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[L4D2] Disconnecting all players in change map


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MasterMe
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Join Date: Mar 2010
Location: Netherlands
Old 03-21-2010 , 08:09   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #11

Quote:
Originally Posted by SilentBr View Post
MasterMe your server is windows or linux?
I run the server on my own computer, specs:
Windows 7 Ultimate x86 (32-bit (isn't ghey )) Build 7600.
Intel Quad Core Q6600
2 GB RAM (I don't know if it's DDR2 / DDR3)
GeForce 9600 GT (I think that doesn't matter)
For more, DXDiag included.

My server has a lot of mods (you see above), but it just runs total 8 slots, 8 slots versus, and sometimes 4 or 8 slots survival and very sometimes scavenge.

I hope this is enough.

BTW: Sometimes it crashes always with a massage like: "Prop door model with no rotating model at ......."
BTW #2: If I reboot the server to quick , I get "IPC... failure (cross something name?)
Attached Files
File Type: txt DxDiag.txt (39.9 KB, 107 views)
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Last edited by MasterMe; 03-21-2010 at 08:10. Reason: Typo
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 03-21-2010 , 08:29   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #12

Do you play l4d2-game sametime when hosting server with same computer... ?
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MasterMe
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Join Date: Mar 2010
Location: Netherlands
Old 03-21-2010 , 08:37   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #13

Quote:
Originally Posted by Bacardi View Post
Do you play l4d2-game sametime when hosting server with same computer... ?
Yep, I do so.
But I also when I go away sometimes, and I'm not running L4D2 but I run the server (away 2 hours), it also crashes, playing the game doesn't make it crash faster or something.

Greetz from MasterMe.
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 03-21-2010 , 10:39   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #14

Would this help if you set srcds.exe work in 1 core and try not play same time? (even you have OS 32bit still there appears all CPU's)

in (ctrl+alt+del) taskmanager/process/ find srcds.exe
set affinity (cpu 0 or cpu 1)

What I have though is srcds.exe not support multi cores very well...

*edit
but still you have in meta list two plugins/extension disabled or failed to load.
Code:
[01] <NOFILE>
  [02] <NOFILE>
You have to look what are those somehow ?

Last edited by Bacardi; 03-21-2010 at 10:44.
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MasterMe
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Join Date: Mar 2010
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Old 03-21-2010 , 10:53   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #15

Quote:
Originally Posted by Bacardi View Post
Would this help if you set srcds.exe work in 1 core and try not play same time? (even you have OS 32bit still there appears all CPU's)

in (ctrl+alt+del) taskmanager/process/ find srcds.exe
set affinity (cpu 0 or cpu 1)

What I have though is srcds.exe not support multi cores very well...

*edit
but still you have in meta list two plugins/extension disabled or failed to load.
Code:
[01] <NOFILE>
  [02] <NOFILE>
You have to look what are those somehow ?
I already tried that with locking a process to a core, yet still crashes.
Also, the error with 'prop_door ...' happened again today, and now I got a screenshot of it (see attachment).
About the MetaMod <NOFILE> thing, also attachments.

MetaMod-Dir.jpg = The folder called MetaMod (addons/metamod).
Addons-Dir.jpg = The folder called Addons.
Werid-Crash.jpg = The crash about prop_door thing.

EDIT: Security_server_tools are a few plugins to protect my server, there are just some little things in it, NOT used by metamod, I could just move it to my desktop or something.
Attached Thumbnails
Click image for larger version

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ID:	61902   Click image for larger version

Name:	MetaMod-Dir.jpg
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Size:	12.2 KB
ID:	61903   Click image for larger version

Name:	Weird-Crash.jpg
Views:	117
Size:	82.7 KB
ID:	61904  
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Last edited by MasterMe; 03-21-2010 at 11:04.
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Bacardi
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Old 03-21-2010 , 15:18   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #16

Which tread this is SilentBr or MasterMe
I get confused.
but what ever...


MasterMe you have plugin called stripper. I think it cause that prop_door thing ? I don't know what to do about that error but try temporary disable/ remove this and look what happen.
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SilentBr
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Old 03-21-2010 , 20:18   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #17

bacard my server is hosted, is not on my pc, and still disconnecting. What do u think? I have no idea whats the problem.

A member said in this forum, than sourcemod 1.3.0 is better for superversus L4D2... Maybe he is right.

Where do I get the version 1.3.0 of sourcemod?

Thanks
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troop5
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Join Date: Dec 2009
Old 03-21-2010 , 20:51   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #18

I'm just guessing, but i would try running without L4D Force Mission Changer and see what happens. I use to run it and had weird things like that happen to me.

I started using Jonny's l4d_nextcampaign plugin which is great, but sadly i don't think it supports versus.
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Bacardi
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Join Date: Jan 2010
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Old 03-22-2010 , 09:55   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #19

Quote:
Originally Posted by SilentBr View Post
bacard my server is hosted, is not on my pc, and still disconnecting. What do u think? I have no idea whats the problem.

A member said in this forum, than sourcemod 1.3.0 is better for superversus L4D2... Maybe he is right.

Where do I get the version 1.3.0 of sourcemod?

Thanks
Answer #3

But I could upload to filefront temporary from my old backup...
- download your own risk, own anti-virus program.
SM 1.2.4
SourceMod 1.2.4 Released

SM 1.3.0
SourceMod 1.3 Released!
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MasterMe
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Join Date: Mar 2010
Location: Netherlands
Old 03-22-2010 , 15:09   Re: [L4D2] Disconnecting all players in change map
Reply With Quote #20

No more prop_door model crashes, updated L4D Loading Bug Removal to a L4D2 version, edited by AtomicStryker to avoid those crashes.

Yet, still sometimes have that change level, everyone gets kicked out and returns to main menu.

Quote:
Originally Posted by troop5 View Post
I'm just guessing, but i would try running without L4D Force Mission Changer and see what happens. I use to run it and had weird things like that happen to me.

I started using Jonny's l4d_nextcampaign plugin which is great, but sadly i don't think it supports versus.
A link to the thread or site or whatever it is hosted on would be usefull...
Searched on:

- l4d_nextcampaign.
- Author 'Jonny' with not-exact name.
- Both at the same time.
- All the searches, but on google.

No results.

Quote:
Originally Posted by Bacardi View Post
MasterMe you have plugin called stripper. I think it cause that prop_door thing ? I don't know what to do about that error but try temporary disable/ remove this and look what happen.
It's a plugin that a server start (with my config), spawns the CSS weapons in L4D2, than reload map, so they don't fire blanco bullets (which do no dmg) but real ones (that do dmg), further, it does... nothing, I'm just to lazy to start my server, spawns all the CSS guns, and reload the map.

-MasterMe
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Last edited by MasterMe; 03-22-2010 at 15:12. Reason: Added Bacardi's quote about stripper
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