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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 01-23-2011 , 14:17   Re: [TF2] VS Saxton Hale Mode
#191

Ok i know the outlines where not a gameplay idea, and frankly i didn't like it too. But!, what would be handy is if you could do such a thing for saxton for say 10/15 seconds and then remove the outlines.

Basicly there are some levels/map where saxton is pretty much within 2 seconds right in your face. This doesn't improve gameplay since you die almost instant. With this you can find your way around saxton , and then everybody has a normal fair chance to die
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 01-23-2011 , 15:11   Re: [TF2] VS Saxton Hale Mode
#192

ok now that i have everything up to date i want to say why are some of the weapons not showing up at times or we cant pick them? weird.

plus this is still happening when someone puts down sticky bombs or even a sentry they disappear ? this is happening alot someone let me know what to do to fix this please

Last edited by RavensBro; 01-25-2011 at 19:44.
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 01-24-2011 , 04:06   Re: [TF2] VS Saxton Hale Mode
#193

Big update coming soon...
http://www.youtube.com/watch?v=FeIdyIYBW3o
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snelvuur
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Join Date: Jun 2008
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Old 01-24-2011 , 16:45   Re: [TF2] VS Saxton Hale Mode
#194

And please could you create something that the people will only be allowed to cap the point if there is less then xx players alive? Now sometimes when the cap is open they rush it and its gameover, while most prefer to just go after hale (and the person who is hale too)

Ow and if you teleport as boss, the person you teleport towards gets stuck and cant walk away most of the time..
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jasonfrog
Senior Member
Join Date: Mar 2008
Old 01-24-2011 , 17:17   Re: [TF2] VS Saxton Hale Mode
#195

Quote:
Originally Posted by snelvuur View Post
And please could you create something that the people will only be allowed to cap the point if there is less then xx players alive? Now sometimes when the cap is open they rush it and its gameover, while most prefer to just go after hale (and the person who is hale too)
Try this.
sm_saxtonremainingplayers X (default is 3)



edit: Changed to hint message as per suggestion in post below.
Attached Files
File Type: sp Get Plugin or Get Source (saxtonhalecptoggle.sp - 380 views - 3.0 KB)
File Type: smx saxtonhalecptoggle.smx (4.5 KB, 151 views)

Last edited by jasonfrog; 01-24-2011 at 22:40. Reason: Changed to hint message as per suggestion in post below.
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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 01-24-2011 , 18:11   Re: [TF2] VS Saxton Hale Mode
#196

Jason: hero & praise!

p.s. changed the center text to PrintHintTextToAll since the saxton mod tends to show a lot in the middle. If you say cp is open and the rest gets killed quickly the letters are in between the end health of saxton.

Other then that, works fine.
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Last edited by snelvuur; 01-24-2011 at 19:43.
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xomp
BANNED
Join Date: Jul 2008
Old 01-25-2011 , 10:49   Re: [TF2] VS Saxton Hale Mode
#197

Quote:
Originally Posted by wasder View Post
Can't wait.
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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 01-25-2011 , 15:45   Re: [TF2] VS Saxton Hale Mode
#198

getting more and more complaints, that the same people get to play saxton instead of the "random" thing. Random isn't random.. enough it seems..
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nineteeneleven
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Join Date: Nov 2010
Old 01-25-2011 , 16:46   Re: [TF2] VS Saxton Hale Mode
#199

Quote:
Originally Posted by snelvuur View Post
getting more and more complaints, that the same people get to play saxton instead of the "random" thing. Random isn't random.. enough it seems..

once the map changes the queue resets, and the people in the server first, are saxton first. the only way to avoid this is long map times...
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snelvuur
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Join Date: Jun 2008
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Old 01-25-2011 , 18:23   Re: [TF2] VS Saxton Hale Mode
#200

it should randomize the list when players start the game..
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