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[ANY] Resize Players - 1.5.1 - 2014/11/20


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jpwanabe
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Old 10-23-2013 , 07:55   Re: [ANY] Resize Players - 1.4.0 - 28/06/2013
Reply With Quote #431

One big problem for me. After resized players are killed, they keep the scaled voices and damages after they respawn. Any idea on how I can fix this?
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cavifax
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Join Date: Sep 2013
Old 10-24-2013 , 22:20   Re: [ANY] Resize Players - 1.4.0 - 28/06/2013
Reply With Quote #432

Quote:
Originally Posted by jpwanabe View Post
One big problem for me. After resized players are killed, they keep the scaled voices and damages after they respawn. Any idea on how I can fix this?
Been having this problem too, please, fix
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ozgaming
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Join Date: Aug 2011
Old 10-25-2013 , 00:23   [ANY] Resize Players - 1.4.0 - 28/06/2013
Reply With Quote #433

Not sure if this has been asked as it's been awhile since I have followed this topic but is it possible to add a cool down timer to prevent them from using it over and over?
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11530
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Old 10-27-2013 , 09:37   Re: [ANY] Resize Players - 1.4.0 - 28/06/2013
Reply With Quote #434

Quote:
Originally Posted by jpwanabe View Post
One big problem for me. After resized players are killed, they keep the scaled voices and damages after they respawn. Any idea on how I can fix this?
It's not really an issue that the voices/damage remain scaled, it's that the bodies themselves reset to normal after some Valve update. This'll be one of the easier fixes, just have to decide the most fail-safe method to hook a respawn: SDKHooks or events.

Quote:
Originally Posted by ozgaming View Post
Not sure if this has been asked as it's been awhile since I have followed this topic but is it possible to add a cool down timer to prevent them from using it over and over?
Sure, I've had this requested via PMs and Steams a few times too, so I'll see about adding this. Also a native or two to assist in some other plugins.

The main issue slowing me down is just the implementation friagram and I were discussing in the previous page. The problem is that the steeper the terrain, the higher one will have to be elevated. Unless, for every resize, I make a for-loop checking the boundaries one step at a time, until some distance cap, but there should be easier methods.
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jpwanabe
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Old 10-27-2013 , 17:41   Re: [ANY] Resize Players - 1.4.0 - 28/06/2013
Reply With Quote #435

Quote:
Originally Posted by 11530 View Post
It's not really an issue that the voices/damage remain scaled, it's that the bodies themselves reset to normal after some Valve update. This'll be one of the easier fixes, just have to decide the most fail-safe method to hook a respawn: SDKHooks or events.

Could you add a convar to let us chose if we want players to remain scaled after a respawn?
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11530
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Old 10-27-2013 , 18:51   Re: [ANY] Resize Players - 1.4.0 - 28/06/2013
Reply With Quote #436

Quote:
Originally Posted by jpwanabe View Post
Could you add a convar to let us chose if we want players to remain scaled after a respawn?
Having players resize back to 100% on respawn doesn't seem desirable. The plugin intends for every player to respawn in their last specified scale, regardless of death. Timers aside of course.
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Seth.D
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Join Date: Apr 2011
Old 10-30-2013 , 21:37   Re: [ANY] Resize Players - 1.4.0 - 28/06/2013
Reply With Quote #437

Quote:
Originally Posted by 11530 View Post
Having players resize back to 100% on respawn doesn't seem desirable. The plugin intends for every player to respawn in their last specified scale, regardless of death. Timers aside of course.
So that's going to be fixed soon? Because it's a pain to have to reset someone's size every time after they die.

Great plugin otherwise though! I'm having a ton of fun with it.
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11530
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Old 10-31-2013 , 16:34   Re: [ANY] Resize Players - 1.4.0 - 28/06/2013
Reply With Quote #438

Quote:
Originally Posted by Seth.D View Post
So that's going to be fixed soon? Because it's a pain to have to reset someone's size every time after they die.

Great plugin otherwise though! I'm having a ton of fun with it.
Yea, I'm feeling the same. I'll have to find some time during a weekend, since I'm working crazy hours at the moment. Maybe a half-update.
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Seth.D
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Old 11-01-2013 , 03:56   Re: [ANY] Resize Players - 1.4.0 - 28/06/2013
Reply With Quote #439

Quote:
Originally Posted by 11530 View Post
Yea, I'm feeling the same. I'll have to find some time during a weekend, since I'm working crazy hours at the moment. Maybe a half-update.
Great! I'll be waiting for it.

Do you think it would be possible to make head hitboxes update with head size? Because if I inflate a head, the hitbox still remains the same.
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404UserNotFound
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Join Date: Dec 2011
Old 11-04-2013 , 19:11   Re: [ANY] Resize Players - 1.4.0 - 28/06/2013
Reply With Quote #440

Hey there 11530! Got a question for you. I'm going to be adding in "modelScale" args to my Boss Spawner plugin, and this plugin here has an excellent convar-based scale-limiting setup that I want to port over to the plugin.

Would it be alright if I used bits and pieces from this plugin to set up a proper scale-limiting system? Credit would of course be given to you in the thread and the plugin
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