Quote:
Originally Posted by The Angel Reality
Yeah, vexd will make unknown pragmas when compile.
Fix this headline though:
Can you btw add this to the top at your guide, I already know it... Just for other people:
1. What False and True has with your tutorial to do.
2. What If and else has with your tutorial to do.
3. Explain why you are including module utillities in your tutorial. (Remove the vexd BTW)
4. What bools have with your tutorial to do.
5. What public _init is.
6. What [SH_Maxslots] is.
7. What temps is.
8. The condition Haspower = 0 or 1.
9. What CSW Means.
10. What defining is.
- Want me to explain it though?
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1) do you mean in the sh Create hero function?
2) If they dont know what if, then, else functions are this is too advanced for them anyway
3) They should know what header files are
4) they should know what boolean varriables are
5) I am not going to explain public/private functions
6) I explained SH_MAXSLOTS+1 as much as I am going to
7) Temps? you mean tempentities? I gave them a link for explination, about as much as I will do on that
8 )They should understand the returning of a conditional statement, I explained it as much as I plan to.
9) CSW just stands for
Counter
Strike
Weapon
10) you mean #define, they should know that already
I will get on removing Vexd, from the explinations asap
Quote:
Originally Posted by vittu
Please remove all Vexd_Utilities coding, amx is no longer supported so there is no reason for it. Plus it's very silly to mix modules like Vexd_Utilities, engine, and fakemeta. Since this is a tutorial and they are beginners engine would probably be the easiest for them to understand, so you should probably only show them how to do it with engine even though fakemeta will be standard with future versions of SH.
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I will first change it to engine then show a comented out way of doing it in fakemeta, hows that sound?
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