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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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romeo7
Senior Member
Join Date: Mar 2017
Old 07-25-2017 , 07:43   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #181

Quote:
Originally Posted by inklesspen View Post
Which item you need?
i want more items example assassin mod, smoker zombie, clim zombie, extra item goldenak, extra item bat, extra item dragability etc.
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Ultralord
Senior Member
Join Date: Oct 2008
Old 07-25-2017 , 07:49   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #182

Quote:
Originally Posted by inklesspen View Post
zombieplague.cpp
lines 278-333:
PHP Code:
    switch (operationType)
    {
        case 
OperationType_Generic :
        {
            
iFlag Admin_Generic;
        }
        case 
OperationType_Config :
        {
            
iFlag Admin_Config;
        }
        case 
OperationType_Reservation :
        {
            
iFlag Admin_Reservation;
        }
        case 
OperationType_Kick :
        {
            
iFlag Admin_Kick;
        }
        case 
OperationType_Slay :
        {
            
iFlag Admin_Slay;
        }
        case 
OperationType_Changemap :
        {
            
iFlag Admin_Changemap;
        }
        case 
OperationType_VIP :
        {
            
iFlag Admin_Custom1;
        }
        case 
OperationType_Custom2 :
        {
            
iFlag Admin_Custom2;
        }
        case 
OperationType_Custom3 :
        {
            
iFlag Admin_Custom3;
        }
        case 
OperationType_Custom4 :
        {
            
iFlag Admin_Custom4;
        }
        case 
OperationType_Custom5 :
        {
            
iFlag Admin_Custom5;
        }
        case 
OperationType_Custom6 :
        {
            
iFlag Admin_Custom6;
        }
        default :
        {
            
// Invalid operation type
            
return false;
        }
    } 
need c++ to compile the cpp file?
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romeo7
Senior Member
Join Date: Mar 2017
Old 07-25-2017 , 08:02   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #183

Quote:
Originally Posted by Ultralord View Post
need c++ to compile the cpp file?
compile zbm3_core.sp
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Darkspice
New Member
Join Date: Jul 2017
Location: Russia
Old 07-25-2017 , 11:27   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #184

Hello gubka.
I have some problems with laser mine. I changed some mechanics for my server(now they slow down zombies after touching the beam instead killing).Generally this didn't change source code but there is some magick with these mines.Sometimes they disappear. I have no idea why, it's actualy random moments.
They can disappear after 10 sec (not all, one of some mines which i put), but can stay in place all round.Absolutely random thing.
Sometimes it happens like beam is disappearing and only model mine still stay, and model explode after i shoot on it. Sometimes it happens like all mine is disappearing.

I wrote only this in source code in "public void EventBeamTouched":
Spoiler

and
Spoiler


There is all code(with my changes)
Spoiler


It happens without my other custom plugins.
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inklesspen
Member
Join Date: Nov 2015
Location: Russia, Moscow
Old 07-25-2017 , 14:25   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #185

Quote:
Originally Posted by Darkspice View Post
Hello gubka.
I have some problems with laser mine. I changed some mechanics for my server(now they slow down zombies after touching the beam instead killing).Generally this didn't change source code but there is some magick with these mines.Sometimes they disappear. I have no idea why, it's actualy random moments.
They can disappear after 10 sec (not all, one of some mines which i put), but can stay in place all round.Absolutely random thing.
Sometimes it happens like beam is disappearing and only model mine still stay, and model explode after i shoot on it. Sometimes it happens like all mine is disappearing.

I wrote only this in source code in "public void EventBeamTouched":
Spoiler

and
Spoiler


There is all code(with my changes)
Spoiler


It happens without my other custom plugins.
I have probmel... entities randomly disappear in game (Start of round, mid and end): weapons, lasermines, new lights, etc. But disappering only freshly entities (10-30 seconds), and I don't know why.
I think you have this problem.
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Last edited by inklesspen; 07-25-2017 at 14:25.
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Darkspice
New Member
Join Date: Jul 2017
Location: Russia
Old 07-25-2017 , 15:40   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #186

Quote:
Originally Posted by inklesspen View Post
I have probmel... entities randomly disappear in game (Start of round, mid and end): weapons, lasermines, new lights, etc. But disappering only freshly entities (10-30 seconds), and I don't know why.
I think you have this problem.
Have seen only at lasermines, other entities didn't disappear. And not only freshly, i saw it after 1 -2 min. And i remember it was with source mode(zp 6.7) until i changed any code(maybe).Maybe not and it's my fault.
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Mouzer
New Member
Join Date: Jul 2017
Old 07-26-2017 , 09:57   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #187

Hello gubka,
You made a great mod! I have a few questions:

- Is there any way I can sort ExtraItems menu on my own?
- How can I change amount of AmmoPacks given from Admin Menu

Thanks in advance
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Darkspice
New Member
Join Date: Jul 2017
Location: Russia
Old 07-27-2017 , 05:21   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #188

Quote:
Originally Posted by inklesspen View Post
I have probmel... entities randomly disappear in game (Start of round, mid and end): weapons, lasermines, new lights, etc. But disappering only freshly entities (10-30 seconds), and I don't know why.
I think you have this problem.
You was right. Disappering only freshly entities. Do you know how to fix that?
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inklesspen
Member
Join Date: Nov 2015
Location: Russia, Moscow
Old 07-27-2017 , 05:44   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #189

Quote:
Originally Posted by Darkspice View Post
You was right. Disappering only freshly entities. Do you know how to fix that?
I don't know... I spotted this problem 2 years ago. I was looking sourcecode for check removing entities, but not found.
m! Have you got GrenadeEffects on zp?
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Last edited by inklesspen; 07-27-2017 at 05:46.
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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 07-29-2017 , 09:53   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #190

Quote:
Originally Posted by inklesspen View Post
fixed:
Spoiler

On windows I dont have that problem, also i check that mod on Linux on myarena hosting and didnt find that problem, i think problem can be caused by some cs go build


Small update
Quote:
- Version: 6.8 (Jule 29 2017)
* Fix with m4a1_silencer
* Added block of warmup in the core
I started updating my second mod (Zombie Mod Extension) , I already added human classes and want to create simple ZP 4.3 CS 1.6 Menu of buying in that mod, so it will be more comfortable for Zombie Escape Servers
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Last edited by gubka; 07-29-2017 at 10:02.
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