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[L4D & L4D2] Prototype Grenades (1.48) [30-Apr-2024]


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Author
Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Plugin ID:
6742
Plugin Version:
1.48
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    20 
    Plugin Description:
    Creates a selection of different grenade types.
    Old 10-05-2019 , 21:16   Re: [L4D & L4D2] Prototype Grenades (1.0) [03-Oct-2019]
    Reply With Quote #1

    Quote:
    Originally Posted by Firebred View Post
    A very cool plugin that i'm using for L4D2. I'm taking damage when i throw a particular bomb, is there a way i can remove this damage? The plugin works really well for the first map but for the following maps it won't let me change the bomb type and remains on the last type i used. If i restart the server it will repeat the same process. What can i do to fix this please?

    same for me. but is a great job.
    __________________
    Mi.Cura | Modded Servers | L4D2
    https://steamcommunity.com/groups/micuramodzombie

    Last edited by Mi.Cura; 10-05-2019 at 21:17.
    Mi.Cura is offline
    Psyk0tik
    Veteran Member
    Join Date: May 2012
    Location: Homeless
    Old 10-04-2019 , 06:01   Re: [L4D & L4D2] Prototype Grenades (1.0) [03-Oct-2019]
    Reply With Quote #2

    Awesome work as always man!
    __________________
    Psyk0tik is offline
    zaviier
    Senior Member
    Join Date: Aug 2017
    Location: Indonesia
    Old 10-04-2019 , 06:09   Re: [L4D & L4D2] Prototype Grenades (1.0) [03-Oct-2019]
    Reply With Quote #3

    can you make this work for bot? also in versus gamemode.

    i have server with vs bot only, so i want these bot can use this grenade skill
    zaviier is offline
    strikeraot
    Senior Member
    Join Date: Dec 2018
    Location: Viet Nam
    Old 10-05-2019 , 12:34   Re: [L4D & L4D2] Prototype Grenades (1.0) [03-Oct-2019]
    Reply With Quote #4

    What are the true uses of Smoke bomb in coop?
    strikeraot is offline
    PatheticTurbo
    New Member
    Join Date: Sep 2023
    Old 09-10-2023 , 03:07   Re: [L4D & L4D2] Prototype Grenades (1.44) [15-Jun-2022]
    Reply With Quote #5

    Hi Silver, thanks for the plugin.
    my frd and I enjoy it.
    quick question: where can I alter the choice of the grenades selection
    like swapping one or two options between pipe and vomitjar.
    I have read through the SourcePawn but no idea where we can do this acion.
    Lots of thx!
    PatheticTurbo is offline
    Silvers
    SourceMod Plugin Approver
    Join Date: Aug 2010
    Location: SpaceX
    Old 09-10-2023 , 11:48   Re: [L4D & L4D2] Prototype Grenades (1.44) [15-Jun-2022]
    Reply With Quote #6

    Quote:
    Originally Posted by PatheticTurbo View Post
    Hi Silver, thanks for the plugin.
    my frd and I enjoy it.
    quick question: where can I alter the choice of the grenades selection
    like swapping one or two options between pipe and vomitjar.
    I have read through the SourcePawn but no idea where we can do this acion.
    Lots of thx!
    It mentioned this in the first post:

    Quote:
    Originally Posted by Silvers View Post
    About:
    • Customize lots of options in the \data\l4d_grenades.cfg file.
    • Customize which types to allow and which grenade they work for.
    __________________
    Silvers is offline
    Silvers
    SourceMod Plugin Approver
    Join Date: Aug 2010
    Location: SpaceX
    Old 10-08-2019 , 13:33   Re: [L4D & L4D2] Prototype Grenades (1.1) [08-Oct-2019]
    Reply With Quote #7

    Finally updated:

    Quote:
    1.1 (08-Oct-2019)
    - Added "bots" in the config to control if bots can use Prototype Grenades. Requires external plugin.
    - Added "damage_special", "damage_survivors", "damage_tank", "damage_witch" and "damage_physics" in the config to scale damage.
    - Added "preferences" in the config to save a players selected mode, or give a random grenade type. Persistent with dropping.
    - Added "targets" in the config to control who can be affected by the grenade effects.
    - Changed "nade" in the config to use bit flags, which allows all grenade modes to work for all grenades.
    - Fixed map transition breaking the ability to change grenade modes.
    - Fixed over-healing when a player has temp health.
    - Fixed sometimes detonating immediately after throwing.
    - Fixed sounds not stopping when reloading the plugin during an active grenade.
    - Updated data config, plugin requires new version, or effects will break: l4d_grenades.cfg.
    Replace the data config or some of the effects will break or not work as intended.

    Please feel free to suggest more balanced damage values etc for the config. It's difficult to figure out values without playing or having a server.
    __________________
    Silvers is offline
    BlackSabbarh
    Senior Member
    Join Date: Sep 2018
    Old 10-09-2019 , 00:08   Re: [L4D & L4D2] Prototype Grenades (1.1) [08-Oct-2019]
    Reply With Quote #8

    log

    SourceMod error session started
    L 10/09/2019 - 00:006: Info (map "c1m2_streets") (file "errors_20191009.log")
    L 10/09/2019 - 00:006: [SM] Exception reported: Invalid edict (-1 - -1)
    L 10/09/2019 - 00:006: [SM] Blaming: l4d_grenades.smx
    L 10/09/2019 - 00:006: [SM] Call stack trace:
    L 10/09/2019 - 00:006: [SM] [0] GetEdictClassname
    L 10/09/2019 - 00:006: [SM] [1] Line 963, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::OnWeaponDrop
    L 10/09/2019 - 00:00:53: [SM] Exception reported: Invalid edict (-1 - -1)
    L 10/09/2019 - 00:00:53: [SM] Blaming: l4d_grenades.smx
    L 10/09/2019 - 00:00:53: [SM] Call stack trace:
    L 10/09/2019 - 00:00:53: [SM] [0] GetEdictClassname
    L 10/09/2019 - 00:00:53: [SM] [1] Line 963, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::OnWeaponDrop
    L 10/09/2019 - 00:00:59: [SM] Exception reported: Invalid edict (-1 - -1)
    L 10/09/2019 - 00:00:59: [SM] Blaming: l4d_grenades.smx
    L 10/09/2019 - 00:00:59: [SM] Call stack trace:
    L 10/09/2019 - 00:00:59: [SM] [0] GetEdictClassname
    L 10/09/2019 - 00:00:59: [SM] [1] Line 963, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::OnWeaponDrop
    L 10/09/2019 - 00:01:15: [SM] Exception reported: Invalid edict (-1 - -1)
    L 10/09/2019 - 00:01:15: [SM] Blaming: l4d_grenades.smx
    L 10/09/2019 - 00:01:15: [SM] Call stack trace:
    L 10/09/2019 - 00:01:15: [SM] [0] GetEdictClassname
    L 10/09/2019 - 00:01:15: [SM] [1] Line 963, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::OnWeaponDrop
    L 10/09/2019 - 00:01:20: [SM] Exception reported: Invalid edict (-1 - -1)
    L 10/09/2019 - 00:01:20: [SM] Blaming: l4d_grenades.smx
    L 10/09/2019 - 00:01:20: [SM] Call stack trace:
    L 10/09/2019 - 00:01:20: [SM] [0] GetEdictClassname
    L 10/09/2019 - 00:01:20: [SM] [1] Line 963, C:\Servers\L4D2\left4dead2\addons\sourcemod\s cripting\l4d_grenades.sp::OnWeaponDrop
    L 10/09/2019 - 00:01:29: [SM] Exception reported: Invalid edict (-1 - -1)
    L 10/09/2019 - 00:01:29: [SM] Blaming: l4d_grenades.smx
    L 10/09/2019 - 00:01:29: [SM] Call stack trace:
    BlackSabbarh is offline
    gamer_kanelita
    Senior Member
    Join Date: Jun 2019
    Location: Peru
    Old 10-09-2019 , 20:34   Re: [L4D & L4D2] Prototype Grenades (1.1) [08-Oct-2019]
    Reply With Quote #9

    can someone tell me which keys are SHOOT + SHOVE, which I can't find on my keyboard ?
    gamer_kanelita is offline
    sonic155
    Senior Member
    Join Date: Mar 2019
    Old 10-10-2019 , 03:21   Re: [L4D & L4D2] Prototype Grenades (1.1) [08-Oct-2019]
    Reply With Quote #10

    Quote:
    Originally Posted by gamer_kanelita View Post
    can someone tell me which keys are SHOOT + SHOVE, which I can't find on my keyboard ?
    shoot is whatever key you use to fire your gun should be [Left click] on the mouse
    shove is whatever key you use to push back commons etc should be [Right click] on the mouse
    sonic155 is offline
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