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[L4D2] Melee Weapon Effects v1.1 [9-December-2022]


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Author
NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Plugin ID:
8314
Plugin Version:
1.1
Plugin Category:
Fun Stuff
Plugin Game:
Left 4 Dead
Plugin Dependencies:
Servers with this Plugin:
2 
Plugin Description:
more realism(?) for melee weapons, base on damage type
Old 12-05-2022 , 12:18   [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
Reply With Quote #1

about
  • for sharing there, little thing to apply effects to melee attack

[L4D2] Melee Weapon Effects (SourceMod)


ConVars
PHP Code:
// apply which effects for melee has DMG_SLASH 1=spark(temp ents) 2=incendiary ammo 4=explosive
// ammo 8=space warping 16=smoke 32=red spark 64=blinking 128=flashing 256=black hole
// 512=hugespark 1024=rain spark 2048=explosion smoke 4096=explosion, add numbers together you want
melee_fx_slash "1"

// apply which effects for melee has DMG_BLAST, detail see *_slash
melee_fx_blast "4"

// apply which effects for melee has DMG_BURN, detail see *_slash
melee_fx_burn "2"

// apply which effects for melee has DMG_CLUB, detail see *_slash
melee_fx_club "4"

// max random effects start height
melee_fx_pos_max "60.0"

// min random effects start height
melee_fx_pos_min "30.0" 
Related Plugins
changelog
  • v1.0 just released; 6-December-2022
  • v1.1 add new effects, fixes:
    - new particles smoke space warping, red spark, blinking, flashing, black hole, hugespark, rain spark, explosion smoke, explosion,
    - fix unknown sitaution some melee throw log through L4DD; 9-December-2022


Installation
  • put l4d2_melee_fx.smx on /plugins/
  • required install [L4D & L4D2] Left 4 DHooks (to listen melee attacks, make effects on non-zombie attack )
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_melee_fx.sp - 775 views - 9.7 KB)
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Last edited by NoroHime; 12-08-2022 at 20:06.
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King_OXO
Senior Member
Join Date: Dec 2020
Location: Brazil
Old 12-05-2022 , 12:34   Re: [L4D2] Melee Weapon Effects [6-December-2022]
Reply With Quote #2

this is what i was looking for
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Maur0
Senior Member
Join Date: Aug 2020
Old 12-07-2022 , 13:21   Re: [L4D2] Melee Weapon Effects [6-December-2022]
Reply With Quote #3

Cool plugin!
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 12-08-2022 , 20:07   Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
Reply With Quote #4

update, dump some interesting particle. in order not to forget these i put they in the plugin
Quote:
ConVars
PHP Code:
// apply which effects for melee has DMG_SLASH 1=spark(temp ents) 2=incendiary ammo 4=explosive
// ammo 8=space warping 16=smoke 32=red spark 64=blinking 128=flashing 256=black hole
// 512=hugespark 1024=rain spark 2048=explosion smoke 4096=explosion, add numbers together you want
melee_fx_slash "1" 

changelog
  • v1.1 add new effects, fixes:
    - new particles smoke space warping, red spark, blinking, flashing, black hole, hugespark, rain spark, explosion smoke, explosion,
    - fix unknown sitaution some melee throw log through L4DD; 9-December-2022
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Last edited by NoroHime; 12-08-2022 at 20:09.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 12-08-2022 , 21:52   Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
Reply With Quote #5

between this and the hat plugin we are just that much closer to tf2 now
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WaldoAnderson
New Member
Join Date: Jan 2023
Old 01-11-2023 , 01:05   Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
Reply With Quote #6

I love this plugin.I want to translate my papers into Arabic but am unsure of the best site to use. I searched online for the finest site and came across https://pickwriters.com/arabic-translation-services which makes it simple for me to locate the best site for my needs.

Last edited by WaldoAnderson; 01-23-2023 at 02:19.
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zonbarbar
Member
Join Date: Jul 2022
Old 01-11-2023 , 03:54   Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
Reply With Quote #7

Is every single melee use different effect gonna happen?
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NoroHime
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Join Date: Aug 2016
Location: bed
Old 01-11-2023 , 05:20   Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
Reply With Quote #8

Quote:
Originally Posted by zonbarbar View Post
Is every single melee use different effect gonna happen?
of course can, but which way to random that is primary point.
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WhiteSails
Junior Member
Join Date: Sep 2022
Old 02-18-2023 , 20:22   Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
Reply With Quote #9

請問命令是什麼
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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 02-18-2023 , 20:28   Re: [L4D2] Melee Weapon Effects v1.1 [9-December-2022]
Reply With Quote #10

Quote:
Originally Posted by WhiteSails View Post
請問命令是什麼
to start config you have to known, the melees usually have 2 damage type: slash(like katana), club(golf).
so if wanna slash weapon has spark and incendiary effects, just set melee_fx_slash to 3, it mean 1+2, 1=spark(temp ents) 2=incendiary ammo.
and comminucate on this forum, please using english
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Last edited by NoroHime; 02-18-2023 at 20:30.
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