Quote:
Originally Posted by (-DR-)GrammerNatzi
I can add that, but I'm pretty busy with other things, so it'll take a while.
The problem is that just adding health doesn't give you the recapacitation that "give health" does.
That sounds pretty useless and is not what the addon is for.
Edit:
That's caused by game problems, since the game thinks that the tank part is over once all tanks are dead. There isn't a way to detect if the tank part of the finale is going on that I know of, so you'll have to play on finales that don't depend on tanks or just do a /slay @infected.
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I use Last Boss with this plugin now. For Dark Carnival I can make it auto end now. I use map specific cvars.
// Configfile for: c2m5_concert
tankrush_maxtanks 0
tankrush_force_interval 190
tankrush_interval 180
sm_lastboss_enable_abyss 0
Cvars for begining new campaigns
// Configfile for: c2m1_highway
tankrush_maxtanks 20
tankrush_force_interval 30
tankrush_interval 12
I use these at beginning for campaigns so that tankrush kicks back on correct. It won't always work right after a switch in a finally but this way always works. Been using it around 48 hours without issue. It also leaves tankrush revive system for last boss. A very nice feature. I added incapp magnum and charge shot. Very well loved server. These are only examples of what I run at them moment but you can adjust them to your needs to make it harder. The chopper always comes with these settings.