :
nav_unmark : cmd : : Clears the marked Area or Ladder.
nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
nav_update_lighting : cmd : : Recomputes lighting values
nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark : cmd : : Warps the player to the marked area.
nav_world_center : cmd : : Centers the nav mesh in the world
nb_acceleration : 500 : , "sv", "cheat" :
nb_allow_avoiding : 1 : , "sv", "cheat" :
nb_allow_climbing : 1 : , "sv", "cheat" :
nb_allow_gap_jumping : 1 : , "sv", "cheat" :
nb_avoid : 2 : , "sv" : 0=no avoidance, 1=avoid nearest, 2=avoid all
nb_avoid_interval : 0 : , "sv" : Interval to update nearest for avoidance
nb_blind : 0 : , "sv", "cheat" : Disable vision
nb_chase_lead_time : 2 : , "sv", "cheat" :
nb_command : cmd : : Sends a command string to all bots
nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing : 0 : , "sv", "cheat" :
nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history : 1 : , "sv" : If true, each bot keeps a history of debug output in memory
nb_delete_all : cmd : : Delete all non-player NextBot entities.
nb_direct_chase_nav_check : 1 : , "sv", "cheat" : Set to zero to stop bots that use the direct chase path follower from performing a 2D check through the nav to validate a direc
nb_dump_debug_history : cmd : : Dumps debug history for the bot under the cursor to the blackbox
nb_force_look_at : cmd : : Force selected bot to look at the local player's position
nb_friction_forward : 0 : , "sv", "cheat" :
nb_friction_sideways : 3 : , "sv", "cheat" :
nb_goal_look_ahead_range : 50 : , "sv", "cheat" :
nb_gravity : 1000 : , "sv", "cheat" :
nb_head_aim_settle_duration : 0 : , "sv", "cheat" :
nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" :
nb_ladder_align_range : 50 : , "sv", "cheat" :
nb_lean_forward_accel : 100 : , "sv", "cheat" :
nb_lean_max_angle : 30 : , "sv", "cheat" :
nb_lean_rate : 3 : , "sv", "cheat" :
nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position
nb_move_to_position : cmd : : Tell all NextBots to move to the specified absolute position
nb_path_draw_inc : 100 : , "sv", "cheat" :
nb_path_segment_influence_radius : 100 : , "sv", "cheat" :
nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch
nb_player_move : 1 : , "sv", "cheat" : Prevents bots from moving
nb_player_move_direct : 0 : , "sv" :
nb_player_stop : 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating
nb_player_walk : 0 : , "sv", "cheat" : Force bots to walk
nb_rush : cmd : : Causes all infected to rush the survivors.
nb_saccade_speed : 1000 : , "sv", "cheat" :
nb_saccade_time : 0 : , "sv", "cheat" :
nb_select : cmd : : Select the bot you are aiming at for further debug operations.
nb_speed_look_ahead_range : 150 : , "sv", "cheat" :
nb_stop : 0 : , "sv", "cheat", "rep" : Stop all NextBots
nb_stuck_dump_display : cmd : : Given a bot stuck dump filename, display the stuck locations in the environment
nb_stuck_dump_filter_entindex : 0 : , "sv", "cheat" : If nonzero, only display stuck data for entities with the given entindex
nb_stuck_dump_filter_identifier : 0 : , "sv", "cheat" : Only display stuck data for entities whose identifier matches this substring
nb_stuck_dump_filter_min_duration : 0 : , "sv", "cheat" : Only display stuck data for entities who were stuck longer than this duration
nb_stuck_dump_filter_time_end : 99999 : , "sv", "cheat" : Do not display stuck data with a timestamp greater than this value
nb_stuck_dump_filter_time_start : 0 : , "sv", "cheat" : Do not display stuck data with a timestamp less than this value
nb_stuck_dump_show_details : 0 : , "sv", "cheat" : If nonzero, include more data in stuck display
nb_stuck_dump_threshold : -1 : , "sv" : If a bot is stuck equal to or longer than this value in seconds, dump debug data to console and logfile. -1 to disable
nb_update_debug : 0 : , "sv", "cheat" :
nb_update_framelimit : 15 : , "sv", "cheat" :
nb_update_frequency : 0 : , "sv", "cheat" :
nb_update_maxslide : 2 : , "sv", "cheat" :
nb_vision_ignore_survivors : 0 : , "sv", "cheat" :
nb_vision_notice_hidden_range : 50 : , "sv", "cheat" :
nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position
nb_yaw_rate : 250 : , "sv", "cheat" :
net_allow_multicast : 1 : , "a" :
net_allow_syslink : 1 : :
net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
net_channels : cmd : : Shows net channel info
net_chokeloop : 0 : : Apply bandwidth choke to loopback packets
net_compresspackets : 1 : : Use lz compression on game packets.
net_compresspackets_minsize : 1000 : : Don't bother compressing packets below this size.
net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
net_drawslider : 0 : : Draw completion slider during signon
net_droppackets : 0 : , "cheat" : Drops next n packets on client
net_dumpeventstats : cmd : : Dumps out a report of game event network usage
net_dumptest : 0 : :
net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
net_maxfragments : 1200 : : Max fragment bytes per packet
net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
net_megasnapshot : 1 : :
net_minroutable : 16 : : Forces larger payloads.
net_paranoid : 1 : :
net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_queue_trace : 0 : :
net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
net_showdrop : 0 : : Show dropped packets in console
net_showeventlisteners : 0 : : Show listening addition/removals
net_showevents : 0 : : Dump game events to console (1=client only, 2=all).
net_showfragments : 0 : : Show netchannel fragments
net_showmsg : 0 : : Show incoming message: <0|1|name>
net_showpeaks : 0 : : Show messages for large packets only: <size>
net_showreliablesounds : 0 : , "cheat" :
net_showsplits : 0 : : Show info about packet splits
net_showtcp : 0 : : Dump TCP stream summary to console
net_showudp : 0 : : Dump UDP packets summary to console
net_showudp_remoteonly : 0 : : Dump non-loopback udp only
net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks
net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
net_start : cmd : : Inits multiplayer network sockets
net_status : cmd : : Shows current network status
net_steamcnx_status : cmd : : Print status of steam connection sockets.
net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
nextmap : cmd : :
noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup : 1 : , "sv", "cheat" :
notarget : cmd : : Toggle. Player becomes hidden to NPCs.
npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
npc_vphysics : 0 : , "sv" :
old_radiusdamage : 0 : , "sv", "rep" :
pain_pills_decay_rate : 0 : , "sv", "cheat", "rep" :
pain_pills_health_threshold : 99 : , "sv", "cheat", "rep" : Pills can't be used unless total health is less than this amount
pain_pills_health_value : 50 : , "sv", "cheat", "rep" :
particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
passvote : cmd : :
password : 0 : , "a", "norecord" : Current server access password
path : cmd : : Show the engine filesystem path.
pause : cmd : : Toggle the server pause state.
perf_fire_bullet_firstpredictedonly : 1 : , "sv", "rep" : Only do effects tracing, etc., first time a CUserCmd is predicted.
perf_fire_bullet_single : 0 : , "sv", "rep" :
phys2_ccd_epsilon : 0 : :
phys2_cmodels : 1 : :
phys2_continuous_cd : 1 : :
phys2_debug_dump_entities : 0 : , "sv", "rep" :
phys2_debug_traceray : 0 : :
phys2_dedicated_thread_pool : 0 : :
phys2_dump_exclude_list : 0 : :
phys2_dump_runtime_sizes : 0 : , "cheat", "rep" :
phys2_hack_ignore_models : 0 : :
phys2_hack_replace_bboxes : 0 : :
phys2_load : cmd : : Saves physics SDK state
phys2_merge_static_props : 1 : , "rep" :
phys2_num_threads : 4 : :
phys2_preload_models : 1 : , "cheat", "rep" :
phys2_ragdoll_clamp_angular_velocity : 30 : , "sv", "rep" :
phys2_ragdoll_clamp_linear_velocity : 600 : , "sv", "rep" :
phys2_ragdoll_create_constraints : 1 : , "sv", "rep" :
phys2_ragdoll_force_magnitude : 5 : , "sv", "rep" :
phys2_ragdoll_log : 0 : , "sv", "rep" :
phys2_ragdoll_torque_magnitude : 0 : , "sv", "rep" :
phys2_ragdoll_velocity : 1 : , "sv", "rep" :
phys2_report_asserts : 1 : :
phys2_report_errors : 1 : :
phys2_report_messages : 0 : :
phys2_report_warnings : 1 : :
phys2_save : cmd : : Saves physics SDK state
phys2_save_server : cmd : : Saves server physics scene
phys2_shoot : cmd : : Shoots a phys2 object.
phys2_shoot_speed : 250 : , "sv" :
phys2_vdb : 0 : , "cheat" :
phys2_vdb_host : 0 : , "cheat" :
phys2_version : 0 : :
phys2_visualize : 0 : :
phys_enable_experimental_optimizations : 0 : : enable some experimental SIMD/VMX128 optimizations in physics and collision
phys_enable_PIX_counters : 1 : : enable PIX counters
phys_enable_query_cache : 1 : :
phys_enable_simd_optimizations : 1 : : enable some additional SIMD/VMX128 optimizations in physics and collision
phys_explosion_force : 7 : , "sv", "cheat" :
phys_impactforcescale : 1 : , "sv" :
phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
phys_pushscale : 1 : , "sv", "rep" :
phys_ragdoll_force_magnitude : 0 : , "sv", "rep" :
phys_shoot : cmd : : Shoots a phys object.
phys_shoot_torque : 100000000 : , "sv" :
phys_speeds : 0 : , "sv" :
phys_stressbodyweights : 5 : , "sv" :
phys_timescale : 1 : , "sv" : Scale time for physics
phys_upimpactforcescale : 0 : , "sv" :
physics_budget : cmd : : Times the cost of each active object
physics_constraints : cmd : : Highlights constraint system graph for an entity
physics_debug_entity : cmd : : Dumps debug info for an entity
physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
physics_report_active : cmd : : Lists all active physics objects
physics_select : cmd : : Dumps debug info for an entity
physicsshadowupdate_render : 0 : , "sv" :
PhysPMC : 0 : :
physx_debug_dll : 0 : , "cheat" :
physx_subdir : 0 : :
physx_valve_dll : 0 : , "cheat" :
picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping : cmd : : Display ping to server.
pingserver : cmd : : Ping a server for info
pipe_bomb_beep_interval_delta : 0 : , "sv" :
pipe_bomb_beep_min_interval : 0 : , "sv" :
pipe_bomb_initial_beep_interval : 0 : , "sv" :
pipe_bomb_shake_amplitude : 50 : , "sv" :
pipe_bomb_shake_radius : 750 : , "sv" :
pipe_bomb_timer_duration : 6 : , "sv" :
pipeline_static_props : 1 : :
player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
player_incap_use_radius : 96 : , "sv", "cheat", "rep" :
player_old_armor : 0 : , "sv" :
player_throwforce : 2000 : , "sv", "cheat", "rep" :
player_use_radius : 96 : , "sv", "cheat", "rep" :
plugin_load : cmd : : plugin_load <filename> : loads a plugin
plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all : cmd : : pauses all loaded plugins
plugin_print : cmd : : Prints details about loaded plugins
plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all : cmd : : unpauses all disabled plugins
prop_active_gib_limit : 999999 : , "sv" :
prop_active_gib_max_fade_time : 999999 : , "sv" :
prop_crosshair : cmd : : Shows name for prop looking at
prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_use : 0 : , "sv", "rep" :
props_break_max_pieces : -1 : , "sv", "rep" : Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default)
punch_angle_decay_rate : 20 : , "sv", "rep" :
pz_damages : cmd : : List player zombie damages
quit : cmd : : Exit the engine.
r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" :
r_ambientboost : 1 : : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor : 5 : : Boost ambient cube by no more than this factor
r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
r_ambientmin : 0 : : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_colorstaticprops : 0 : , "cheat" :
r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count : 4 : :
r_decal_overlap_area : 0 : :
r_decal_overlap_count : 3 : :
r_decals : 2048 : :
r_decalstaticprops : 1 : : Decal static props test
r_DispBuildable : 0 : , "cheat" :
r_DispWalkable : 0 : , "cheat" :
r_drawbatchdecals : 1 : : Render decals batched.
r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawdecals : 1 : , "cheat" : Render decals.
r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
r_drawentities : 1 : , "cheat" :
r_drawfuncdetail : 1 : , "cheat" : Render func_detail
r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
r_drawmodeldecals : 1 : :
r_DrawModelLightOrigin : 0 : , "cheat" :
r_drawmodelstatsoverlay : 0 : , "cheat" :
r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_DrawSpecificStaticProp : -1 : :
r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentworld : 1 : , "cheat" :
r_drawworld : 1 : , "cheat" : Render the world.
r_dscale_basefov : 90 : , "cheat" :
r_dscale_fardist : 2000 : , "cheat" :
r_dscale_farscale : 4 : , "cheat" :
r_dscale_neardist : 100 : , "cheat" :
r_dscale_nearscale : 1 : , "cheat" :
r_dynamic : 1 : :
r_entity : -1 : :
r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyemove : 1 : , "a" :
r_eyes : 1 : :
r_eyeshift_x : 0 : , "a" :
r_eyeshift_y : 0 : , "a" :
r_eyeshift_z : 0 : , "a" :
r_eyesize : 0 : , "a" :
r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlightdepthtexture : 1 : :
r_flashlightscissor : 1 : , "cheat" :
r_flex : 1 : :
r_flushlod : cmd : : Flush and reload LODs.
r_ForceRestore : 0 : :
r_glint_alwaysdraw : 0 : :
r_glint_procedural : 0 : :
r_hunkalloclightmaps : 1 : :
r_hwmorph : 0 : , "cheat" :
r_itemblinkmax : 0 : , "cheat" :
r_itemblinkrate : 4 : , "cheat" :
r_JeepFOV : 90 : , "sv", "cheat", "rep" :
r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" :
r_lightaverage : 1 : : Activates/deactivate light averaging
r_lightcachemodel : -1 : , "cheat" :
r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap : -1 : , "cheat" :
r_lightstyle : -1 : , "cheat" :
r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod : -1 : :
r_maxmodeldecal : 50 : :
r_modelwireframedecal : 0 : , "cheat" :
r_nohw : 0 : , "cheat" :
r_norefresh : 0 : :
r_nosw : 0 : , "cheat" :
r_novis : 0 : , "cheat" : Turn off the PVS.
r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
r_occlusion : 1 : : Activate/deactivate the occlusion system.
r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_printdecalinfo : cmd : :
r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_randomflex : 0 : , "cheat" :
r_rootlod : 0 : : Root LOD
r_shadowlod : -1 : :
r_shadowlodbias : 2 : :
r_shadowrendertotexture : 0 : :
r_showenvcubemap : 0 : , "cheat" :
r_skin : 0 : , "cheat" :
r_slowpathwireframe : 0 : , "cheat" :
r_spray_lifetime : 10 : : Number of rounds player sprays are visible
r_staticlight_streams : 1 : :
r_staticprop_lod : -1 : :
r_staticpropinfo : 0 : :
r_teeth : 1 : :
r_unloadlightmaps : 0 : :
r_vehicleBrakeRate : 1 : , "sv", "cheat" :
r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :
r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizetraces : 0 : , "sv", "cheat" :
radius_damage_show_hits : 0 : , "sv", "cheat", "rep" :
ragdoll_collide : 0 : , "sv", "rep" :
ragdoll_door_uncollide_time : 4 : , "sv", "rep" :
ragdoll_force_to_sleep_time : 10 : , "sv", "rep" :
ragdoll_self_collision : 1 : , "sv", "rep" :
ragdoll_sleepaftertime : 5 : , "sv", "rep" : After this many seconds of being basically stationary, the ragdoll will go to sleep.
ragdoll_slowdown : 1 : , "sv", "rep" :
ragdoll_slowdown_time : 5 : , "sv", "rep" :
rangefinder : cmd : : Measures distance along a ray
rate : 10000 : , "user" : Max bytes/sec the host can receive data
rcon_password : 0 : , "norecord" : remote console password.
recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid : cmd : : Remove a user ID from the ban list.
removeip : cmd : : Remove an IP address from the ban list.
report : cmd : :
report_entities : cmd : : Lists all entities
report_simthinklist : cmd : : Lists all simulating/thinking entities
report_soundpatch : cmd : : reports sound patch count
report_touchlinks : cmd : : Lists all touchlinks
res_restrict_access : 0 : :
rescue_distance : 4500 : , "sv", "cheat" : Living survivors must travel this far past a dead survivor's corpse to be able to rescue him
rescue_finale_ignore_distance : 4000 : , "sv", "cheat" : If living survivors are this far past a rescuable survivor, he stops calling for help
rescue_finale_spawn_range : 4000 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_ignore_distance : 2000 : , "sv", "cheat" : If living survivors are this far past a rescuable survivor, he stops calling for help
rescue_interval : 2 : , "sv", "cheat" : Dead survivors are checked to start calling for help this often
rescue_min_dead_time : 60 : , "sv", "cheat" : Duration in seconds a survivor must be dead before being rescuable
rescue_range : 1000 : , "sv", "cheat" : if a survivor gets this close to an active info_survivor_rescue, it will be triggered
rescue_show : cmd : : Shows debugging info for info_survivor_rescue ents
rescue_show_blocked : cmd : : Shows bboxes for blocked info_survivor_rescue ents
rescue_spawn_flow : 400 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor
rescue_spawn_range : 2000 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_update_nav : cmd : : Updates RESCUE_CLOSET nav flags
rescue_yell_delay : 1 : , "sv", "cheat" : Delay before yelling when activating
rescue_yell_interval : 6 : , "sv", "cheat" : Interval at which an info_survivor_rescue yells for help
reset_gameconvars : cmd : : Reset a bunch of game convars to default values
respawn_entities : cmd : : Respawn all the entities in the map.
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
rr_debugplayer : -1 : , "sv" : Player entindex for which to print speech attempts (0 for all)
rr_debugresponseconcept : 0 : , "sv" : If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponseconcept_exclude : cmd : : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
rr_l4d2_survivor_names : 0 : , "sv", "rep" :
rr_reloadresponsesystems : cmd : : Reload all response system scripts.
rr_remarkable_maxdist : 1500 : , "sv", "cheat" : info_remarkables more distant than this from a player will not even be tested to see if a rule matches them.
rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_thenany_score_slop : 0 : , "a", "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
say : cmd : : Display player message
say_team : cmd : : Display player message to team
sb_add : cmd : : Add a Survivor Bot.
sb_all_bot_team : 0 : , "sv", "cheat" : Allow a team of nothing but bots
sb_allow_leading : 0 : , "sv" : If nonzero, SurvivorBots can take the lead and won't always wait behind the lead human player
sb_always_hurry_vs : 1 : , "sv", "cheat" : If nonzero, never walk, always run in VS mode
sb_battlestation_give_up_range_from_human : 1500 : , "sv", "cheat" :
sb_battlestation_human_hold_time : 4 : , "sv", "cheat" : How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations
sb_close_checkpoint_door_interval : 2 : , "sv", "cheat" :
sb_close_threat_range : 200 : , "sv", "cheat" :
sb_combat_saccade_speed : 1000 : , "sv", "cheat" :
sb_crouch : 0 : , "sv", "cheat" : Forces survivor bots to crouch
sb_debug_apoproach_wait_time : 5 : , "sv", "cheat" : How long a SurvivorBot waits once it reaches its debug move-to spot
sb_debug_buddy : 0 : , "sv", "cheat" :
sb_debug_locomotion : 0 : , "sv", "cheat" :
sb_debug_retreat : 0 : , "sv", "cheat" :
sb_debug_team_avoidance : 0 : , "sv", "cheat" :
sb_dont_bash : 0 : , "sv", "cheat" : Force SurvivorBots to not bash
sb_dont_shoot : 0 : , "sv", "cheat" : Force SurvivorBots to not fire their weapons
sb_enforce_proximity_lookat_timeout : 10 : , "sv", "cheat" :
sb_enforce_proximity_range : 1500 : , "sv", "cheat" :
sb_escort : 0 : , "sv", "cheat" :
sb_far_hearing_range : 1500 : , "sv", "cheat" :
sb_flashlight : 0 : , "sv", "cheat" : Forces survivor bots to use flashlights (-1 to force off)
sb_follow_stress_factor : 0 : , "sv", "cheat" :
sb_force_max_intensity : cmd : : Force intensity of selected SurvivorBot to maximum level.
sb_friend_immobilized_reaction_time_expert : 0 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_hard : 1 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_normal : 2 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_vs : 0 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friendlyfire : 0 : , "sv", "cheat" :
sb_give : cmd : : Give an item to each Survivor bot
sb_give_random_weapon : cmd : : Give a random weapon to each Survivor bot
sb_hindrance_range : 150 : , "sv", "cheat" :
sb_hold_position : 0 : , "sv", "cheat" : Force SurvivorBots to stand still
sb_locomotion_wait_threshold : 10 : , "sv", "cheat" :
sb_max_battlestation_range_from_human : 750 : , "sv", "cheat" :
sb_max_scavenge_separation : 750 : , "sv", "cheat" : SurvivorBots won't scavenge items farther away from the group than this
sb_max_team_melee_weapons : 1 : , "sv", "cheat" : The total number of melee weapons allowed on the team. 0 = bots never use melee
sb_min_attention_notice_time : 0 : , "sv", "cheat" : If someone looks at me longer than this, I'll notice
sb_min_orphan_time_to_cover : 1 : , "sv", "cheat" :
sb_minigun_distance : 30 : , "sv", "cheat", "rep" :
sb_move : 1 : , "sv", "cheat" : Stop all SurvivorBots from moving
sb_move_to_cursor : cmd : : Sends survivor bots to cursor target
sb_narrow_corridor_width : 100 : , "sv", "cheat" :
sb_near_hearing_range : 500 : , "sv", "cheat" :
sb_neighbor_range : 300 : , "sv", "cheat" : How close a friend needs to be to feel safe
sb_normal_saccade_speed : 350 : , "sv", "cheat" :
sb_open_fire : 0 : , "sv", "cheat" : Forces survivor bots to fire continuously
sb_path_lookahead_range : 200 : , "sv", "cheat" :
sb_perf_crawl : 0 : , "sv", "cheat", "rep" : If true, survivor bot will be doing a perf-crawl walk through the map
sb_perf_crawl_ang : 5 : , "sv", "cheat" : Rotation angles at perf-crawl snapshots in the map
sb_perf_crawl_dist : 128 : , "sv", "cheat" : Distance between perf-crawl snapshots in the map
sb_perf_crawl_time : 1 : , "sv", "cheat" : How much time is spent at each perf-crawl spot/ang in the map
sb_perf_dump : 0 : , "sv", "cheat", "rep" : If true, low perf places will be dumped
sb_perf_dump_bots : 0 : , "sv", "cheat", "rep" : Which bots to use for dumping: namvet, girl, biker, manager
sb_pushscale : 1 : , "sv", "cheat", "rep" :
sb_reachability_cache_lifetime : 3 : , "sv", "cheat" :
sb_reachable_cache_paranoia : 0 : , "sv" :
sb_replacement_interval : 0 : , "sv", "cheat" : Force SurvivorBots to be replaced after this many seconds for stress testing
sb_rescue_vehicle_loading_range : 300 : , "sv", "cheat" : How close to the arrival point of the rescue vehicle SurvivorBots try to get
sb_revive_friend_distance : 125 : , "sv", "cheat" :
sb_separation_danger_max_range : 600 : , "sv", "cheat" : A Survivor teammate this far away needs to be gathered back into the group
sb_separation_danger_min_range : 500 : , "sv", "cheat" : A Survivor teammate this far away is straying from the group
sb_separation_range : 200 : , "sv", "cheat" : Desired distance between Survivors
sb_show_threat_areas : 0 : , "sv", "cheat" :
sb_sidestep_for_horde : 0 : , "sv", "cheat" : Allow sidestepping left/right to acquire common infected targets
sb_skill : 0 : , "sv" :
sb_stop : 0 : , "sv", "cheat" : Forces survivor bots to stand still
sb_takecontrol : cmd : : Take control of a bot.
sb_temp_health_consider_factor : 0 : , "sv" : Temporary health is multiplied by this when SurvivorBots consider who needs healing
sb_threat_close_range : 150 : , "sv", "cheat" : Very close range for threats
sb_threat_exposure_stop : 200000 : , "sv", "cheat" :
sb_threat_exposure_walk : 50000 : , "sv", "cheat" :
sb_threat_far_range : 600 : , "sv", "cheat" : Close enough to be a threat if near several other threats
sb_threat_medium_range : 300 : , "sv", "cheat" : Too close for comfort, even when neutral
sb_threat_very_close_range : 150 : , "sv", "cheat" :
sb_threat_very_far_range : 1500 : , "sv", "cheat" : Too far to be a threat, even for boss infected
sb_toughness_buffer : 15 : , "sv" : How much more SurvivorBots must be hurt to conider themselves equally valid as a healing target
sb_transition : 1 : , "sv" : If true, survivor bots will be used as placeholders for survivors who are still changing levels
sb_unstick : 1 : , "sv", "cheat" :
sb_use_button_range : 1000 : , "sv", "cheat" :
sb_use_upgrades : 1 : , "sv", "cheat" :
sb_vomit_blind_time : 5 : , "sv", "cheat" : How long Boomer vomit/explosion gore blinds us
scavenge_item_respawn_delay : 20 : , "sv", "cheat" : After being destroyed, time until a scavenge item will respawn
scavenge_match_finished_delay : 5 : , "sv" : After a match ends, move on to post-round state after this many seconds.
scavenge_overtime_grace_time : 1 : , "sv" : How long survivors can go without a scavenge item before overtime will end.
scavenge_round_bonus_time : 20 : , "sv" : Time added to the clock every time a team scores
scavenge_round_initial_time : 90 : , "sv" : Initial time on the clock when a scavenge round starts
scavenge_round_restart_delay : 10 : , "sv" : After a round, restart the round after this many seconds.
scavenge_round_restart_delay_tied : 15 : , "sv" : After a tie, restart the round after this many seconds.
scavenge_round_setup_time : 45 : , "sv" : Setup time before the round starts
scavenge_set_round_limit : cmd : : Set the number of rounds for a scavenge match
scavenge_wanderer_respawn_chance : 3 : , "sv", "cheat" : Percent chance that a new wanderer will spawn in a cleared nav area.
scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info.
scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation.
scene_clientplayback : 1 : , "sv" : Play all vcds on the clients.
scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console.
scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
script : cmd : : Run the text as a script
script_debug : cmd : : Connect the vscript VM to the script debugger
script_dump_all : cmd : : Dump the state of the VM to the console
script_execute : cmd : : Run a vscript file
script_help : cmd : : Output help for script functions, optionally with a search string
script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_enity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script
select_cliff : cmd : : Selects all NAV_MESH_CLIFF areas.
select_invalid_finale_nospawn : cmd : : Selects all FINALE_NOSPAWN areas that aren't also FINALE.
select_with_attribute : cmd : : Selects areas with the given attribute.
server_game_time : cmd : : Gives the game time in seconds (server's curtime)
servercfgfile : 0 : , "sv" :
setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setmaster : cmd : : add/remove/enable/disable master servers
setmodel : cmd : : Changes's player's model
setpause : cmd : : Set the pause state of the server.
setpos : cmd : : Move player to specified origin (must have sv_cheats).
setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
shake : cmd : : Shake the screen.
shotgun_reload_cancel_delay : 0 : , "sv", "rep" : On reload from empty, time before a fire command is recognized to cancel the reload.
shout_going_to_die_interval : 20 : , "sv", "cheat" :
shout_make_way_interval : 2 : , "sv", "cheat" :
shout_max_warn_range : 2000 : , "sv", "cheat" :
shout_min_special_warn_interval : 5 : , "sv", "cheat" :
shout_min_use_range : 200 : , "sv", "cheat" :
shout_min_warn_interval : 10 : , "sv", "cheat" :
shout_threat_range : 500 : , "sv", "cheat" :
shout_view_motion_threshold : 0 : , "sv", "cheat" :
shout_view_target_threahold : 0 : , "sv", "cheat" :
showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
showtriggers_toggle : cmd : : Toggle show triggers
singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
sk_autoaim_mode : 1 : , "a", "sv", "rep" :
sk_player_arm : 1 : , "sv" :
sk_player_chest : 1 : , "sv" :
sk_player_head : 2 : , "sv" :
sk_player_leg : 1 : , "sv" :
sk_player_stomach : 1 : , "sv" :
skill : 1 : , "a" : Game skill level (1-3).
sm : cmd : : SourceMod Menu
sm_addban : cmd : : sm_addban <time> <steamid> [reason]
sm_admin : cmd : : Displays the admin menu
sm_ban : cmd : : sm_ban <#userid|name> <minutes|0> [reason]
sm_banip : cmd : : sm_banip <ip|#userid|name> <time> [reason]
sm_basepath : 0 : : SourceMod base path (set via command line)
sm_beacon : cmd : : sm_beacon <#userid|name> [0/1]
sm_beacon_radius : 375 : : Sets the radius for beacon's light rings.
sm_blind : cmd : : sm_blind <#userid|name> [amount] - Leave amount off to reset.
sm_burn : cmd : : sm_burn <#userid|name> [time]
sm_burn_duration : 20 : : Sets the default duration of sm_burn and firebomb victims.
sm_cancelvote : cmd : : sm_cancelvote
sm_chat : cmd : : sm_chat <message> - sends message to admins
sm_chat_mode : 1 : : Allows player's to send messages to admin chat.
sm_cookies : cmd : : sm_cookies <name> [value]
sm_corecfgfile : 0 : : SourceMod core configuration file
sm_csay : cmd : : sm_csay <message> - sends centered message to all players
sm_cvar : cmd : : sm_cvar <cvar> [value]
sm_datetime_format : 0 : : Default formatting time rules
sm_deadtalk : 0 : : Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates.
sm_drug : cmd : : sm_drug <#userid|name> [0/1]
sm_dump_admcache : cmd : : Dumps the admin cache for debugging
sm_dump_classes : cmd : : Dumps the class list as a text file
sm_dump_datamaps : cmd : : Dumps the data map list as a text file
sm_dump_handles : cmd : : Dumps Handle usage to a file for finding Handle leaks
sm_dump_netprops : cmd : : Dumps the networkable property table as a text file
sm_dump_netprops_xml : cmd : : Dumps the networkable property table as an XML file
sm_dump_teprops : cmd : : Dumps tempentity props to a file
sm_execcfg : cmd : : sm_execcfg <filename>
sm_firebomb : cmd : : sm_firebomb <#userid|name> [0/1]
sm_firebomb_mode : 0 : : Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_firebomb_radius : 600 : : Sets the bomb blast radius.
sm_firebomb_ticks : 10 : : Sets how long the FireBomb fuse is.
sm_flood_time : 0 : : Amount of time allowed between chat messages
sm_freeze : cmd : : sm_freeze <#userid|name> [time]
sm_freeze_duration : 10 : : Sets the default duration for sm_freeze and freezebomb victims
sm_freezebomb : cmd : : sm_freezebomb <#userid|name> [0/1]
sm_freezebomb_mode : 0 : : Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_freezebomb_radius : 600 : : Sets the freezebomb blast radius.
sm_freezebomb_ticks : 10 : : Sets how long the freezebomb fuse is.
sm_gag : cmd : : sm_gag <player> - Removes a player's ability to use chat.
sm_gravity : cmd : : sm_gravity <#userid|name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0
sm_help : cmd : : Displays SourceMod commands and descriptions
sm_hide_slots : 0 : : If set to 1, reserved slots will hidden (subtracted from the max slot count)
sm_hsay : cmd : : sm_hsay <message> - sends hint message to all players
sm_immunity_mode : 1 : , "sp" : Mode for deciding immunity protection
sm_kick : cmd : : sm_kick <#userid|name> [reason]
sm_map : cmd : : sm_map <map>
sm_menu_sounds : 1 : : Sets whether SourceMod menus play trigger sounds
sm_msay : cmd : : sm_msay <message> - sends message as a menu panel
sm_mute : cmd : : sm_mute <player> - Removes a player's ability to use voice.
sm_nextmap : 0 : , "nf" :
sm_noclip : cmd : : sm_noclip <#userid|name>
sm_play : cmd : : sm_play <#userid|name> <filename>
sm_print_telist : cmd : : Prints the temp entity list
sm_psay : cmd : : sm_psay <name or #userid> <message> - sends private message
sm_rcon : cmd : : sm_rcon <args>
sm_rconlock : 0 : , "nf", "rep", "norecord" : Plugin version
sm_reloadadmins : cmd : : sm_reloadadmins
sm_rename : cmd : : sm_rename <#userid|name>
sm_reserve_kicktype : 0 : : How to select a client to kick (if appropriate)
sm_reserve_maxadmins : 1 : : Maximum amount of admins to let in the server with reserve type 2
sm_reserve_type : 0 : : Method of reserving slots
sm_reserved_slots : 0 : : Number of reserved player slots
sm_resetcvar : cmd : : sm_resetcvar <cvar>
sm_revote : cmd : :
sm_say : cmd : : sm_say <message> - sends message to all players
sm_searchcmd : cmd : : Searches SourceMod commands
sm_settings : cmd : :
sm_show_activity : 13 : , "sp" : Activity display setting (see sourcemod.cfg)
sm_silence : cmd : : sm_silence <player> - Removes a player's ability to use voice or chat.
sm_slap : cmd : : sm_slap <#userid|name> [damage]
sm_slay : cmd : : sm_slay <#userid|name>
sm_time_adjustment : 0 : : Adjusts the server time in seconds
sm_timebomb : cmd : : sm_timebomb <#userid|name> [0/1]
sm_timebomb_mode : 0 : : Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_timebomb_radius : 600 : : Sets the bomb blast radius.
sm_timebomb_ticks : 10 : : Sets how long the timebomb fuse is.
sm_timeleft_interval : 0 : : Display timeleft every x seconds. Default 0.
sm_trigger_show : 1 : : Display triggers message to all players? (0 off, 1 on, def. 1)
sm_tsay : cmd : : sm_tsay [color] <message> - sends top-left message to all players
sm_unban : cmd : : sm_unban <steamid>
sm_ungag : cmd : : sm_ungag <player> - Restores a player's ability to use chat.
sm_unmute : cmd : : sm_unmute <player> - Restores a player's ability to use voice.
sm_unsilence : cmd : : sm_unsilence <player> - Restores a player's ability to use voice and chat.
sm_vote : cmd : : sm_vote <question> [Answer1] [Answer2] ... [Answer5]
sm_vote_alltalk : 0 : : percent required for successful alltalk vote.
sm_vote_ban : 0 : : percent required for successful ban vote.
sm_vote_burn : 0 : : percent required for successful burn vote.
sm_vote_delay : 30 : : Sets the recommended time in between public votes
sm_vote_ff : 0 : : percent required for successful friendly fire vote.
sm_vote_gravity : 0 : : percent required for successful gravity vote.
sm_vote_kick : 0 : : percent required for successful kick vote.
sm_vote_map : 0 : : percent required for successful map vote.
sm_vote_progress_chat : 0 : : Show current vote progress as chat messages
sm_vote_progress_client_console : 0 : : Show current vote progress as console messages to clients
sm_vote_progress_console : 0 : : Show current vote progress as console messages
sm_vote_progress_hintbox : 0 : : Show current vote progress in a hint box
sm_vote_slay : 0 : : percent required for successful slay vote.
sm_votealltalk : cmd : : sm_votealltalk
sm_voteban : cmd : : sm_voteban <player> [reason]
sm_voteburn : cmd : : sm_voteburn <player>
sm_voteff : cmd : : sm_voteff
sm_votegravity : cmd : : sm_votegravity <amount> [amount2] ... [amount5]
sm_votekick : cmd : : sm_votekick <player> [reason]
sm_votemap : cmd : : sm_votemap <mapname> [mapname2] ... [mapname5]
sm_voteslay : cmd : : sm_voteslay <player>
sm_who : cmd : : sm_who [#userid|name]
Smoker_escape_range : 750 : , "sv", "cheat" :
smoker_pz_claw_dmg : 4 : , "sv", "cheat", "rep" : Amount of damage done by a PZ smoker's regular melee attack
smoker_tongue_delay : 1 : , "sv", "cheat" :
smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs.
snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units
snd_gain : 1 : , "cheat" :
snd_gain_max : 1 : , "cheat" :
snd_gain_min : 0 : , "cheat" :
snd_play_in_out : cmd : : Plays one of two sounds from entity depending on players in/out location
snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
snd_restart : cmd : : Restart sound system.
snd_set_custom_zombat_suffix : cmd : : Overrides the per campaign zombat music suffix
snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout : 300 : :
snd_vox_sectimetout : 300 : :
snd_vox_seqtimetout : 300 : :
soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_flush : cmd : : Flushes the server & client side soundscapes
sourcemod_version : 1 : , "sp", "nf", "rep" : SourceMod Version
spec_filter : 0 : , "sv" : Spectate a subset of all players (any|human|bot|survivor|infected)
spec_filter_infected : 0 : , "sv" : Spectate filter for infected players (any|human|bot|survivor|infected)
spec_filter_survivors : 0 : , "sv" : Spectate filter for survivor players (any|human|bot|survivor|infected)
spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
spec_target : cmd : :
spec_target_clear : cmd : :
spitter_pz_claw_dmg : 4 : , "sv", "cheat", "rep" : Amount of damage done by a PZ spitter's regular melee attack
ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
ss_voice_hearpartner : 0 : : Route voice between splitscreen players on same system.
star_memory : cmd : : Dump memory stats
stats : cmd : : Prints server performance variables
status : cmd : : Display map and connection status.
step_spline : 0 : , "sv" :
still_vel_limit : 5 : , "sv", "rep" : if player velocity is lower than this, he is 'still'
still_view_accel_limit : 1500 : , "sv", "rep" : if player's view is accelerating less than this, his view is 'still'
stringtable_alwaysrebuilddictionaries : 0 : : Rebuild dictionary file on every level load
stringtable_usedictionaries : 1 : : Use dictionaries for string table networking
stringtabledictionary : cmd : : Create dictionary for current strings.
studio_queue_mode : 1 : :
stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
suitvolume : 0 : , "a", "sv" :
surfaceprop : cmd : : Reports the surface properties at the cursor
survival_boomer_limit_increase : 0 : , "sv" : After each special wave, increase max boomers by this amount.
survival_charger_limit_increase : 0 : , "sv" : After each special wave, increase max chargers by this amount.
survival_generate_fake_times : 1 : , "sv", "rep" :
survival_horde_stage_interval : 60 : , "sv" : Seconds between horde attacks
survival_horde_stage_interval_decay : 2 : , "sv" : After each horde attack, reduce the interval by this many seconds
survival_hunter_limit_increase : 1 : , "sv" : After each special wave, increase max hunters by this amount.
survival_jockey_limit_increase : 1 : , "sv" : After each special wave, increase max jockeys by this amount.
survival_lull_time : 15 : , "sv" : Lull duration between survival waves.
survival_lull_time_increment : 15 : , "sv" : Increment for the lull time per wave.
survival_lull_time_max : 60 : , "sv" : Max lull duration.
survival_max_boomers : 2 : , "sv" : Max boomers alive at one time.
survival_max_chargers : 2 : , "sv" : Max chargers alive at one time.
survival_max_hunters : 3 : , "sv" : Max hunters alive at one time.
survival_max_jockeys : 2 : , "sv" : Max jockeys alive at one time.
survival_max_smokers : 4 : , "sv" : Max smokers alive at one time.
survival_max_specials : 8 : , "sv" : Max number of special zombies alive at one time.
survival_max_spitters : 3 : , "sv" : Max spitters alive at one time.
survival_round_restart_delay : 15 : , "sv" : After a loss, restart the round after this many seconds.
survival_smoker_limit_increase : 1 : , "sv" : After each special wave, increase max smokers by this amount.
survival_special_limit_increase : 1 : , "sv" : After each special wave, increase max specials by this amount.
survival_special_spawn_interval : 20 : , "sv" : Seconds between special spawn waves
survival_special_spawn_interval_decay : 1 : , "sv" : After each special wave, reduce the spawn interval by this many seconds
survival_special_stage_interval : 60 : , "sv" : After this many seconds, increase special zombie limits
survival_spitter_limit_increase : 1 : , "sv" : After each special wave, increase max spitters by this amount.
survival_tank_multiple_spawn_delay : 10 : , "sv" : Delay between the two tanks during double spawns.
survival_tank_stage_interval : 80 : , "sv" : Seconds between tank attacks
survival_tank_stage_interval_decay : 20 : , "sv" : After some number of waves, reduce the interval by this many seconds
survivor_accuracy_upgrade_factor : 0 : , "sv", "cheat", "rep" :
survivor_allow_crawling : 0 : , "sv", "rep" :
survivor_burn_factor_easy : 0 : , "sv", "cheat" : Flame damage multiplier
survivor_burn_factor_expert : 1 : , "sv", "cheat" : Flame damage multiplier
survivor_burn_factor_hard : 0 : , "sv", "cheat" : Flame damage multiplier
survivor_burn_factor_normal : 0 : , "sv", "cheat" : Flame damage multiplier
survivor_calm_damage_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after taking damage
survivor_calm_deploy_delay : 2 : , "sv", "cheat" : survivors are not calm for this many seconds after switching weapons
survivor_calm_intensity : 0 : , "sv", "cheat" : survivors are not calm if their intensity level is above this point
survivor_calm_no_flashlight : 1 : , "sv", "cheat" : survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam
survivor_calm_recent_enemy_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after seeing an enemy
survivor_calm_weapon_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after firing
survivor_commando_factor : 2 : , "sv", "cheat" :
survivor_crawl_speed : 15 : , "sv", "cheat", "rep" :
survivor_crouch_speed : 75 : , "sv", "cheat", "rep" :
survivor_damage_speed_factor : 0 : , "sv", "cheat" : How much a Survivor is slowed when hit by an Infected
survivor_death_anims : 0 : , "sv" :
survivor_debug_active_area_set : 0 : , "sv", "cheat" :
survivor_debug_in_combat : 0 : , "sv", "cheat" :
survivor_debug_visibility : 0 : , "sv", "cheat" :
survivor_drag_continuous_fire : 1 : , "sv", "rep" : Survivors need to hold +attack2 to drag incapacitated survivors
survivor_drag_speed_multiplier : 0 : , "sv", "cheat", "rep" : Multiplier to speed when we are dragging somebody.
survivor_drag_type : 0 : , "sv", "cheat" : 0: no dragging, 1: short tug, 2: continuous drag
survivor_ff_avoidance : 0 : , "sv", "cheat" :
survivor_ff_avoidance_pitch : 20 : , "sv", "cheat" :
survivor_ff_avoidance_yaw : 10 : , "sv", "cheat" :
survivor_ff_tolerance : 26 : , "sv", "cheat" :
survivor_fog_vocalize_percent : 0 : , "sv", "cheat" : The percent of the fog end distance that stops vocalizations.
survivor_friendly_fire_factor_easy : 0 : , "sv", "cheat" :
survivor_friendly_fire_factor_expert : 0 : , "sv", "cheat" :
survivor_friendly_fire_factor_hard : 0 : , "sv", "cheat" :
survivor_friendly_fire_factor_normal : 0 : , "sv", "cheat" :
survivor_fumes_walk_speed : 85 : , "sv", "cheat", "rep" :
survivor_groupie_range : 350 : , "sv", "cheat" :
survivor_groupie_regenerate_rate : 0 : , "sv", "cheat" :
survivor_hanging_eye_height : 85 : , "sv", "cheat", "rep" :
survivor_hanging_from_tongue_eye_height : 40 : , "sv", "cheat", "rep" :
survivor_helping_hand_inhibit_duration : 1 : , "sv", "cheat", "rep" :
survivor_hitsound_interval_timer : 0 : , "sv", "cheat" :
survivor_incap_decay_rate : 3 : , "sv" :
survivor_incap_health : 300 : , "sv", "rep" :
survivor_incap_hopeless_decay_rate : 12 : , "sv" : If all survivors are incapacitated, their health decays at this speed
survivor_incap_max_fall_damage : 200 : , "sv" : Taking falling damage greater than this will kill survivors outright instead of incapacitating them
survivor_incap_tongued_decay_rate : 12 : , "sv" :
survivor_incapacitated_accuracy_penalty : 0 : , "sv", "cheat", "rep" : Penalty given for shooting while incapacitated.
survivor_incapacitated_cycle_time : 0 : , "sv", "cheat", "rep" : New cycle time (RoF) used when incapacitated, overriding weapon.
survivor_incapacitated_dizzy_severity : 2 : , "sv", "cheat", "rep" : From negative to positive this, how much bump we add to a incap'd player's mouse.
survivor_incapacitated_dizzy_timer : 2 : , "sv", "cheat", "rep" : How often our incap'd dizzy-drift changes directions.
survivor_incapacitated_eye_height : 24 : , "sv", "cheat", "rep" :
survivor_incapacitated_reload_multiplier : 1 : , "sv", "cheat", "rep" : Multiplier to reload time when incapacitated.
survivor_incapacitated_roll : 20 : , "sv", "cheat", "rep" :
survivor_intensity_decay_threat_range : 750 : , "sv", "cheat" :
survivor_intensity_recent_enemy_duration : 5 : , "sv", "cheat" :
survivor_it_duration : 20 : , "sv", "cheat", "rep" :
survivor_knockdown_roll : -20 : , "sv", "cheat" :
survivor_lazy_active_set : 1 : , "sv", "cheat" :
survivor_lean : 0 : , "sv", "rep" :
survivor_ledge_grab_ground_check_time : 3 : , "sv", "cheat" :
survivor_ledge_grab_health : 300 : , "sv", "rep" :
survivor_ledge_scales_health : 1 : , "sv", "cheat" :
survivor_limit : 4 : , "sv", "nf" : Max # of survivors
survivor_limp_health : 40 : , "sv", "cheat", "rep" :
survivor_limp_walk_speed : 85 : , "sv", "cheat", "rep" :
survivor_max_incapacitated_count : 2 : , "sv", "cheat" : How many times you can be incapacitated instead of killed between health kits.
survivor_max_lunge_stagger_distance : 30 : , "sv", "cheat" : Max distance a stationary, crouched survivor can stagger after being lunged.
survivor_max_lunge_stagger_speed : 220 : , "sv", "cheat" : Hunters lunging this fast stagger survivors with full power.
survivor_max_tongue_stagger_distance : 200 : , "sv", "cheat" :
survivor_max_tongue_stagger_duration : 1 : , "sv", "cheat" :
survivor_max_tug_distance : 300 : , "sv", "cheat" :
survivor_max_tug_duration : 1 : , "sv", "cheat" :
survivor_min_lunge_stagger_speed : 50 : , "sv", "cheat" : Hunters must be lunging this fast to stagger a survivor.
survivor_model_selection : -1 : , "sv" :
survivor_no_pounce_or_hang : 0 : , "sv", "cheat" :
survivor_pounce_victim_eye_height : 12 : , "sv", "cheat", "rep" :
survivor_push : 0 : , "sv", "cheat" :
survivor_respawn_with_guns : 1 : , "sv" : 0: Just a pistol, 1: Downgrade of last primary weapon, 2: Last primary weapon.
survivor_revive_after_drag : 0 : , "sv", "rep" : Standing still after dragging someone will start reviving him
survivor_revive_continuous_fire : 1 : , "sv", "rep" : Players need to hold +attack to revive
survivor_revive_duration : 5 : , "sv", "cheat" :
survivor_revive_health : 30 : , "sv", "cheat" : How much temp health you get revived with.
survivor_shove_teammates : 0 : , "sv", "cheat" :
survivor_speed : 210 : , "sv", "cheat" :
survivor_speed_boost_factor : 1 : , "sv", "cheat", "rep" : Speed boost from upgrade
survivor_sprint_multiplier : 1 : , "sv", "cheat", "rep" :
survivor_stun_immunity_duration : 0 : , "sv", "cheat" :
survivor_team_hit_pitch_max : 10 : , "sv", "cheat" :
survivor_team_hit_pitch_min : -10 : , "sv", "cheat" :
survivor_team_hit_yaw_max : 10 : , "sv", "cheat" :
survivor_team_hit_yaw_min : -10 : , "sv", "cheat" :
survivor_unstoppable_speed : 150 : , "sv", "cheat", "rep" :
survivor_upgrade_reload_duration : 0 : , "sv", "rep" : Upgraded survivors reload in this fraction of the base time.
survivor_vision_range : 1500 : , "sv", "cheat" :
survivor_vision_range_obscured : 750 : , "sv", "cheat" :
sv__ragdoll_max_remove_per_frame : 1 : , "sv" :
sv_accelerate : 5 : , "sv", "nf", "rep" :
sv_airaccelerate : 10 : , "sv", "nf", "rep" :
sv_allow_lobby_connect_only : 1 : : If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_votes : 1 : , "sv" : Allow voting? (Requires mod's support first.)
sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
sv_allowdownload : 1 : : Allow clients to download files
sv_allowupload : 1 : : Allow clients to upload customizations files
sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players' voice communication, no team restrictions
sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks.
sv_always_full_flush : 0 : , "cheat" :
sv_autosave : 1 : , "sv" : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_backspeed : 0 : , "sv", "rep" : How much to slow down backwards motion
sv_banid_dev_enabled : 0 : :
sv_banid_enabled : 1 : : Whether server supports banid command
sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type.
sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
sv_contact : 0 : , "nf" : Contact email for server sysop
sv_crash : cmd : : Causes a server crash for testing
sv_creationtickcheck : 1 : : Do extended check for encoding of timestamps against tickcount
sv_cycle_latch_timer : 0 : , "sv", "cheat" : How often to transmit our cycle to the client for corrections.
sv_debug_entity : 0 : , "sv" :
sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime : 0 : : Enable profiling of CalcDelta calls
sv_demo_entity_record_rate : 30 : , "sp", "sv", "cheat" : Set the server demo record rate for entities.
sv_disable_glow_faritems : 0 : , "sv", "rep" : Disable glows around items that are too far away to pickup.
sv_disable_glow_survivors : 0 : , "sv", "rep" : Disable glows around Survivors.
sv_disable_querycache : 0 : , "sv", "rep" : debug - disable trace query cache
sv_doors_push_players : 0 : , "sv", "cheat" : If true, a door will push players out of the way as it opens and closes.
sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
sv_dumpstringtables : 0 : , "cheat" :
sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
sv_extra_client_connect_time : 15 : : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_filterban : 1 : : Set packet filtering by IP mode
sv_footstepinterval : 0 : , "sv", "cheat", "rep" :
sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players
sv_force_time_of_day : -1 : , "sv", "cheat" : 0 - midnight, 3 - afternoon
sv_force_transmit_ents : 0 : , "sv" : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
sv_forcepreload : 0 : , "a" : Force server side preloading.
sv_friction : 4 : , "sv", "nf", "rep" : World friction.
sv_gameinstructor_disable : 0 : , "sv", "rep" : Force all clients to disable their game instructors.
sv_gametypes : 0 : , "sv" : Allowable game types, usually set on server launch command line.
sv_gravity : 800 : , "sv", "nf", "rep" : World gravity.
sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
sv_hosting_lobby : 0 : , "rep" :
sv_infected_ceda_vomitjar_probability : 0 : , "sv", "cheat" :
sv_infected_riot_control_tonfa_probability : 0 : , "sv", "cheat" :
sv_infected_scale_max : 1 : , "sv" :
sv_infected_scale_min : 1 : , "sv" :
sv_infinite_ammo : 0 : , "sv", "cheat", "rep" : Player's active weapon will never run out of ammo
sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead.
sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.
sv_lagflushbonecache : 1 : , "sv" : Flushes entity bone cache on lag compensation
sv_lagpushticks : 0 : , "sv" : Push computed lag compensation amount by this many ticks.
sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile : 0 : , "a" : Log server information to only one file.
sv_logbans : 1 : , "a" : Log server bans in the server logs.
sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist : 0 : :
sv_logecho : 1 : , "a" : Echo log information to the console.
sv_logfile : 1 : , "a" : Log server information in the log file.
sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
sv_massreport : 0 : , "sv" :
sv_master_legacy_mode : 0 : : Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
sv_max_queries_window : 30 : : Window over which to average queries per second averages.
sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxclientframes : 128 : :
sv_maxcmdrate : 101 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate : 30000 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay : 0 : : Maximum replay time in seconds
sv_maxroutable : 1200 : : Server upper bound on net_maxroutable that a client can use.
sv_maxspeed : 1000 : , "sv", "nf", "rep" :
sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds
sv_maxupdaterate : 60 : , "rep" : Maximum updates per second that the server will allow
sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit : 0 : , "cheat" : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate : 0 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate : 5000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate : 10 : , "rep" : Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities : 32 : :
sv_multiplayer_sounds : 20 : :
sv_music_debug : 0 : , "sv" :
sv_netvisdist : 10000 : , "sv" : Test networking visibility distance
sv_new_delta_bits : 1 : :
sv_no_navmesh : 0 : , "sv" : Block loading of the navmesh. Unplayable, only used for memory sampling.
sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipfriction : 4 : , "sv", "nf", "rep" : Friction during noclip move.
sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
sv_optimizedmovement : 1 : , "sv", "rep" :
sv_parallel_packentities : 1 : :
sv_parallel_sendsnapshot : 1 : :
sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
sv_pausable : 0 : : Is the server pausable.
sv_pausable_dev : 1 : : Whether listen server is pausable when running -dev and playing solo against bots
sv_pausable_dev_ds : 0 : : Whether dedicated server is pausable when running -dev and playing solo against bots
sv_permawipe : 0 : , "sv", "rep" : If set, the campaign will restart fully if the Survivors die.
sv_phys2_stats : cmd : : Dumps server physics stats
sv_play_music : cmd : : Play some music through the music engine
sv_player_max_separation_force : 500 : , "sv" :
sv_player_stuck_tolerance : 10 : , "sv", "cheat" :
sv_playerperfhistorycount : 20 : , "sv" : Number of samples to maintain in player perf history
sv_precacheinfo : cmd : : Show precache info.
sv_prop_door_max_close_attempts : 8 : , "sv", "cheat" : Number of times blocked doors will try to close before becoming non-solid and forcing a close.
sv_pure : cmd : : Show user data.
sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects
sv_pushaway_force : 300000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server.
sv_pushaway_max_force : 2000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players.
sv_pushaway_max_player_force : 10000 : , "sv", "rep" : Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_force : 500 : , "sv", "rep" : Minimum amount of force applied to physics objects by players.
sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force : 200000 : , "sv", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
sv_pz_endgame_vote_period : 12 : , "sv" : How long players get to vote to play again in a game with player controlled zombies.
sv_pz_endgame_vote_post_period : 5 : , "sv" : Post period after end game vote.
sv_querycache_stats : cmd : : Display status of the query cache (client only)
sv_ragdoll_maxcount : 75 : , "sv" : Clients will only show this many ragdolls overall
sv_ragdoll_maxcount_boss : 3 : , "sv" : Clients will only show this many boss ragdolls
sv_ragdoll_maxcount_generic : 45 : , "sv" : Clients will only show this many generic infected ragdolls
sv_ragdoll_maxcount_gib : 30 : , "sv" : Clients will only show this many gib ragdolls
sv_ragdoll_maxcount_special : 9 : , "sv" : Clients will only show this many special ragdolls
sv_ragdoll_maxcount_survivor : 3 : , "sv" : Clients will only show this many survivor ragdolls
sv_ragdoll_version : 1 : , "sv" :
sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
sv_rcon_log : 1 : : Enable/disable rcon logging.
sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
sv_regeneration_force_on : 0 : , "sv", "cheat" : Cheat to test regenerative health systems
sv_regeneration_wait_time : 1 : , "sv", "rep" :
sv_region : 255 : : The region of the world to report this server in.
sv_rescue_disabled : 0 : , "sv" : If set to 1, dead survivors will never be rescue-able.
sv_reservation_grace : 5 : : Time in seconds given for a lobby reservation.
sv_reservation_timeout : 120 : : Time in seconds before lobby reservation expires.
sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle
sv_rollspeed : 200 : , "sv", "nf", "rep" :
sv_runcmds : 1 : , "sv" :
sv_script_think_interval : 0 : , "sv" :
sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_sendtables : 0 : : Force full sendtable sending path.
sv_showanimstate : -1 : , "sv" : Show the (server) animation state for the specified entity (-1 for none).
sv_showanimstate_activities : 1 : , "sv" : Show activities in the (server) animation state display.
sv_showanimstate_log : 0 : , "sv" : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
sv_showdamage : 0 : , "sv", "rep" : Shows base damage below what sv_showimpacts would show, and if a player was hit he'll show the damage he took above it (as heal
sv_showdebugtracers : 0 : , "sv", "rep" : 1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates.
sv_showfootsteps : 0 : , "sv", "cheat", "rep" : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showhitboxes_cursor : cmd : : Show the hitboxes of the pointed-at entity
sv_showimpacts : 0 : , "sv", "rep" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
sv_showonlyhitbox : -1 : , "sv", "cheat" :
sv_showplayerhitboxes : 0 : , "sv", "rep" : Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_showprecachedsounds : 0 : : Enumerate all sounds being precached (with index).
sv_showtags : cmd : : Describe current gametags.
sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
sv_sound_discardextraunreliable : 1 : :
sv_soundemitter_reload : cmd : : Flushes the sounds.txt system
sv_soundemitter_trace : -1 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
sv_soundscape_printdebuginfo : cmd : : print soundscapes
sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
sv_spectatoridletime : 3 : , "sv", "cheat" :
sv_stats : 1 : : Collect CPU usage stats
sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
sv_stepsize : 18 : , "sv", "nf", "rep" :
sv_stop_music : cmd : : Stop some music through the music engine
sv_stopspeed : 75 : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch : 0 : , "sv", "rep" :
sv_sync_anims_spawn : 0 : , "sv", "cheat" :
sv_sync_client_updates : 0 : : (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c
sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_tankpropfade : 1 : , "sv", "cheat" :
sv_teststepsimulation : 1 : , "sv" :
sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
sv_threaded_init : 0 : , "sv" :
sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
sv_tracereffects_limit_general : 15 : , "sv", "rep" : Limits the number of visible tracers per frame
sv_turbophysics : 1 : , "sv", "rep" : Turns on turbo physics
sv_turbophysics_shadow : 0 : , "sv", "cheat" : players have physics shadows even when sv_turbophysics is 1
sv_unlag : 1 : , "sv" : Enables player lag compensation
sv_unlag_debug : 0 : , "sv" :
sv_unlag_fixstuck : 0 : , "sv" : Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlockedchapters : 1 : , "a", "sv" :
sv_useexplicitdelete : 1 : : Explicitly delete dormant client entities caused by AllowImmediateReuse().
sv_vehicle_autoaim_scale : 8 : , "sv" :
sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable : 1 : , "a", "nf" :
sv_vote_command_delay : 2 : , "sv" : How long after a vote passes until the action happens
sv_vote_creation_timer : 30 : , "sv" : How often someone can individually call a vote.
sv_vote_failure_timer : 0 : , "sv" : A vote that fails cannot be re-submitted for this long
sv_vote_issue_change_difficulty_allowed : 1 : , "sv" : Can people hold votes to change the difficulty?
sv_vote_issue_change_map_later_allowed : 1 : , "sv" : Can people hold votes to change the map after this round?
sv_vote_issue_change_map_now_allowed : 1 : , "sv" : Can people hold votes to immediately change the map?
sv_vote_issue_change_mission_allowed : 1 : , "sv" : Can people hold votes to change missions?
sv_vote_issue_kick_allowed : 1 : , "sv" : Can people hold votes to kick players from the server?
sv_vote_issue_restart_game_allowed : 1 : , "sv" : Can people hold votes to restart the game?
sv_vote_kick_ban_duration : 5 : , "sv" : How long should a kick vote ban someone from the server? (in minutes)
sv_vote_timer_duration : 15 : , "sv" : How long to allow voting on an issue
sv_wateraccelerate : 10 : , "sv", "nf", "rep" :
sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane.
sv_waterfriction : 1 : , "sv", "nf", "rep" :
sv_zoo_model_filter : 0 : , "sv" : Only models matching the substring will be displayed
sv_zoo_spacing : 64 : , "sv" : How much space between models in a row
sv_zoo_spacing_rows : 192 : , "sv" : How much space between subsequent rows
sv_zoo_spacing_wrap : 80 : , "sv" : How much space between wrapped rows
sv_zoo_tint_clr : 153 : , "sv" : Tint color to force on all model variations (needs sv_zoo_tint_loop 0)
sv_zoo_tint_loop : 1 : , "sv" : 1: Tint colors will loop across model variations in a row, 0: will use sv_zoo_tint_clr
sv_zoo_wrap_skin : 1 : , "sv" : Whether model rows wrap when changing skins
sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
tank_attack_range : 50 : , "sv", "cheat", "rep" : Distance from Survivor that tank triggers own swing.
tank_auto_swing : 0 : , "sv", "cheat", "rep" :
tank_burn_duration : 75 : , "sv", "cheat" : Number of seconds a burning Tank takes to die in easy, normal, versus and survival
tank_burn_duration_expert : 85 : , "sv", "cheat" : Number of seconds a burning Tank takes to die in expert
tank_burn_duration_hard : 80 : , "sv", "cheat" : Number of seconds a burning Tank takes to die in hard
tank_fist_radius : 15 : , "sv", "cheat", "rep" :
tank_ground_pound_duration : 1 : , "sv", "cheat", "rep" :
tank_ground_pound_reveal_distance : 500 : , "sv", "cheat" :
tank_pz_forward : 0 : , "sv", "rep" :
tank_raffle_debug : 0 : , "sv", "cheat", "rep" : Fill the tank raffle with dummy values for debugging
tank_rock_overhead_percent : 100 : , "sv" : Percent of time the tank throws overhand (0-100)
tank_stuck_failsafe : 1 : , "sv", "cheat" :
tank_stuck_time_choose_new_target : 2 : , "sv", "cheat" :
tank_stuck_time_suicide : 10 : , "sv", "cheat" :
tank_stuck_visibility_tolerance_choose_new_target : 5 : , "sv", "cheat" :
tank_stuck_visibility_tolerance_suicide : 15 : , "sv", "cheat" :
tank_swing_arc : 180 : , "sv", "cheat", "rep" :
tank_swing_duration : 0 : , "sv", "cheat", "rep" : Duration of the actual swing
tank_swing_fast_interval : 0 : , "sv", "cheat", "rep" : Interval between tank swings when he is clearing zombies out of his path
tank_swing_interval : 1 : , "sv", "cheat", "rep" : Interval between tank swings
tank_swing_miss_interval : 1 : , "sv", "cheat", "rep" : Interval between tank swings after a miss
tank_swing_physics_prop_force : 4 : , "sv", "cheat", "rep" : Multiplier for tank hitting a phys prop.
tank_swing_range : 56 : , "sv", "cheat", "rep" : Range of the actual swing
tank_swing_yaw : 80 : , "sv", "cheat", "rep" :
tank_throw_aim_error : 100 : , "sv", "cheat" : Margin of error for Easy mode Tank rock throws
tank_throw_allow_range : 250 : , "sv", "cheat" : How far away our victim must be before we'll try to throw debris at them
tank_throw_lead_time_factor : 0 : , "sv", "cheat" : How much to lead a moving target
tank_throw_loft_rate : 0 : , "sv", "cheat" : Beyond no-loft range, Tank adds this angle/distance when throwing
tank_throw_max_loft_angle : 30 : , "sv", "cheat" : Maximum loft angle for Tank throw angle adjustment
tank_throw_min_interval : 8 : , "sv", "cheat" : Minimum interval between Tank rock throws
tank_visibility_tolerance_suicide : 60 : , "sv", "cheat" :
tank_windup_time : 0 : , "sv", "cheat", "rep" : Time from intent to swing that swing actually happens.
target_scan_use_query_cache : 1 : , "sv" :
tauntfrequency : 1 : , "sv", "nf" :
template_debug : 0 : , "sv" :
terror_ammo_multiplier : 2 : , "sv", "cheat" :
Test_CreateEntity : cmd : :
test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle : cmd : :
test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner : cmd : :
Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_outtro_pzendgame : cmd : :
test_outtro_stats : cmd : :
test_point : cmd : :
Test_ProxyToggle_EnableProxy : cmd : :
Test_ProxyToggle_SetValue : cmd : :
Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS : cmd : :
Test_RandomPlayerPosition : cmd : :
Test_RemoveAllRandomEntities : cmd : :
Test_RunFrame : cmd : :
Test_SendKey : cmd : :
Test_SpawnRandomEntities : cmd : :
Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript : cmd : : Start a test script running..
Test_Wait : cmd : :
Test_WaitForCheckPoint : cmd : :
testscript_debug : 0 : : Debug test scripts.
tf_arena_max_streak : 5 : , "sv", "nf", "rep" : Teams will be scrambled if one team reaches this streak
tf_arena_preround_time : 10 : , "sv", "nf", "rep" : Length of the Pre-Round time
tf_arena_round_time : 0 : , "sv", "nf", "rep" :
tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second
think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
threadpool_affinity : 1 : : Enable setting affinity
threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool
timeleft : cmd : :
toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
tongue_allow_voluntary_release : 0 : , "sv", "cheat" : Can a Smoker let go with his tongue by clicking or turning away?
tongue_bend_point_deflection : 5 : , "sv", "cheat" : How far off the first obstacle the tongue bends.
tongue_bend_point_needs_LOS : 0 : , "sv", "cheat", "rep" : Does a bent tongue still need LOS from the bend point?
tongue_break_from_damage_amount : 50 : , "sv", "cheat" : How much damage to the smoker makes him let go of his victim.
tongue_bullet_radius : 6 : , "sv" :
tongue_choke_damage_amount : 10 : , "sv", "cheat" : How much damage the choke does.
tongue_choke_damage_interval : 1 : , "sv", "cheat" : How often the choke does damage.
tongue_cone_start_tolerance : 0 : , "sv", "cheat" : How wide the cone is for a tongue hit.
tongue_debug : 0 : , "sv", "cheat" : Print debug info for tongue
tongue_drag_damage_amount : 3 : , "sv", "cheat" : How much damage the tongue drag does.
tongue_dropping_to_ground_time : 2 : , "sv", "cheat" : A miss or a wall hit will wait this long before pulling back.
tongue_fly_speed : 1000 : , "sv", "cheat" : How fast a tongue flies through the air.
tongue_force_break : 0 : , "sv", "cheat" : Force an existing attached tongue to break, for debugging
tongue_gravity_force : 4000 : , "sv", "cheat", "rep" : The speed that gravity tries to pull us downwards while being tongued.
tongue_health : 100 : , "sv", "cheat" : Tongue health
tongue_hit_delay : 20 : , "sv", "cheat", "rep" : How long a smoker must wait to shoot his tongue after a hit, from the time he lets go.
tongue_los_forgiveness_time : 1 : , "sv", "cheat" : A traveling tongue can lose LOS for this amount of time and still hit.
tongue_miss_delay : 15 : , "sv", "cheat", "rep" : How long a smoker must wait to shoot his tongue after a miss.
tongue_no_progress_break_interval : 10 : , "sv", "cheat" : How long of the victim making no progress until we break the tongue.
tongue_no_progress_choke_early_ambush_delay : 0 : , "sv", "cheat" : Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest st
tongue_no_progress_choke_early_delay : 1 : , "sv", "cheat" : We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest sta
tongue_no_progress_choke_time : 0 : , "sv", "cheat" : If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him.
tongue_no_progress_damage_interval : 0 : , "sv", "cheat" : How long of the victim making no progress until we start choking him.
tongue_no_progress_tolerance : 25 : , "sv", "cheat" : If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him.
tongue_player_dropping_to_ground_time : 1 : , "sv", "cheat" : How long after the tongue disconnects will a player need to wait.
tongue_range : 750 : , "sv", "cheat" : How far a smoker can shoot his tongue.
tongue_release_fatigue_penalty : 2500 : , "sv", "cheat" : How much fatigue the victim gets when released, to slow him down.
tongue_start_pull_delay : 0 : , "sv", "cheat", "rep" : How long from tongue contact to tongue pulling.
tongue_unbend : 1 : , "sv", "cheat" : Can the smoker tongue unbend?
tongue_vertical_choke_dot : 0 : , "sv", "cheat" : DotProduct between tongue and vertical required to start choking.
tongue_vertical_choke_height : 40 : , "sv", "cheat" : Need to have victim this high off ground to choke him.
tongue_vertical_choke_time_off_ground : 0 : , "sv", "cheat" : Need to have victim off ground for this long to choke him.
tongue_victim_acceleration : 30 : , "sv", "cheat", "rep" : Acceleration while tongued.
tongue_victim_accuracy_penalty : 0 : , "sv", "cheat", "rep" : How much someone's accuracy suffers while being dragged by a tongue.
tongue_victim_max_speed : 175 : , "sv", "cheat", "rep" : The fastest the tongue can get you going.
tongue_vs_cone_start_tolerance : 0 : , "sv", "cheat" : How wide the cone is for a tongue hit in versus.
toolload : cmd : : Load a tool.
tp_schedule_post_think : 1 : , "sv", "cheat" : Schedule post-think operations to run at 10hz
trace_report : 0 : , "sv" :
travel_distance : cmd : : Build the shortest path from the previously marked area to the currently selected one and print the length of that path.
tutor : 0 : , "sv" : Enable the tutor to learn to play the game
tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man
tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
tv_autoretry : 1 : : Relay proxies retry connection after network timeout
tv_chatgroupsize : 0 : : Set the default chat group size
tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
tv_clients : cmd : : Shows list of connected SourceTV clients.
tv_debug : 0 : : SourceTV debug info.
tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds
tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete
tv_deltacache : 2 : : Enable delta entity bit stream cache
tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable : 0 : , "nf" : Activates SourceTV on server.
tv_maxclients : 128 : : Maximum client number on SourceTV server.
tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg : cmd : : Send a screen message to all clients.
tv_name : 0 : : SourceTV host name
tv_overridemaster : 0 : : Overrides the SourceTV master root address.
tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients
tv_port : 27020 : : Host SourceTV port
tv_record : cmd : : Starts SourceTV demo recording.
tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies
tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
tv_retry : cmd : : Reconnects the SourceTV relay proxy.
tv_snapshotrate : 16 : : Snapshots broadcasted per second
tv_status : cmd : : Show SourceTV server status.
tv_stop : cmd : : Stops the SourceTV broadcast.
tv_stoprecord : cmd : : Stops SourceTV demo recording.
tv_timeout : 30 : : SourceTV connection timeout in seconds.
tv_title : 0 : : Set title for SourceTV spectator UI
tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
unbind : cmd : : Unbind a key.
unbindall : cmd : : Unbind all keys.
unload_all_addons : cmd : : Reloads the search paths for game addons.
unpause : cmd : : Unpause the game.
update_addon_paths : cmd : : Reloads the search paths for game addons.
upgrade_add : cmd : : Adds an upgrade to the survivor
upgrade_explosive_bullet_force : 2 : , "sv", "cheat", "rep" :
upgrade_explosive_slug_force : 4 : , "sv", "cheat", "rep" :
upgrade_laser_sight_spread_factor : 0 : , "sv", "cheat", "rep" :
upgrade_pack_use_duration : 1 : , "sv", "cheat", "rep" :
upgrade_remove : cmd : : Removes an upgrade from the survivor
upgrade_show_explosive_ammo_radius : 0 : , "sv", "cheat", "rep" :
upgradepack_forward_dist : 30 : , "sv", "cheat" :
upgradepack_max_drop_dist : 30 : , "sv", "cheat" :
use : cmd : : Use a particular weapon Arguments: <weapon_name>
user : cmd : : Show user data.
users : cmd : : Show user info for players on server.
vcr_verbose : 0 : : Write extra information into .vcr file.
vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
version : cmd : : Print version info string.
versus_boss_buffer : 2200 : , "sv", "cheat" :
versus_boss_debug : 0 : , "sv", "cheat" : Enable debug output for versus tank/witch spawning logic
versus_boss_flow_max : 0 : , "sv", "cheat" : Max fraction of map flow for tank/witch spawn location
versus_boss_flow_max_finale : 0 : , "sv", "cheat" : Max fraction of map flow for tank/witch spawn location within the finale map of a campaign
versus_boss_flow_max_intro : 0 : , "sv", "cheat" : Max fraction of map flow for tank/witch spawn location within the first map of a campaign
versus_boss_flow_min : 0 : , "sv", "cheat" : Min fraction of map flow for tank/witch spawn location
versus_boss_flow_min_finale : 0 : , "sv", "cheat" : Min fraction of map flow for tank/witch spawn location within the finale map of a campaign
versus_boss_flow_min_intro : 0 : , "sv", "cheat" : Min fraction of map flow for tank/witch spawn location within the first map of a campaign
versus_boss_flow_test : cmd : : Force start the versus game, so PZs can spawn even if survivors are still in the safe room
versus_boss_padding_max : 0 : , "sv", "cheat" : How far apart the tank/witch have to be along the flow
versus_boss_padding_min : 0 : , "sv", "cheat" : How far apart the tank/witch have to be along the flow
versus_force_start_time : 90 : , "sv" : Starts versus game after this amount of time, even if survivors are still inside the safe room
versus_marker_num : 3 : , "sv" : Number of travel markers we expose to survivors in Versus mode.
versus_round_restarttimer : 15 : , "sv" :
versus_round_restarttimer_finale : 10 : , "sv" :
versus_shove_hunter_fov : 90 : , "sv", "cheat", "rep" : Angle that survivor shove will hit hunters
versus_shove_hunter_fov_pouncing : 45 : , "sv", "cheat", "rep" : Angle that survivor shove will hit hunters while pouncing
versus_shove_jockey_fov_leaping : 45 : , "sv", "cheat", "rep" : Angle that survivor shove will hit jockeys while leaping
versus_tank_chance : 0 : , "sv", "cheat" : Chance of a tank spawning within a regular versus map
versus_tank_chance_finale : 0 : , "sv", "cheat" : Chance of a tank spawning within the finale map of a campaign
versus_tank_chance_intro : 0 : , "sv", "cheat" : Chance of a tank spawning within the first map of a campaign
versus_tank_flow_team_variation : 0 : , "sv", "cheat" : Window of flow distance that the tank can spawn in for the second team in versus
versus_winning_team_goes_last : 1 : , "sv", "cheat" : In versus mode, the team that is losing plays as survivors first
versus_witch_chance : 0 : , "sv", "cheat" : Chance of a witch spawning within a regular versus map
versus_witch_chance_finale : 0 : , "sv", "cheat" : Chance of a witch spawning within the finale map of a campaign
versus_witch_chance_intro : 0 : , "sv", "cheat" : Chance of a witch spawning within the first map of a campaign
versus_witch_flow_team_variation : 0 : , "sv", "cheat" : Window of flow distance that the witch can spawn in for the second team in versus
veto : cmd : :
view_offset : 0 : , "sv", "rep" :
view_offset_down : 16 : , "sv", "cheat", "rep" :
view_offset_forward : 8 : , "sv", "cheat", "rep" :
view_offset_up : -16 : , "sv", "cheat", "rep" :
violence_ablood : 1 : : Draw alien blood
violence_agibs : 1 : : Show alien gib entities
violence_hblood : 1 : : Draw human blood
violence_hgibs : 1 : : Show human gib entities
vis_debug : 0 : , "sv", "cheat" :
vis_force : 0 : , "sv", "cheat" :
vismon_poll_frequency : 0 : , "sv", "cheat" :
vismon_trace_limit : 12 : , "sv", "cheat" :
voice_debugfeedbackfrom : 0 : :
voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
voice_mute : cmd : : Mute a specific Steam user
voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted.
voice_serverdebug : 0 : , "sv" :
voice_show_mute : cmd : : Show whether current players are muted.
voice_unmute : cmd : : Unmute a specific Steam user, or `all` to unmute all connected players.
voice_xsend_debug : 0 : :
vomitjar_duration_infected_bot : 20 : , "sv", "cheat", "rep" :
vomitjar_duration_infected_pz : 20 : , "sv", "cheat", "rep" :
vomitjar_duration_survivor : 5 : , "sv", "cheat", "rep" :
vomitjar_radius : 110 : , "sv", "cheat", "rep" :
vomitjar_radius_survivors : 0 : , "sv", "cheat", "rep" :
Vote : cmd : :
vox_reload : cmd : : Reload sentences.txt file
voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view : cmd : : View entities in the voxel-tree.
vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
vprof_scope_entity_gamephys : 0 : , "sv" :
vprof_scope_entity_thinks : 0 : , "sv" :
vprof_server_spike_threshold : 999 : :
vprof_server_thread : 0 : :
vprof_think_limit : 0 : , "sv" :
vs_incap_bonus : 10 : , "sv", "cheat", "rep" : Bonus score for infected, per incap in a chapter
vs_max_team_switches : 1 : , "sv", "cheat" :
vs_score_pp_health : 0 : , "sv" :
vs_score_pp_healthbuffer : 0 : , "sv" :
vs_show_life_stats : 0 : , "sv" :
vs_survival_bonus : 25 : , "sv", "cheat", "rep" : Bonus score per survivor for completing a chapter
vs_survivor_damage_reduction : 0 : , "sv", "cheat" :
vs_tank_damage : 24 : , "sv", "cheat" : Amount of damage done by a vs tank's melee attack
vs_threat_initial_distance_first_map_max : 12000 : , "sv", "cheat" : Max distance of starting threat area in vs mode on the first map
vs_threat_initial_distance_first_map_min : 8000 : , "sv", "cheat" : Min distance of starting threat area in vs mode on the first map
vs_threat_initial_distance_max : 8000 : , "sv", "cheat" : Max distance of starting threat area in vs mode
vs_threat_initial_distance_min : 3000 : , "sv", "cheat" : Min distance of starting threat area in vs mode
vs_threat_radius : 200 : , "sv", "cheat" : Distance from the escape route for placing threats
vs_tiebreak_bonus : 25 : , "sv", "cheat", "rep" : Score awarded for winning a versus tiebreaker
warp_all_survivors_here : cmd : : Warp all survivors to the player's cursor
warp_all_survivors_to_battlefield : cmd : : Warp all Survivors to the battlefield
warp_all_survivors_to_checkpoint : cmd : : Warp all Survivors to the exit checkpoint
warp_all_survivors_to_finale : cmd : : Warp all Survivors to the finale radio
warp_far_survivor_here : cmd : : Teleport the farthest away Survivor to your cursor position
warp_to_start_area : cmd : : Warp yourself to a survivor spawn area
weapon_reparse_server : cmd : : Reloads the weapon script files
weapon_showproficiency : 0 : , "sv" :
wipe_attributes : cmd : : Clear all attributes of selected area.
wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
witch_force_wander : 0 : , "sv", "cheat" :
writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip : cmd : : Save the ban list to banned_ip.cfg.
xbox_autothrottle : 1 : , "a", "sv" :
xbox_steering_deadzone : 0 : , "sv" :
xbox_throttlebias : 100 : , "a", "sv" :
xbox_throttlespoof : 200 : , "a", "sv" :
xc_crouch_debounce : 0 : , "sv" :
z_acquire_far_range : 2500 : , "sv", "cheat" :
z_acquire_far_time : 5 : , "sv", "cheat" :
z_acquire_near_range : 200 : , "sv", "cheat" :
z_acquire_near_time : 0 : , "sv", "cheat" :
z_acquire_time_variance_factor : 0 : , "sv", "cheat" :
z_add : cmd : : Add an Infected - optional x y z arguments for world position to add them
z_added_light_max : 0 : , "sv", "rep" :
z_added_light_min : 0 : , "sv", "rep" :
z_alert_dot : 0 : , "sv", "cheat" :
z_alert_range : 1000 : , "sv", "cheat" :
z_allow_ai_to_use_abilities : 1 : , "sv", "cheat" : If zero, Hunters wont pounce, Tanks wont throw rocks, etc
z_allow_female_boomer : 1 : , "sv", "cheat" :
z_anim_idle_speed_max : 85 : , "sv", "rep" : Players moving slower than this and not pressing any movement buttons use an ACT_IDLE variant
z_anim_idle_speed_min : 20 : , "sv", "rep" : Players moving slower than this use an ACT_IDLE variant
z_attack_change_target_range : 100 : , "sv", "rep" :
z_attack_flow_range : 1500 : , "sv", "cheat" :
z_attack_incapacitated_damage : 10 : , "sv", "cheat" :
z_attack_infected_it_damage : 10 : , "sv", "cheat" : Damage done per claw hit by infected on other infected who are IT
z_attack_interval : 1 : , "sv", "rep" :
z_attack_max_range : 20 : , "sv", "rep" :
z_attack_min_range : 10 : , "sv", "rep" :
z_attack_movement_penalty : 0 : , "sv" :
z_attack_on_the_run_range : 35 : , "sv", "rep" :
z_attack_pz_it_damage : 20 : , "sv", "cheat" : Damage done by infected on IT PZs
z_attention_range_lying_modifier : 0 : , "sv", "cheat" :
z_attention_range_sitting_modifier : 0 : , "sv", "cheat" :
z_avoid_max_range : 100 : , "sv", "cheat" :
z_avoid_min_range : 30 : , "sv", "cheat" :
z_avoid_power : 10 : , "sv", "cheat" :
z_avoidforce : 2500 : , "sv", "cheat", "rep" :
z_avoidteammates : 1 : , "sv", "cheat", "rep" :
z_award_debug : 0 : , "sv", "cheat", "rep" : Get debugging info on all award calcs to the console. (0|1|2|3 for none|yes-no thoughts|every thought|every spammy calc)
z_background_limit : 20 : , "sv", "cheat" : How many common infected are on the background map at once.
z_backspeed : 450 : , "sv", "cheat", "rep" :
z_bbq_min : 0 : , "sv" : Min amount for the bbq effect
z_bbq_rate : 0 : , "sv" : How fast the bbq effect grows on burning players
z_boomer_limit : 1 : , "sv", "cheat" :
z_boomer_near_dist : 180 : , "sv", "cheat" :
z_boss_crouch : 0 : , "sv", "cheat" : Forces boss zombie bots to crouch
z_boundary_clear_type : 1 : , "sv", "cheat" : 0 = floodfill, 1 = new creep
z_boundary_max_range : 5000 : , "sv", "cheat" :
z_boundary_spread_speed : 200 : , "sv", "cheat" :
z_brawl_chance : 2 : , "sv", "cheat" :
z_breakable_damage : 4 : , "sv", "cheat" :
z_burn_max : 0 : , "sv" : Max amount for the burn effect
z_burn_rate : 0 : , "sv" : How fast the burn effect grows on burning players
z_burning_lifetime : 30 : , "sv", "cheat" : Number of seconds a burning zombie takes to crisp
z_carry_max_mass : 250 : , "sv", "cheat", "rep" :
z_chance : 60 : , "sv", "cheat" :
z_charge_duration : 2 : , "sv", "cheat", "rep" :
z_charge_impact_angle : 0 : , "sv", "cheat" :
z_charge_impact_radius : 120 : , "sv", "cheat" :
z_charge_interval : 12 : , "sv", "cheat", "rep" :
z_charge_max_damage : 10 : , "sv", "cheat", "rep" :
z_charge_max_force : 800 : , "sv", "cheat", "rep" :
z_charge_max_speed : 500 : , "sv", "cheat", "rep" :
z_charge_min_force : 550 : , "sv", "cheat", "rep" :
z_charge_start_speed : 250 : , "sv", "cheat", "rep" :
z_charge_tooshort : 0 : , "sv", "cheat", "rep" :
z_charge_warmup : 0 : , "sv", "cheat", "rep" :
z_charger_allow_shove : 0 : , "sv", "cheat" : 0 = Cannot be shoved, 1 = Can be shoved
z_charger_health : 600 : , "sv", "cheat" : Charger max health
z_charger_impact_epsilon : 8 : , "sv", "cheat" :
z_charger_limit : 1 : , "sv", "cheat" :
z_charger_max_prop_force : 3000 : , "sv", "cheat" :
z_charger_pound_dmg : 15 : , "sv", "cheat" :
z_charger_probe_alone : 6 : , "sv", "cheat" :
z_charger_probe_attack : 24 : , "sv", "cheat" :
z_checkpoint_debug : 0 : , "sv" :
z_claw_hit_pitch_max : 20 : , "sv", "cheat" :
z_claw_hit_pitch_min : -20 : , "sv", "cheat" :
z_claw_hit_yaw_max : 20 : , "sv", "cheat" :
z_claw_hit_yaw_min : -20 : , "sv", "cheat" :
z_clear_area_range : 300 : , "sv", "cheat" :
z_clear_max_time : 5 : , "sv", "cheat" :
z_clear_min_time : 0 : , "sv", "cheat" :
z_clear_min_time_range : 300 : , "sv", "cheat" :
z_clear_range : 750 : , "sv", "cheat" :
z_close_target_notice_distance : 60 : , "sv", "cheat" : How far an attacking zombie will look for a nearby target on their way to their chosen victim.
z_common_limit : 30 : , "sv", "cheat" : How many common infecteds we can have at once.
z_cooldown_spawn_safety_range : 1000 : , "sv", "cheat" :
z_cough_cloud_expire : 14 : , "sv", "cheat" : You don't cough after a smoke cloud has existed this long.
z_cough_cloud_initial_cough_delay : 0 : , "sv", "cheat" : You don't cough until smoke cloud exists for this long.
z_cough_cloud_radius : 175 : , "sv", "cheat" : How far from center of smoke cloud makes you cough.
z_credits_interval : 0 : , "sv", "cheat" :
z_crouch_speed : 75 : , "sv", "cheat", "rep" :
z_cull_timeout : 5 : , "sv", "cheat" : Grace period before player zombie is culled for being too far away
z_damage_screen_fade_alpha : 30 : , "sv" :
z_damage_screen_fade_duration : 0 : , "sv" :
z_deafen_radius_one : 100 : , "sv", "cheat" :
z_deafen_radius_three : 200 : , "sv", "cheat" :
z_deafen_radius_two : 150 : , "sv", "cheat" :
z_debug : 0 : , "sv", "cheat" :
z_debug_avoid : 0 : , "sv", "cheat" :
z_debug_breakables : 0 : , "sv", "cheat" :
z_debug_climb : 0 : , "sv", "cheat" :
z_debug_cull : 0 : , "sv", "cheat" :
z_debug_escape_route : 0 : , "sv", "cheat" : If nonzero, display information when escape route fails
z_debug_escape_scan : 0 : , "sv", "cheat" :
z_debug_falling_damage : 0 : , "sv", "cheat" :
z_debug_fog : 0 : , "sv", "cheat" :
z_debug_infected_anim_report : cmd : : Prints the server's layer info for the specified infected
z_debug_infected_server_anim : 0 : , "sv" :
z_debug_ledges : 0 : , "sv", "cheat" :
z_debug_mob_spawn : 0 : , "sv", "cheat" :
z_debug_neighbors : 0 : , "sv", "cheat" :
z_debug_path_stress_test : cmd : : Stress-tests Path::Compute() on an Infected. Optional argument is number of times to invoke Compute()
z_debug_population : 0 : , "sv", "cheat" :
z_debug_shared_random : 0 : , "sv", "rep" :
z_debug_spawn_ahead : 0 : , "sv", "cheat" :
z_debug_spawn_set : -1 : , "sv", "cheat" : 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above
z_debug_spawnable_areas : 0 : , "sv", "cheat" : Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav)
z_debug_stuck : 0 : , "sv" :
z_debug_tank_spawn : 1 : , "sv", "cheat" : When console spawning a tank automatically give it to a player.
z_decals : cmd : : Splat decals on all infected
z_density_region_length : 1500 : , "sv", "cheat" :
z_destroy_on_attack : 0 : , "sv", "cheat" : When an infected starts punching its victim, destroy it. Useful for demos.
z_difficulty : 0 : , "sv", "rep" : Difficulty of the current game (Easy, Normal, Hard, Impossible)
z_director_special_spawn_delay : 10 : , "sv", "cheat" :
z_discard_min_range : 1000 : , "sv", "cheat" : Don't relocate PZs closer than this regardless of flow distance
z_discard_range : 2500 : , "sv", "cheat" : Discard Zombies farther away than this
z_do_tracers : 1 : , "sv", "cheat", "rep" : Do we want tracers at all?
z_dont_clear : 0 : , "sv", "cheat" :
z_door_pound_damage : 60 : , "sv", "rep" :
z_door_reopen_interval : 0 : , "sv", "cheat" : Closed doors can be re-opened after this amount of time
z_door_retry_interval : 1 : , "sv", "cheat" : Interval at which blocked doors will try to reopen
z_experimental_blast_damage_probability : 100 : , "sv", "cheat" : Damage to zombie from explosion will use new cutouts - probability, %
z_exploding_force : 5000 : , "sv" :
z_exploding_health : 50 : , "sv", "cheat" : Exploding Zombie max health
z_exploding_inner_radius : 130 : , "sv" :
z_exploding_outer_radius : 200 : , "sv" :
z_exploding_shove_interval : 10 : , "sv", "cheat" :
z_exploding_shove_max : 5 : , "sv", "cheat" :
z_exploding_shove_min : 4 : , "sv", "cheat" :
z_exploding_speed : 175 : , "sv", "cheat", "rep" :
z_exploding_splat : 50 : , "sv", "cheat" : Boomers splat instead of making a thud when taking this much falling damage
z_exploding_splat_radius : 200 : , "sv", "cheat" : Boomers splattering on the ground make survivors inside this radius it
z_expressions : 1 : , "sv", "cheat" :
z_falling_land_forward_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a stumbling forward landing animation to occur
z_falling_land_hard_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a 'hard' landing animation to occur
z_falling_land_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a landing animation to occur
z_fatal_blast_incineration_probability : 0 : , "sv" :
z_fatal_blast_max_ragdolls : 16 : , "sv" :
z_fatal_blast_min_ragdolls : 2 : , "sv" :
z_female_boomer_spawn_chance : 25 : , "sv", "cheat" :
z_finale_chance : 100 : , "sv", "cheat" :
z_finale_spawn_safety_range : 600 : , "sv", "cheat" :
z_fog_spawn : 0 : , "sv", "cheat" : Set to 1 to use fogged areas as valid spawn areas
z_force_attack_from_sound_range : 750 : , "sv", "cheat" :
z_forcezombiemodel : 0 : , "sv", "cheat" : remove variability in infected models and instead use the specified model from z_zombieforcemodelname
z_forcezombiemodelname : 0 : , "sv", "cheat" : base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set.
z_forwardspeed : 450 : , "sv", "cheat", "rep" :
z_friendly_fire_forgiveness : 1 : , "sv", "cheat" : Ignore friendly fire that appears to be unintentional.
z_frustration : 1 : , "sv", "cheat", "rep" :
z_frustration_lifetime : 20 : , "sv", "cheat" : Frustration will accumulate for this many seconds before forcing an AI tank takeover
z_frustration_los_delay : 2 : , "sv", "cheat" :
z_frustration_spawn_delay : 10 : , "sv", "cheat" :
z_gas_health : 250 : , "sv", "cheat" : Gas Zombie max health
z_gas_speed : 210 : , "sv", "cheat", "rep" :
z_ghost_ahead_flow : 500 : , "sv", "rep" : Ghosts must be this far ahead of the survivors to materialize
z_ghost_checkpoint_spawn_interval : 30 : , "sv", "cheat" : Interval for spawning special zombies while survivors are in the checkpoint
z_ghost_cooldown : 0 : , "sv" :
z_ghost_delay_max : 30 : , "sv", "rep" :
z_ghost_delay_min : 20 : , "sv", "rep" :
z_ghost_delay_minspawn : 3 : , "sv", "rep" :
z_ghost_duration : 1 : , "sv" : dead PZs will become ghosts when they are this close to being able to spawn
z_ghost_finale_spawn_interval : 20 : , "sv", "cheat" : Interval for spawning special zombies during the finale
z_ghost_friction : 1 : , "sv", "rep" :
z_ghost_group_spawn : 1 : , "sv" : Should ghosts all spawn at once instead of a set time after death?
z_ghost_line_of_scrimmage_far : 2000 : , "sv" :
z_ghost_line_of_scrimmage_near : 1000 : , "sv" :
z_ghost_line_of_scrimmage_safety : 10 : , "sv" : If the survivors are this close to the checkpoint, allow ghosts based on time
z_ghost_line_of_scrimmage_threat_bonus : 1000 : , "sv" :
z_ghost_los_expected_progress : 1500 : , "sv" :
z_ghost_offer_acceptance_time : 0 : , "sv" : Ghosts who accept offers extend their timers to this much
z_ghost_offer_spawn_safety_time : 20 : , "sv" : Ghost offers don't go to ghosts who spawn sooner than this
z_ghost_spawn_distance : 300 : , "sv" : ghosts will be placed this far ahead of survivors when they cross the line of scrimmage
z_ghost_spawn_in_start : 0 : , "sv", "cheat" : Allow ghosts to materialize while players are in the start area
z_ghost_spawn_interval : 60 : , "sv", "cheat" : Interval for spawning special zombies
z_ghost_speed : 450 : , "sv", "cheat", "rep" :
z_ghost_travel_distance : 1000 : , "sv", "cheat" : Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors
z_gib_explosion_force_factor : 0 : , "sv", "cheat" :
z_gib_force_factor : 10 : , "sv", "cheat" :
z_grab_force : 0 : , "sv", "cheat" : For testing - always grab ledges regardless of estimated falling damage
z_grab_ledges_solo : 0 : , "sv", "cheat" : For testing - grab ledges even if you're the last survivor
z_gun_damage : 10 : , "sv", "cheat", "rep" :
z_gun_debug_player_index : 0 : , "sv", "cheat", "rep" :
z_gun_debug_spread : 0 : , "sv", "cheat", "rep" :
z_gun_force : 300 : , "sv", "cheat" :
z_gun_horiz_punch : 0 : , "sv", "cheat", "rep" : Toggles horizontal punchangles for guns
z_gun_kick : 0 : , "sv", "cheat", "rep" : Firing a gun can knock the player's view this amount of the current spread
z_gun_physics_force : 25 : , "sv", "cheat" : How hard we push things that aren't players or doors.
z_gun_range : 75 : , "sv", "cheat", "rep" :
z_gun_stun_duration : 1 : , "sv", "cheat", "rep" :
z_gun_survivor_force : 200 : , "sv", "cheat" :
z_gun_survivor_friend_push : 1 : , "sv", "cheat", "rep" : Allow survivors to push survivors with a right click.
z_gun_survivor_shove_dot : 0 : , "sv", "cheat" : Max dot of a shove swing that can push a fellow survivor
z_gun_swing_duration : 0 : , "sv", "cheat", "rep" :
z_gun_swing_interval : 0 : , "sv", "cheat", "rep" :
z_gun_vertical_punch : 1 : , "sv", "cheat", "rep" : Toggles vertical punchangles for guns
z_head_damage_causes_wounds : 0 : , "sv" : Head damage with any weapon can cause wounds. Used in realism mode.
z_health : 50 : , "sv", "cheat" : Zombie max health
z_hear_gunfire_range : 200 : , "sv", "cheat" :
z_hear_runner_far_range : 750 : , "sv", "cheat" :
z_hear_runner_near_range : 500 : , "sv", "cheat" :
z_hit_chainsawer_factor : 0 : , "sv", "cheat" : Damage multiplier if zombie hits someone using a chainsaw
z_hit_from_behind_cosine : 0 : , "sv", "cheat" :
z_hit_from_behind_factor : 0 : , "sv", "cheat" : Damage multiplier if zombie hits Survivor from behind
z_hit_incap_factor_easy : 0 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_expert : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_hard : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_normal : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
z_hunter_ground_normal : 0 : , "sv", "cheat", "rep" :
z_hunter_health : 250 : , "sv", "cheat" : Zombie max health
z_hunter_limit : 1 : , "sv", "cheat" :
z_hunter_lunge_distance : 750 : , "sv" : Distance at which bot hunters will try to lunge
z_hunter_lunge_pitch : 25 : , "sv" : Extra pitch bot hunters will lunge with at their max range (goes to 0 when bots are lunging up close)
z_hunter_lunge_stagger_time : 1 : , "sv", "cheat" :
z_hunter_max_pounce_bonus_damage : 24 : , "sv" :
z_hunter_speed : 300 : , "sv", "cheat", "rep" :
z_increment_head : cmd : : Switch to next head bodygroup
z_increment_lower : cmd : : Switch to next lower body bodygroup
z_increment_skin : cmd : : Switch to next skin
z_increment_upper : cmd : : Switch to next upper body bodygroup
z_infected_damage_cutouts : 1 : , "sv", "rep" :
z_infected_flashlight : 1 : , "sv", "cheat" :
z_infected_invuln : 0 : , "sv", "cheat" :
z_infected_move : 1 : , "sv", "cheat" :
z_infected_tinting : 1 : , "sv", "rep" :
z_jockey_area_current_factor : 1 : , "sv", "cheat" :
z_jockey_area_hazard_bonus : 3000 : , "sv", "cheat" :
z_jockey_area_range_factor : 2 : , "sv", "cheat" :
z_jockey_area_visibility_factor : 500 : , "sv", "cheat" :
z_jockey_blend_rate : 1 : , "sv", "cheat" :
z_jockey_control_max : 0 : , "sv", "cheat" :
z_jockey_control_min : 0 : , "sv", "cheat" :
z_jockey_control_variance : 0 : , "sv", "cheat" :
z_jockey_debug : 0 : , "sv", "cheat" :
z_jockey_health : 325 : , "sv", "cheat" : Zombie max health
z_jockey_leap_again_timer : 5 : , "sv", "cheat" : How long after a dismount before the jockey can leap again.
z_jockey_leap_range : 200 : , "sv", "cheat" : If victim is this close, leap at them
z_jockey_leap_time : 1 : , "sv", "cheat" : Time allowed between jockey bot leaps.
z_jockey_limit : 1 : , "sv", "cheat" :
z_jockey_lookahead : 400 : , "sv", "cheat" :
z_jockey_min_ledge_distance : 200 : , "sv", "cheat" : z-delta required for the jockey to try to run you off a ledge
z_jockey_min_mounted_speed : 0 : , "sv", "cheat", "rep" :
z_jockey_pounced_surv_bark : 1 : , "sv", "cheat" : Select between behaviors for survivor shouts when pounced by jockey. 0 dispatches a SurvivorJockeyed concept to all players via
z_jockey_ride_damage : 3 : , "sv", "cheat" :
z_jockey_ride_damage_delay : 1 : , "sv", "cheat" :
z_jockey_ride_damage_interval : 1 : , "sv", "cheat" :
z_jockey_ride_hazard_scan_distance : 500 : , "sv", "cheat" :
z_jockey_ride_scan_distance : 800 : , "sv", "cheat" :
z_jockey_ride_scan_interval : 3 : , "sv", "cheat" :
z_jockey_speed : 250 : , "sv", "cheat", "rep" :
z_jockey_speed_blend : 6 : , "sv", "cheat" :
z_jockey_stagger_amount : 0 : , "sv", "cheat" :
z_jockey_stagger_speed : 2 : , "sv", "cheat" :
z_kill : cmd : : Kill the pointed-at common infected
z_large_volume_mob_too_far_xy : 1600 : , "sv", "cheat" :
z_large_volume_mob_too_far_z : 128 : , "sv", "cheat" :
z_last_area_update_tolerance : 4 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area
z_last_man_run_interval : 3 : , "sv", "cheat" :
z_lean_wall_align_speed : 300 : , "sv", "cheat" :
z_leap_attach_distance : 60 : , "sv", "cheat" :
z_leap_cooldown : 0 : , "sv", "rep" : Cooldown after leap where zombies can't attack
z_leap_far_attach_delay : 0 : , "sv", "cheat" :
z_leap_force_attach_distance : 40 : , "sv", "cheat" :
z_leap_interval : 0 : , "sv", "cheat", "rep" :
z_leap_interval_post_incap : 30 : , "sv", "cheat", "rep" :
z_leap_interval_post_ride : 6 : , "sv", "cheat", "rep" :
z_leap_max_distance : 200 : , "sv", "cheat", "rep" :
z_leap_power : 400 : , "sv", "cheat", "rep" :
z_look_at_local_player : 0 : , "sv", "cheat" : For demo purposes
z_lunge_cooldown : 0 : , "sv", "rep" : Cooldown after lunge where zombies can't attack
z_lunge_interval : 0 : , "sv", "cheat", "rep" :
z_lunge_power : 600 : , "sv", "cheat", "rep" :
z_lunge_reflect : 0 : , "sv", "rep" : Reflects wall-kick lunges
z_lunge_up : 200 : , "sv", "cheat", "rep" :
z_max_hunter_pounce_stagger_duration : 0 : , "sv", "cheat" : Max time a PZ staggers when bashed by a survivor that was pounced by said hunter.
z_max_neighbor_range : 200 : , "sv", "cheat" : Max range for neighbor collection for avoidance
z_max_path_length : 5000 : , "sv", "cheat" :
z_max_player_zombies : 4 : , "sv", "rep" : Max number of humans that can be controlling zombies at one time.
z_max_stagger_duration : 6 : , "sv", "cheat" : Max time a PZ staggers when bashed by a survivor.
z_max_survivor_damage : 100 : , "sv" :
z_mega_mob_size : 50 : , "sv", "cheat" :
z_mega_mob_spawn_max_interval : 900 : , "sv", "cheat" :
z_mega_mob_spawn_min_interval : 420 : , "sv", "cheat" :
z_min_ladder_mount_dot : 0 : , "sv", "cheat", "rep" : Minimum 2D dot product from player's view to a ladder to be able to grab it
z_minigun_atomize : 0 : , "sv" : minigun should atomize zombies
z_minigun_cooldown_time : 3 : , "sv", "cheat" : Minigun cooldown time
z_minigun_damage_rate : 48000 : , "sv", "cheat" : Minigun damage rate, in health/minute
z_minigun_debug : 0 : , "sv", "rep" :
z_minigun_fire_anim : 1 : , "sv", "rep" : survivors use a separate anim when firing miniguns
z_minigun_fire_anim_speed : 1 : , "sv", "rep" : cycle rate for main sequence when firing miniguns
z_minigun_fire_think_interval : 0 : , "sv", "cheat" :
z_minigun_firing_speed : 15 : , "sv", "rep" :
z_minigun_overheat_time : 20 : , "sv", "cheat" : Minigun overheat time
z_minigun_rate_of_fire : 1500 : , "sv", "cheat" : Minigun rate of fire, in bullets/minute
z_minigun_spin_down_speed : 4 : , "sv", "rep" :
z_minigun_spin_up_speed : 15 : , "sv", "rep" :
z_minigun_spread : 7 : , "sv", "rep" : Minigun spray in degrees from forward
z_minigun_stand_distance : 36 : , "sv", "rep" :
z_minion_aim_tolerance : 0 : , "sv", "cheat" :
z_minion_limit : 3 : , "sv", "cheat" :
z_mob_min_notify_count : 10 : , "sv", "cheat" : Mobs at least this large trigger 'mob' events
z_mob_music_size : 2 : , "sv", "cheat" : Spotting a mob this large plays music
z_mob_population_density : 0 : , "sv", "cheat" : Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area)
z_mob_recharge_rate : 0 : , "sv", "cheat" :
z_mob_sacrifice_timeout : 5 : , "sv", "cheat" :
z_mob_spawn_finale_size : 20 : , "sv", "cheat" :
z_mob_spawn_max_interval_easy : 240 : , "sv", "cheat" :
z_mob_spawn_max_interval_expert : 180 : , "sv", "cheat" :
z_mob_spawn_max_interval_hard : 180 : , "sv", "cheat" :
z_mob_spawn_max_interval_normal : 180 : , "sv", "cheat" :
z_mob_spawn_max_size : 30 : , "sv", "cheat" :
z_mob_spawn_min_interval_easy : 120 : , "sv", "cheat" :
z_mob_spawn_min_interval_expert : 90 : , "sv", "cheat" :
z_mob_spawn_min_interval_hard : 90 : , "sv", "cheat" :
z_mob_spawn_min_interval_normal : 90 : , "sv", "cheat" :
z_mob_spawn_min_size : 10 : , "sv", "cheat" :
z_mounted_gun_fire_think_interval : 0 : , "sv", "cheat" :
z_must_wander : 0 : , "sv", "cheat" : For testing. 0: default. 1: wandering zombies don't sit/lie down. -1: wandering zombies always sit/lie down.
z_mute_infected : 0 : , "sv", "cheat" : If nonzero, common infected will not growl, yell, etc
z_nav_debug : 0 : , "sv", "cheat" :
z_network_compression : 1 : : Enables bz2 compression
z_no_cull : 0 : , "sv", "cheat" : If nonzero, the Director will not cull common infected
z_noise_level_display : 0 : , "sv", "cheat" : Show noise levels on players?
z_noise_level_fade_rate : 40 : , "sv", "cheat", "rep" : How much noise we lose each tick, after hold_time expires.
z_noise_level_footstep : 135 : , "sv", "cheat" : How much noise we make with a footstep.
z_noise_level_hold_time : 0 : , "sv", "cheat", "rep" : How long we hold a given noise level before it starts to fade.
z_noise_level_max : 135 : , "sv", "cheat", "rep" : The highest the noise level can go.
z_noise_level_vocalize : 135 : , "sv", "cheat" : How much noise we make when we say things.
z_non_head_damage_factor_easy : 2 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor
z_non_head_damage_factor_expert : 0 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor
z_non_head_damage_factor_hard : 0 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor
z_non_head_damage_factor_multiplier : 1 : , "sv" : Damage to zombie from non-headshots is multiplied by this factor. Used in realism mode.
z_non_head_damage_factor_normal : 1 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor
z_notice_it_range : 1500 : , "sv", "cheat" :
z_notice_near_range : 100 : , "sv", "cheat" :
z_play_activity : cmd : : Play a specific activity on the pointed-at common infected
z_player_lunge_up : 150 : , "sv", "cheat", "rep" :
z_player_zombie_debug : 0 : , "sv", "cheat" :
z_player_zombie_land_delay : 0 : , "sv", "cheat" :
z_player_zombie_min_dead_time : 2 : , "sv", "cheat" : The minimum time a PC zombie must be dead before being eligible to respawn
z_population : 0 : , "sv" : Default population on the current map (saved/loaded in the nav mesh)
z_pounce_allow_partial_hidden : 1 : , "sv", "cheat" :
z_pounce_crouch_delay : 1 : , "sv", "cheat", "rep" :
z_pounce_damage : 5 : , "sv", "cheat" :
z_pounce_damage_delay : 1 : , "sv", "cheat" :
z_pounce_damage_interrupt : 50 : , "sv", "cheat" : Taking this much damage interrupts a pounce attempt
z_pounce_damage_interval : 0 : , "sv", "cheat" :
z_pounce_delay : 0 : , "sv", "cheat" :
z_pounce_door_damage : 500 : , "sv", "cheat" :
z_pounce_shake_amplitude : 4 : , "sv" :
z_pounce_shake_duration : 1 : , "sv" :
z_pounce_shake_radius : 250 : , "sv" :
z_pounce_silence_range : 500 : , "sv", "cheat" :
z_pounce_stumble_force : 5 : , "sv", "cheat" : Force of the stumble effect when a hunter pounces on someone
z_pounce_stumble_radius : 0 : , "sv" : Radius of the stumble effect when a hunter pounces on someone
z_prevent_burrowing : 1 : , "sv", "cheat" : Use extra tracelines to prevent burrowing zombies
z_puking_eye_height : 44 : , "sv", "cheat", "rep" :
z_push_force : 2000 : , "sv", "cheat" :
z_push_mass_max : 200 : , "sv", "cheat" :
z_pushaway_force : 100 : , "sv", "cheat" : How hard the infected shove non-IT Survivors out of their way to reach the IT victim
z_ragdoll_discard_range : 2000 : , "sv" : Discard ragdolls farther away than this
z_randombodygroups : 1 : , "sv", "cheat" : Set to zero to disable random body groups on infected
z_randomskins : 1 : , "sv", "cheat" : Set to zero to disable random skins on infected
z_reload_chatter_debug : 0 : , "sv", "cheat" : Should we give devtext explanations of why we didn't say 'Reloading'?
z_reload_chatter_intensity : 0 : , "sv", "cheat" : Intensity level at which players start saying 'Reloading'
z_reload_chatter_nearby_friend_range : 600 : , "sv", "cheat" : A friend needs to be this close to say'Reloading'
z_reload_chatter_recent_enemy : 1 : , "sv", "cheat" : An enemy needs to have been seen this recently to say 'Reloading'
z_reload_chatter_shotgun_ammo_threshold : 6 : , "sv", "cheat" : Players don't say 'Reloading' when reloading a shotgun that has this many shells already
z_reload_chatter_shotgun_interval : 10 : , "sv", "cheat" :
z_removeitems : cmd : : Removes all items from survivors
z_reserved_wanderers : 0 : , "sv", "cheat" :
z_reset_population_counter : cmd : : For debugging
z_respawn_distance : 100 : , "sv", "cheat" : Infected can try a respawn within this far of their original spawn
z_respawn_interval : 10 : , "sv", "cheat" : Infected can try a respawn within this many seconds of spawning
z_restrict_team_change : 0 : , "sv", "cheat" :
z_round_start_attack_prevention : 1 : , "sv", "rep" : How many seconds after round start until a player is allowed to use a weapon.
z_round_start_replacement_time : 30 : , "sv", "cheat" :
z_run_exertion_interval : 1 : , "sv", "cheat" :
z_safe_spawn_range : 250 : , "sv", "cheat" : Minimum range for spawning special zombies
z_scout_mob_spawn_range : 3000 : , "sv", "cheat" :
z_scrimmage_creep_delay : 30 : , "sv", "rep" :
z_scrimmage_creep_rate : 50 : , "sv", "rep" :
z_scrimmage_sphere : 1 : , "sv" :
z_shotgun_bonus_damage_multiplier : 5 : , "sv", "cheat" : The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range.
z_shotgun_bonus_damage_range : 100 : , "sv", "cheat" : A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus.
z_shove_friend_speed : 130 : , "sv", "cheat" :
z_show_bottlenecks : 0 : , "sv", "cheat" :
z_show_clear : 0 : , "sv", "cheat" :
z_show_completely_visible_to_survivor_team : 0 : , "sv", "cheat" :
z_show_damaging : 0 : , "sv", "cheat" :
z_show_escape_route : 0 : , "sv", "cheat" :
z_show_flow_delta : 0 : , "sv", "cheat" :
z_show_flow_distance : 0 : , "sv", "cheat" :
z_show_infected : 0 : , "sv", "cheat" :
z_show_last_area : 0 : , "sv", "cheat" : Draws a line from each player to the center of their last known nav area
z_show_mutually_visible_set : 0 : , "sv", "cheat" :
z_show_population_density : 0 : , "sv", "cheat" :
z_show_potentially_visible : 0 : , "sv", "cheat" :
z_show_potentially_visible_to_survivor_team : 0 : , "sv", "cheat" :
z_show_swings : 0 : , "sv", "cheat", "rep" :
z_show_traffic : 0 : , "sv", "cheat" :
z_sidespeed : 450 : , "sv", "cheat", "rep" :
z_skip_wounds : 0 : , "sv" :
z_skirmish_spawn_max_interval : 90 : , "sv", "cheat" :
z_skirmish_spawn_max_size : 4 : , "sv", "cheat" :
z_skirmish_spawn_min_interval : 45 : , "sv", "cheat" :
z_skirmish_spawn_min_size : 1 : , "sv", "cheat" :
z_smoker_limit : 1 : , "sv", "cheat" :
z_spawn : cmd : : <tank|boomer|smoker|witch|hunter|spitter|jockey|charger|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) un
z_spawn_const_ang : cmd : : z_spawn will spawn new zombies at the yaw angle specified. Pass no arguments to disable.
z_spawn_const_distance : -1 : , "sv", "cheat" : If positive, it's the distance from the player where z_spawn spawns a character (as opposed to raycasting to the nearest obstac
z_spawn_const_pos : cmd : : z_spawn will spawn new zombies at the x y z coordinates specified. Pass no arguments to disable.
z_spawn_flow_limit : 1500 : , "sv", "cheat" :
z_spawn_health : 0 : , "sv", "cheat" : If non-0, health given to a zombie spawned with z_spawn
z_spawn_height : 12 : , "sv", "cheat" : Height above ground z_spawn places new infected
z_spawn_mobs_behind_chance : 75 : , "sv", "cheat" : Percentage chance that a mob will spawn behind the Survivor team
z_spawn_mobs_from_selected_set : 0 : , "sv", "cheat" : Spawn subsequent mobs from the currently selected set via the nav mesh editor
z_spawn_range : 1500 : , "sv", "cheat" :
z_spawn_safety_range : 550 : , "sv", "cheat" :
z_spawn_speed : 450 : , "sv", "cheat", "rep" :
z_spec_nightvision : 1 : , "sv", "rep" : In-eye spectators will see 0=no glow, 1=normal glow, 2=weak glow
z_special_burn_dmg_scale : 3 : , "sv", "cheat" :
z_special_spawn_interval : 45 : , "sv", "cheat" : Interval for spawning special zombies
z_speed : 250 : , "sv", "cheat", "rep" :
z_spew_areas : 0 : , "sv", "cheat" :
z_spit_detonate_delay : 0 : , "sv", "cheat" :
z_spit_interval : 20 : , "sv", "cheat", "rep" :
z_spit_latency : 0 : , "sv", "cheat", "rep" :
z_spit_range : 900 : , "sv", "cheat", "rep" :
z_spit_spread_delay : 0 : , "sv", "cheat" :
z_spit_velocity : 900 : , "sv", "cheat" :
z_spitter_health : 100 : , "sv", "cheat" : Spitter zombie max health
z_spitter_high_chance : 10 : , "sv", "cheat" :
z_spitter_limit : 1 : , "sv", "cheat" :
z_spitter_max_wait_time : 30 : , "sv", "cheat" :
z_spitter_range : 850 : , "sv", "cheat" :
z_spitter_speed : 210 : , "sv", "cheat", "rep" :
z_splat_survivor_pitch_max : 25 : , "sv", "cheat" :
z_splat_survivor_pitch_min : 15 : , "sv", "cheat" :
z_splat_survivor_shake_amplitude : 50 : , "sv", "cheat" :
z_splat_survivor_shake_duration : 1 : , "sv", "cheat" :
z_splat_survivor_shake_frequency : 150 : , "sv", "cheat" :
z_splat_survivor_shake_radius : 10 : , "sv", "cheat" :
z_splat_survivor_yaw_max : 10 : , "sv", "cheat" :
z_splat_survivor_yaw_min : -10 : , "sv", "cheat" :
z_splatterdistance : 100 : , "sv", "rep" :
z_stand_still : 0 : , "sv", "cheat" : For testing. 0: default. 1: unalerted common infected will stand still instead of wandering, turning, sitting, etc.
z_state_debug : 0 : , "sv", "cheat" : Gives feedback on current zombie state.
z_stomp_always : 0 : , "sv", "cheat" : Force melee attacks on single infected to always be stomps.
z_stumble_max_curve_accel : 5 : , "sv", "cheat" : Rate of turn increase per second
z_stumble_max_curve_rate : 10 : , "sv", "cheat" : Maximum degrees/sec turning while stumbling forward
z_survivor_respawn_health : 50 : , "sv" : How much health does a respawned survivor get?
z_tank_attack_interval : 1 : , "sv", "cheat" :
z_tank_autoshotgun_dmg_scale : 0 : , "sv", "cheat" : percent damage taken by the tank from the autoshotgun
z_tank_damage_slow_max_range : 400 : , "sv", "cheat" : Range at which Tank is slowed by gunfire
z_tank_damage_slow_min_range : 200 : , "sv", "cheat" : Range at which Tank is slowed by gunfire
z_tank_footstep_shake_amplitude : 5 : , "sv" :
z_tank_footstep_shake_duration : 2 : , "sv" :
z_tank_footstep_shake_interval : 0 : , "sv" :
z_tank_footstep_shake_radius : 750 : , "sv" :
z_tank_grenade_damage : 750 : , "sv", "cheat" : How much damage a Tank takes from a grenade.
z_tank_grenade_launcher_dmg_scale : 3 : , "sv", "cheat" : percent increase in damage done to the tank by grenade launcher
z_tank_grenade_roll : -10 : , "sv", "cheat", "rep" :
z_tank_grenade_slowdown : 0 : , "sv", "cheat" : The speed setting put on a Tank when hit by a grenade.
z_tank_has_special_blood : 0 : , "sv", "cheat" : Does the Tank get his own blood effect instead of the normal infected one?
z_tank_health : 4000 : , "sv", "cheat" : Tank Zombie max health
z_tank_incapacitated_decay_rate : 1 : , "sv", "cheat" : How much health a dying Tank loses each update.
z_tank_incapacitated_health : 5000 : , "sv", "cheat" : Health Tank starts with in death throes.
z_tank_max_stagger_distance : 400 : , "sv", "cheat" : Max distance a Tank staggers when hurt by a grenade.
z_tank_max_stagger_duration : 6 : , "sv", "cheat" : Max time a Tank staggers when hit by a grenade.
z_tank_max_stagger_fade_duration : 6 : , "sv", "cheat" : Fade in time when a Tank is staggered by a grenade.
z_tank_rock_debug : 0 : , "sv", "cheat" : Show debug for the rock thinking about detonating on people.
z_tank_rock_radius : 100 : , "sv", "cheat" :
z_tank_speed : 210 : , "sv", "cheat", "rep" :
z_tank_speed_vs : 210 : , "sv", "cheat", "rep" :
z_tank_stagger_fade_alpha : 192 : , "sv", "cheat" : How opaque the screen fade is when a Tank is hit by a grenade.
z_tank_stagger_fade_duration : 3 : , "sv", "cheat" : How long the screen fade lasts when a Tank is hit by a grenade.
z_tank_throw_fail_interval : 0 : , "sv", "cheat", "rep" : How soon a tank can try again after failing to throw.
z_tank_throw_force : 800 : , "sv", "cheat" :
z_tank_throw_health : 50 : , "sv", "cheat" : Health of the tank projectile (0 disables)
z_tank_throw_interval : 5 : , "sv", "cheat", "rep" : How often a tank can throw.
z_tank_walk_speed : 100 : , "sv", "cheat", "rep" :
z_tanks_block_molotovs : 1 : , "sv", "cheat" :
z_throttle_hit_interval_easy : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_expert : 1 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_hard : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_normal : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
z_tracer_particles : 1 : , "sv", "rep" :
z_tracer_spacing : 1 : , "sv", "cheat", "rep" : One in how many bullets is a tracer in automatic weapons.
z_transitioning_players_remove : 1 : , "sv", "cheat" :
z_unwound_all : cmd : : Clears all wounds from all infected
z_use_belt_item_tolerance : 0 : , "sv", "rep" :
z_use_next_difficulty_damage_factor : 0 : , "sv" : If set, uses the next higher difficulty mode for the purposes of damage factoring.
z_use_tolerance : 0 : , "sv", "cheat", "rep" :
z_versus_boomer_limit : 1 : , "sv" :
z_versus_charger_limit : 1 : , "sv" :
z_versus_hunter_limit : 1 : , "sv" :
z_versus_jockey_limit : 1 : , "sv" :
z_versus_smoker_limit : 1 : , "sv" :
z_versus_spitter_limit : 1 : , "sv" :
z_vision_range : 500 : , "sv", "cheat" : How far a Zombie can see.
z_vision_range_alert : 1500 : , "sv", "cheat" : How far a Zombie can see when alert.
z_vision_range_daylight : 2400 : , "sv", "cheat" : How far a Zombie can see in daylight
z_vision_range_obscured : 500 : , "sv", "cheat" : How far a Zombie can see in OBSCURED areas.
z_vision_range_obscured_alert : 750 : , "sv", "cheat" : How far a Zombie can see in OBSCURED areas when alert.
z_vocalize_burn_max_interval : 3 : , "sv", "cheat" : The maximum time between vocalizing being burned
z_vocalize_burn_min_interval : 2 : , "sv", "cheat" : The minimum time between vocalizing being burned
z_vocalize_shot_interval : 0 : , "sv", "cheat" : The minimum time between vocalizing being shot
z_vomit : 1 : , "sv", "cheat" :
z_vomit_boxsize : 1 : , "sv", "cheat" : Size of vomit damage entities.
z_vomit_debug : 0 : , "sv", "cheat", "rep" : Visualize the vomit damage.
z_vomit_drag : 0 : , "sv", "cheat" : Air drag of vomit damage entities.
z_vomit_duration : 1 : , "sv", "cheat", "rep" : How long a puker continuously pukes for.
z_vomit_fade_duration : 5 : , "sv", "cheat", "rep" : How long the fade takes
z_vomit_fade_start : 5 : , "sv", "cheat", "rep" : When the vomit starts to fade away
z_vomit_fatigue : 3000 : , "sv", "cheat", "rep" : Stamina impact of puking. High number will pin in place for a long time, lower will just slow.
z_vomit_float : -130 : , "sv", "cheat" : Upward float velocity of vomit damage entities.
z_vomit_hit_pitch_max : 15 : , "sv", "cheat" :
z_vomit_hit_pitch_min : -15 : , "sv", "cheat" :
z_vomit_hit_yaw_max : 10 : , "sv", "cheat" :
z_vomit_hit_yaw_min : -10 : , "sv", "cheat" :
z_vomit_interval : 30 : , "sv", "cheat", "rep" : How often a puker can puke.
z_vomit_lifetime : 0 : , "sv", "cheat" : Time to live of vomit damage entities.
z_vomit_maxdamagedist : 350 : , "sv", "cheat" : Maximum damage distance for vomit.
z_vomit_range : 300 : , "sv", "cheat", "rep" :
z_vomit_slide_mult : 0 : , "sv", "cheat", "rep" : Multiplier for second texture slide rate
z_vomit_slide_rate : 0 : , "sv", "cheat", "rep" : Percentage of screen height per second
z_vomit_vecrand : 0 : , "sv", "cheat" : Random vector added to initial velocity of vomit damage entities.
z_vomit_velocity : 1700 : , "sv", "cheat" : Initial velocity of vomit damage entities.
z_vomit_velocityfadeend : 0 : , "sv", "cheat" : Time at which attacker's velocity contribution finishes fading.
z_vomit_velocityfadestart : 0 : , "sv", "cheat" : Time at which attacker's velocity contribution starts to fade.
z_walk_speed : 85 : , "sv", "cheat", "rep" :
z_wandering_density : 0 : , "sv", "cheat" :
z_witch_allow_change_victim : 1 : , "sv", "cheat" :
z_witch_always_kills : 0 : , "sv" :
z_witch_anger_rate : 0 : , "sv", "cheat" :
z_witch_attack_range : 60 : , "sv", "cheat" :
z_witch_berserk_range : 200 : , "sv", "cheat" :
z_witch_burn_time : 15 : , "sv", "cheat" :
z_witch_damage : 100 : , "sv", "cheat" :
z_witch_damage_per_kill_hit : 30 : , "sv", "cheat" :
z_witch_discard_range : 2000 : , "sv", "cheat" :
z_witch_flashlight_range : 400 : , "sv", "cheat" :
z_witch_health : 1000 : , "sv", "cheat" : Witch max health
z_witch_hostile_at_me_anger : 2 : , "sv", "cheat" :
z_witch_max_retreat_range : 2000 : , "sv", "cheat" :
z_witch_max_threat_time : 7 : , "sv", "cheat" :
z_witch_min_retreat_range : 750 : , "sv", "cheat" :
z_witch_min_threat_time : 5 : , "sv", "cheat" :
z_witch_personal_space : 100 : , "sv", "cheat" :
z_witch_relax_rate : 0 : , "sv", "cheat" :
z_witch_retreat_exit_hidden_duration : 10 : , "sv", "cheat" :
z_witch_retreat_exit_range : 1000 : , "sv", "cheat" :
z_witch_retreat_min_duration : 10 : , "sv", "cheat" :
z_witch_speed : 300 : , "sv", "cheat", "rep" :
z_witch_speed_inured : 200 : , "sv", "cheat", "rep" :
z_witch_threat_hostile_range : 600 : , "sv", "cheat" :
z_witch_threat_normal_range : 300 : , "sv", "cheat" :
z_witch_tongue_range : 100 : , "sv" : If a tongue passes this close to a witch's head, she will snap it
z_witch_wander_hear_radius : 72 : , "sv", "cheat" :
z_witch_wander_music_max_dist : 2000000 : , "sv", "cheat" :
z_witch_wander_music_max_interval : 20 : , "sv", "cheat" :
z_witch_wander_music_min_dist : 90000 : , "sv", "cheat" :
z_witch_wander_music_min_interval : 3 : , "sv", "cheat" :
z_witch_wander_personal_space : 240 : , "sv", "cheat" :
z_witch_wander_personal_time : 10 : , "sv", "cheat" :
z_wound : cmd : : Cause a specified wound on the pointed-at common infected
z_wound_all : cmd : : Cause a random wound on every common infected
z_zombie_knockoff_death : 0 : , "sv", "cheat", "rep" : Knocking off a pouncing zombie instantly kills them.
z_zombie_lunge_push : 0 : , "sv", "cheat" : Does the zombie lunge push players?
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2978 total convars/concommands