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Petition for Extending limits of the GoldSrc Engine


  
 
 
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 11-02-2013 , 10:23   Petition for Extending limits of the GoldSrc Engine
Reply With Quote #1

Hello everyone,

Maybe some of you already encountered that problem with the Precache limit, if you use Zombie Plague with many models for example and start a big map, the server crashes, because you use too many Models / Sounds / etc.
Recently I wanted to realize some ideas I had, but the precache limit made big problems, I had to cancel my ideas and started this petition.

People who create maps for Counter-Strike could make bigger maps and add more details to them which increases gameplay heavily.

The Coders and Modders would have more space for creating Mods and add more custom stuff.

Server Administrators would experience less Server Crashes and all players would see an improvment of their gameplay experience.

Relevant limits and value would be :
  • MAX_MODELS 1024 (default: 512)
  • MAX_SOUNDS 1024 (default: 512)
  • MAX_BEAMS 256 (default: 64)
  • MAX_TEMPENTS 1024 (default 500)
  • MAX_MAP_MODELS 512 (default: 256)
  • MAX_MAP_LEAFS 16384 (default: 8192)

I think it's fair values. Of course higher values are welcomed (like Sing) but as it is it would be already really useful and awesome.

(Thanks to Arkshine)

I'd please everyone in this forum to sign the petition and share it with everybody you know and post it at the GitHub Issue Page which was created by Arkshine 9 Months ago.

Link to Petition : Here
Link to GitHub Issue : Here
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