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[TF2] Projectile Graphic Augmentation


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voidborn
SourceMod Donor
Join Date: Apr 2009
Old 08-25-2009 , 17:45   [TF2] Projectile Graphic Augmentation
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I intend to have natasha shoot nails on my server. I know that natasha and sasha are linked to one another in that natasha is a skin of sasha. I see no way to change one guns projectile animation or style of movement without directly affecting the other. Could someone enlighten me as to whether or not this may be possible and if so how to do it?
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CrimsonGT
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Join Date: Oct 2007
Location: Gainesville, FL
Old 08-25-2009 , 18:24   Re: [TF2] Projectile Graphic Augmentation
Reply With Quote #2

It doesnt shoot projectiles, its hitscan, thus no models/animation to change on them. I think it uses tempents to draw the little beams, so you could look into that.
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voidborn
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Join Date: Apr 2009
Old 08-25-2009 , 18:34   Re: [TF2] Projectile Graphic Augmentation
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is there any way to augment the hitscan to be projectile based, i.e pistols firing flares and such?

here is an example of many hitscan weapons being turned into projectile based weapons
http://www.youtube.com/watch?v=iFKIYdKT2Ko

I have vice I know how to augment the ctx files and compile and decompile. I only see an option under items.ctx for sasha and the only record of natasha is under attributes where it essentially places augments on sasha and changes the skin to make it into natasha. I want to add to that and change the projectile for it as well without augmenting sashas hitscan bullets. A snippet of code or some guidance on where i can change the projectile code for JUST natasha would be appreciated.

Last edited by voidborn; 08-25-2009 at 19:02.
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CrimsonGT
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Join Date: Oct 2007
Location: Gainesville, FL
Old 08-26-2009 , 13:40   Re: [TF2] Projectile Graphic Augmentation
Reply With Quote #4

Your not going to be able to do it for weapons that dont have CTX files (thats what they did in the video you linked)

Its doable with a c++ extension, but not with Sourcemod.
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