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[TF2] TF2Attributes (v1.7.2, 2022/09/18)


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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 06-24-2015 , 08:47   Re: [TF2] TF2Attributes (v1.2.0, 06/23/2015)
Reply With Quote #321

afaik the only things that broke in 1.6 plugins are anyone putting function handles in datapacks and anyone using... SetPackPosition(#) or w/e hardcoded value instead of a couple of ReadPacks.
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Magus
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Join Date: May 2015
Old 07-01-2015 , 00:38   Re: [TF2] TF2Attributes (v1.2.0, 06/23/2015)
Reply With Quote #322

Are the .inc and .sp files supposed to be .txt files?

I can't seem to make this plugin run, can anyone help? Here is my plugin list:

[SM] Listing 37 plugins:
02 "Admin Help" (1.7.1) by AlliedModders LLC
01 "Admin File Reader" (1.7.1) by AlliedModders LLC
03 "Admin Menu" (1.7.1) by AlliedModders LLC
04 "Advanced Infinite Ammo" (1.3.9) by Tylerst
06 "Basic Ban Commands" (1.7.1) by AlliedModders LLC
05 "Anti-Flood" (1.7.1) by AlliedModders LLC
07 "Basic Chat" (1.7.1) by AlliedModders LLC
09 "Basic Commands" (1.7.1) by AlliedModders LLC
08 "Basic Comm Control" (1.7.1) by AlliedModders LLC
10 "Basic Info Triggers" (1.7.1) by AlliedModders LLC
11 "Basic Votes" (1.7.1) by AlliedModders LLC
12 "Building Size Randomizer" (2.0) by Pelipoika
13 "Chdata's Car data" (0x0C) by Chdata
14 "Client Preferences" (1.7.1) by AlliedModders LLC
15 "[TF2] Force Change Class" (1.2) by Bitl
16 "Freak Fortress 2" (1.10.5) by Rainbolt Dash, FlaminSarge, Powerlord, the 50DKP team
17 "Fun Commands" (1.7.1) by AlliedModders LLC
18 "Fun Votes" (1.7.1) by AlliedModders LLC
19 "[TF2] Infinite buildings" (1.0) by Pelipoika
20 "MapChooser" (1.7.1) by AlliedModders LLC
21 "Nextmap" (1.7.1) by AlliedModders LLC
22 "Player Commands" (1.7.1) by AlliedModders LLC
23 "Reserved Slots" (1.7.1) by AlliedModders LLC
24 "RawketBawnce" (1.0) by Asher "asherkin" Baker
25 "Rock The Vote" (1.7.1) by AlliedModders LLC
26 "Sound Commands" (1.7.1) by AlliedModders LLC
27 "TF2 Homing Projectiles" (1.0.0) by Tylerst
28 "[TF2] Rate of Fire" (1.2) by EHG
29 "[TF2Items] Give Weapon" (3.14159) by FlaminSarge (orig by asherkin)
30 "[TF2Items] Manager" (1.4.1) by Damizean & Asherkin
32 "=USE= Elimination" (1.02) by Unreal ([email protected])
31 "[TF2] Thirdperson" (2.1.0) by DarthNinja
33 "TF2 Arena fix" (1.0.7) by Jamster
35 <Failed> "VS Saxton Hale" (1.42) by Rainbolt Dash, FlaminSarge
34 <Error> "Map Nominations" (1.7.1) by AlliedModders LLC
36 <Error> "[TF2] TF2Attributes" (1.2.0) by FlaminSarge
Updater: Error detected in plugin startup (see error logs)
37 <Error> "Updater" (1.2.1) by GoD-Tony

Last edited by Magus; 07-01-2015 at 03:46. Reason: clarity
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Potato Uno
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Join Date: Jan 2014
Location: Atlanta, Georgia
Old 07-01-2015 , 04:49   Re: [TF2] TF2Attributes (v1.2.0, 06/23/2015)
Reply With Quote #323

Can you open the error log file (as suggested by your sm plugins list) and post the contents? Note that this requires SM 1.7+, so make sure SM is up to date.

Last edited by Potato Uno; 07-01-2015 at 04:50.
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Pelipoika
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Old 07-01-2015 , 14:31   Re: [TF2] TF2Attributes (v1.2.0, 06/23/2015)
Reply With Quote #324

String attributes when?
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Chdata
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Old 07-01-2015 , 14:38   Re: [TF2] TF2Attributes (v1.2.0, 06/23/2015)
Reply With Quote #325

StringToFloaf()

jk, I heard it's not https://forums.alliedmods.net/showpo...44&postcount=3
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Last edited by Chdata; 07-01-2015 at 14:39.
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Potato Uno
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Join Date: Jan 2014
Location: Atlanta, Georgia
Old 07-01-2015 , 16:13   Re: [TF2] TF2Attributes (v1.2.0, 06/23/2015)
Reply With Quote #326

This plugin supports set bonuses right? (like sentry gun damage resistance)

For whatever reason the TF Bot Coordinator does not like it when set bonuses are used in the MvM pop files (I have no idea why). It rejects it instantly.

Last edited by Potato Uno; 07-01-2015 at 16:13.
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AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 07-02-2015 , 04:02   Re: [TF2] TF2Attributes (v1.2.0, 06/23/2015)
Reply With Quote #327

So is it safe to install the update or should I wait?
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FlaminSarge
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Join Date: Jul 2010
Old 07-02-2015 , 06:56   Re: [TF2] TF2Attributes (v1.2.0, 06/23/2015)
Reply With Quote #328

I have no idea what will happen with tomorrow's update.

Some string attributes can be modified, but you can't exactly set a lot of them properly.
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Last edited by FlaminSarge; 07-02-2015 at 07:12.
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Bitl
Senior Member
Join Date: Jul 2012
Old 07-02-2015 , 20:33   Re: [TF2] TF2Attributes (v1.2.0, 06/23/2015)
Reply With Quote #329

This needs a Gamedata update

Quote:
L 07/02/2015 - 171:49: [SM] Plugin encountered error 25: Call was aborted
L 07/02/2015 - 171:49: [SM] Native "SetFailState" reported: Could not initialize call to CEconItemSchema::GetItemDefinition
L 07/02/2015 - 171:49: [SM] Displaying call stack trace for plugin "tf2attributes.smx":
L 07/02/2015 - 171:49: [SM] [0] Line 100, /home/forums/content/files/8/4/3/0/4/116848.attach::OnPluginStart()
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FlaminSarge
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Join Date: Jul 2010
Old 07-02-2015 , 22:35   Re: [TF2] TF2Attributes (v1.2.0, 06/23/2015)
Reply With Quote #330

Updated gamedata in first post.
Plugin update to follow later today, but it's not essential to this working correctly.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

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Post in plugin threads with questions.
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You will be fed to javalia otherwise.
Psyduck likes replays.
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