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[v2.5.2, March 19] Trouble in Terrorist Town mod


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Rivotril
Senior Member
Join Date: Feb 2014
Location: Argentina
Old 04-10-2016 , 05:53   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #531

Quote:
Originally Posted by GuskiS View Post
Can you tell me why can't you use 1.8.3?
Have you updated all files for server and then compiled all plugins with 1.8.3?


Can you tell me more about this?
Humm, i don't know how can it be, i just drop the idea couse could be really cool for the traitors (more chances to win), maybe can be an item (2 credits?) that "hide" te body (removes it) or a way to take a body (dissapear from the floor) and be able to drop it somewhere else (if you don't drop it on the last 15-20 seconds the body gets drop and you can't move it again)
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Rivotril
Senior Member
Join Date: Feb 2014
Location: Argentina
Old 04-18-2016 , 16:59   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #532

how can i set a player model? it's possible? i'm trying to do a new item but i can't get the player model to work :s
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GuskiS
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Join Date: Aug 2007
Location: Latvia
Old 04-19-2016 , 01:40   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #533

Im not sure why would you set different model to player, that means he can easily be identified from distance.
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The Hidden
Cowboys vs Indians
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Rivotril
Senior Member
Join Date: Feb 2014
Location: Argentina
Old 04-20-2016 , 21:30   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #534

Quote:
Originally Posted by GuskiS View Post
Im not sure why would you set different model to player, that means he can easily be identified from distance.
yeah, that's my idea, to set the player with a model and more HP
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bitterness.
Junior Member
Join Date: Jan 2016
Old 04-25-2016 , 06:15   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #535

Hi all, I like this mod very much and I since put it on my server I keep (thinking) trying adding new things/items to make it different from the others. So I started visiting some forums, looking for anything new, some codes or just people who wanted to help me doing some stuff, because I'm new in .sma and Pawn language...

I wanted to do two things: a Silver Gun and a Fake Innocent. I achieved get both items with some help.

* Silver Gun
Silver Gun (2 credits) marks an Innocent with a green glow, like the Golden (3 credits). But, if it's used on a Traitor it removes 50hp and mark it with a red glow. If you're marked in red you can buy the Fake Detective and the red glow switched into the blue one.

* Fake Innocent
I edited the source code of Fake Detective (2 credits) to 'create' a Fake Innocent (4 credits). I had some problems doing that but GuskiS could solve them quickly (Thanks!)
Also, if you're marked with the Silver Gun you can buy the Fake Innocent and the red glow switched into the green one.

I don't know if I could post both source codes and the modifications of .txt/.cfg files if anyone want to prove these 'new' items. Both works perfect.

Last edited by bitterness.; 04-26-2016 at 01:46. Reason: 'had' instead of 'have' :P
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GuskiS
Veteran Member
Join Date: Aug 2007
Location: Latvia
Old 04-26-2016 , 01:34   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #536

You can post them, just .sma file and resources if there are any.
Not sure I understand what is the problem with fake innocent.
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Trouble in Terrorist Town
MurderMod
The Hidden
Cowboys vs Indians
JailBreak Supreme
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bitterness.
Junior Member
Join Date: Jan 2016
Old 04-26-2016 , 05:20   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #537

* Silver Gun and Fake Innocent *

Here I re-upload the files. Now there are two files: ttt_fakeinnocent.zip and ttt_silvergun.zip

Installation:
*
Extract both files ;
* Copy .txt files to ./addons/amxmodx/data/lang/ ;
* Copy .mdl files to ./models/ttt/ ;
*
Copy .sma files to ./addons/amxmodx/scripting/ ; (you'll have to compile them)

By doing this, you can now enjoy these new addons.
Attached Files
File Type: zip ttt_fakeinnocent.zip (2.0 KB, 234 views)
File Type: zip ttt_silvergun.zip (147.8 KB, 214 views)

Last edited by bitterness.; 04-29-2016 at 22:14. Reason: simplified
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GuskiS
Veteran Member
Join Date: Aug 2007
Location: Latvia
Old 04-29-2016 , 02:51   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #538

Few suggestions:
If you are creating your own cvars, you don't need to tell other users to add it to the ttt_mod.cfg because ttt_register_cvar does that for you, just use that native.
Same goes for ttt_mod.ini they are added automatically. You can inform others that they will be created automatically, thus making it easier to install your plugins
As for language files, create your own file and add them there, for example, ttt_addons_bitterness.txt or something or better for each addon its own txt file, and include them in each of your plugins.

After doing this, installation will be just adding right files in right places Please do this and I'll link this post to main thread
__________________
Finished mods:
Trouble in Terrorist Town
MurderMod
The Hidden
Cowboys vs Indians
JailBreak Supreme
Survival Madness

Last edited by GuskiS; 04-29-2016 at 02:52.
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DylanVzG
New Member
Join Date: Apr 2016
Old 05-01-2016 , 07:34   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #539

as exchange the model of player and detective
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Rivotril
Senior Member
Join Date: Feb 2014
Location: Argentina
Old 05-02-2016 , 05:11   Re: [v2.5.2, March 19] Trouble in Terrorist Town mod
Reply With Quote #540

anything new comming up from you GuskiS?
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