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SourceMod Framework?


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runonce
Junior Member
Join Date: Jan 2010
Old 01-27-2010 , 22:29   SourceMod Framework?
Reply With Quote #1

Hello everyone, I have been trying to get a way for developing and testing my own plugins. I got Metamod:S and SourceMod installed on a Dedicated TF2 LAN Server running on my computer but when I run TF2 I can't see my LAN game.

Both the Dedicated Server and TF2 are running on same computer with same Steam account. If doing so is not possible, which workaround do you recommend?
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=MaTi=
Member
Join Date: Jan 2008
Old 01-28-2010 , 07:31   Re: SourceMod Framework?
Reply With Quote #2

Right-click on "Team Fortress 2 Dedicated Server", click on "Set launch options" and put in:

Code:
-console -game tf +sv_lan 1 +map koth_sawmill
You can change the startup settings to your liking. I use that method because it's faster to start the sever like that.
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runonce
Junior Member
Join Date: Jan 2010
Old 01-28-2010 , 11:05   Re: SourceMod Framework?
Reply With Quote #3

Quote:
Originally Posted by =MaTi= View Post
Right-click on "Team Fortress 2 Dedicated Server", click on "Set launch options" and put in:

Code:
-console -game tf +sv_lan 1 +map koth_sawmill
You can change the startup settings to your liking. I use that method because it's faster to start the sever like that.
Worked! Thank you a lot, Mati!
runonce is offline
retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 01-28-2010 , 14:23   Re: SourceMod Framework?
Reply With Quote #4

Just curious why do you want it to be lan anyways?

If you ever had someone need to come help you test something, they couldnt. Whats wrong with normal server?
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 01-28-2010 , 19:00   Re: SourceMod Framework?
Reply With Quote #5

+ normal local servers show up on your LAN tab in-game anyway. (At least mine does)
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runonce
Junior Member
Join Date: Jan 2010
Old 01-28-2010 , 22:01   Re: SourceMod Framework?
Reply With Quote #6

Quote:
Originally Posted by Greyscale View Post
+ normal local servers show up on your LAN tab in-game anyway. (At least mine does)
I couldn't make it work that way, maybe I was doing something wrong. Anyway, the solution provided by Mati solves it
runonce is offline
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