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[CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)


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M4ketech
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Join Date: Dec 2016
Location: Helsinki, Finland
Old 12-10-2016 , 19:35   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #191

Quote:
Originally Posted by Lannister View Post
"Required extension "dhooks" file("dhooks.ext") not running""

The error log says all
Yeah, i search google and read tons of these alliedmodders pages. Plugin was something Dhooks2. I was thinking sourcemod includes dhooks.

Any tips for clean screen as zombie and disable that countdown voice at start? there was something like this code, but cant find anything related to voice or sound.
xxxxxx_mzombie_countdown 1 -> 0
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M4ketech
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Join Date: Dec 2016
Location: Helsinki, Finland
Old 12-10-2016 , 20:26   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #192

Quote:
Originally Posted by M4ketech View Post
Yeah, i search google and read tons of these alliedmodders pages. Plugin was something Dhooks2. I was thinking sourcemod includes dhooks.

Any tips for clean screen as zombie and disable that countdown voice at start? there was something like this code, but cant find anything related to voice or sound.
xxxxxx_mzombie_countdown 1 -> 0
Cleaning screen: https://forums.alliedmods.net/showpo...72&postcount=2
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M4ketech
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Join Date: Dec 2016
Location: Helsinki, Finland
Old 12-12-2016 , 16:02   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #193

Models not working.

I just started to upload models, humans side are ready, still some arms bugs. But major issue right now is this, all models are like statues, if they jump, i just see standing player. So all models are just like back- and forward moving statues. Im using this http://gamebanana.com/skins/150025

I contact to model maker, and he showed pictures etc that models working. So there is bug on ZR i think, going to look logs, but i think they are still empty...

https://www.twitch.tv/m4ketech/v/107073314
We are crouching and jumping, and im invisible when there is more then one user with same model.


And second small issue:
L 12/12/2016 - 22:19:55: [SM] [0] FormatEx
L 12/12/2016 - 22:19:55: [SM] [1] Line 252, L:\CSGOSERVER\cs_go\csgo\addons\sourcemod\scr ipting\franug_weapons.sp::Menu_Options
L 12/12/2016 - 22:19:55: [SM] [3] DisplayMenu
L 12/12/2016 - 22:19:55: [SM] [4] Line 157, L:\CSGOSERVER\cs_go\csgo\addons\sourcemod\scr ipting\franug_weapons.sp:isplayOptionsMenu
L 12/12/2016 - 22:19:55: [SM] [5] Line 319, L:\CSGOSERVER\cs_go\csgo\addons\sourcemod\scr ipting\franug_weapons.sp::Aparecer
L 12/12/2016 - 22:19:55: [SM] Exception reported: Language phrase "Menu_Random" not found
L 12/12/2016 - 22:19:55: [SM] Blaming: franug_weapons.smx

Last edited by M4ketech; 12-12-2016 at 17:45.
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 12-13-2016 , 07:28   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #194

Quote:
Originally Posted by M4ketech View Post
Models not working.

I just started to upload models, humans side are ready, still some arms bugs. But major issue right now is this, all models are like statues, if they jump, i just see standing player. So all models are just like back- and forward moving statues. Im using this http://gamebanana.com/skins/150025

I contact to model maker, and he showed pictures etc that models working. So there is bug on ZR i think, going to look logs, but i think they are still empty...

https://www.twitch.tv/m4ketech/v/107073314
We are crouching and jumping, and im invisible when there is more then one user with same model.


And second small issue:
L 12/12/2016 - 22:19:55: [SM] [0] FormatEx
L 12/12/2016 - 22:19:55: [SM] [1] Line 252, L:\CSGOSERVER\cs_go\csgo\addons\sourcemod\scr ipting\franug_weapons.sp::Menu_Options
L 12/12/2016 - 22:19:55: [SM] [3] DisplayMenu
L 12/12/2016 - 22:19:55: [SM] [4] Line 157, L:\CSGOSERVER\cs_go\csgo\addons\sourcemod\scr ipting\franug_weapons.sp:isplayOptionsMenu
L 12/12/2016 - 22:19:55: [SM] [5] Line 319, L:\CSGOSERVER\cs_go\csgo\addons\sourcemod\scr ipting\franug_weapons.sp::Aparecer
L 12/12/2016 - 22:19:55: [SM] Exception reported: Language phrase "Menu_Random" not found
L 12/12/2016 - 22:19:55: [SM] Blaming: franug_weapons.smx
I am sure that this is a model problem, you can try with a skin chooser plugin for check that bug.

And about the log error, you need to upload the translation file that the plugin contain.

Quote:
Originally Posted by Wan186 View Post
Hey Franc1sco.

I'm talking for all the CSGO ZE mappers and server admins.

We got a problem: the 150 MB limit requested for using the FastDownload feature. As CSGO have so few materials and models, mappers and porters are reaching the limit just too easily.
That makes players downloading twice the map (bzip with FastDownload, then BSP with regular download), and leads to bandwith bottlenecks and players getting disconnected.

We can't request players to change their maxdownloadfilesizemb var... It's dumb, but it's a fact. This is where you can do something...

1) We can reduce map size, if all the musics was played by the server like a radio. Old maps will still use the regular way, but for new ones, we can think about using a convar command to launch them. So we can provide the musics outside the bsp. As MP3 files are no more compressed when the BSP is bzipped, we can reduce the BSP filsize by an average 50 MB, and the bzip by near half of the filesize.

2) That could be neat that the ZR plugin delivers materials/models (and maybe musics if the first point isn't possible or considered good) through separated bzip packages. One for materials, one for models... I know there's C++ libraries to manipulate BSP files, to make this process near automated for server owners. So this part is pretty like "easy". The major problem is: can you make the plugin delivers bzip packages depending on the map that will be loaded?

I know this may be an hard work. But this can lead ZE to finally get a very high visual quality. With scripts that Luffaren is making for mappers, this can lead ZE to another level.

Contact with me in steam
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Contact: Steam, Telegram or discord ( franug ).

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Last edited by Franc1sco; 12-13-2016 at 07:31.
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rsg
Member
Join Date: Apr 2011
Old 12-30-2016 , 06:38   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #195

L 12/30/2016 - 11:18:27: [SM] Exception reported: Invalid memory access
L 12/30/2016 - 11:18:27: [SM] Blaming: zombiereloaded.smx
L 12/30/2016 - 11:18:27: [SM] Call stack trace:
L 12/30/2016 - 11:18:27: [SM] [1] Line 750, zr/weapons/weapons.inc::WeaponsGetClientWeapons
L 12/30/2016 - 11:18:27: [SM] [2] Line 804, zr/infect.inc::InfectHumanToZombie
L 12/30/2016 - 11:18:27: [SM] [3] Line 362, zr/infect.inc::InfectOnClientHurt
L 12/30/2016 - 11:18:27: [SM] [4] Line 245, zr/event.inc::EventPlayerHurt
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 12-31-2016 , 21:45   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #196

Added new native and cvar. See "Code Changes" for more info.
__________________
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Coding on CS2 and taking paid and free jobs.

Contact: Steam, Telegram or discord ( franug ).

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Last edited by Franc1sco; 12-31-2016 at 21:45.
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eXtreme911
Junior Member
Join Date: Dec 2014
Location: Germany
Old 01-18-2017 , 20:45   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #197

Since 2 days now i get this error, and my Server is crashing one time a day since the errors occours.

I am using sourcemod [5967] the newest version and the newest version of this Plugin.

L 01/19/2017 - 02:12:43: SourceMod error session started
L 01/19/2017 - 02:12:43: Info (map "zm_desert_fortress_b8_ver2") (file "errors_20170119.log")
L 01/19/2017 - 02:12:43: [SM] Exception reported: Property "m_nRenderMode" not found (entity 411/weaponworldmodel)
L 01/19/2017 - 02:12:43: [SM] Blaming: zombiereloaded.smx
L 01/19/2017 - 02:12:43: [SM] Call stack trace:
L 01/19/2017 - 02:12:43: [SM] [0] SetEntProp
L 01/19/2017 - 02:12:43: [SM] [1] Line 308, E:\franugcompiler\include\entity_prop_stocks. inc::SetEntityRenderMode
L 01/19/2017 - 02:12:43: [SM] [2] Line 147, zr/weapons/weaponalpha.inc::WeaponAlphaApplyWeaponAlpha
L 01/19/2017 - 02:12:43: [SM] [3] Line 98, zr/weapons/weaponalpha.inc::WeaponAlphaOnItemPickupPost
L 01/19/2017 - 02:12:43: [SM] [4] Line 432, zr/weapons/weapons.inc::WeaponsOnItemPickupPost
L 01/19/2017 - 02:12:43: [SM] Exception reported: Property "m_nRenderMode" not found (entity 411/weaponworldmodel)
L 01/19/2017 - 02:12:43: [SM] Blaming: zombiereloaded.smx

This happens on every map and seems a bit random, cause after a restart it takes awhile until the erros shows up. Since i got those error i didnt changed mutch. Hopefully somebody can help me this error seems rare, cause on google i just found one thread which is pretty old and they did not fixed it as i know ^^
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eXtreme911
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Join Date: Dec 2014
Location: Germany
Old 01-19-2017 , 08:50   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #198

Quote:
Originally Posted by eXtreme911 View Post
Since 2 days now i get this error, and my Server is crashing one time a day since the errors occours.

I am using sourcemod [5967] the newest version and the newest version of this Plugin.

L 01/19/2017 - 02:12:43: SourceMod error session started
L 01/19/2017 - 02:12:43: Info (map "zm_desert_fortress_b8_ver2") (file "errors_20170119.log")
L 01/19/2017 - 02:12:43: [SM] Exception reported: Property "m_nRenderMode" not found (entity 411/weaponworldmodel)
L 01/19/2017 - 02:12:43: [SM] Blaming: zombiereloaded.smx
L 01/19/2017 - 02:12:43: [SM] Call stack trace:
L 01/19/2017 - 02:12:43: [SM] [0] SetEntProp
L 01/19/2017 - 02:12:43: [SM] [1] Line 308, E:\franugcompiler\include\entity_prop_stocks. inc::SetEntityRenderMode
L 01/19/2017 - 02:12:43: [SM] [2] Line 147, zr/weapons/weaponalpha.inc::WeaponAlphaApplyWeaponAlpha
L 01/19/2017 - 02:12:43: [SM] [3] Line 98, zr/weapons/weaponalpha.inc::WeaponAlphaOnItemPickupPost
L 01/19/2017 - 02:12:43: [SM] [4] Line 432, zr/weapons/weapons.inc::WeaponsOnItemPickupPost
L 01/19/2017 - 02:12:43: [SM] Exception reported: Property "m_nRenderMode" not found (entity 411/weaponworldmodel)
L 01/19/2017 - 02:12:43: [SM] Blaming: zombiereloaded.smx

This happens on every map and seems a bit random, cause after a restart it takes awhile until the erros shows up. Since i got those error i didnt changed mutch. Hopefully somebody can help me this error seems rare, cause on google i just found one thread which is pretty old and they did not fixed it as i know ^^
Fixed ! The error was created by something else. spawnunlag.smx + bot_join_after_player "0" is creating this error
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Last edited by eXtreme911; 01-19-2017 at 08:51. Reason: grammar
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ViralPlayZ
New Member
Join Date: Dec 2016
Location: EDDM
Old 01-19-2017 , 10:41   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #199

Hey guys,

does someone experience the clients crashing/getting timed out issue on your servers, too?
Is the problem really in precaching resources like stated in another thread?

Or does maybe someone know how this can be fixed or is it really a bug Valve needs to fix?

Thanks!
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StreeT23
New Member
Join Date: Feb 2017
Old 02-04-2017 , 05:10   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #200

Good afternoon. After the upgrade, there have been mistakes. Please help to fix. CS:GO

L 02/04/2017 - 11:554: [SM] Exception reported: Failed to locate function
L 02/04/2017 - 11:554: [SM] Blaming: zombiereloaded.smx
L 02/04/2017 - 11:554: [SM] Call stack trace:
L 02/04/2017 - 11:554: [SM] [0] CS_TerminateRound
L 02/04/2017 - 11:554: [SM] [1] Line 278, zr/roundend.inc::RoundEndTerminateRound
L 02/04/2017 - 11:554: [SM] [2] Line 194, zr/roundend.inc::RoundEndTimer
L 02/04/2017 - 12:01:49: [SM] Exception reported: Failed to locate function
L 02/04/2017 - 12:01:49: [SM] Blaming: zombiereloaded.smx

Last edited by StreeT23; 02-04-2017 at 05:11.
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