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CSDM 2.1.3d KWo beta


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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 02-04-2010 , 02:58   Re: CSDM 2.1.2k beta
Reply With Quote #351

If You have troubles with getting CSDM2.1.2k to the basic work - then - You are in the right topic, but I still don't understand what You want. If Your problem is concerning to disabling CSDM on certain maps only (but on other maps You want to have it enabled) - then the right place of posting is that topic.
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C.H.U.D.
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Join Date: Apr 2008
Location: Long Island, NY
Old 02-06-2010 , 04:46   Re: CSDM 2.1.2k beta
Reply With Quote #352

Quote:
Originally Posted by KWo View Post
If You have troubles with getting CSDM2.1.2k to the basic work - then - You are in the right topic, but I still don't understand what You want. If Your problem is concerning to disabling CSDM on certain maps only (but on other maps You want to have it enabled) - then the right place of posting is that topic.

Hey KWO why don't you update the links in your signature. It does not lead to what it says. A direct link would be nice
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 02-06-2010 , 16:50   Re: CSDM 2.1.2k beta
Reply With Quote #353

Fixed. Thanks for the info. I wasn't aware our admins at BU have changed something in the filebase linking again.
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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slpknt
Senior Member
Join Date: Dec 2007
Location: Russia
Old 04-21-2010 , 04:43   Re: CSDM 2.1.2k beta
Reply With Quote #354

KWo, I use these settings:
Code:
;CSDM Configuration File
; Default settings by BAILOPAN

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Main plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[settings]

;Sets whether CSDM is enabled or not.
enabled = 1

;Sets whether or not players should be stripped of weapons on round start
; (excludes knife)
strip_weapons = 1

;Sets how long weapons should stay on the ground for after being dropped
;in seconds.  note that enabling this can create lots of lag for clients 
; AND server.  0 is immediate, -1 is infinite.
weapons_stay = 0

;Sets the spawn mode.
; "none" - users spawn at normal map spawn points
; "preset" - csdm_spawn_preset.amxx required, uses predefined spawns in config files
; -- others may be supplied by 3rd party plugins
spawnmode = preset

;Sets whether the bomb is removed
remove_bomb = 1

;Sets the spawn waiting time
spawn_wait_time = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the FFA plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ffa]
;Set whether free for all mode is enabled by default
enabled = 1

;Set whether the radar is scrambled (0) or hidden at all (1)
radar_disable = 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Misc plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[misc]
;Map objectives are removed by their flags.
; a - as_ maps
; b - buyzones are removed
; c - cs_ maps
; d - de_ maps
remove_objectives = abc

;Blocks people from using all buy commands
block_buy = 1

;Auto-refills ammo when it gets depleted
ammo_refill = 1

;Says a radio command to a player when they respawn
spawn_radio_msg = 0

;Hide money if block_buy is 1
hide_money = 1

;Hide timer if remove_objectives is acd or abcd
hide_timer = 1


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Stripper plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[stripper]
;Is stripping entities enabled?
enabled = 1

;write here the list of entities You want to remove from the map
;Note: 
;It's not recommended to put more then these listed below.
;HL sometimes behaves strange when You want to remove some entities
;so the plugin author cannot give You the warranty it will work
;with all entities You will write here. 
;These default ones below are tested and the game is not crashing with them

class = player_weaponstrip
class = game_player_equip
class = item_healthkit
class = item_battery
class = armoury_entity
class = item_longjump


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the ticketing plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ticketing]

;Is round ticketing enabled?
enabled = 0

;Number of times a team can have players respawn before they stop
;being able to respawn or (if the ticketing_player is enabled)
;number of times the player is able to respawn during one round
tickets = 10

;Shows the state of tickets: 0 - disabled, 1 - as HUD, 2 - as chat
show_state = 1

;Ticketing is counted for team (0) or separatelly for each player (1)
ticketing_player = 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the protection plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[protection]

;Is spawn protection enabled?
enabled = 1

;Is glowing enabled if protection is on?
glowing = 1

;Colors of glow shell, leave this in quotes
;The digits are R, G, B, A where A is the alpha transparency
; (as A gets higher, the glow shell is thicker)
colorst = "255 0 0 200"
colorsct = "0 0 255 200"
colorsffa = "0 255 0 200"

;Number of seconds someone is protected after respawn.
time = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the equip plugin for these sections
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[equip]

;Equip Menu flags: 
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy
menus = ps

;Autoitem flags:
; a - armor
; h - helmet
; g - grenades
; d - defusekit (CTs only!)
; n - nightvision
autoitems = ahg

;Grenade flags:
; f - flashbang
; h - he grenade
; s - smoke grenade
grenades = h

;Sets number of flashbangs given if
; grenades are enabled
fnadesnum = 2

;Enables the guns menu always when the players uses say "guns"
always_allow_gunmenu = 0

;;;;;;;;;;;;;;;;
;;WEAPON MENUS;;
;;;;;;;;;;;;;;;;

;Format for weapon menus is:
;shortname "Display Name" menupage
;Change the '1' to a '0' to block the weapon
;Removing or moving things 
;  from the list will change the order of the menus!

[secondary]
usp USP 1
glock18 Glock 1
deagle Deagle 1
;p228 P228 1
;elite Elite 1
;fiveseven "Five Seven" 1

[primary]
m4a1 M4A1 1
ak47 AK47 1
;aug AUG 1
;sg552 SG552 1
galil Galil 1
famas Famas 1
;scout Scout 1
awp AWP 1
;sg550 SG550 1
;m249 M249 1
;g3sg1 G3SG1 1
;ump45 "UMP 45" 1
mp5navy "MP5 Navy" 1
;m3 M3 1
;xm1014 XM1014 1
;tmp TMP 1
;mac10 "Mac 10" 1
;p90 P90 1


;List weapons here the bots can randomly have
;The short name must match one in the list above
[botsecondary]
deagle
glock
usp

[botprimary]
ak47
awp
galil
famas
m4a1
mp5navy

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the item mode plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[items]

;Is item mode enabled?
enabled = 0

;If set to 1, players will drop a pack of goodies when they die 
; (include weapon, ammo & jetpack); if set to 2  - same as one 
; but includes armor & heatlh also
drop_packs = 0

;Sets the number of armor given by a battery. Default is 15.
battery = 15

;Sets the number of health given by a medkit. Default is 15.
medkit = 15

;Sets the time to wait for an item to reappear on its place. Default is 20 (0 = permanent)
item_time = 20

;Sets how long packs stay on the ground. (Max is 30 seconds)
drop_time = 10

;If set to 1 the item will not have the falling down effect. Default is 0.
persistent_items = 0

;Sets how many he nades the user may keep in his hands. Default is 1.
max_hnades = 1

;Sets how many flashbangs the user may keep in his hands. Default is 2.
max_fnades = 2

;Sets how many smoke nades the user may keep in his hands. Default is 1.
max_snades = 1

;Allows/disallows to use gun menu if item mode is enabled.
;For example to pickup ammo You need item mode enabled, but guns You may 
;want to get from the menu instead from the ground.
no_gun_menu = 1


;Remove semicolons to restrict any of the following items
; or add the short weapon names of the weapons you want to restrict (m4a1, ak47, awp ...)
[item_restrictions]
;m4a1
;ak47
;aug
;sg552
;galil
;famas
;scout
;awp
;sg550
;m249
;g3sg1
;ump45
;mp5navy
;m3
;xm1014
;tmp
;mac10
;p90
;elite
longjump
medkit
battery
;pistolammo
;rifleammo
;shotammo
;smgammo
;awpammo
;paraammo
;fullammo
;armor
flashbang
;hegrenade
smokegrenade
Somehow T's are able to plant the bomb. Also the roundtime is shown. That didn't happen before today. I made no changes to any cfg files. Don't know why the bug occurs. Any advices?
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 04-22-2010 , 02:53   Re: CSDM 2.1.2k beta
Reply With Quote #355

Change this line:
remove_objectives = abc
to
remove_objectives = abcd
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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sphott
Member
Join Date: May 2010
Old 07-11-2010 , 20:04   Re: CSDM 2.1.2k beta
Reply With Quote #356

best re-write ever
but
1 have some maps where you only can choose pistol, and then you need every time when you respawn choose, you cant push menu 2,3. I created a version what shows the menu only once and when you type in "guns".

equipUser(id, to)
{
...
if (g_NightVision)
{
cs_set_user_nvg(id, 1)
}
}
g_mShowuser[id] = false
}

and another bug is when you don't want pistols the menu doesn't appear at all.

Code:
 ;;;;;;;;;;;;;;;;
;;WEAPON MENUS;;
;;;;;;;;;;;;;;;;

[secondary]

[primary]
scout Scout 1
but this works
Code:
 ;;;;;;;;;;;;;;;;
;;WEAPON MENUS;;
;;;;;;;;;;;;;;;;

[secondary]
wait nothing 1

[primary]
scout Scout 1
aaand when map cfg reloads csdm and turn on ffa somehow mp_friendlyfire = 1
you cant shoot your enemy down.
my solution is not so perfect, but works :
Code:
csdm_reload "csdm\extraconfigs\awp_ffa.cfg"
mp_limitteams 0
mp_autoteambalance 0
"mp_friendlyfire" "1"
"mp_freeforall" "1"
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Last edited by sphott; 07-11-2010 at 20:10.
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miqelm
Junior Member
Join Date: Jul 2010
Old 07-12-2010 , 18:06   Re: CSDM 2.1.2k beta
Reply With Quote #357

Hello i've got problem with CSDM
Logs shows me that
Quote:
L 07/13/2010 - 00:05:46: [AMXX] Plugin "csdm_main.amxx" failed to load: Plugin uses an unknown function (name "csdm_respawn") - check your modules.ini.
L 07/13/2010 - 00:05:46: [AMXX] Plugin "csdm_equip.amxx" failed to load: Plugin uses an unknown function (name "csdm_active") - check your modules.ini.
L 07/13/2010 - 00:05:46: [AMXX] Plugin "csdm_spawn_preset.amxx" failed to load: Plugin uses an unknown function (name "csdm_trace_hull") - check your modules.ini.
L 07/13/2010 - 00:05:46: [AMXX] Plugin "csdm_misc.amxx" failed to load: Plugin uses an unknown function (name "csdm_active") - check your modules.ini.
L 07/13/2010 - 00:05:46: [AMXX] Plugin "csdm_protection.amxx" failed to load: Plugin uses an unknown function (name "csdm_active") - check your modules.ini.
L 07/13/2010 - 00:05:47: [CSDM2] CSDM failed to load, contact author...
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 07-12-2010 , 20:03   Re: CSDM 2.1.2k beta
Reply With Quote #358

If you have a non-steam server, you have to use 2.1.1.
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Alucard^
AMXX Moderator: Others
Join Date: Sep 2007
Location: Street
Old 07-26-2010 , 00:50   Re: CSDM 2.1.2k beta
Reply With Quote #359

Sry if this is answered but, i should use 2.1.2 or 2.1.2k? I know is beta but... i think a lot of people tested this, so i am asking to people that tested... this work perfect?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 07-26-2010 , 06:59   Re: CSDM 2.1.2k beta
Reply With Quote #360

Reaf the first post and see the changes. It works fine, yes.
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