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Polymorph: Mod Manager


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wickedd
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Old 02-01-2012 , 01:47   Re: Polymorph: Mod Manager
Reply With Quote #491

Quote:
Originally Posted by pratham966 View Post
Is this a solution of my question.... lol cant i read this on 1st page hahaha sorry but i cant control..... i want to know examples.... this is not helpful....
I gave you an example. Look like someone needs to be spoon-fed.
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Old 02-01-2012, 02:27
pratham966
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fysiks
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Old 02-01-2012 , 02:51   Re: Polymorph: Mod Manager
Reply With Quote #492

Nothing from Polymorph should be in server.cfg. Zip up your polymorph folder (which contains all the mod config files) and attach it to your post here.
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Old 02-01-2012, 03:21
pratham966
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Old 02-01-2012, 03:24
pratham966
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Old 02-01-2012, 03:31
pratham966
This message has been deleted by pratham966. Reason: Resolved this issue myself :D
Old 02-01-2012, 04:02
pratham966
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pratham966
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Old 02-01-2012 , 12:59   Re: Polymorph: Mod Manager
Reply With Quote #493

one more observation.... after restarting the server many times... lets take example. server crashed ... the mods are changing drastically... this should not so happen... it must start the first mod again.... check it please
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fysiks
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Old 02-01-2012 , 17:33   Re: Polymorph: Mod Manager
Reply With Quote #494

My comments:
  • Dont keep posting multiple posts. Edit the first one and add more comments to it until someone else posts.
  • mapchooser.amxx should not be in any mod config file except GunGame. Also, it must be my custom version (poly_mapchooser.amxx renamed to mapchooser.amxx).
  • Do not put gungame.cfg settings in the mod config file. GunGame manually retrieves those from the gungame.cfg file.
  • If you run CSDM, you must run poly_csdm_off.amxx in all other mods on the server.
  • nextmap.amxx must be running (re-enable it in plugins.ini).
  • When ever you see "plugin file open error" it usually means that the .amxx file does not exist or is spelled wrong (case sensitive).
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Last edited by fysiks; 02-01-2012 at 17:33.
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pratham966
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Old 02-02-2012 , 02:18   Re: Polymorph: Mod Manager
Reply With Quote #495

is my server.cfg is perfect as per your plugin... means i have entered some extra cvars like mp_...... so can you please confirm with that please.... I am extremely sory for my noobness still this query with me... if you dont have my server.cfg let me know ill sent u... Thanks again bro
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pratham966
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Old 02-02-2012 , 03:15   Re: Polymorph: Mod Manager
Reply With Quote #496

Quote:
  • mapchooser.amxx should not be in any mod config file except GunGame. Also, it must be my custom version (poly_mapchooser.amxx renamed to mapchooser.amxx).
I did this in GG but should i put same in default plugin.ini as well... if not then how my other mods will take nexmap.amxx file????
Have you already included it in your Polymorph.amxx, if yes we will not enable it in plugin.ini

if i am starting the server first time.. consider plugins-polymorph.ini is not generated & as per my batch file it will start dust2.. when i restart then plugins-polymorph.ini will get created & it selects my 1st default mod GG.. but problem is it cant load maps which are pointed to open for GG.. it starts dust2 only... whats wrong i have done let me know.

Quote:
L 02/02/2012 - 14:47:51: [nextmap.amxx] WARNING: Couldn't find a valid map or th
e file doesn't exist (file "mapcycle.txt")

Can you please make a nextmap plugin which will not look for mapcycle.txt rather it will roolup for poyl map files...as when i do next map it shows current only

Last edited by pratham966; 02-02-2012 at 04:18. Reason: added queery
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wickedd
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Old 02-02-2012 , 05:44   Re: Polymorph: Mod Manager
Reply With Quote #497

Quote:
Originally Posted by fysiks View Post
My comments:
  • Dont keep posting multiple posts. Edit the first one and add more comments to it until someone else posts.
Quote:
Originally Posted by pratham966 View Post
is my server.cfg is perfect as per your plugin... means i have entered some extra cvars like mp_...... so can you please confirm with that please.... I am extremely sory for my noobness still this query with me... if you dont have my server.cfg let me know ill sent u... Thanks again bro
Cvars do not belong in the server.cfg
Quote:
Originally Posted by pratham966 View Post
I did this in GG but should i put same in default plugin.ini as well... if not then how my other mods will take nexmap.amxx file????
Already explain.
Quote:
if i am starting the server first time.. consider plugins-polymorph.ini is not generated & as per my batch file it will start dust2.. when i restart then plugins-polymorph.ini will get created & it selects my 1st default mod GG.. but problem is it cant load maps which are pointed to open for GG.. it starts dust2 only... whats wrong i have done let me know.


Can you please make a nextmap plugin which will not look for mapcycle.txt rather it will roolup for poyl map files...as when i do next map it shows current only
Just start your server with a Gungame map instead of de_dust2
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NeoSZW
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Join Date: May 2008
Old 02-02-2012 , 05:50   Re: Polymorph: Mod Manager
Reply With Quote #498

Hi. I have very big problem with this (i think nice) plugin.
1) When server change map - server crashing.
2) When the map is deathrun_bkm (for example) - mod on the serwer is Hide`N`Seek (this with flashlights).
3) When i changemap to any other map (de_dust - here should be HNS Mod) deathrun is active...

Here is my plugins ini:
Code:
; AMX Mod X plugins
polymorph.amxx	debug
; Admin Base - Always one has to be activated
amxbans_core.amxx		;	AMXBANS
amxbans_main.amxx		;	 --||--
;admin.amxx				; admin base (required for any admin-related)
;admin_sql.amxx			; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx			; basic admin console commands
adminhelp.amxx			; help command for admin console commands
adminslots.amxx			; slot reservation
multilingual.amxx		; Multi-Lingual management

; Menus
menufront.amxx			; front-end for admin menus
cmdmenu.amxx			; command menu (speech, settings)
plmenu.amxx				; players menu (kick, ban, client cmds.)
telemenu.amxx			; teleport menu (Fun Module required!)
mapsmenu.amxx			; maps menu (vote, changelevel)
pluginmenu.amxx			; Menus for commands/cvars organized by plugin

; Chat / Messages
adminchat.amxx			; console chat commands
antiflood.amxx			; prevent clients from chat-flooding the server
scrollmsg.amxx			; displays a scrolling message
imessage.amxx			; displays information messages
adminvote.amxx			; vote commands

; Map related
;nextmap.amxx			; displays next map in mapcycle
mapchooser.amxx		; allows to vote for next map
;galileo.amxx			; mapki
;poly_mapchooser.amxx	; mapki
timeleft.amxx			; displays time left on map

; Configuration
pausecfg.amxx			; allows to pause and unpause some plugins
statscfg.amxx			; allows to manage stats plugins via menu and commands

; Counter-Strike
;restmenu.amxx			; restrict weapons menu
statsx.amxx				; stats on death or round end (CSX Module required!)
;miscstats.amxx			; bunch of events announcement for Counter-Strike
;stats_logging.amxx		; weapons stats logging (CSX Module required!)

; Enable to use AMX Mod plugins
amxmod_compat.amxx		; AMX Mod backwards compatibility layer

; Custom - Add 3rd party plugins here

gamenamechanger.amxx	; do zmian nazwy gry - uzycie: kazdy mod
bulletdamage.amxx		; shows bullet damage
Automaticknifeduel.amxx	; poojedynek na noze

;WYMAGANE
premiumslots.amxx
taryfikator.amxx
autobuyfix.amxx

;ADMINISTRACYJNE
Voices_Management.amxx	; +adminlisten +interadminvoice
Here are my mods configuration files and mapsfiles (all putted in amxmodx/configs/polymorph folder):
0_Deathrun.ini
Code:
; Mod Cofiguration
; Comments here.

[mod]
name "DeathRun"
mapsfile maps0.ini
mapspermod 1

[cfg]
deathrun_toggle 1
deathrun_spray 1
deathrun_radio 1
deathrun_giveusp 0
deathrun_removebz 1
deathrun_removehud 1
deathrun_blockmoney 1
deathrun_semiclip 1
deathrun_lifesystem 1

sv_airaccelerate 1000
sv_waterfriction 100

tl_limit_graczy 0
tl_ktory_team_ograniczac 0

amx_gamename "Aktualny mod: Deathrun"


[plugins]
DeathrunManager.amxx
use_button_once.amxx
autobhvip.amxx
team_limiter.amxx
1_chowa.ini
Code:
; Mod Cofiguration
; Comments here.

[mod]
name "Chowany"
mapsfile maps1.ini
mapspermod 1

[cfg]
amx_siz 1
mp_roundtime 5
amx_gamename "Aktualny mod: Chowany"


[plugins]
chowany.amxx
usuniecie_glosniczka.amxx
2_paintball.ini
Code:
; Mod Cofiguration
; Comments here.

[mod]
name "Paintball"
mapsfile maps2.ini
mapspermod 1

[cfg]
amx_gamename "Aktualny mod: Paintball"


[plugins]
paintballgun.amxx
paintballmod.amxx
And here are my mapsfiles:
maps0.ini
Code:
deathrun_bkm
deathrun_bytun
deathrun_extreme
deathrun_projetocs2
maps1.ini
Code:
chowa_assault
chowa_cbble
chowa_dust
chowa_dust2
maps2.ini
Code:
paintball_azurro
pb_castle

Last edited by NeoSZW; 02-02-2012 at 05:51.
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pratham966
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Old 02-02-2012 , 05:56   Re: Polymorph: Mod Manager
Reply With Quote #499

wickedd Bro
My server started i did testing myself.... now if i get any error ill let u all know here itself on same post by editing it
i dont have problem with his plugin only with the mod configs that i think resolved ...you saw my server.cfg becuse i added this mp_ commands for maps n all ... can i attach it again.. please let me know
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pratham966
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Old 02-02-2012 , 05:58   Re: Polymorph: Mod Manager
Reply With Quote #500

NeoSZW Bro.. u doing totally wrong steps.... read all thread you wil get definately
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