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[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)


  
 
 
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Atreus
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Join Date: Apr 2005
Location: San Diego, CA
Old 07-16-2009 , 23:05   Re: AFK Manager (Any Mod) (Version 3.1.4 / Updated July 10 2009)
Reply With Quote #11

Quote:
Originally Posted by Rothgar View Post
Er the "Waiting for players" can't be a time based cvar? i know of two varaibles for it AFAIK:

mp_waitingforplayers_cancel : 0 : , "sv" : Set to
1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart : 0 : , "sv" : Set to
1 to start or restart the WaitingForPlayers period.

Plus it ends as soon as two players are either on the server or possibly when they are on a team.

Can someone please check each map type and find out for sure whether "Waiting for players" is Arena specific?
It's normally a locked cvar. Use "sm_cvar mp_waitingforplayers_time NUMBER" to change it.

And, it -does- happen on other maps. Defaults to 30 seconds after the map starts, and lasts until that time ends no matter how many players are available.

Quote:
I don't know if I have experienced "Waiting to play" yet, maybe I have been just dealing at the moment with "Waiting for players".
You'll notice it anytime you're on an arena map and are in one of the circumstances I've mentioned above. Take note you must be using the original arena queue mode, though -- "tf_arena_use_queue 1"
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