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[L4D & L4D2] Detonation Control [v1.0 (14-Oct-2023)]


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Author
Mystik Spiral
Senior Member
Join Date: Oct 2020
Location: Orlando, FL
Plugin ID:
8567
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    1 
    Plugin Description:
    Prevent gascan/molotov detonation based on customizable range to survivors
    Old 10-14-2023 , 21:51   [L4D & L4D2] Detonation Control [v1.0 (14-Oct-2023)]
    Reply With Quote #1

    .
    Detonation Control (l4d_det_cntrl) by Mystik Spiral

    Prevent gascan/molotov detonation based on customizable range to survivors.


    Features:

    If a gascan or molotov would ignite too close to a survivor then prevent detonation, otherwise treat normally. You can define your own ranges... one for self, one for incapacitated survivors, and one for other survivors. This is very helpful if you have plugins that allow bots to throw molotovs, or someone just makes a bad throw or shot that would burn/kill a survivor or the whole team.

    For molotovs: Once a thrown molotov hits the ground, if it is too close to a survivor, the molotov will remain undetonated. The molotov can be picked up and thrown again. Throw the molotov out of proximity and it will behave normally.

    For gascans: Shooting the gascan when it is too close will cause the gascan to remain undetonated. Shoot the gascan out of proximity and it will behave normally.


    Options:
    • Separate proximity values for gascan and molotov
    • Separate proximity values for vertical and vector distance
    • Separate proximity values for self, incapped, and other
    • Separately enable/disable gascan and molotov protection
    • Separately display/surpress gascan and molotov chat messages
    • Language translations: English, French, Spanish, Russian, Chinese

    Console Variables:
    Spoiler


    Notes:

    Vertical proximity is checked first. If no survivor is in vertical proximity, then detonation will happen as normal and the vector proximity check is skipped.
    • Vertical refers to the distance in height only (above/below).
    • Vector refers to the distance in three-dimensional space.
    • Distance is measured from the detonation location to the survivors eye position.


    Requirements:
    • The Left 4 DHooks Direct (left4dhooks.smx) plugin version 1.138 or higher is REQUIRED, and must be downloaded/copied to your server's "\addons\sourcemod\plugins\ directory.


    Credits:

    Silvers (SilverShot): Game type/mode detection/enable/disable template, left4dhooks plugin, examples, fixes, and general community help.


    Most recent update:
    Code:
    14-Oct-2023 v1.0
    - Initial release.

    Update history for older versions:
    Spoiler


    GitHub:

    Detonation Control


    INSTALLATION:

    Download the l4d_det_cntrl.zip file to your server's \addons\sourcemod\ directory and extract the files.
    .
    Attached Files
    File Type: zip l4d_det_cntrl.zip (17.6 KB, 220 views)
    __________________

    Last edited by Mystik Spiral; 03-04-2024 at 08:54.
    Mystik Spiral is offline
    kochiurun119
    BANNED
    Join Date: Sep 2014
    Location: GB
    Old 10-24-2023 , 09:28   Re: [L4D & L4D2] Detonation Control [v1.0 (14-Oct-2023)]
    Reply With Quote #2

    nice plugin
    kochiurun119 is offline
    Send a message via ICQ to kochiurun119 Send a message via AIM to kochiurun119 Send a message via Yahoo to kochiurun119 Send a message via Skype™ to kochiurun119
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