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[TF2] Projectile Particles


  
 
 
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Author
11530
Veteran Member
Join Date: Sep 2011
Location: Underworld
Plugin ID:
3024
Plugin Version:
1.1.0
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Attach particle effects to multiple projectiles
    Old 06-18-2012 , 19:02   [TF2] Projectile Particles
    Reply With Quote #1


    [TF2] Projectile Particles
    Version 1.1.0




    Description:
    Attaches particle systems to a configurable list of projectiles.
    Commands:
    • sm_particles | Toggles an individual's particle effects on/off | Default Flag: NONE (PUBLIC)
    • sm_projectileparticles_reload | Reloads the config file (see below) | Default Flag: CONFIG (I)

    Cvars:
    • sm_projectileparticles_version | Plugin version. Do not edit.
    • sm_projectileparticles_enabled | 0 = Disable plugin, 1 = Enable plugin | Default Value: 1
    • sm_projectileparticles_clientdefault | 0 = Turned off for clients by default, 1 = Turned on | Default Value: 1
    • sm_projectileparticles_mode | 1 = All players, 2 = Admins with correct flag | Default Value: 2
    • sm_projectileparticles_adminflag | Admin flag to use if above mode is set to 2 | Default Value: b

    Config File:
    The plugin reads the config file at addons/sourcemod/data/projectile_particles.cfg for a list of particle systems to attach - the structure of which is below. This example adds a blue trail to syringes and beams to huntsman arrows, and is also used in the sample file attached to the bottom of this post.
    Code:
    "tf_projectile_arrow"
    {
    	"Particle" "superrare_beams1"
    	"Clusters" "2"
    }
    "tf_projectile_syringe"
    {
    	"Particle" "coin_large_blue"
    	"Clusters" "1"
    }
    "tf_projectile_pipe"
    {
    	"Particle" "critical_grenade_blue_extra"
    	"Clusters" "2"
    	"Team" "1"
    }
    Config File Usage:
    You may use keywords Particle/Particles and Cluster/Clusters, the latter being the number of groups of particles to use (particle volume). You may also specify multiple particles separated with a comma, and zero whitespace, e.g. "coin_blue,critical_grenade_red_extra"
    You may find a list of possible particles and projectiles below in the second post.

    The new Team/team key's feature depends on its value. If set to 1 then the particle system (if of the form *_red* or *_blu(e)*) will change color to red/blue depending on which team the player is on. Simply give one or the other as the particle system (usually doesn't matter which). If the value is set to 2 or 3 then the particle system will only be available to those on the RED/BLU team respectively. This could also be useful for game modes like VSH or FF2.
    Installation:
    Place ProjectileParticles.smx into your addons/sourcemod/plugins folder.
    Create your own custom config file (addons/sourcemod/data/projectile_particles.cfg) or use the one below as a basis.
    This plugin requires SDKHooks to operate.
    Changelog:
    • 1.0.0
      • Original version.
    • 1.1.0
      • Fixed 'array out of bounds' error.
      • Added Team key to config file particle list.

    Downloads prior to update: 72/42/94
    Attached Files
    File Type: smx ProjectileParticles.smx (8.0 KB, 1932 views)
    File Type: sp Get Plugin or Get Source (ProjectileParticles.sp - 1752 views - 10.4 KB)
    File Type: cfg projectile_particles.cfg (256 Bytes, 2152 views)
    __________________

    Last edited by 11530; 07-12-2012 at 20:37. Reason: Update to 1.1.0
    11530 is offline
     



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