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[TF2] Advanced Infinite Ammo


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Gun koenig
Junior Member
Join Date: Aug 2012
Old 12-21-2012 , 10:52   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #141

I think i found a bug .....
When the plugin is installed everyone got unlimited ammo even if the setting sm_aia_all is off ....
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darkfoon
Junior Member
Join Date: May 2011
Old 12-21-2012 , 18:44   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #142

Really liking this plugin so far. Good work!

I have seen an interesting issue with the latest TF2 update (smissmass or whatever it's called).

It's mostly a logging issue, I'm sure, but when a medic is on the server healing some one, the server console is filled with this text:
"Heal Target: ClipSize Data Limit Exceeded: 999 (max 500)"

Not a big issue, but one that might be simple to fix (for that gun instead of setting ammo to 999 set to 500?)

Anyway, keep up the good work! I like this plugin a lot. It's still got some rough spots, but it works pretty well for the most part!
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Tylerst
Veteran Member
Join Date: Oct 2010
Old 12-21-2012 , 19:17   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #143

Updated to 1.2.2
-Added the latest item indexes(Botkiller MkIIs, Loose Cannon, Rescue Ranger, Vaccinator)

Quote:
Originally Posted by darkfoon View Post
Really liking this plugin so far. Good work!

I have seen an interesting issue with the latest TF2 update (smissmass or whatever it's called).

It's mostly a logging issue, I'm sure, but when a medic is on the server healing some one, the server console is filled with this text:
"Heal Target: ClipSize Data Limit Exceeded: 999 (max 500)"

Not a big issue, but one that might be simple to fix (for that gun instead of setting ammo to 999 set to 500?)

Anyway, keep up the good work! I like this plugin a lot. It's still got some rough spots, but it works pretty well for the most part!
I've seen that since before the update. Not something I'm looking to change unless it starts causing problems, but if you want to change it yourself, just go to the bottom of the plugin code and change the SetAmmo stock default iAmmo from 999 to 500

Last edited by Tylerst; 12-21-2012 at 19:19.
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GIANT_CRAB
Senior Member
Join Date: Nov 2011
Location: Cloudsdale
Old 12-23-2012 , 02:35   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #144

L 12/23/2012 - 101:23: [SM] [0] Line 1158, advcommands.sp::Unprotect()
L 12/23/2012 - 101:27: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 12/23/2012 - 101:27: [SM] Native "PrintToChat" reported: Language phrase "SP End Notify" not found
L 12/23/2012 - 101:27: [SM] Displaying call stack trace for plugin "optional/advcommands.smx":
L 12/23/2012 - 101:27: [SM] [0] Line 1158, advcommands.sp::Unprotect()
Entity 317 (class 'tf_weapon_scattergun') reported ENTITY_CHANGE_NONE but 'm_iClip1' changed.
L 12/23/2012 - 101:29: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 12/23/2012 - 101:29: [SM] Native "PrintToChat" reported: Language phrase "SP End Notify" not found
L 12/23/2012 - 101:29: [SM] Displaying call stack trace for plugin "optional/advcommands.smx":
L 12/23/2012 - 101:29: [SM] [0] Line 1158, advcommands.sp::Unprotect()

This plugin caused my server to crash, unstable after update.
I've even used the updated file (23/12/2012) but it still crashes.

Reason for crash: New medic gun crashed the server.
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Last edited by GIANT_CRAB; 12-23-2012 at 02:35.
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Tylerst
Veteran Member
Join Date: Oct 2010
Old 12-23-2012 , 03:45   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #145

Quote:
Originally Posted by GIANT_CRAB View Post
L 12/23/2012 - 101:23: [SM] [0] Line 1158, advcommands.sp::Unprotect()
L 12/23/2012 - 101:27: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 12/23/2012 - 101:27: [SM] Native "PrintToChat" reported: Language phrase "SP End Notify" not found
L 12/23/2012 - 101:27: [SM] Displaying call stack trace for plugin "optional/advcommands.smx":
L 12/23/2012 - 101:27: [SM] [0] Line 1158, advcommands.sp::Unprotect()
Entity 317 (class 'tf_weapon_scattergun') reported ENTITY_CHANGE_NONE but 'm_iClip1' changed.
L 12/23/2012 - 101:29: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 12/23/2012 - 101:29: [SM] Native "PrintToChat" reported: Language phrase "SP End Notify" not found
L 12/23/2012 - 101:29: [SM] Displaying call stack trace for plugin "optional/advcommands.smx":
L 12/23/2012 - 101:29: [SM] [0] Line 1158, advcommands.sp::Unprotect()

This plugin caused my server to crash, unstable after update.
I've even used the updated file (23/12/2012) but it still crashes.

Reason for crash: New medic gun crashed the server.
Wrong plugin, those errors are showing for advcommands.smx(Which is this I presume: http://forums.alliedmods.net/showthread.php?t=99300), though it looks like you're just missing the translation file for it.

Also, the new medigun crashing things was fixed in the latest metamod/sourcemod snapshots if you want to update, though an official release should be out soon.

Last edited by Tylerst; 12-23-2012 at 03:47.
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GIANT_CRAB
Senior Member
Join Date: Nov 2011
Location: Cloudsdale
Old 12-23-2012 , 04:33   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #146

Quote:
Originally Posted by Tylerst View Post
Wrong plugin, those errors are showing for advcommands.smx(Which is this I presume: http://forums.alliedmods.net/showthread.php?t=99300), though it looks like you're just missing the translation file for it.

Also, the new medigun crashing things was fixed in the latest metamod/sourcemod snapshots if you want to update, though an official release should be out soon.
I know that's advanced commands, these were the last calls before that it crashed. unprotect was the spawn protection system.
I've removed advanced commands and its still crashing.

I don't have the new medick gun so I can't test which buff causes it to crash.

Without infinite ammo, it worked fine without crashing.

Actually, its not even crashing, the server just hangs there and everyone loses connection.

EDIT: Latest SM build doesn't fix this.
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Last edited by GIANT_CRAB; 12-23-2012 at 07:18.
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Bitl
Senior Member
Join Date: Jul 2012
Old 12-23-2012 , 12:28   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #147

Not working

Edit: working now
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Last edited by Bitl; 12-23-2012 at 13:33.
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excalibur
Junior Member
Join Date: Mar 2010
Old 12-24-2012 , 15:40   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #148

Quote:
Originally Posted by Bitl View Post
Not working

Edit: working now
Are you running windows or linux?

I'v got a weird problem now.
The mod is running and the commands respond but it's not affecting the players ammo

Running these versions on linux:
SourceMod Version: 1.5.0-dev+3724
Metamod:Source version 1.10.0-dev
SDK Hooks (2.2.0b4): Source SDK Hooks + fix
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UssDude
Junior Member
Join Date: Oct 2011
Old 12-26-2012 , 11:03   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #149

hi there, i am doing what u told me but not working,, can you give me the code only if i enable the extra stuff for scout?
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Patro56
Member
Join Date: Jul 2012
Old 12-26-2012 , 14:59   Re: [TF2] Advanced Infinite Ammo
Reply With Quote #150

I want to report a trouble which might be related to everyone or to myself only.

After a while of testing after the Mecha Update, it seems the plugin keeps crashing my server but only on MVM game. Tested on new Bigrock map and on Coaltown. Crash occurs when the robots are about to spawn. Sometimes first robots tend to spawn but in case of next (like in first wave of coaltown on stadrd difficulty scouts are about to spawn) game crashes. Most of the time the very first robots are the trigger of the crash. Once on Bigrock robots spawned but I wasn't killing them. I let them win. When the round was about to restart, server crashed again. I've took your plugin from the plugins folder and tried then. Won the first round and lost the second wave. There was no crash. That was a little slacky testing and I'm not entirely sure is this really this plugin's fault.
Using -
Sourcemod: 1.5.0-hg3724.zip snapshot
Metamod: 1.9.0
SDKHooks: sdkhooks-2.2.0-dev-hg205-windows.zip
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