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[L4D2]Charger_Collision_patch[Left 4 Fix][05/03/2024]


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Lux
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Old 05-02-2019 , 06:47   Re: [L4D2]Better_Charger_Collision+patch[Left 4 Fix]
Reply With Quote #11

Quote:
Originally Posted by Spirit_12 View Post
From your explanation it seems like a straight up port of the extension as opposed to a new fix. Does it do anything different than the bugfix extension?
Not a port the extension keeps track of people who the charger hits and prevents collision again, i allow the collision to happen as many times as it needs to, with extension/vanilla once you hit someone once they can nolonger be hit again and become a brickwall.

In small rooms/hallways this is a huge problem at times more survivors easier for this to happen.

Making this was apart of the reason i did not use the extension.
another thing because the cvar is scales down angle of impacted can determine how far and high you go head on impact is far worse than a side a little tap.
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Last edited by Lux; 04-06-2022 at 18:06.
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Spirit_12
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Old 05-02-2019 , 11:36   Re: [L4D2]Better_Charger_Collision+patch[Left 4 Fix]
Reply With Quote #12

Quote:
Originally Posted by Lux View Post
Not a port the extension keeps track of people who the charger hits and prevents collision again, i allow the collision to happen as many times as it needs to, with extension/vanilla once you hit someone once they can nolonger be hit again and become a brickwall.

In small rooms/hallways this is a huge problem at times more survivors easier for this to happen.

Making this was apart of the reason i did not use the extension.
another thing because the cvar is scales down angle of impacted can determine how far and high you go head on impact is far worse than a side a little tap.
Thanks for the explanation. I never really noticed it not hitting the other survivors.
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Lux
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Old 11-05-2019 , 14:35   Re: [L4D2]Better_Charger_Collision+patch[Left 4 Fix]
Reply With Quote #13

Update 1.1

Added restore patch code to save me from headaches of reload errors.
Added restore convar to put collsion force restore.
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a2121858
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Old 09-29-2020 , 02:06   Re: [L4D2]Better_Charger_Collision+patch[Left 4 Fix]
Reply With Quote #14

Hello, LUX. On my server, it happens occasionally that the person who was hit by the Charger immediately died immediately, and the survivor was still in full health. It's just a very accidental event, but sometimes I die right after I get out of the security door. There is no error log. Could you please check it?
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Lux
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Old 09-29-2020 , 02:53   Re: [L4D2]Better_Charger_Collision+patch[Left 4 Fix]
Reply With Quote #15

Quote:
Originally Posted by a2121858 View Post
Hello, LUX. On my server, it happens occasionally that the person who was hit by the Charger immediately died immediately, and the survivor was still in full health. It's just a very accidental event, but sometimes I die right after I get out of the security door. There is no error log. Could you please check it?
Already checked this last year i could not replicate it no matter how much i tried.

Since you are the second person who reported this ill have to approch it another way with handling damage.

Post your plugin list please too.
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Accelerator
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Old 09-29-2020 , 04:40   Re: [L4D2]Better_Charger_Collision+patch[Left 4 Fix]
Reply With Quote #16

Quote:
Originally Posted by Lux View Post
Already checked this last year i could not replicate it no matter how much i tried.
After the update, something has changed and this problem can be found more often. I have noticed her on all 4 servers (coop/versus).

ProdigySim says:
Quote:
Charger Chestbumps are fixed in the update, and you shouldn't need to fix this with a plugin anymore.
https://gist.github.com/ProdigySim/b...9e3d9f5634996f
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Last edited by Accelerator; 09-29-2020 at 04:43.
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Lux
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Old 09-29-2020 , 04:56   Re: [L4D2]Better_Charger_Collision+patch[Left 4 Fix]
Reply With Quote #17

Quote:
Originally Posted by Accelerator74 View Post
After the update, something has changed and this problem can be found more often. I have noticed her on all 4 servers (coop/versus).

ProdigySim says:
https://gist.github.com/ProdigySim/b...9e3d9f5634996f
This is a different issue mentioned here.
https://forums.alliedmods.net/showpo...2&postcount=11

The most idea way is for valve to disable collsion between survivors that have been hit already to avoid the charger getting stuck on them, and god forbid they don't use characters to keep track of them.
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Old 09-29-2020 , 05:26   Re: [L4D2]Better_Charger_Collision+patch[Left 4 Fix]
Reply With Quote #18

Although it happened several times, I still don't know the specific conditions under which it happened. It was very accidental, and suddenly died after a hit.:) I have changed the collision damage time to 1.5 and the impact force to *0.1, but it still happens. My server is 10VS10, I hope the information I provided is helpful. Anyway, thank you for your work.:stupid:

Code:
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  015 "CampaignShift" (0.0.15(NR)) by Victor "NgBUCKWANGS" Gonzalez
  016 "[L4D2]Charger_Collision_Patch" (1.1) by Lux
  017 "[L4D2]Defib_Fix" (2.0) by Lux
  018 "Fast melee fix" (2.1) by sheo
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  029 "l4d2_character_manager.smx" (1.4.1) by Lux, $atanic $pirit
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MasterMe
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Old 10-11-2020 , 22:06   Re: [L4D2]Better_Charger_Collision+patch[Left 4 Fix]
Reply With Quote #19

I can confirm the bug where a survivor with full health goes down in a single charge, it's rather rare but during some hours of play it happens at least once. Most of the times though I (and others) don't notice. Seems to happen mostly on long charges. I can post plugin list if useful, but perhaps more interesting is that I run on 100 ticks server.
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Lux
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Old 06-16-2021 , 05:08   Re: [L4D2]Better_Charger_Collision+patch[Left 4 Fix]
Reply With Quote #20

updated gamedata for 2.2.1.3

This also still needs a different approch
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