A long time ago I wrote a pug plugin for Counter-Strike: Source and I decided to rework it a bit for CS:GO support, and release it. If you've ever played in an ESEA pug, the experience will be familiar. The only difference is that you aren't required to register or install a client; this plugin is not for ranked play (at least for the time being).
WHAT'S YOUR BEEF WITH ESEA?
I don't have beef with ESEA. I actually pay for a subscription. I'm just trying to give more people the opportunity to get good at the game. There is a huge skill gap
Stick any extra configuration you have inside cfg/server_pug.cfg
sm_pug_version - Report the PUG plugin version.
sv_maxplayers (default: 10) - Amount of players required for a match.
1. Copy pug.smx into addons/sourcemod/plugins/
2. Restart your server.
/help - List the PUG commands.
/dmg - Prints your damage dealt into private chat (must be dead)
/autodmg - Automatically print your damage dealt into private chat when dead
/chat - Mute / unmute public chat.
/teamchat - Mute / unmute team chat.
/ready - Ready up for match.
/notready - No longer ready up for match.
Sorry guys, this plugin doesn't play well with bots. If you can fix this, let me know.
CS:GO Test Server
RoundEnd has some broken control statement that may have been causing the map change bug. Let me know if this still occurs.
I've taken another look at Round End and it seems like the problem was more obvious than I originally thought. This should finally be free of the nasty map change bug.
After a long time of looking (sarcasm) it turns out Valve doesn't allow mp_maxrounds 0 in CS:GO, so it's now set to mp_maxrounds 999999 (which means you should change the map once every 999999 rounds at least, which really is not a problem for most people)
Sorry, no test server for CS:S yet.