Quote:
Originally Posted by Rothgar
Er the "Waiting for players" can't be a time based cvar? i know of two varaibles for it AFAIK:
mp_waitingforplayers_cancel : 0 : , "sv" : Set to
1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart : 0 : , "sv" : Set to
1 to start or restart the WaitingForPlayers period.
Plus it ends as soon as two players are either on the server or possibly when they are on a team.
Can someone please check each map type and find out for sure whether "Waiting for players" is Arena specific?
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It's normally a locked cvar. Use "sm_cvar mp_waitingforplayers_time NUMBER" to change it.
And, it -does- happen on other maps. Defaults to 30 seconds after the map starts, and lasts until that time ends no matter how many players are available.
Quote:
I don't know if I have experienced "Waiting to play" yet, maybe I have been just dealing at the moment with "Waiting for players".
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You'll notice it anytime you're on an arena map and are in one of the circumstances I've mentioned above. Take note you must be using the original arena queue mode, though -- "tf_arena_use_queue 1"