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Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration


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claudiuhks
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Old 07-29-2011 , 05:12   Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration
Reply With Quote #1

Semiclip (Team Semiclip)


This module allows the players to pass through another players!
If you are a Terrorist, you will not pass through the Counter-Terrorists!



[IMG]http://img801.**************/img801/2325/detruthcz0004.th.png[/IMG] [IMG]http://img594.**************/img594/1636/detruthcz0003.th.png[/IMG] [IMG]http://img854.**************/img854/2285/defastlinecz0000.th.png[/IMG] [IMG]http://img51.**************/img51/9302/devostokcz0000.th.png[/IMG]



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Further Informations


Inspired from skyjur's plugin posted right there.
The module supports all games!
The CPP file is found here.
To install it, type in modules.ini name semiclip. That's all.
Servers running this extension may be found there.
The Console Variables are listed below. You should write them into amxx.cfg file.


Code:
// Transparency effect.
semiclip_effects 1   // [0 Disabled OR 1 Enabled]

// If transparency effect is enabled, the amount of transparency. A smaller amount will result in more transparency.
semiclip_transparency_amount 180   // [0 TO 255]

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Zombie Plague 4.3 Integration


Replace into zombie_plague40.sma code listed below.

Spoiler


With code listed below.

Spoiler


Access this page.
Upload cs_team_changer_amxx.dll and cs_team_changer_amxx_i386.so into modules folder.
Upload cs_team_changer.inc in your scripting/include folder and only then compile the modified plugin.



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Zombie Plague 5.0 Integration


Replace into cs_teams_api.sma code listed below.

Spoiler


With code listed below.

Spoiler


Access this page.
Upload cs_team_changer_amxx.dll and cs_team_changer_amxx_i386.so into modules folder.
Upload cs_team_changer.inc in your scripting/include folder and only then compile the modified plugin.


Attached Files
File Type: zip Semiclip Source Code.zip (37.1 KB, 2395 views)
File Type: dll semiclip_amxx.dll (450.5 KB, 1920 views)
File Type: so semiclip_amxx_i386.so (37.5 KB, 1710 views)

Last edited by claudiuhks; 10-06-2013 at 05:29.
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abdul-rehman
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Old 07-29-2011 , 05:23   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #2

This is supposed to be more effecient then a semiclip plugin, right ?
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claudiuhks
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Old 07-29-2011 , 05:27   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #3

Exolent[jNr] said:

Code:
Of course it's faster.

Modules interact with the engine.
Plugins have to interact with modules, which then interact with the engine.

It's like one step closer to being part of the game.
So I think is more faster, because when the map start, more exactly when the amxmodx meta-extension is loaded, these modules are modifying the HL1 engine... It make the engine different, for example while the distance between two players is small enough (see AddToFullPack), the players will be a little transparent!
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ConnorMcLeod
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Old 07-29-2011 , 14:55   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #4

How to enable disable semiclip ?
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bibu
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Old 07-29-2011 , 15:33   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #5

Quote:
Originally Posted by ConnorMcLeod View Post
How to enable disable semiclip ?
Put semicolon.
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yokomo
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Join Date: May 2010
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Old 07-29-2011 , 15:56   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #6

Tested "Team Semiclip module", not work 100% on Zombie Plague Mod. After player change team this module still think player is in the same team.
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Arkshine
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Old 07-29-2011 , 16:12   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #7

AMXX fault [or not], the module uses the function GetPlayerTeamID from AMXX API. The team id (in AMXX) is updated when ScoreInfo is sent. So a fast fix would be probably to sent such message when you change team.
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abdul-rehman
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Old 07-29-2011 , 16:19   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #8

Quote:
Originally Posted by Arkshine View Post
AMXX fault [or not], the module uses the function GetPlayerTeamID from AMXX API. The team id (in AMXX) is updated when ScoreInfo is sent. So a fast fix would be probably to sent such message when you change team.
And if we set a user's team using cs_set_user_team, will the native send the message by it self or will we have to do it ?
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Arkshine
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Old 07-29-2011 , 17:16   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #9

Yes, cs_set_user_team sends MF_SetPlayerTeamInfo which update properly the team's id in AMXX API, so no need to send the message.
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Pastout
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Old 07-29-2011 , 20:57   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #10

MF_SetPlayerTeamInfo Where did you find this or how can I find more like it? Arkshine
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