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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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Pim
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Join Date: Oct 2013
Old 08-15-2014 , 08:27   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.5, 02-July-2014>
Reply With Quote #311

Quote:
Originally Posted by versatile_bfg View Post
If you are after a pug setup system then this is the plugin you want: https://forums.alliedmods.net/showthread.php?t=244114
thanks a lot, will check it out!
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versatile_bfg
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Join Date: Feb 2012
Old 08-18-2014 , 01:18   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.5, 02-July-2014>
Reply With Quote #312

Beta 0.2.5.6 - 18-08-2014
- Fixed small bug on linux servers not recording demos
- Hopefully fixed small bug - chat with no msg
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versatile_bfg
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Join Date: Feb 2012
Old 08-26-2014 , 23:35   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.6, 18-Aug-2014>
Reply With Quote #313

Beta 0.2.5.7 - 27-08-2014
- Added option for Zeus on knife round
- Added option for Armour and Helmet on knife round

ARMOUR IS SET ON AS DEFAULT FOR KNIFE ROUND

wm_knife_zeus "0" - Enable or disable giving a player a Zeus on Knife on 3
wm_knife_armor "1" - Enable or disable giving a player Armour on Knife on 3
wm_knife_helmet "0" - Enable or disable giving a player Helmet on Knife on 3
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Graffiti
AlliedModders Donor
Join Date: Aug 2013
Location: Russia
Old 08-29-2014 , 07:16   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #314

// WarMod LiveWire

lw_enabled "0"
lw_address ""
lw_port "12012"
lw_group_name ""
lw_group_password ""

What is it?
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versatile_bfg
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Join Date: Feb 2012
Old 08-31-2014 , 19:24   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #315

Quote:
Originally Posted by Graffiti View Post
// WarMod LiveWire

lw_enabled "0"
lw_address ""
lw_port "12012"
lw_group_name ""
lw_group_password ""

What is it?
This was in the old warmod that Twelve-60 created. It sends warmod log entries over the socket extension.

I don't know too much about this part.
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TomXPro
Senior Member
Join Date: Aug 2014
Location: Germany
Old 09-01-2014 , 05:39   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #316

Hey,

I want to recompile the .sp because of some horrible translations, not all available within the phrases file.
If I try to compile, spcomp tells me

warmod.sp(9) : fatal error 120: cannot read from file: "warmod"


Includes and optional components are all availabe except for the savescores.inc.
Where can I find it? Is it needed?
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versatile_bfg
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Join Date: Feb 2012
Old 09-01-2014 , 05:50   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #317

Quote:
Originally Posted by TomXPro View Post
Hey,

I want to recompile the .sp because of some horrible translations, not all available within the phrases file.
If I try to compile, spcomp tells me

warmod.sp(9) : fatal error 120: cannot read from file: "warmod"


Includes and optional components are all availabe except for the savescores.inc.
Where can I find it? Is it needed?
Let me know which lines are needed to be added and I'll add them to the translation files.
Then once you have updated the translation file for your language I'll add it to the main batch.

There isnt any need for savescores.inc . You must have an old warmod.sp file.

Latest Warmod.sp file here:
http://warmod.bitbucket.org/scripting/warmod.sp
Latest Warmod.inc file here:
http://warmod.bitbucket.org/scriptin...ude/warmod.inc
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Last edited by versatile_bfg; 09-01-2014 at 05:52.
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TomXPro
Senior Member
Join Date: Aug 2014
Location: Germany
Old 09-01-2014 , 06:43   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #318

I'm going to send you the translation (German btw) if it's finished.

Thanks for responding!
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TomXPro
Senior Member
Join Date: Aug 2014
Location: Germany
Old 09-08-2014 , 05:06   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #319

I set up a server with 10 Slots an 10 needed players to start a match.
Is it possible to change it to 1vs1 on the fly?
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versatile_bfg
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Join Date: Feb 2012
Old 09-08-2014 , 05:42   Re: [CS:GO] WarMod [BFG] <Beta v0.2.5.7, 27-Aug-2014>
Reply With Quote #320

Quote:
Originally Posted by TomXPro View Post
I set up a server with 10 Slots an 10 needed players to start a match.
Is it possible to change it to 1vs1 on the fly?
wm_min_ready "10" - Sets the minimum required ready players to Live on 3
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