Just tested this in 5v5 match on our server, it's really laggy and doing a cmds which is not a variable anymore it states in the server console, it also try to execute vars that aren't even in csgo.
Example like these.
http://i.imgur.com/09MLaEh.png
http://i.imgur.com/37mS9zF.png
Some more errors from log i found:
http://i.imgur.com/c2F78qa.png
5v5 match.
All typed !ready and we were off.
It states that i will restart 3 times, but only restarted 1 time(esl does 3 as well as in good old cs 1.x days).
After EVERY single round when either the bomb or the last kill gets logged theres a INSANE lag for 1 second.(happens for all players every single round)
The auto pause did not work hence when only 9 players (mp_pause_match)
And when the last player is back he should automatic get his money back and it should do(mp_unpause_match)
Server was struggling to keep up with performance, the more we got into the match the more bad server fps.
The second the last round of first half match was done the server was again going into some kind of lag loop for 5-10 seconds throwing weapons on ground from players and picking them up again until it finally moved all players(We thought for a second the server was crashed or something)
Spectating players from the actually spectate team will make every people you watch get stunned/locked, you cannot spectate any match with warmod on. It's like you have a invisible person who goes into the person from with weird view and completely off weapons. Sometimes players can see weapons fly in the air(That is the spectator flying around in free mode
LOL )
After the match was finished we wanted to test another map but the server crashed just right after the match was done(note we also had the gotv auto-recording zipping and uploading to FTP, hence the demo was broken and it did not upload to the ftp, all settings double checked.
Server would not go into hibernate when no players on server when using Warmod plugin. Without it works brilliant.
The menu(s) is very bad css act. Too clumsy, and waaaay too big, maybe let it show up in the middle(at least for admin menu)
http://i.imgur.com/kReZdYt.jpg
http://i.imgur.com/CefWazl.jpg
Example for player gui menu(/ready - !ready - !notready /notready - should still be an option for those who wish)
1: Ready(Do action ready for player)
2: Not Ready(Do action notready for player)
3: Exit(Do action don't show until next round if not all is ready up yet)
For server
1: Server settings(like load warmup.cfg or live.cfg(whatever),forcestart match,stop it, etc etc..)
2: Map change(Place important competitive maps first. Inferno,Cache,Mirage,Overpass,Dust 2,Nuke,Cobblestone,Train(This is WARMOD? Not FFA mod right?)
3: Kick,ban,slap,slay whatever
4: Misc for all NOT important stuff(It's not really important for any menus but just do some pretty basics grounds which is not frustrated to look in)
Give us the opportunity to customize ALL menus, since the menu structure is very bad, i for once could not use the custom server thing it would simply not let me change names or paths to cfgs(also let it accept basic commands like changelevel de_nuke without the sm_?.
and PLEASE give expand the menu to show more data than 1-6/7 entry's at a time.
For server cfg please update default server settings for like ESL they recently got updated a couple of months ago.
Latest Version: 07/10/2014
http://www.esl.eu/eu/csgo/download/26251762/
This match was tested on 1/1gbit fiber connection internal/external connection
Running on a 4790k cpu with 16gigs of 1600mhz ram, server is running from an high performance SSD.
and running windows. This server is purely server sided and nothing else is running on it besides csgo server and windows of course. Without warmod plugin the server runs csgo flawlessly 24/7 with a minimum of 128 tick.
I'm from the CSPromod team and i kinda got excited when i saw this warmod from one of my cspromod team member 1260, had his creation gotten to live in csgo
Small note: pretty much extracted theWarmod_BFG-0.2.5.5-Full-Windows.zip
, edited the settings, ran the server for the first time and i said it found new update 0.3, started to update and server crashed the first time. Second time it updated successful
Sorry for my grammar etc. Was in rush and off to bed have been a tuff day, just thought i would do this little review before i forgot it all since we played yesterday.. Off to bed with me. Hope to see the developer respond back to me with an update
and we will definitely test it once again and provide another feedback.
1 last edit!
Forgot to mention that overtime is broken too with settings, it was given us 16k instead of 10k and rounds was 10 instead of 6 even tho it was set to 10k some where in the default settings? Maybe look into that too.