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[TF2] Advanced Infinite Ammo


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vipersnake2
New Member
Join Date: Jun 2013
Old 06-04-2013 , 05:44   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #221

Heres a screenshot of the console
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vipersnake2
New Member
Join Date: Jun 2013
Old 06-04-2013 , 05:56   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #222

okay so i finally got the server to read the smx and i launch the server and it doesnt say failed in the console anymore, although when i type "sm_aia_all 1" in the server console, ingame it says "[SM] Advanced Infinite Ammo for everyone enabled" and I shoot and my clip and ammo are still normal

Last edited by vipersnake2; 06-04-2013 at 05:58.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 06-21-2013 , 22:24   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #223

Apparently nobody likes Merasmus's grenades:

Code:
L 06/21/2013 - 18:24:14: [SM] Native "GetEntProp" reported: Property "m_iItemDefinitionIndex" not found (entity 1086/tf_weaponbase_merasmus_grenade)
L 06/21/2013 - 18:24:14: [SM] Displaying call stack trace for plugin "TF2_iammo.smx":
L 06/21/2013 - 18:24:14: [SM]   [0]  Line 543, AIA.sp::GiveInfiniteAmmo()
L 06/21/2013 - 18:24:14: [SM]   [1]  Line 499, AIA.sp::SDKHooks_OnPreThink()
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dbmiller5
Senior Member
Join Date: Jun 2011
Old 06-25-2013 , 23:58   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #224

I need to remove sandman/wrap balls from my server. I have tried the method on page one to remove them, but it has not worked. Can someone please upload a working smx file with those removed from infinite ammo. Thank you!!!
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Creadle
Junior Member
Join Date: May 2012
Old 07-10-2013 , 11:05   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #225

where can I define the adminflag?
Code:
17:00:20 Unknown command "sm_fia_adminflag"
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 07-10-2013 , 16:27   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #226

http://wiki.alliedmods.net/Overridin...ess_(SourceMod)
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-10-2013 , 23:05   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #227

The link would be this, rather than that (AM's link parser doesn't catch end-parentheses sometimes).
http://wiki.alliedmods.net/Overridin...28SourceMod%29 would also work, I believe.
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captaindeterprimary
AlliedModders Donor
Join Date: Sep 2012
Old 07-11-2013 , 00:37   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #228

medic primaries need to be limited/removed. I have removed there index's and it still does nothing
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Last edited by ; Today at 08:20 AM. Reason: Get rid of s
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11530
Veteran Member
Join Date: Sep 2011
Location: Underworld
Old 07-11-2013 , 08:59   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #229

Re: Crashes

I can confirm the Crusader's Crossbow with this plugin is now able to fire about 60 arrows per second. This, along with the weapon's new particle effects that move with each arrow means it is possible to crash servers.

@vman By removing it from the switch statement it will use the default infinite ammo. Instead add a case (if there isn't already) for 305 (the crossbow) with a blank block.

Code:
case 305:
{
    //Nothing here.
}
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Last edited by 11530; 07-11-2013 at 09:09.
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captaindeterprimary
AlliedModders Donor
Join Date: Sep 2012
Old 07-11-2013 , 09:38   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #230

Quote:
Originally Posted by 11530 View Post
Re: Crashes

I can confirm the Crusader's Crossbow with this plugin is now able to fire about 60 arrows per second. This, along with the weapon's new particle effects that move with each arrow means it is possible to crash servers.

@vman By removing it from the switch statement it will use the default infinite ammo. Instead add a case (if there isn't already) for 305 (the crossbow) with a blank block.

Code:
case 305:
{
    //Nothing here.
}
I have had client crashes with all medic primaries . I will upload it in second.

Code:
		case 17,204,36,305,412:
		{
		}

==Edit==
The attached version has removed Sandman, Beggers, Medic Primaries. I found some people crash when these are spammed. Source is in zip
Attached Files
File Type: zip AdvancedInfiniteAmmo(nosandmanbeggerssyringe).zip (22.4 KB, 130 views)
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Last edited by ; Today at 08:20 AM. Reason: Get rid of s

Last edited by captaindeterprimary; 07-11-2013 at 09:46. Reason: attachment
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