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[REQ] TF2 "ammomod"/changing falldamage


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thenoid
Junior Member
Join Date: Sep 2008
Old 09-19-2008 , 00:21   [REQ] TF2 "ammomod"/changing falldamage
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I made this addon called ammomod using .ctx files from the tf2 gcf's.
Basically ammomod gives you infinite ammo, no reloads, and 1200HP for soldiers/demos. Really great for practicing aim/movement. Typical maps it's played on is dm_hardcore or duel_duel2, etc.
The problem with the mod is that since health is percentage based instead of number based, when someone gets falldamage or "craters", it knocks off alot of health since you have more overall. It feels like it's knocking off about 25-30% of your health every time. So usually what happens is the first person to crater has a huge advantage.
Is there a way, using sourcemod, to change the percentage of falldamage itself to be more like 2-5% instead of 30%?
Maybe someone can throw together something simple for me?
I appreciate any input you guys have to offer-

-thanks
noid
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The JCS
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Join Date: Jan 2007
Location: Brazil
Old 09-19-2008 , 18:19   Re: [REQ] TF2 "ammomod"/changing falldamage
Reply With Quote #2

Do you need a plugin to pratice jumping? Try my Jump Mode plugin, just set jm_enabled to 2
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The Unknown
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Join Date: Sep 2008
Old 09-19-2008 , 19:19   Re: [REQ] TF2 "ammomod"/changing falldamage
Reply With Quote #3

Quote:
Originally Posted by The JCS View Post
Do you need a plugin to pratice jumping? Try my Jump Mode plugin, just set jm_enabled to 2
sounds to me he has a health thing already, but when he lands on the ground too hard it takes out 1/3 of his health? well, if this is for a jump map (not sure if it is) i'm sure you could remove craters completely, which would probably be easier
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thenoid
Junior Member
Join Date: Sep 2008
Old 09-19-2008 , 22:22   Re: [REQ] TF2 "ammomod"/changing falldamage
Reply With Quote #4

Quote:
Originally Posted by The Unknown View Post
sounds to me he has a health thing already, but when he lands on the ground too hard it takes out 1/3 of his health? well, if this is for a jump map (not sure if it is) i'm sure you could remove craters completely, which would probably be easier
This is just for dueling for soldiers/demos. It'd be nice to remove craters altogether. Just have no idea how :q
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thenoid
Junior Member
Join Date: Sep 2008
Old 09-27-2008 , 23:16   Re: [REQ] TF2 "ammomod"/changing falldamage
Reply With Quote #5

bumpity bump
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curlefry
Senior Member
Join Date: Jun 2008
Location: Georgia, USA
Old 09-28-2008 , 10:49   Re: [REQ] TF2 "ammomod"/changing falldamage
Reply With Quote #6

http://forums.alliedmods.net/showthread.php?t=77261

Use it and bind the commands to a key?
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thenoid
Junior Member
Join Date: Sep 2008
Old 09-30-2008 , 03:00   Re: [REQ] TF2 "ammomod"/changing falldamage
Reply With Quote #7

Quote:
Originally Posted by curlefry View Post
http://forums.alliedmods.net/showthread.php?t=77261

Use it and bind the commands to a key?
Won't work. I need something that primarily removes fall damage or significantly lowers it. This isn't for rj practice/jump maps. It's for dueling, just with extra health/infinite ammo.
:Q
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