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[TF2] PropHunt 1.93


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RabidCicada
New Member
Join Date: Jul 2010
Old 07-07-2010 , 10:59   Re: [TF2] PropHunt 1.78
Reply With Quote #611

Hey guys,
Is there any hope to insert additional non-sense props?
Similar to the ghost and red-pyro?
I'd be interested in modeling some fun stuff for addition to the nonsense props in propmenu.

I ended up making a pizzabox for the hell of it (simple, no-frills, box with texture).

Thought it would be funny to have a pizzabox running around every now and then.

I'd be interested in creating an animated pizzabox that pops the top open and spills a couple slices every time the player jumps.

I posted my stuff here:
http://www.freefrag.com/team-fortres...-prophunt.html

I currently used a Pizzahut logo cause it was easy but I can clearly easily change it to a pizza logo in the theme of TF2.

Geit and DarkImmortal...any input?
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Lengry
Junior Member
Join Date: May 2010
Old 07-08-2010 , 04:43   Re: [TF2] PropHunt 1.78
Reply With Quote #612

I don't get it, can I turn off the mod and play normally without deleting mod files? I mean, mod uses global mapcycle file for it (replace), and I wouldn't able to change to arena mod without restarting server.

Last edited by Lengry; 07-08-2010 at 04:50.
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Khadgar
Member
Join Date: Nov 2009
Old 07-08-2010 , 08:17   Re: [TF2] PropHunt 1.78
Reply With Quote #613

I encountered some issues while upgrading to 1.78.

Errors in data/map pack
- ph_dockyard_a1 is not included in the maps
- ph_trainset_a3 IS included in the maps but not in the arena_mapcycle.txt

Errors in arena_mapcycle.txt
- ph_farm_a3 is ph_farm_a5
- ph_oasis_b1 is ph_oasis_a1 (or newer map is not included)
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Geit
Senior Member
Join Date: Oct 2009
Location: Home
Old 07-08-2010 , 10:09   Re: [TF2] PropHunt 1.78
Reply With Quote #614

Quote:
Originally Posted by Khadgar View Post
I encountered some issues while upgrading to 1.78.

Errors in data/map pack
- ph_dockyard_a1 is not included in the maps
- ph_trainset_a3 IS included in the maps but not in the arena_mapcycle.txt

Errors in arena_mapcycle.txt
- ph_farm_a3 is ph_farm_a5
- ph_oasis_b1 is ph_oasis_a1 (or newer map is not included)

Symlink must have broken before I packed up the resource folder, Dockyard has been scrapped until fixed, Trainset has also been scrapped and it is the admin's choice as to whether they run it.

Ph_farm_A5 should have been the resource pack, i'm fairly sure I packed it... There is no new version of ph_oasis, that is a typo.
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Megane
Member
Join Date: Jul 2010
Old 07-08-2010 , 10:32   Re: [TF2] PropHunt 1.78
Reply With Quote #615

Quote:
Originally Posted by Geit View Post
Add mp_waitingforplayers_cancel 1 and mp_waitingforplayers_restart 1 to your tf/cfg/config_arena.cfg - The "pick teams" thing can be fixed by changing the value of tf_arena_use_queue
Thanks. But that doesn't fix PropHunt from being turned off after visiting a non-PH map with the "sm plugins unload prophunt", or does it? (If I start on a PH map I would get the "Control Point Bonus refreshed" message early, but when changing from a non-PH map to a PH one, that message doesn't even show up, so my gues it that PH still turned off then. "sm plugins load prophunt" didn't work, if it's the right command I mean.
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TheBob
Member
Join Date: Apr 2010
Old 07-09-2010 , 15:59   Re: [TF2] PropHunt 1.78
Reply With Quote #616

sm plugins load prophunt.smx

Have to have the .smx in there.
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 07-09-2010 , 19:47   Re: [TF2] PropHunt 1.78
Reply With Quote #617

the .smx is not required
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TheBob
Member
Join Date: Apr 2010
Old 07-10-2010 , 01:27   Re: [TF2] PropHunt 1.78
Reply With Quote #618

Oh. Well. It works with it to then
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Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 07-10-2010 , 08:11   Re: [TF2] PropHunt 1.78
Reply With Quote #619

also idea: don't make the plugin change the server's mapcycle. There is no need for it. If the server wants to run in arena mode then the server owner can change that in his own configuration files. I modified the PH plugin myself to remove these changes manually, it's that much of an annoying feature.
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Geit
Senior Member
Join Date: Oct 2009
Location: Home
Old 07-11-2010 , 12:32   Re: [TF2] PropHunt 1.78
Reply With Quote #620

  • Reduced minigun self-damage to 3 per shot
  • Fixed Engineer's with The Gunslinger only being healed for 125 points on the CP.
  • Nerfed The Frontier Justice to 85% damage, 5% higher than the normal shotgun.
  • STATS: Fixed an issue where survivals would not be logged.
Also, updated the data pack with new prop names.

Plugin will be updated soon.

Last edited by Geit; 07-11-2010 at 12:35.
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