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robotortoise
Senior Member
Join Date: Nov 2013
Old 08-19-2014 , 20:09   Sm_rename
Reply With Quote #1

Sm_rename doesn't work all that well now, mainly because it changes names to gibberish.

What if it instead changed names to one of many defined names on "names_list.cfg" in sourcemod/cfgs?
And that cfg would contain a few different pre-set names chosen by the community. Maybe even Alliedmodders donators' names?
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psychonic

BAFFLED
Join Date: May 2008
Old 08-19-2014 , 20:36   Re: Sm_rename
Reply With Quote #2

Quote:
Originally Posted by robotortoise View Post
Sm_rename doesn't work all that well now, mainly because it changes names to gibberish.
On what game?
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robotortoise
Senior Member
Join Date: Nov 2013
Old 08-19-2014 , 20:54   Re: Sm_rename
Reply With Quote #3

Tf2.
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micazoid
Veteran Member
Join Date: Oct 2010
Location: Munich - Germany
Old 08-20-2014 , 15:21   Re: Sm_rename
Reply With Quote #4

Works fine on my server
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Sreaper
髪を用心
Join Date: Nov 2009
Old 08-20-2014 , 16:56   Re: Sm_rename
Reply With Quote #5

Works for me too.
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robotortoise
Senior Member
Join Date: Nov 2013
Old 08-20-2014 , 17:33   Re: Sm_rename
Reply With Quote #6

Okay, let me elaborate. It WORKS, but not well, as you then can't use other commands easily because their names are gibberish. If the names were normal names, it'd be easier to slap them, rename them to sonething else, ect.

Am I making myself clear or should I elaborate more?
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Sreaper
髪を用心
Join Date: Nov 2009
Old 08-20-2014 , 17:36   Re: Sm_rename
Reply With Quote #7

Quote:
Originally Posted by robotortoise View Post
Okay, let me elaborate. It WORKS, but not well, as you then can't use other commands easily because their names are gibberish. If the names were normal names, it'd be easier to slap them, rename them to sonething else, ect.

Am I making myself clear or should I elaborate more?
The names are changing flawlessly for me. 'Sm_rename robo spider' would make your name spider with no gibberish or targetting errors.
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robotortoise
Senior Member
Join Date: Nov 2013
Old 08-20-2014 , 17:39   Re: Sm_rename
Reply With Quote #8

Quote:
Originally Posted by Sreaper View Post
The names are changing flawlessly for me. 'Sm_rename robo spider' would make your name spider with no gibberish or targetting errors.
Hmm, no, I meant what happens when you forget to input a parameter, or if you enter it incorrectly. (Sm_rename funnyname @all)
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11530
Veteran Member
Join Date: Sep 2011
Location: Underworld
Old 08-21-2014 , 14:52   Re: Sm_rename
Reply With Quote #9

Quote:
Originally Posted by robotortoise View Post
Okay, let me elaborate. It WORKS, but not well, as you then can't use other commands easily because their names are gibberish. If the names were normal names, it'd be easier to slap them, rename them to sonething else, ect.

Am I making myself clear or should I elaborate more?
Then don't use their names to target them:
Code:
sm_somecommand #<UserID>
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robotortoise
Senior Member
Join Date: Nov 2013
Old 08-21-2014 , 20:15   Re: Sm_rename
Reply With Quote #10

Quote:
Originally Posted by 11530 View Post
Then don't use their names to target them:
Code:
sm_somecommand #<UserID>
Yeah, that's an idea. I'll try to remember the correct parameters for next time
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If you ever need help with Wii/Gamecube/DS sounds/music/ect., I'm your man!

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How to loop and compress .wav files

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