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cs-editor: ingame map editing mod


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Kia
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Join Date: Apr 2010
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Old 05-05-2013 , 12:10   Re: cs-editor: ingame map editing mod
Reply With Quote #11

Great work, keep working on it!
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Estland
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Old 05-05-2013 , 12:27   Re: cs-editor: ingame map editing mod
Reply With Quote #12

Looks a lot harder than using Valve Hammer
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YakumoHiratsuhi
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Old 05-06-2013 , 00:38   Re: cs-editor: ingame map editing mod
Reply With Quote #13

I dig this.

Keep the good work man!
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EXteRmiNaToR
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Old 05-06-2013 , 07:14   Re: cs-editor: ingame map editing mod
Reply With Quote #14

Wow,this looks like an awesome work!Keep working on it,looks promising!
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Backup
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Join Date: Jul 2010
Location: Česká Republika
Old 05-08-2013 , 12:52   Re: cs-editor: ingame map editing mod
Reply With Quote #15

I thank you all for your replies and for supporting me.

Quote:
Originally Posted by .Dare Devil. View Post
I think that will be good for peoples who dont know how to create map with valve hammer but it is alot easier and better to make maps in valve hammer.
True. This is way harder than making it in VHE. In hammer, you can create much better map and it is many times faster. Anyway the point of this isn't to replace hammer. The result map isn't that important. Important is cooperation on creating the map, which is quite fun. And imo this requires a bit stronger coop than MC.

Quote:
Originally Posted by XINLEI View Post
Xan you create a map from scratch with this?
Yep, but the editor still miss some important things like:
> brush entities
> vertex tool
> texture application tool
> editing worldspawn's properties
> DumbEdit (you know, when you disable SmartEdit)
and a lot more

Quote:
Originally Posted by commonbullet View Post
- You could add (if you haven't yet) some predefined buildings - I don't know how hard it would be to place them into the world though. This would be an indispensable feature in this plugin IMO.
I could implement something like VHE prefab system. But personally, I've never used it. I allways prefer cloning instead of "prefabing".

Quote:
Originally Posted by commonbullet View Post
- There could be a way to store and resume "editors" position - it would be useful on larger maps.
I'll take a look at it, should be easy.
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thesnakebiter
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Join Date: Oct 2011
Old 05-26-2013 , 12:15   Re: cs-editor: ingame map editing mod
Reply With Quote #16

You should make a leak detector, different point of views of the map,..

Last edited by thesnakebiter; 05-26-2013 at 12:16.
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Backup
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Join Date: Jul 2010
Location: Česká Republika
Old 05-26-2013 , 14:53   Re: cs-editor: ingame map editing mod
Reply With Quote #17

Quote:
Originally Posted by thesnakebiter View Post
You should make a leak detector, different point of views of the map,..
Leak detector is possible (lin/pts visualisation at last). Multiple view are impossible.
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joropito
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Old 05-26-2013 , 15:40   Re: cs-editor: ingame map editing mod
Reply With Quote #18

Quote:
Originally Posted by Backup View Post
Leak detector is possible (lin/pts visualisation at last). Multiple view are impossible.
off-topic: I would like a tutorial about btree, leafs, planes, etc with some examples to understand all of this stuff
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Backup
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Join Date: Jul 2010
Location: Česká Republika
Old 05-27-2013 , 04:00   Re: cs-editor: ingame map editing mod
Reply With Quote #19

Quote:
Originally Posted by joropito View Post
off-topic: I would like a tutorial about btree, leafs, planes, etc with some examples to understand all of this stuff
Well this time I didn't use any of those, just a lot of analytic geometry.
If you want to know more about bsp, vis and stuff, I can recommend you this link:
http://www.cs.utah.edu/~jsnider/Seni...SP/default.htm
It is the most in-depth article I ever read. Reading it gives you serious headache. I had to read the part about vis compression three times before I got it.
If you are looking for some easier text, you can try some wikis:
http://en.wikipedia.org/wiki/Quake_engine
http://en.wikipedia.org/wiki/Binary_space_partitioning
https://developer.valvesoftware.com/..._determination
https://developer.valvesoftware.com/...28technical%29
Or if you are interesed only in bsp file format:
http://www.flipcode.com/archives/Qua...e_Format.shtml
https://developer.valvesoftware.com/...SP_File_Format

I aslo wrote some articles by myself, but they are written in my mother tongue.
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11922911
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Join Date: Dec 2011
Location: Yuen Long Country
Old 05-27-2013 , 06:05   Re: cs-editor: ingame map editing mod
Reply With Quote #20

Are you CRAZY?!
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