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DenisHands
New Member
Join Date: Jun 2011
Old 01-02-2012 , 03:08   Re: [TF2] VS Saxton Hale Mode
#2541

Two problems I find frequently

Is there any reason why constantly you can be in spectator (gaining queue points) and then get kicked to boss? Is there going to be a fix for this? some of our pubbers quickly step out and think it is ok if they are in spec they wont be boss but however they do then they randomly miss their turn.

It seems if u click spectator and a class after a certain number of people have been killed you can randomly spawn half way through a round. Is this a bug? has anyone else found it, i stumbled upon it randomly then after one of our junior members said about it as they have noticed it also. I also see some other people on our server seem to know about it cause they respawn a few times each round only for me to detect them.
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 01-02-2012 , 04:27   Re: [TF2] VS Saxton Hale Mode
#2542

Quote:
Originally Posted by DenisHands View Post
Is there any reason why constantly you can be in spectator (gaining queue points) and then get kicked to boss? Is there going to be a fix for this? some of our pubbers quickly step out and think it is ok if they are in spec they wont be boss but however they do then they randomly miss their turn.
It's a thing I've noticed in the past already, here's how to fix it:
In the source code, find
PHP Code:
stock FindNextHale(bool:array[]) 
Then replace
PHP Code:
if (IsValidClient(i) && GetClientTeam(i) != _:TFTeam_Unassigned
with
PHP Code:
if (IsValidClient(i) && GetClientTeam(i) != _:TFTeam_Unassigned && GetClientTeam(i) != _:TFTeam_Spectator
Compile it and put it in the "plugins" folder and you should be fine.
Quote:
Originally Posted by DenisHands View Post
It seems if u click spectator and a class after a certain number of people have been killed you can randomly spawn half way through a round. Is this a bug? has anyone else found it, i stumbled upon it randomly then after one of our junior members said about it as they have noticed it also. I also see some other people on our server seem to know about it cause they respawn a few times each round only for me to detect them.
Never happened to me
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 01-02-2012 , 06:26   Re: [TF2] VS Saxton Hale Mode
#2543

What is pretty known is:

You join the game and are in spectator (you have not choosen a class) if the round starts then and your still spec, you can choose a class. Choose that class *again* and you will join the game hallfway. This has always been in there.
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 01-02-2012 , 11:10   Re: [TF2] VS Saxton Hale Mode
#2544

Quote:
Originally Posted by snelvuur View Post
What is pretty known is:

You join the game and are in spectator (you have not choosen a class) if the round starts then and your still spec, you can choose a class. Choose that class *again* and you will join the game hallfway. This has always been in there.
yep
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 01-02-2012 , 17:06   Re: [TF2] VS Saxton Hale Mode
#2545

We just missed one year anniversary of this thread.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-03-2012 , 04:43   Re: [TF2] VS Saxton Hale Mode
#2546

Bahhh I should have made the new thread on the anniversary, but oh well.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-03-2012 , 17:55   Re: [TF2] VS Saxton Hale Mode
#2547

Oh something *very* important I need to know: does anyone crash on arena_sawmill? I'm observing something where the server *always* goes down on arena_sawmill. However, this occurs regardless of what plugins are loaded, so I doubt it's VSH (I removed SourceMod/MetaMod completely and it still locked up on sawmill).
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 01-03-2012 at 18:16.
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 01-03-2012 , 18:25   Re: [TF2] VS Saxton Hale Mode
#2548

I'm running a customized version but no, didn't get any crashes on sawmill or any other map at all.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 01-03-2012 , 18:48   Re: [TF2] VS Saxton Hale Mode
#2549

running sawmill in the rotation, doesn't crash.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-03-2012 , 19:48   Re: [TF2] VS Saxton Hale Mode
#2550

Found the issue, there was a file 'arena_sawmill_l_0.lmp', deleted it stopped the lockup. Strange. If your server locks up/crashes on a particular map, see if there's a .lmp file for that map, back up that file then delete it.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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