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Laser/TripMine Entity


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NeogaidenX
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Join Date: Jul 2006
Old 05-02-2008 , 23:08   Re: LaserMine Entity
Reply With Quote #81

i hope 2.0 will be a decent release, and can u change the minimum of cost price to 0? i dont understand whats team set thingy
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BioSniper
New Member
Join Date: May 2008
Old 05-15-2008 , 11:43   Problem with Variables
Reply With Quote #82

I installed this Plugin but I have a Problem:

If i change a Variable he said Changed but he doesn't changed it.

I write in HLSW or InGame Console:
amx_cvar amx_lasermine_cost 500

He answer:
178:10 amx_cvar amx_lasermine_cost 500
178:10 L 05/15/2008 - 178:52: [admincmd.amxx] Cmd: "Messiah cs_1337_assault 24/7<0><><>" set cvar (name "amx_lasermine_cost") (value "500")
178:10 [AMXX] Cvar "amx_lasermine_cost" changed to "500"


But when I buy a Lasermine it cost $2500, it is not changed!

P.S.: I thingk amxmisc is not installed on my Server.

Thx
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+ARUKARI-
AlliedModders Donor
Join Date: Jul 2004
Location: Japan
Old 05-15-2008 , 20:20   Re: Problem with Variables
Reply With Quote #83

Quote:
Originally Posted by BioSniper View Post
I installed this Plugin but I have a Problem:

If i change a Variable he said Changed but he doesn't changed it.

I write in HLSW or InGame Console:
amx_cvar amx_lasermine_cost 500

He answer:
178:10 amx_cvar amx_lasermine_cost 500
178:10 L 05/15/2008 - 178:52: [admincmd.amxx] Cmd: "Messiah cs_1337_assault 24/7<0><><>" set cvar (name "amx_lasermine_cost") (value "500")
178:10 [AMXX] Cvar "amx_lasermine_cost" changed to "500"


But when I buy a Lasermine it cost $2500, it is not changed!

P.S.: I thingk amxmisc is not installed on my Server.

Thx
ok. plz wait for next release.
Now When you changed cvar setting, You can apply it by mapchange.
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paulg
Junior Member
Join Date: Feb 2008
Old 05-24-2008 , 15:03   Re: LaserMine Entity
Reply With Quote #84

so lag this plugin
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icequeenzz
Member
Join Date: May 2008
Old 06-01-2008 , 08:02   Re: LaserMine Entity
Reply With Quote #85

it is a nice plugin but..

(edit) i tryed the normal version and no lagg with that so something is wrong with 19a or something but i don't care normal is good enough

Last edited by icequeenzz; 06-01-2008 at 17:09.
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WeeDy
Member
Join Date: May 2008
Old 06-16-2008 , 08:41   Re: LaserMine Entity
Reply With Quote #86

Dudee this LAGS so bad for me and for the others players NO why?
Why it lagges so much when I enter the game and I put a laser ?I got huge lag...
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Join Date: Jul 2004
Location: Japan
Old 06-22-2008 , 01:40   Re: Laser/TripMine Entity v2.0 - Release Candidate (22.06.2008)
Reply With Quote #87

uploaded "Laser/TripMine Entity v2.0 - Release Candidate"
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warzarmz
Member
Join Date: Feb 2008
Old 06-22-2008 , 01:44   Re: Laser/TripMine Entity v2.0 - Release Candidate (22.06.2008)
Reply With Quote #88

Anyone test out this plugin yet to see if the lag problem has been fixed? I've been wanting to try this plugin out, but the problems i've been reading in posts have been preventing me from doing so.
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Old 06-22-2008 , 02:02   Re: Laser/TripMine Entity v2.0 - Release Candidate (22.06.2008)
Reply With Quote #89

Quote:
Originally Posted by warzarmz View Post
Anyone test out this plugin yet to see if the lag problem has been fixed? I've been wanting to try this plugin out, but the problems i've been reading in posts have been preventing me from doing so.
I renewed all the cords which seemed to be waste.
It seems that the movement speed improves by what I converted from an engine module to a fakemeta module.
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warzarmz
Member
Join Date: Feb 2008
Old 06-24-2008 , 18:15   Re: Laser/TripMine Entity v2.0 - Release Candidate (22.06.2008)
Reply With Quote #90

Could you make v2.0 compatible with the Biohazard plugin? By making it compatible, I mean by making it that zombies cannot purchase the laser mine too.

I now theres an older version of this plugin thats compatible with Biohazard, but it isn't that great.

If you don't want to do it yourself, you can explain how I can edit it myself to make it work that way. I'm not that familiar with the coding for plugins, so yeah, I'm sure if you explained it, i'd understand.
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