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Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration


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claudiuhks
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Join Date: Jan 2010
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Old 10-26-2013 , 03:41   Re: Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #121

Quote:
Originally Posted by souvikdas95 View Post
Please fix the PlayerID/Health. It's not showing when you move the cursor to a team player
Will take a look at that soon!
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souvikdas95
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Join Date: Mar 2012
Old 10-29-2013 , 14:25   Re: Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #122

can you add range based semiclip as well? eg. any team member in say 5 step distance from me would exhibit transparency and as soon as they move out of the range, they would appear opaque.... just suggesting...
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_GamerX
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Join Date: Jun 2011
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Old 10-30-2013 , 00:47   Re: Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #123

Please add cvar for enable/disable module. Thanks
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bibu
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Join Date: Sep 2010
Old 11-12-2013 , 11:03   Re: Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #124

Quote:
Originally Posted by claudiuhks View Post
Will take a look at that soon!
I would also be glad seeing this to be fixed. Btw, sometimes you see it weirdly on just died players. If you need more infos, just tell me.

EDIT: Btw, you should change module information I think:

Quote:
[ 8] CSX, v1.8.3-dev, Jul 4 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org/
[ 9] Semiclip, v1.8.2-dev, Oct 6 2013, by AMX Mod X Dev Team, see http://www.amxmodx.org
Could be better to have own version, your author name, since it's a custom module and link to this thread.
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Last edited by bibu; 11-23-2013 at 12:10.
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LordOfNothing
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Join Date: Jul 2013
Old 11-13-2013 , 04:32   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #125

Quote:
Originally Posted by claudiuhks View Post
Exolent[jNr] said:

Code:
Of course it's faster.

Modules interact with the engine.
Plugins have to interact with modules, which then interact with the engine.

It's like one step closer to being part of the game.
So I think is more faster, because when the map start, more exactly when the amxmodx meta-extension is loaded, these modules are modifying the HL1 engine... It make the engine different, for example while the distance between two players is small enough (see AddToFullPack), the players will be a little transparent!
Stai a moment please, this is a plugin ? i love you claudiuhks :X :X :X
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bibu
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Join Date: Sep 2010
Old 12-04-2013 , 13:42   Re: Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #126

Quote:
Originally Posted by claudiuhks View Post
Will take a look at that soon!
bump
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RainUfa
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Join Date: Jun 2013
Old 12-04-2013 , 17:19   Re: Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #127

claudiuhks, please fix, players touch platform func_train.

Last edited by RainUfa; 12-04-2013 at 18:02.
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DIREKTOR
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Join Date: Jan 2010
Location: On server
Old 12-18-2013 , 16:37   Re: Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #128

Man could you please fix names when targeting someone ?
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bibu
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Old 03-22-2014 , 14:43   Re: Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #129

Quote:
Originally Posted by bibu View Post
bump
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bibu
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Old 04-09-2014 , 15:56   Re: Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #130

bümp
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