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[TF2] Freak Fortress 2


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-17-2012 , 16:10   Re: [TF2] Freak Fortress 2
#301

You can't just change the protection mode, you need to change the name of the key as well.
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Fun21
Member
Join Date: Dec 2011
Old 04-17-2012 , 16:45   Re: [TF2] Freak Fortress 2
#302

Quote:
Originally Posted by Eggman View Post
My new sub-plugin!
Players (or only admins wih generic flag) can use /ff2boss command to set his Boss.
There is ff2_boss_foradmins (def.0) command to set this command as admin command.
P.S.works only with v1.02+
Important: this plugin must be places as regular plugin, not as ability sub-plugin in freaks subfolder.

Also FF2 updated:
Also are you going to add my idea?
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ozgaming
SourceMod Donor
Join Date: Aug 2011
Old 04-17-2012 , 18:17   Re: [TF2] Freak Fortress 2
#303

Hey eggman, is there a way to chose which flag the admin can be for that command of /ff2boss?
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 04-17-2012 , 18:18   Re: [TF2] Freak Fortress 2
#304

Quote:
Originally Posted by ozgaming View Post
Hey eggman, is there a way to chose which flag the admin can be for that command of /ff2boss?
Overriding Command Access. It has the added benefit of working with any admin command in the game!
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-17-2012 , 19:32   Re: [TF2] Freak Fortress 2
#305

Have another quickie sub-plugin.
Minimalist HUD

An alternative HUD for bosses. Requested/idea by FudgePoly.

Anyone can say !ff2hud and they'll be presented with a menu. There, they can enable or disable this HUD, just like that. They can choose where they'd like this HUD to be displayed: at the top of their screen, or at the bottom. They can also turn it off if they don't like it and go back to using the default HUD.

Again, be sure to put up an ad or something asking 'em to try saying !ff2hud as boss.

Attached Files
File Type: zip ff2-hudminmode.zip (10.9 KB, 732 views)
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ozgaming
SourceMod Donor
Join Date: Aug 2011
Old 04-17-2012 , 20:36   Re: [TF2] Freak Fortress 2
#306

anyone else having trouble getting freak fortress to start after the tf2/steam update?

Last edited by ozgaming; 04-17-2012 at 20:36.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-17-2012 , 20:37   Re: [TF2] Freak Fortress 2
#307

Quote:
Originally Posted by ozgaming View Post
anyone else having trouble getting freak fortress to start after the tf2/steam update?
I've been hearing that SourceMod has been a little broken since the update. What exactly is going on?
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ozgaming
SourceMod Donor
Join Date: Aug 2011
Old 04-17-2012 , 20:38   Re: [TF2] Freak Fortress 2
#308

Our Saxton seems to be working okay. I noticed the update checks all the files on the server now, maybe its deleting something to do with freak fortress. Game wont show up in the browser, my cp says its running and no error log is being created in sourcemod.

Edit: Okay, only 1 of our hale servers are working

Last edited by ozgaming; 04-17-2012 at 20:44.
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11530
Veteran Member
Join Date: Sep 2011
Location: Underworld
Old 04-17-2012 , 21:21   Re: [TF2] Freak Fortress 2
#309

Valve. Gamedata. Everywhere.

There were no survivors.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-17-2012 , 21:33   Re: [TF2] Freak Fortress 2
#310

Quote:
Originally Posted by 11530 View Post
Valve. Gamedata. Everywhere.

There were no survivors.
Undocumented changes
  • Broke SourceMod
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