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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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HIRAMEte0r
Member
Join Date: Oct 2013
Location: Japan
Old 07-04-2014 , 23:10   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #611

Is this typo?
Changelog:
v0.11.7 (22/07/2014):
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h3bus
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Join Date: Nov 2013
Old 07-05-2014 , 06:58   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #612

Yeah this is fixed! Thx
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loki15
Senior Member
Join Date: Apr 2012
Location: Ukraine
Old 07-06-2014 , 07:47   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #613

Code:
L 07/06/2014 - 14:02:59: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 07/06/2014 - 14:02:59: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 07/06/2014 - 14:02:59: [SM]   [0]  Line 843, deathmatch/players.sp::players_RemoveWeaponId()
L 07/06/2014 - 14:02:59: [SM]   [1]  Line 1710, deathmatch/weapons.sp::weapons_Worker()
L 07/06/2014 - 14:02:59: [SM]   [2]  Line 1727, deathmatch/weapons.sp::weapons_Timer_Worker()
L 07/06/2014 - 14:07:42: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 07/06/2014 - 14:07:42: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 07/06/2014 - 14:07:42: [SM]   [0]  Line 843, deathmatch/players.sp::players_RemoveWeaponId()
L 07/06/2014 - 14:07:42: [SM]   [1]  Line 1710, deathmatch/weapons.sp::weapons_Worker()
L 07/06/2014 - 14:07:42: [SM]   [2]  Line 1727, deathmatch/weapons.sp::weapons_Timer_Worker()
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Riddick51PB
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Join Date: Mar 2006
Location: Lincoln, NE USA
Old 07-06-2014 , 12:20   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #614

This question isn't really DMGA specific, but I need someone with skill in configuring CS:GO servers. I figure this is a good place to ask someone.

How do I set my CS:GO Deathmatch server (also running DMGA) to change maps every 30 minutes according to mapcycle.txt?
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TUSK3N1337
SourceMod Donor
Join Date: Dec 2013
Location: Sweden
Old 07-06-2014 , 16:09   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #615

Quote:
Originally Posted by Riddick51PB View Post
This question isn't really DMGA specific, but I need someone with skill in configuring CS:GO servers. I figure this is a good place to ask someone.

How do I set my CS:GO Deathmatch server (also running DMGA) to change maps every 30 minutes according to mapcycle.txt?
Code:
mp_roundtime 30
mp_timelimit 30
mp_match_end_restart 0
mp_match_end_changelevel 1
and I guess you have to have mapchooser.smx loaded.
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Last edited by TUSK3N1337; 07-06-2014 at 16:10.
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Riddick51PB
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Join Date: Mar 2006
Location: Lincoln, NE USA
Old 07-06-2014 , 19:42   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #616

Quote:
Originally Posted by TUSK3N1337 View Post
Code:
mp_roundtime 30
mp_timelimit 30
mp_match_end_restart 0
mp_match_end_changelevel 1
and I guess you have to have mapchooser.smx loaded.
Yes, that got it done. Thank you.
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marcintojatak
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Join Date: Sep 2010
Location: PL
Old 07-09-2014 , 10:12   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #617

spawnPoints unpack error



Last edited by marcintojatak; 07-09-2014 at 10:13.
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h3bus
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Join Date: Nov 2013
Old 07-09-2014 , 10:19   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #618

Tried and it works.

Re-download it should fix the CRC failure.
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bandit
Senior Member
Join Date: Jul 2009
Old 07-09-2014 , 22:43   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #619

How can I prevent bots from getting hp from kills and headshots?
or set the max bot health at 75?

thanks
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cyberdeath
Member
Join Date: Sep 2012
Location: 127.0.0.1, Virginia, USA
Old 07-10-2014 , 00:08   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #620

Hello,

How do you go about adding more than one Text to be advertised after each spawn?

I have created an additional Texts called "Server Advertise" and added it to the "Welcome" under the "Messages" configuration area.

Code:
        "Welcome"
        {
            "DisplayTarget" "Hint"
            "DisplayEvent"  "Spawn"
            "Repeat"        "Single"
            "Priority"      "100"
            "Duration"      "3"
            "Text"
            {
                "Texts" "Welcome message"
                "Texts" "Server Advertise"
            }
        }
What am I missing so that it will interchangeably show both to the players?
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