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[TF2] Equipment manager 1.1.8 (05/22/10)


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h00x
Senior Member
Join Date: Jun 2009
Old 09-24-2009 , 16:21   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #561

Quote:
Originally Posted by toString View Post
Is there a way to turn off peoples halos when using EM? As the halo pokes through the hats and looks stupid
http://forums.alliedmods.net/showthr...t=halo+remover
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toString
Senior Member
Join Date: Jun 2009
Old 09-24-2009 , 20:51   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #562

Thanks, yeah I don't really want to take them away from people, but it's a shame you can use both at the same time.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 09-25-2009 , 10:10   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #563

hiii damizean

u checked the spawn delay ;) ?
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 09-25-2009 , 15:20   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #564

The spawn delay is caused by client prefs because it takes time to get the correct hat for the correct person as they join. Theres no work around.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 09-25-2009 , 17:16   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #565

Quote:
Originally Posted by DontWannaName View Post
The spawn delay is caused by client prefs because it takes time to get the correct hat for the correct person as they join. Theres no work around.
i mean the hats blinks everytime if i get health/ammo (resuply) .. so on jump maps are on all levels autoheath and ammo so the hats blinks and blinks
and this worked on 115 version

sorry for bad english

thx
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 09-25-2009 , 22:32   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #566

Umm... the plugin isn't working for me now.

Unknown command: tf_equipment

Have already restarted the server, did a fresh install, etc.
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Zuko
SourceMod Donor
Join Date: Sep 2006
Location: Poland
Old 09-26-2009 , 08:10   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #567

I apologize for the delay, but I had no time to work on pack. ;/
Package contains about 138 custom hats. I must fix 5 and split cfg. (server does not start with all hats in cfg ;/ "overflow, too many decals")
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 09-26-2009 , 10:41   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #568

Quote:
Originally Posted by toString View Post
Is there a way to turn off peoples halos when using EM? As the halo pokes through the hats and looks stupid
http://forums.alliedmods.net/showthread.php?p=921823
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toString
Senior Member
Join Date: Jun 2009
Old 09-26-2009 , 10:44   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #569

lol that's the same thing h00x posted 7 before you. I don't want to remove it from everyone, just when they use the EM - since it pokes up through the hat.
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Zuko
SourceMod Donor
Join Date: Sep 2006
Location: Poland
Old 09-26-2009 , 12:37   Re: [TF2] Equipment manager 1.1.6 (09/23/09)
Reply With Quote #570

Ok it's done ;)

Hats MEGA Pack v1
135 custom hats!

Hats List: hatslist.txt
Cfg Files: cfg_files.7z

Download: Hats_Pack.7z ~50MB / Hats_Pack_Bziped.7z For Fast-DL
Models from: http://www.facepunch.com and http://fpsbanana.com

Note: You can't use all models in one time ;/ So, I made cfg file with top hats, but you can find all hats in txt files and make your own cfg file. All hats have .dep files. Enyoy!

Plz add me karma ;-)
All credits goes to original models authors.
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Last edited by Zuko; 02-23-2011 at 06:02.
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