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[TF2] PropHunt 1.93


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marcusx
Member
Join Date: Aug 2007
Old 02-22-2010 , 04:29   Re: [TF2] PropHunt 1.5
Reply With Quote #311

87.98.166.81:27085 FR - Les Bras Casses [Fun](PropHunt) Cache-Cache
The LBC is finally launching their server PropHunt

www.team-lbc.fr
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Thalion
Member
Join Date: Oct 2009
Location: Mount Dora, Florida, USA
Old 02-22-2010 , 09:52   Re: [TF2] PropHunt 1.5
Reply With Quote #312

Hey, can you add a cvar to enable/disable this plugin?
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Lag
Junior Member
Join Date: Oct 2009
Old 02-24-2010 , 13:02   Re: [TF2] PropHunt 1.5
Reply With Quote #313

installed this about a few days ago, plugin runs fine but somehow it seems to crash the server from time to time... the server then just restarts and comes back on the default start map.

is this a known bug? I've looked in the srcds logs but can't find any error messages before the crash.

edit:

Listing 6 plugins:
[01] SourceMod (1.3.1) by AlliedModders LLC
[02] RunTeamLogic (1.0.3) by AlliedModders
[03] TF2 Tools (1.3.1) by AlliedModders LLC
[04] BinTools (1.3.1) by AlliedModders LLC
[05] SDK Tools (1.3.1) by AlliedModders LLC
[06] SDK Hooks (1.3.0) by Tsunami

[SM] Listing 18 plugins:
01 "Nextmap" (1.3.1) by AlliedModders LLC
02 "Basic Info Triggers" (1.3.1) by AlliedModders LLC
03 "Admin File Reader" (1.3.1) by AlliedModders LLC
04 "Basic Comm Control" (1.3.1) by AlliedModders LLC
05 "Basic Ban Commands" (1.3.1) by AlliedModders LLC
06 "Basic Chat" (1.3.1) by AlliedModders LLC
07 "PropHunt" (1.5) by Darkimmortal
08 "Fun Commands" (1.3.1) by AlliedModders LLC
09 "Anti-Flood" (1.3.1) by AlliedModders LLC
10 "Sound Commands" (1.3.1) by AlliedModders LLC
11 "Client Preferences" (1.3.1) by AlliedModders LLC
12 "Admin Help" (1.3.1) by AlliedModders LLC
13 "Basic Commands" (1.3.1) by AlliedModders LLC
14 "Admin Menu" (1.3.1) by AlliedModders LLC
15 "Basic Votes" (1.3.1) by AlliedModders LLC
16 "Player Commands" (1.3.1) by AlliedModders LLC
17 "Reserved Slots" (1.3.1) by AlliedModders LLC
18 "Fun Votes" (1.3.1) by AlliedModders LLC
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Sun-Que
Junior Member
Join Date: Jan 2010
Location: Australia Mate :D
Old 02-26-2010 , 05:49   Re: [TF2] PropHunt 1.5
Reply With Quote #314

Edit#4:
Just fixed my problem.. turns out you do need RunTeamLogic -.-
Sorry for waste of time..

Quote:
Originally Posted by Thalion View Post
Hey, can you add a cvar to enable/disable this plugin?
Also, second this request
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Last edited by Sun-Que; 02-26-2010 at 23:02. Reason: Fixed Problem
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Geit
Senior Member
Join Date: Oct 2009
Location: Home
Old 03-02-2010 , 16:30   Re: [TF2] PropHunt 1.5
Reply With Quote #315

Just a heads up, we are now looking for suggestions for the next version of prophunt from most of the major prophunt server providers, please feel free to make them here too.
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 03-02-2010 , 17:04   Re: [TF2] PropHunt 1.5
Reply With Quote #316

The outcome so far of our suggestions thread:

  • Added engineer (minus sentry) and medic (minus blutsauger and medigun/kritzkrieg)
  • New mouse controls (LMB = toggle version of old RMB camera lock; RMB = first/third person toggle)
  • Forced tf_weapon_criticals on
  • Crits disabled (regardless of tf_weapon_criticals)
  • Increased tf_arena_max_streak (team scramble) to 5
  • Various minor optimisations
All of these are live on gamingmasters.co.uk:27019

I'm also working on not having anyone sitting out, with mixed results so far.
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flubber
Senior Member
Join Date: Oct 2007
Old 03-09-2010 , 08:15   Re: [TF2] PropHunt 1.5
Reply With Quote #317

Anyway we can have the speak menu , since there's no taunt system like the gmod prophunt, this is really missing.
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 03-09-2010 , 11:21   Re: [TF2] PropHunt 1.5
Reply With Quote #318

The HUD is just hidden so the menu should still work as normal.
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 03-09-2010 , 14:33   Re: [TF2] PropHunt 1.5
Reply With Quote #319

I've just fixed a slightly incorrect linux offset for WeaponEquip in gamedata/givenameditem.games.txt, which was probably the reason why linux servers ended up with scatterguns floating in midair instead of being given to the last prop alive.

Simply update that file from the Data Pack, or change the linux offset manually from 249 to 250.
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flubber
Senior Member
Join Date: Oct 2007
Old 03-10-2010 , 15:49   Re: [TF2] PropHunt 1.5
Reply With Quote #320

Thanks that was pretty annoying.
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