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cs-editor: ingame map editing mod


  
 
 
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Backup
Senior Member
Join Date: Jul 2010
Location: Česká Republika
Old 05-08-2013 , 12:52   Re: cs-editor: ingame map editing mod
Reply With Quote #7

I thank you all for your replies and for supporting me.

Quote:
Originally Posted by .Dare Devil. View Post
I think that will be good for peoples who dont know how to create map with valve hammer but it is alot easier and better to make maps in valve hammer.
True. This is way harder than making it in VHE. In hammer, you can create much better map and it is many times faster. Anyway the point of this isn't to replace hammer. The result map isn't that important. Important is cooperation on creating the map, which is quite fun. And imo this requires a bit stronger coop than MC.

Quote:
Originally Posted by XINLEI View Post
Xan you create a map from scratch with this?
Yep, but the editor still miss some important things like:
> brush entities
> vertex tool
> texture application tool
> editing worldspawn's properties
> DumbEdit (you know, when you disable SmartEdit)
and a lot more

Quote:
Originally Posted by commonbullet View Post
- You could add (if you haven't yet) some predefined buildings - I don't know how hard it would be to place them into the world though. This would be an indispensable feature in this plugin IMO.
I could implement something like VHE prefab system. But personally, I've never used it. I allways prefer cloning instead of "prefabing".

Quote:
Originally Posted by commonbullet View Post
- There could be a way to store and resume "editors" position - it would be useful on larger maps.
I'll take a look at it, should be easy.
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