Raised This Month: $51 Target: $400
 12% 

[L4D2] Melee Weapon Effects v1.1 [9-December-2022]


Post New Thread Reply   
 
Thread Tools Display Modes
Author
NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Plugin ID:
8314
Plugin Version:
1.1
Plugin Category:
Fun Stuff
Plugin Game:
Left 4 Dead
Plugin Dependencies:
Servers with this Plugin:
 
Plugin Description:
more realism(?) for melee weapons, base on damage type
Old 12-05-2022 , 11:18   [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
Reply With Quote #1

about
  • for sharing there, little thing to apply effects to melee attack

[L4D2] Melee Weapon Effects (SourceMod)


ConVars
PHP Code:
// apply which effects for melee has DMG_SLASH 1=spark(temp ents) 2=incendiary ammo 4=explosive
// ammo 8=space warping 16=smoke 32=red spark 64=blinking 128=flashing 256=black hole
// 512=hugespark 1024=rain spark 2048=explosion smoke 4096=explosion, add numbers together you want
melee_fx_slash "1"

// apply which effects for melee has DMG_BLAST, detail see *_slash
melee_fx_blast "4"

// apply which effects for melee has DMG_BURN, detail see *_slash
melee_fx_burn "2"

// apply which effects for melee has DMG_CLUB, detail see *_slash
melee_fx_club "4"

// max random effects start height
melee_fx_pos_max "60.0"

// min random effects start height
melee_fx_pos_min "30.0" 
Related Plugins
changelog
  • v1.0 just released; 6-December-2022
  • v1.1 add new effects, fixes:
    - new particles smoke space warping, red spark, blinking, flashing, black hole, hugespark, rain spark, explosion smoke, explosion,
    - fix unknown sitaution some melee throw log through L4DD; 9-December-2022


Installation
  • put l4d2_melee_fx.smx on /plugins/
  • required install [L4D & L4D2] Left 4 DHooks (to listen melee attacks, make effects on non-zombie attack )
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_melee_fx.sp - 517 views - 9.7 KB)
__________________

Last edited by NoroHime; 12-08-2022 at 19:06.
NoroHime is offline
King_OXO
Senior Member
Join Date: Dec 2020
Location: Brazil
Old 12-05-2022 , 11:34   Re: [L4D2] Melee Weapon Effects [6-December-2022]
Reply With Quote #2

this is what i was looking for
__________________
My Noob Plugins

Discord:WhiteFire#1301
Steam:WhiteFire
Youtube
King_OXO is offline
Maur0
Senior Member
Join Date: Aug 2020
Old 12-07-2022 , 12:21   Re: [L4D2] Melee Weapon Effects [6-December-2022]
Reply With Quote #3

Cool plugin!
Maur0 is offline
NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 12-08-2022 , 19:07   Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
Reply With Quote #4

update, dump some interesting particle. in order not to forget these i put they in the plugin
Quote:
ConVars
PHP Code:
// apply which effects for melee has DMG_SLASH 1=spark(temp ents) 2=incendiary ammo 4=explosive
// ammo 8=space warping 16=smoke 32=red spark 64=blinking 128=flashing 256=black hole
// 512=hugespark 1024=rain spark 2048=explosion smoke 4096=explosion, add numbers together you want
melee_fx_slash "1" 

changelog
  • v1.1 add new effects, fixes:
    - new particles smoke space warping, red spark, blinking, flashing, black hole, hugespark, rain spark, explosion smoke, explosion,
    - fix unknown sitaution some melee throw log through L4DD; 9-December-2022
__________________

Last edited by NoroHime; 12-08-2022 at 19:09.
NoroHime is offline
Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 12-08-2022 , 20:52   Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
Reply With Quote #5

between this and the hat plugin we are just that much closer to tf2 now
__________________
Mr. Man is offline
WaldoAnderson
New Member
Join Date: Jan 2023
Old 01-11-2023 , 00:05   Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
Reply With Quote #6

I love this plugin.I want to translate my papers into Arabic but am unsure of the best site to use. I searched online for the finest site and came across https://pickwriters.com/arabic-translation-services which makes it simple for me to locate the best site for my needs.

Last edited by WaldoAnderson; 01-23-2023 at 01:19.
WaldoAnderson is offline
zonbarbar
Member
Join Date: Jul 2022
Old 01-11-2023 , 02:54   Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
Reply With Quote #7

Is every single melee use different effect gonna happen?
zonbarbar is offline
NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 01-11-2023 , 04:20   Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
Reply With Quote #8

Quote:
Originally Posted by zonbarbar View Post
Is every single melee use different effect gonna happen?
of course can, but which way to random that is primary point.
__________________
NoroHime is offline
WhiteSails
Junior Member
Join Date: Sep 2022
Old 02-18-2023 , 19:22   Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
Reply With Quote #9

請問命令是什麼
WhiteSails is offline
NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 02-18-2023 , 19:28   Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
Reply With Quote #10

Quote:
Originally Posted by WhiteSails View Post
請問命令是什麼
to start config you have to known, the melees usually have 2 damage type: slash(like katana), club(golf).
so if wanna slash weapon has spark and incendiary effects, just set melee_fx_slash to 3, it mean 1+2, 1=spark(temp ents) 2=incendiary ammo.
and comminucate on this forum, please using english
__________________

Last edited by NoroHime; 02-18-2023 at 19:30.
NoroHime is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:52.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode