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[TF2] Model Manager 1.0.4 (08/03/2013)


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nineteeneleven
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Join Date: Nov 2010
Old 05-19-2013 , 19:31   Re: Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #771

Quote:
Originally Posted by nineteeneleven View Post
Thabks

Do the animation files need to be renamed and sent to clients too?
You do need the animation files for it to work.

One suggestion I have is to be able to separate admin only skins by flag

This way donors can have access to only donor skins and admins can have their own skins.

Otherwise this plugin is great
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Helvetica
Senior Member
Join Date: Nov 2011
Location: U.S.
Old 05-19-2013 , 22:38   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #772

Quote:
Originally Posted by nineteeneleven View Post
You do need the animation files for it to work.

One suggestion I have is to be able to separate admin only skins by flag

This way donors can have access to only donor skins and admins can have their own skins.

Otherwise this plugin is great
You just quoted yourself?

And no the animation files are not needed.
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Research
SourceMod Donor
Join Date: Nov 2011
Old 05-28-2013 , 07:48   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #773

I can use admin menu, and other all admin features but if I type !equip in chatting, plugin says
'[TF2] You don't have the required access level to use this command.'
IDK why this is happend

here is my cfg file
and my admin setting is "STEAM_0:1xxxxxxx" "abcdefghijklmnopqrstz"
(I'm using admins_simple.ini)
help me

add: no error, and I'm still can use all admin power but can't use !equip
2: use 'sm_execcfg sourcemod/TF2_ModelManager.cfg' this time modelmanager is working, but if I or server change the map, modelmanager say '[TF2] You don't have the required access level to use this command.' again
Attached Files
File Type: cfg TF2_ModelManager.cfg (1.3 KB, 69 views)

Last edited by Research; 05-28-2013 at 10:27. Reason: add no error
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 05-28-2013 , 17:15   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #774

Add "exec sourcemod/TF2_ModelManager.cfg" to your main server config and see if that works, I suppose. (I'm pretty sure server.cfg is run on mapchange as well)

Also, having the z flag automatically gives you all other flags, so there's no need to specify all of them.
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Research
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Old 05-28-2013 , 21:52   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #775

Quote:
Originally Posted by MasterOfTheXP View Post
Add "exec sourcemod/TF2_ModelManager.cfg" to your main server config and see if that works, I suppose. (I'm pretty sure server.cfg is run on mapchange as well)

Also, having the z flag automatically gives you all other flags, so there's no need to specify all of them.
Thanks for reply
I'm trying sm_execcfg sourcemod/TF2_ModelManager.cfg and exec sourcemod/TF2_ModelManager.cfg put in main server.cfg and map config file, but It's not working
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Otter
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Join Date: Apr 2013
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Old 05-29-2013 , 22:18   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #776

HELP! The console log keeps showing this error:


21:04:52 L 05/29/2013 - 21:04:44: [SM] Plugin encountered error 25: Call was aborted
21:04:52 L 05/29/2013 - 21:04:44: [SM] Native "SetFailState" reported: Error, can't read file containing the item list : addons/sourcemod/configs/TF2ModelManager/TF2_ItemList.cfg
21:04:52 L 05/29/2013 - 21:04:44: [SM] Displaying call stack trace for plugin "TF2_ModelManager.smx":
21:04:52 L 05/29/2013 - 21:04:44: [SM] [0] Line 663, C:\sourcemod\TF2_ModelManager.sp::Item_ParseL ist()
21:04:52 L 05/29/2013 - 21:04:44: [SM] [1] Line 399, C:\sourcemod\TF2_ModelManager.sp::OnMapStart( )
21:04:52 [SM] Plugin TF2_ModelManager.smx reloaded successfully.

For some reason, it can't read the TF2_ItemList.cfg file, even though I double- and triple-checked to make sure everything in that file was as it should be. Any idea what is wrong?
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MasterOfTheXP
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Old 05-29-2013 , 22:20   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #777

There's a solution for your "can't read file" problem a few pages back in this thread.
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Helvetica
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Old 05-30-2013 , 07:21   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #778

Quote:
Originally Posted by Otter View Post
HELP! The console log keeps showing this error:


21:04:52 L 05/29/2013 - 21:04:44: [SM] Plugin encountered error 25: Call was aborted
21:04:52 L 05/29/2013 - 21:04:44: [SM] Native "SetFailState" reported: Error, can't read file containing the item list : addons/sourcemod/configs/TF2ModelManager/TF2_ItemList.cfg
21:04:52 L 05/29/2013 - 21:04:44: [SM] Displaying call stack trace for plugin "TF2_ModelManager.smx":
21:04:52 L 05/29/2013 - 21:04:44: [SM] [0] Line 663, C:\sourcemod\TF2_ModelManager.sp::Item_ParseL ist()
21:04:52 L 05/29/2013 - 21:04:44: [SM] [1] Line 399, C:\sourcemod\TF2_ModelManager.sp::OnMapStart( )
21:04:52 [SM] Plugin TF2_ModelManager.smx reloaded successfully.

For some reason, it can't read the TF2_ItemList.cfg file, even though I double- and triple-checked to make sure everything in that file was as it should be. Any idea what is wrong?
Steampipe conversion has brought up a problem with case sensitivity on Linux.

Just change the Model Manager folder to be all lowercase and it should work again.
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Mr. Neutral
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Join Date: Mar 2013
Location: Kentucky U.S.A
Old 05-31-2013 , 12:00   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #779

Would this also work for buildings?
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Otter
Member
Join Date: Apr 2013
Location: OnClientConnect()
Old 05-31-2013 , 15:15   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #780

That fixed it. Damn it Gameservers uses Linux boxes. My friend who also uses this plugin on his servers uses NFOServers, and they run Windows. No wonder he couldn't help me figure it out. he wasn't even having the same problem.
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